Add support for MacroCat Keyboard (#17480)
parent
d87d537b50
commit
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// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once |
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#include "config_common.h" |
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/* rotary encoder */ |
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#define ENCODERS_PAD_A { D3 } |
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#define ENCODERS_PAD_B { D2 } |
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#define ENCODER_SWITCH B7 |
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{ |
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"manufacturer": "Catmunch", |
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"keyboard_name": "MacroCat Keyboard", |
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"maintainer": "Catmunch", |
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"bootloader": "atmel-dfu", |
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"diode_direction": "COL2ROW", |
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"features": { |
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"bootmagic": true, |
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"command": false, |
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"console": false, |
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"extrakey": true, |
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"mousekey": true, |
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"nkro": true, |
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"encoder": true |
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}, |
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"matrix_pins": { |
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"cols": ["B5", "B6", "C6", "C7"], |
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"rows": ["D4", "D6", "D7", "B4"] |
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}, |
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"processor": "atmega32u4", |
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"url": "https://github.com/catmunch/macrocat", |
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"usb": { |
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"device_version": "0.0.1", |
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"pid": "0x8086", |
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"vid": "0x2022" |
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}, |
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"layouts": { |
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"LAYOUT_numpad_4x4": { |
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"layout": [ |
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{ "matrix": [0, 0], "x": 0, "y": 0 }, |
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{ "matrix": [0, 1], "x": 1, "y": 0 }, |
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{ "matrix": [0, 2], "x": 2, "y": 0 }, |
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{ "matrix": [0, 3], "x": 3, "y": 0 }, |
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{ "matrix": [1, 0], "x": 0, "y": 1 }, |
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{ "matrix": [1, 1], "x": 1, "y": 1 }, |
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{ "matrix": [1, 2], "x": 2, "y": 1 }, |
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{ "matrix": [1, 3], "x": 3, "y": 1 }, |
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{ "matrix": [2, 0], "x": 0, "y": 2 }, |
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{ "matrix": [2, 1], "x": 1, "y": 2 }, |
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{ "matrix": [2, 2], "x": 2, "y": 2 }, |
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{ "matrix": [2, 3], "x": 3, "y": 2 }, |
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{ "matrix": [3, 0], "x": 0, "y": 3 }, |
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{ "matrix": [3, 1], "x": 1, "y": 3 }, |
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{ "matrix": [3, 2], "x": 2, "y": 3 }, |
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{ "matrix": [3, 3], "x": 3, "y": 3 } |
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] |
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} |
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} |
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} |
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// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[0] = { |
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{KC_PLUS, KC_9, KC_8, KC_7 }, |
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{KC_MINS, KC_6, KC_5, KC_4 }, |
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{KC_DOT, KC_3, KC_2, KC_1 }, |
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{KC_ENT, KC_SPACE, KC_0, MO(1)} |
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}, |
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[1] = { |
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{KC_ASTR, KC_MPRV, KC_MPLY,KC_MNXT}, |
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{KC_SLSH, KC_LPRN, KC_UP, KC_RPRN}, |
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{KC_COMM, KC_LEFT, KC_DOWN,KC_RIGHT}, |
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{KC_TAB, KC_BSPC, KC_0, KC_TRNS} |
