@ -37,9 +37,9 @@ QMK uses [Hue, Saturation, and Value](https://en.wikipedia.org/wiki/HSL_and_HSV)
<imgsrc="gitbook/images/color-wheel.svg"alt="HSV Color Wheel"width="250"/>
<imgsrc="gitbook/images/color-wheel.svg"alt="HSV Color Wheel"width="250"/>
Changing the **Hue** cycles around the circle.
Changing the **Hue** cycles around the circle.<br>
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the **Saturation** moves between the inner and outer sections of the wheel, affecting the intensity of the color.<br>
Changing the **Value** sets the overall brightness.
Changing the **Value** sets the overall brightness.<br>
## Keycodes
## Keycodes
@ -77,8 +77,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
|`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added|
## Animations
## Effects and Animations
Not only can this lighting be whatever color you want,
Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
@ -100,29 +99,54 @@ Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstrat
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations:
### Effect and Animation Toggles
Use these defines to add or remove animations from the firmware. When you are running low on flash space, it can be helpful to disable animations you are not using.