My local repo of qmk firmware.
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qmk_firmware/keyboards/handwired/gc_controller/gc_read.c

217 lines
5.7 KiB

#include "gc_read.h"
#include "gc_controller.h"
#define CONTROLLER_TIMEOUT 60
bool init_message[9] = {0, 0, 0, 0, 0, 0, 0, 0, 1};
bool request_message[25] = {
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 0, 0, 0, 0, 1, 0, 1};
void start_message(void) {
setPinOutput(GAMECUBE_DATA_PIN);
writePinLow(GAMECUBE_DATA_PIN);
}
void send_bit(bool b) {
if (b) {
writePinLow(GAMECUBE_DATA_PIN);
wait_ns(900);
writePinHigh(GAMECUBE_DATA_PIN);
wait_ns(2900);
} else {
writePinLow(GAMECUBE_DATA_PIN);
wait_ns(2900);
writePinHigh(GAMECUBE_DATA_PIN);
wait_ns(900);
}
}
void wait_for_ready(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
// wait for long high
uint8_t ready = 0;
while (ready < 5) {
if (readPin(GAMECUBE_DATA_PIN))
ready++;
else
ready = 0;
wait_us(1);
}
}
void end_message(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
}
uint8_t buffer[9] = {0};
uint16_t buttons_debounce = 0;
bool initialised = false;
bool calibrated = false;
uint8_t mid_values[4] = {128, 128, 128, 128};
uint8_t max_values[4] = {210, 210, 210, 210};
uint8_t min_values[4] = {35, 35, 35, 35};
void gamecube_init(void) {
setPinInputHigh(GAMECUBE_DATA_PIN);
}
void gamecube_scan(uint16_t * buttons, uint8_t * joysticks) {
bool exiting = false;
uint16_t timeout_counter = 0;
// somehow we're missing the first bit, which can safely be ignored
// i'm not sure if it's something with the timing or what
uint8_t buffer_bit = 1;
chSysLock();
if (!initialised) {
wait_for_ready();
start_message();
for (uint8_t i = 0; i < 9; i++)
send_bit(init_message[i]);
end_message();
initialised = true;
}
wait_for_ready();
start_message();
for (uint8_t i = 0; i < 25; i++)
send_bit(request_message[i]);
end_message();
while (!exiting) {
timeout_counter = 0;
// wait for low or timeout
while (readPin(GAMECUBE_DATA_PIN)) {
wait_ns(100);
timeout_counter++;
if (timeout_counter > CONTROLLER_TIMEOUT) {
exiting = true;
break;
}
}
if (!exiting) {
// wait for the data part
wait_ns(1950);
bool b = readPin(GAMECUBE_DATA_PIN);
if (b)
buffer[buffer_bit / 8] |= (1 << (7 - (buffer_bit % 8)));
else
buffer[buffer_bit / 8] &= ~(1 << (7 - (buffer_bit % 8)));
buffer_bit++;
// wait for high
while (!readPin(GAMECUBE_DATA_PIN));
}
}
chSysUnlock();
// basic debouncing for buttons
uint16_t combined_buttons = buffer[0] | (buffer[1] << 8);
*buttons |= buttons_debounce & combined_buttons;
*buttons &= buttons_debounce | combined_buttons;
buttons_debounce = combined_buttons;
if (!calibrated && mid_values[0] > 0) {
mid_values[0] = buffer[2];
mid_values[1] = buffer[3];
mid_values[2] = buffer[4];
mid_values[3] = buffer[5];
calibrated = true;
}
if (max_values[0] < buffer[2])
max_values[0] = buffer[2];
if (max_values[1] < buffer[3])
max_values[1] = buffer[3];
if (max_values[2] < buffer[4])
max_values[2] = buffer[4];
if (max_values[3] < buffer[5])
max_values[3] = buffer[5];
if (min_values[0] > buffer[2])
min_values[0] = buffer[2];
if (min_values[1] > buffer[3])
min_values[1] = buffer[3];
if (min_values[2] > buffer[4])
min_values[2] = buffer[4];
if (min_values[3] > buffer[5])
min_values[3] = buffer[5];
// values from my GC controller in Windows
// 30 - 138 - 236
// 20 - 124 - 225
// 37 - 135 - 222
// 34 - 126 - 216
// this should be 127? i don't understand what i'm doing wrong yet
#define JOYSTICK_SCALER 180.0
int32_t lx_temp = (int16_t)buffer[2] - mid_values[0];
if (lx_temp > 0)
lx_temp *= JOYSTICK_SCALER / (max_values[0]-mid_values[0]);
else
lx_temp *= JOYSTICK_SCALER / (mid_values[0]-min_values[0]);
lx_temp += STICK_CENTER;
if (lx_temp > 255)
lx_temp = 255;
if (lx_temp < 0)
lx_temp = 0;
int32_t ly_temp = (int16_t)buffer[3] - mid_values[1];
if (ly_temp > 0)
ly_temp *= JOYSTICK_SCALER / (max_values[1]-mid_values[1]);
else
ly_temp *= JOYSTICK_SCALER / (mid_values[1]-min_values[1]);
ly_temp += STICK_CENTER;
if (ly_temp > 255)
ly_temp = 255;
if (ly_temp < 0)
ly_temp = 0;
int32_t rx_temp = (int16_t)buffer[4] - mid_values[2];
if (rx_temp > 0)
rx_temp *= JOYSTICK_SCALER / (max_values[2]-mid_values[2]);
else
rx_temp *= JOYSTICK_SCALER / (mid_values[2]-min_values[2]);
rx_temp += STICK_CENTER;
if (rx_temp > 255)
rx_temp = 255;
if (rx_temp < 0)
rx_temp = 0;
int32_t ry_temp = (int16_t)buffer[5] - mid_values[3];
if (ry_temp > 0)
ry_temp *= JOYSTICK_SCALER / (max_values[3]-mid_values[3]);
else
ry_temp *= JOYSTICK_SCALER / (mid_values[3]-min_values[3]);
ry_temp += STICK_CENTER;
if (ry_temp > 255)
ry_temp = 255;
if (ry_temp < 0)
ry_temp = 0;
// checks to avoid a data skip (0 values on input, which aren't possible, i think)
if (buffer[2])
joysticks[0] = lx_temp;
if (buffer[3])
joysticks[1] = ly_temp;
if (buffer[4])
joysticks[2] = rx_temp;
if (buffer[5])
joysticks[3] = ry_temp;
if (buffer[6])
joysticks[4] = buffer[6];
if (buffer[7])
joysticks[5] = buffer[7];
}