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#include "process_joystick.h"
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#include <quantum/joystick.h>
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#include <quantum/quantum_keycodes.h>
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#ifdef __AVR__
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# include <drivers/avr/analog.h>
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#endif
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#include <string.h>
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bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
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bool process_joystick(uint16_t keycode, keyrecord_t *record){
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if (process_joystick_buttons(keycode, record)
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&& (joystick_status.status & JS_UPDATED)>0){
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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return true;
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}
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__attribute__ ((weak))
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void joystick_task(void){
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if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)){
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send_joystick_packet(&joystick_status);
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joystick_status.status &= ~JS_UPDATED;
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}
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}
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bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record){
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if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX){
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return true;
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} else {
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if (record->event.pressed){
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joystick_status.buttons[(keycode-JS_BUTTON0)/8] |= 1<<(keycode%8);
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} else {
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joystick_status.buttons[(keycode-JS_BUTTON0)/8] &= ~(1<<(keycode%8));
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}
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joystick_status.status |= JS_UPDATED;
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}
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return true;
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}
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uint8_t savePinState(uint8_t pin){
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#ifdef __AVR__
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uint8_t pinNumber = pin & 0xF;
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return ((PIN_ADDRESS(pin, 2) >> pinNumber) & 0x1) << 1
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| ((PIN_ADDRESS(pin, 1) >> pinNumber) & 0x1) ;
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#else
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return 0;
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#endif
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}
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void restorePinState(uint8_t pin, uint8_t restoreState){
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#ifdef __AVR__
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uint8_t pinNumber = pin & 0xF;
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PIN_ADDRESS(pin, 2) = (PIN_ADDRESS(pin, 2) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
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PIN_ADDRESS(pin, 1) = (PIN_ADDRESS(pin, 1) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
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#else
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return;
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#endif
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}
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__attribute__ ((weak))
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bool process_joystick_analogread(){
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return process_joystick_analogread_quantum();
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}
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bool process_joystick_analogread_quantum(){
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#if JOYSTICK_AXES_COUNT > 0
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for (int axis_index=0 ; axis_index<JOYSTICK_AXES_COUNT ; ++axis_index){
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if (joystick_axes[axis_index].input_pin==JS_VIRTUAL_AXIS){
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continue;
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}
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//save previous input pin status as well
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uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
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//disable pull-up resistor
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writePinLow(joystick_axes[axis_index].input_pin);
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//if pin was a pull-up input, we need to uncharge it by turning it low
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// before making it a low input
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setPinOutput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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//save and apply output pin status
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uint8_t outputSavedState = 0;
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if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
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//save previous output pin status
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outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
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setPinOutput(joystick_axes[axis_index].output_pin);
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writePinHigh(joystick_axes[axis_index].output_pin);
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}
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uint8_t groundSavedState = 0;
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if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
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//save previous output pin status
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groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
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setPinOutput(joystick_axes[axis_index].ground_pin);
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writePinLow(joystick_axes[axis_index].ground_pin);
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}
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wait_us(10);
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setPinInput(joystick_axes[axis_index].input_pin);
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wait_us(10);
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#ifdef __AVR__
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int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
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#else
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//default to resting position
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int16_t axis_val = joystick_axes[axis_index].mid_digit;
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#endif
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//test the converted value against the lower range
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uint16_t ref = joystick_axes[axis_index].mid_digit;
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uint16_t range = joystick_axes[axis_index].min_digit;
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int16_t ranged_val = -127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
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if (ranged_val > 0){
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//the value is in the higher range
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range = joystick_axes[axis_index].max_digit;
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ranged_val = 127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
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}
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if (ranged_val!=joystick_status.axes[axis_index]){
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joystick_status.axes[axis_index] = ranged_val;
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joystick_status.status |= JS_UPDATED;
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}
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//restore output, ground and input status
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if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
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}
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if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
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restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
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}
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restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
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}
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#endif
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return true;
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}
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