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} |
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}; |
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// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[0] = { |
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{KC_PLUS, KC_9, KC_8, KC_7 }, |
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{KC_MINS, KC_6, KC_5, KC_4 }, |
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{KC_DOT, KC_3, KC_2, KC_1 }, |
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{KC_ENT, KC_SPACE, KC_0, MO(1)} |
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}, |
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[1] = { |
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{KC_ASTR, KC_MPRV, KC_MPLY,KC_MNXT}, |
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{KC_SLSH, KC_LPRN, KC_UP, KC_RPRN}, |
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{KC_COMM, KC_LEFT, KC_DOWN,KC_RIGHT}, |
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{KC_TAB, KC_BSPC, KC_0, KC_TRNS} |
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}, |
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[2] = { |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO} |
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}, |
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[3] = { |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO} |
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} |
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}; |
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VIA_ENABLE = yes
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OLED_ENABLE = yes
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OLED_DRIVER = SSD1306
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// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[0] = { |
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{KC_PPLS, KC_9, KC_8, KC_7 }, |
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{KC_PMNS, KC_6, KC_5, KC_4 }, |
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{KC_PDOT, KC_3, KC_2, KC_1 }, |
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{KC_PENT, KC_SPACE, KC_P0, MO(1)} |
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}, |
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[1] = { |
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{KC_PAST, KC_NO, KC_NO, KC_NO}, |
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{KC_PSLS, KC_LPRN, KC_UP, KC_RPRN}, |
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{KC_COMM, KC_LEFT, KC_DOWN,KC_RIGHT}, |
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{KC_TAB, KC_BSPC, KC_P0, KC_TRNS} |
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}, |
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[2] = { |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO} |
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}, |
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[3] = { |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO}, |
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{KC_NO, KC_NO, KC_NO, KC_NO} |
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} |
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}; |
@ -0,0 +1 @@ |
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VIA_ENABLE = yes
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// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "quantum.h" |
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static bool encoder_pressed = 0; |
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static bool encoder_switched_layer = 0; |
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static uint32_t encoder_last_release_time = 0; |
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static uint32_t encoder_press_combo = 0; |
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static uint8_t current_layer = 0; |
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#ifdef OLED_ENABLE |
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static const char PROGMEM bongo_release[] = { |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, |
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}; |
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static const char PROGMEM bongo_press_r[] = { |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, |
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}; |
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static const char PROGMEM bongo_press_l[] = { |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, |
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}; |
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static const char PROGMEM bongo_press_lr[] = { |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, |
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}; |
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static const char PROGMEM layer[][116] = { |
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[0] = { |
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64, |
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0,254,254,129,129, 97, 97, 25, 25,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 25, 25, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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}, |
