[Keymap] PHSC138 Keymap for Atom47 (#18768)
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>master
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/* Copyright 2022 PHSC138
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#define TAPPING_TERM 150 // Tap dance time limit
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/* Copyright 2022 PHSC138
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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// These are all aliases for the function layers.
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enum custom_layers { |
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_BASE, |
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_PROG, |
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_GAME, |
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_FN, |
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_FN1, |
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_NUM |
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}; |
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// Tap Dance
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typedef struct { |
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char is_press_action; |
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int state; |
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} tap; |
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enum { |
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SINGLE_TAP = 1, |
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SINGLE_HOLD = 2, |
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DOUBLE_TAP = 3, |
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DOUBLE_HOLD = 4, |
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DOUBLE_SINGLE_TAP = 5, // Send two single taps
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TRIPLE_TAP = 6, |
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TRIPLE_HOLD = 7 |
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}; |
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// Tap dance enums
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enum { |
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PN_SWAP = 0, |
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LAPO = 1, |
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LCPO = 2, |
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RAPC = 3, |
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RCPC = 4, |
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D20 = 5 |
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}; |
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enum custom_keycodes { |
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PROF_MAC = QK_USER |
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}; |
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uint8_t cur_dance (tap_dance_state_t *state); |
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void pn_finished (tap_dance_state_t *state, void *user_data); |
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void pn_reset (tap_dance_state_t *state, void *user_data); |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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// TREE: 'pn' to enter custom layers:
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// _BASE
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// _FN
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// _FN1
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// _NUM
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// _PROG
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// _PROG
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// _FN
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// _FN1
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// _NUM
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// _GAME
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// _GAME
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// _BASE
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// Tap pn for toggle to _PROG, or hold for numpad
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[_BASE] = LAYOUT_split_space( |
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QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, |
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, MO(_FN1), |
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KC_LCTL, KC_LGUI, KC_LALT, TD(PN_SWAP), KC_SPC, KC_SPC, MO(_FN), KC_RALT, KC_APP, KC_RCTL), |
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// LEFT AND RIGHT SHIFT: '(' and ')' when tapped, shift when held
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// LEFT AND RIGHT CTRL: '{' and '}' when tapped, ctrl when held
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// LEFT AND RIGHT ALT: '[' and ']' when tapped, ctrl when held
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[_PROG] = LAYOUT_split_space( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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SC_LSPO, _______, _______, _______, _______, _______, _______, _______, _______, _______, SC_RSPC, _______, |
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TD(LCPO), _______, TD(LAPO), TO(_GAME), _______, _______, _______, TD(RAPC), _______, TD(RCPC)), |
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// Macro for right space is bhop
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// Maco for 'fn' is move forward
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// Macro for 'fn1' is spin constantly
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// Macro for right shift is D20
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[_GAME] = LAYOUT_split_space( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TD(D20), XXXXXXX, |
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_______, _______, _______, TO(_BASE), _______, XXXXXXX, XXXXXXX, _______, XXXXXXX, _______), |
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[_FN] = LAYOUT_split_space( |
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_______, KC_VOLD, KC_VOLU, KC_MUTE, QK_RBT, _______, KC_CALC, KC_PGUP, _______, KC_PGDN, KC_PSCR, KC_SCRL, KC_PAUS, |
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KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_INS, _______, |
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_______, _______, _______, _______, _______, KC_HOME, KC_END, BL_TOGG, BL_DOWN, BL_UP, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), |
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[_FN1] = LAYOUT_split_space( |
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, |
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, |
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_______, _______, _______, _______, _______, KC_QUOT, KC_SLSH, KC_LBRC, KC_RBRC, KC_BSLS, KC_RSFT, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______), |
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[_NUM] = LAYOUT_split_space( |
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_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, PROF_MAC, _______, _______, |
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_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, |
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_______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, _______, _______, |
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_______, _______, _______, _______, _______, KC_0, _______, _______, DB_TOGG, QK_BOOT), |
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}; |
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/*--- Profile Macro ---*/ |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case PROF_MAC: |
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if (record->event.pressed) { |
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// When keycode PROF_MAC is pressed
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SEND_STRING("if [ $shell = 'zsh' ]; then echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.zshrc\nclear; else echo \"echo \"Lock your computer -PHSC138\"\" >> ~/.profile\nclear; fi\n"); |
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} else { |
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// When keycode QMKBEST is released
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} |
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break; |
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} |
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return true; |
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}; |
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/*--- End Profile Macro ---*/ |
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/* Return an integer that corresponds to what kind of tap dance should be executed.
