My local repo of qmk firmware.
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qmk_firmware/keyboards/handwired/gc_controller/gc_read.h

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1.4 KiB

#include "quantum.h"
/* Adapted from https://github.com/bigjosh/SimpleNeoPixelDemo/ */
#ifndef NOP_FUDGE
# if defined(STM32F0XX) || defined(STM32F1XX) || defined(STM32F3XX) || defined(STM32F4XX) || defined(STM32L0XX)
# define NOP_FUDGE 0.4
# else
# error("NOP_FUDGE configuration required")
# define NOP_FUDGE 1 // this just pleases the compile so the above error is easier to spot
# endif
#endif
#define NUMBER_NOPS 6
#define CYCLES_PER_SEC (STM32_SYSCLK / NUMBER_NOPS * NOP_FUDGE)
#define NS_PER_SEC (1000000000L) // Note that this has to be SIGNED since we want to be able to check for negative values of derivatives
#define NS_PER_CYCLE (NS_PER_SEC / CYCLES_PER_SEC)
#define NS_TO_CYCLES(n) ((n) / NS_PER_CYCLE)
#define wait_ns(x) \
do { \
for (int i = 0; i < NS_TO_CYCLES(x); i++) { \
__asm__ volatile("nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t" \
"nop\n\t"); \
} \
} while (0)
void gamecube_init(void);
void gamecube_scan(uint16_t * buttons, uint8_t * joysticks);