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[1] = { |
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64, |
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2, 0, 2,132,132, 4, 3, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 31, 31, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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}, |
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[2] = { |
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64, |
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0,134,134, 97, 97, 97, 97, 97, 97, 30, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
||||
}, |
||||
[3] = { |
||||
248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64, |
||||
3, 2, 2, 2, 2, 0, 1, 2, 2,131,130,128,130,132,132,132,131,128,129, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0, |
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 97, 97,121,121,135,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 24, 24, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
||||
} |
||||
}; |
||||
static uint8_t key_pressed_l = 0; |
||||
static uint8_t key_pressed_r = 0; |
||||
oled_rotation_t oled_init_kb(oled_rotation_t rotation) { |
||||
return OLED_ROTATION_180; |
||||
} |
||||
bool oled_task_kb(void) { |
||||
if (!oled_task_user()) { |
||||
return false; |
||||
} |
||||
|
||||
char buffer[512]; |
||||
if (key_pressed_l && key_pressed_r)
|
||||
memcpy_P(buffer, bongo_press_lr, 512); |
||||
else if (key_pressed_l) |
||||
memcpy_P(buffer, bongo_press_l, 512); |
||||
else if (key_pressed_r) |
||||
memcpy_P(buffer, bongo_press_r, 512); |
||||
else |
||||
memcpy_P(buffer, bongo_release, 512); |
||||
int highest_layer = 0; |
||||
for(int i=3;i>=0;--i){ |
||||
if (IS_LAYER_ON(i)) { |
||||
highest_layer = i; |
||||
break; |
||||
} |
||||
} |
||||
// Apply the layer info (4*29)
|
||||
for(int i=0;i<4;i++){ |
||||
for(int j=0;j<29;j++){ |
||||
buffer[i*128+85+j] = pgm_read_byte_near(layer[highest_layer]+i*29+j); |
||||
} |
||||
} |
||||
oled_write_raw(buffer, 512); |
||||
return false; |
||||
} |
||||
bool process_record_kb(uint16_t keycode, keyrecord_t *record) { |
||||
if (!process_record_user(keycode, record)) { |
||||
return false; |
||||
} |
||||
if (record->event.pressed) { |
||||
if (record->event.key.col <= 1) |
||||
key_pressed_l++; |
||||
else |
||||
key_pressed_r++; |
||||
} else { |
||||
if (record->event.key.col <= 1) |
||||
key_pressed_l--; |
||||
else |
||||
key_pressed_r--; |
||||
} |
||||
return true; |
||||
} |
||||
#endif |
||||
void encoder_single_click(void) { |
||||
tap_code(KC_MPLY); |
||||
} |
||||
void encoder_double_click(void) { |
||||
tap_code(KC_MNXT); |
||||
} |
||||
void encoder_triple_click(void) { |
||||
tap_code(KC_MPRV); |
||||
} |
||||
void matrix_init_kb() { |
||||
matrix_init_user(); |
||||
|
||||
setPinInputHigh(ENCODER_SWITCH); |
||||
} |
||||
void matrix_scan_kb() { |
||||
matrix_scan_user(); |
||||
if (readPin(ENCODER_SWITCH)) { |
||||
if (encoder_pressed) { // release switch
|
||||
encoder_pressed = 0; |
||||
encoder_press_combo += 1; |
||||
encoder_last_release_time = timer_read32(); |
||||
} |
||||
if (encoder_press_combo && timer_elapsed(encoder_last_release_time) > 300) { |
||||
// combo timeout
|
||||
if (encoder_switched_layer) { // switch layer
|
||||
encoder_switched_layer = 0; |
||||
} else { // click
|
||||
switch (encoder_press_combo) { |
||||
case 1: |
||||
encoder_single_click(); |
||||
break; |
||||
case 2: |
||||
encoder_double_click(); |
||||
break; |
||||
default: |
||||
encoder_triple_click(); |
||||
} |
||||
} |
||||
encoder_press_combo = 0; |
||||
encoder_last_release_time = 0; |
||||
} |
||||
} else { |
||||
if (!encoder_pressed) { // press switch
|
||||
encoder_pressed = 1; |
||||
} |
||||
} |
||||
} |
||||
bool encoder_update_kb(uint8_t index, bool clockwise) { |
||||
if (!encoder_update_user(index, clockwise)) { |
||||
return false;
|
||||
} |
||||
if (clockwise) { |
||||
if (encoder_pressed) { |
||||
if (current_layer < 3) { |
||||
current_layer += 1; |
||||
layer_move(current_layer); |
||||
} |
||||
encoder_switched_layer = 1; |
||||
} else { |
||||
tap_code(KC_VOLU); |
||||
} |
||||
} else { |
||||
if (encoder_pressed) { |
||||
if (current_layer > 0) { |
||||
current_layer -= 1; |
||||
layer_move(current_layer); |
||||
} |
||||
encoder_switched_layer = 1; |
||||
} else { |
||||
tap_code(KC_VOLD); |
||||
} |
||||
} |
||||
return false; |
||||
} |
@ -0,0 +1,27 @@ |
||||
# macrocat |
||||
|
||||
 |
||||
|
||||
A cat like macro keyboard/numpad. |
||||
|
||||
* Keyboard Maintainer: [catmunch](https://github.com/catmunch) |
||||
* Hardware Supported: Fully Supported |
||||
* Hardware Availability: [MacroCat Keyboard](https://github.com/catmunch/macrocat) |
||||
|
||||
Make example for this keyboard (after setting up your build environment): |
||||
|
||||
make macrocat:default |
||||
|
||||
Flashing example for this keyboard: |
||||
|
||||
make macrocat:default:flash |
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
||||
|
||||
## Bootloader |
||||
|
||||
Enter the bootloader in 3 ways: |
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard |
||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead |
||||
* **Brand new atmega32u4 chip**: Plug the cable in, it will automatically boot into bootloader |
@ -0,0 +1 @@ |
||||
# This file intentionally left blank
|
Loading…
Reference in new issue