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* |
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* How to figure out tap dance state: interrupted and pressed. |
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* |
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* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit |
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* under the tapping term. This is typically indicitive that you are trying to "tap" the key. |
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* |
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* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term |
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* has ended, but the key is still being pressed down. This generally means the key is being "held". |
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* |
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* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" |
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* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters. |
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* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters. |
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* |
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* Good places to put an advanced tap dance: |
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* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon |
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* |
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* Criteria for "good placement" of a tap dance key: |
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* Not a key that is hit frequently in a sentence |
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* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or |
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* in a web form. So 'tab' would be a poor choice for a tap dance. |
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* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the |
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* letter 'p', the word 'pepper' would be quite frustating to type. |
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* |
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* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested |
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* |
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*/ |
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uint8_t cur_dance(tap_dance_state_t *state) { |
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if(state->count == 1) { |
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if(state->interrupted || !state->pressed) return SINGLE_TAP; |
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//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
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else return SINGLE_HOLD; |
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} else if(state->count == 2) { |
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/*
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* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap |
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* action when hitting 'pp'. Suggested use case for this return value is when you want to send two |
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* keystrokes of the key, and not the 'double tap' action/macro. |
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*/ |
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if(state->interrupted) return DOUBLE_SINGLE_TAP; |
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else if(state->pressed) return DOUBLE_HOLD; |
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else return DOUBLE_TAP; |
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} |
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//Assumes no one is trying to type the same letter three times (at least not quickly).
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//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
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//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
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if(state->count == 3) { |
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if(state->interrupted || !state->pressed) return TRIPLE_TAP; |
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else return TRIPLE_HOLD; |
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} |
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else return 8; //magic number. At some point this method will expand to work for more presses
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} |
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//instanalize an instance of 'tap' for the 'pn' tap dance.
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static tap pn_tap_state = { |
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.is_press_action = 1, |
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.state = 0 |
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}; |
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void pn_finished(tap_dance_state_t *state, void *user_data) { |
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pn_tap_state.state = cur_dance(state); |
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switch(pn_tap_state.state) { |
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case SINGLE_TAP: layer_on(_PROG); break; |
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case SINGLE_HOLD: layer_on(_NUM); break; |
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//case DOUBLE_TAP: register_code(KC_ESC); break;
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//case DOUBLE_HOLD: register_code(KC_LALT); break;
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//case DOUBLE_SINGLE_TAP: register_code(KC_X); unregister_code(KC_X); register_code(KC_X);
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//Last case is for fast typing. Assuming your key is `f`:
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//For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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//In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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} |
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} |
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void pn_reset(tap_dance_state_t *state, void *user_data) { |
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switch(pn_tap_state.state) { |
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//case SINGLE_TAP: unregister_code(KC_X); break;
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case SINGLE_HOLD: layer_off(_NUM); break; |
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//case DOUBLE_TAP: unregister_code(KC_ESC); break;
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//case DOUBLE_HOLD: unregister_code(KC_LALT);
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//case DOUBLE_SINGLE_TAP: unregister_code(KC_X);
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} |
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pn_tap_state.state = 0; |
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} |
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static tap lalt_tap_state = { |
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.is_press_action = 1, |
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.state = 0 |
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}; |
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void lalt_finished(tap_dance_state_t *state, void *user_data) { |
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lalt_tap_state.state = cur_dance(state); |
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switch(lalt_tap_state.state) { |
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case SINGLE_TAP: register_code(KC_LBRC); break; |
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case SINGLE_HOLD: register_code(KC_LALT); break; |
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} |
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} |
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void lalt_reset(tap_dance_state_t *state, void *user_data) { |
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switch(lalt_tap_state.state) { |
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case SINGLE_TAP: unregister_code(KC_LBRC); break; |
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case SINGLE_HOLD: unregister_code(KC_LALT); break; |
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} |
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lalt_tap_state.state = 0; |
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} |
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static tap ralt_tap_state = { |
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.is_press_action = 1, |
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.state = 0 |
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}; |
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void ralt_finished(tap_dance_state_t *state, void *user_data) { |
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ralt_tap_state.state = cur_dance(state); |
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switch(ralt_tap_state.state) { |
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case SINGLE_TAP: register_code(KC_RBRC); break; |
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case SINGLE_HOLD: register_code(KC_RALT); break; |
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} |
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} |
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void ralt_reset(tap_dance_state_t *state, void *user_data) { |
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switch(ralt_tap_state.state) { |
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case SINGLE_TAP: unregister_code(KC_RBRC); break; |
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case SINGLE_HOLD: unregister_code(KC_RALT); break; |
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} |
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ralt_tap_state.state = 0; |
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} |
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static tap rctl_tap_state = { |
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.is_press_action = 1, |
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.state = 0 |
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}; |
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void rctl_finished(tap_dance_state_t *state, void *user_data) { |
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rctl_tap_state.state = cur_dance(state); |
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switch(rctl_tap_state.state) { |
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case SINGLE_TAP: register_code(KC_RSFT); register_code(KC_RBRC); break; |
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case SINGLE_HOLD: register_code(KC_RCTL); break; |
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} |
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} |
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void rctl_reset(tap_dance_state_t *state, void *user_data) { |
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switch(rctl_tap_state.state) { |
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case SINGLE_TAP: unregister_code(KC_RSFT); unregister_code(KC_RBRC); break; |
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case SINGLE_HOLD: unregister_code(KC_RCTL); break; |
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} |
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rctl_tap_state.state = 0; |
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} |
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static tap lctl_tap_state = { |
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.is_press_action = 1, |
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.state = 0 |
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}; |
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void lctl_finished(tap_dance_state_t *state, void *user_data) { |
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lctl_tap_state.state = cur_dance(state); |
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switch(lctl_tap_state.state) { |
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case SINGLE_TAP: register_code(KC_LSFT); register_code(KC_LBRC); break; |
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case SINGLE_HOLD: register_code(KC_LCTL); break; |
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} |
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} |
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void lctl_reset(tap_dance_state_t *state, void *user_data) { |
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switch(lctl_tap_state.state) { |
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case SINGLE_TAP: unregister_code(KC_LSFT); unregister_code(KC_LBRC); break; |
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case SINGLE_HOLD: unregister_code(KC_LCTL); break; |
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} |
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lctl_tap_state.state = 0; |
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} |
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static tap d20_tap_state = { |
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.is_press_action = 1, |
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.state = 0, |
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}; |
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int d20_srand = 0; |
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uint32_t timer_seed; |
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void d20_finished(tap_dance_state_t *state, void *user_data) { |
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d20_tap_state.state = cur_dance(state); |
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switch(d20_tap_state.state) { |
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case SINGLE_HOLD: { |
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if(d20_srand == 0){ |
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timer_seed = timer_read32(); |
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srand((unsigned int)timer_seed); |
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d20_srand = 1; |
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} |
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SEND_STRING("Seed: "); |
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// uint32_t has max size of 4294967296
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char SEED_STR_SIZE = 16; |
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// Initialize seed_str
|
||||||
|
char seed_str[SEED_STR_SIZE]; |
||||||
|
for (int iter=0;iter < SEED_STR_SIZE;iter++) seed_str[iter] = 0; |
||||||
|
|
||||||
|
int i = SEED_STR_SIZE - 2; // Leave null byte on end of string
|
||||||
|
while (timer_seed && i >= 0) { |
||||||
|
seed_str[i] = timer_seed % 10 + '0'; |
||||||
|
timer_seed /= 10; |
||||||
|
i -= 1; |
||||||
|
} |
||||||
|
i++; |
||||||
|
|
||||||
|
// Move all characters over i spaces
|
||||||
|
char move = i; |
||||||
|
while (i < SEED_STR_SIZE -1) { |
||||||
|
seed_str[i-move] = seed_str[i]; |
||||||
|
seed_str[i] = 0; |
||||||
|
i += 1; |
||||||
|
} |
||||||
|
|
||||||
|
send_string(seed_str); |
||||||
|
break; |
||||||
|
// Else allow fall through
|
||||||
|
} |
||||||
|
case SINGLE_TAP: { |
||||||
|
if(d20_srand == 0){ |
||||||
|
timer_seed = timer_read(); |
||||||
|
srand((unsigned int)timer_seed); |
||||||
|
d20_srand = 1; |
||||||
|
} |
||||||
|
|
||||||
|
unsigned char roll = rand() % 20 + 1; |
||||||
|
char res[3]; |
||||||
|
res[0] = (char)((char)(roll / 10) + '0'); |
||||||
|
res[1] = (char)(roll % 10 + '0'); |
||||||
|
|
||||||
|
send_string(res); |
||||||
|
|
||||||
|
break; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
void d20_reset(tap_dance_state_t *state, void *user_data) { |
||||||
|
d20_tap_state.state = 0; |
||||||
|
} |
||||||
|
|
||||||
|
tap_dance_action_t tap_dance_actions[] = { |
||||||
|
[PN_SWAP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, pn_finished, pn_reset), |
||||||
|
[LAPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lalt_finished, lalt_reset), |
||||||
|
[RAPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ralt_finished, ralt_reset), |
||||||
|
[LCPO] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lctl_finished, lctl_reset), |
||||||
|
[RCPC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, rctl_finished, rctl_reset), |
||||||
|
[D20] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, d20_finished, d20_reset), |
||||||
|
}; |
@ -0,0 +1,18 @@ |
|||||||
|
# PHSC138's Layout for the atom47 |
||||||
|
## Base layer |
||||||
|
The base layer is a standard vortex core layout |
||||||
|
|
||||||
|
## Layer 1 (PROG) |
||||||
|
This layer contains space cadet bindings to make programming easier. Ex: tapping left shift will input an open parenthesis |
||||||
|
|
||||||
|
## Layer 2 (GAME) |
||||||
|
This layer contains game specific macros, currently only a D20 has been implemented |
||||||
|
|
||||||
|
## Layer 3 (FN) |
||||||
|
This can be activated by pressing the `fn` key. This layer contains mostly the same bindings as the base vortex core except vim keybinds have replaced the arrow keys. |
||||||
|
|
||||||
|
## Layer 4 (FN1) |
||||||
|
This can be activated by pressing the `fn1` key. This is the default vortex core layer. |
||||||
|
|
||||||
|
## Layer 5 (NUM) |
||||||
|
This is a numpad that can be activated by holding the PN key. This also has some useful keys, such as `QC_BOOT`. |
@ -0,0 +1,3 @@ |
|||||||
|
MOUSEKEY_ENABLE = no
|
||||||
|
NKRO_ENABLE = yes
|
||||||
|
TAP_DANCE_ENABLE = yes
|
Loading…
Reference in new issue