[Keyboard] Add Snatchpad keyboard (#16330)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: xia0 <xiao@morgan.net.au>fix_template_bootmagic
parent
2d1f2810a4
commit
18490537a5
@ -0,0 +1,145 @@ |
||||
// Copyright 2022 xia0 (@xia0)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once |
||||
|
||||
#include "config_common.h" |
||||
|
||||
/* USB Device descriptor parameter */ |
||||
#define VENDOR_ID 0x6662 |
||||
#define PRODUCT_ID 0x7370 |
||||
#define DEVICE_VER 0x0001 |
||||
#define MANUFACTURER xia0 |
||||
#define PRODUCT snatchpad |
||||
|
||||
/* key matrix size */ |
||||
#define MATRIX_ROWS 3 |
||||
#define MATRIX_COLS 3 |
||||
|
||||
/*
|
||||
* Keyboard Matrix Assignments |
||||
* |
||||
* Change this to how you wired your keyboards |
||||
* COLS: AVR pins used for columns, left to right |
||||
* ROWS: AVR pins used for rows, top to bottom |
||||
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
||||
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
||||
* |
||||
*/ |
||||
#define MATRIX_ROW_PINS { F4, F5, F6 } |
||||
#define MATRIX_COL_PINS { B1, B3, B2 } |
||||
#define UNUSED_PINS |
||||
|
||||
/* COL2ROW, ROW2COL */ |
||||
#define DIODE_DIRECTION COL2ROW |
||||
|
||||
/* Rotary encoder options */ |
||||
#define ENCODER_RESOLUTIONS { 4, 4 } |
||||
#define ENCODERS_PAD_A { D3, D0 } |
||||
#define ENCODERS_PAD_B { D2, D1 } |
||||
|
||||
|
||||
|
||||
/*
|
||||
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. |
||||
*/ |
||||
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
|
||||
|
||||
//#define LED_NUM_LOCK_PIN B0
|
||||
//#define LED_CAPS_LOCK_PIN B1
|
||||
//#define LED_SCROLL_LOCK_PIN B2
|
||||
//#define LED_COMPOSE_PIN B3
|
||||
//#define LED_KANA_PIN B4
|
||||
|
||||
//#define BACKLIGHT_PIN B7
|
||||
//#define BACKLIGHT_LEVELS 3
|
||||
//#define BACKLIGHT_BREATHING
|
||||
|
||||
//#define RGB_DI_PIN E2
|
||||
//#ifdef RGB_DI_PIN
|
||||
//# define RGBLED_NUM 16
|
||||
//# define RGBLIGHT_HUE_STEP 8
|
||||
//# define RGBLIGHT_SAT_STEP 8
|
||||
//# define RGBLIGHT_VAL_STEP 8
|
||||
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||
/*== all animations enable ==*/ |
||||
//# define RGBLIGHT_ANIMATIONS
|
||||
/*== or choose animations ==*/ |
||||
//# define RGBLIGHT_EFFECT_BREATHING
|
||||
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||
//# define RGBLIGHT_EFFECT_SNAKE
|
||||
//# define RGBLIGHT_EFFECT_KNIGHT
|
||||
//# define RGBLIGHT_EFFECT_CHRISTMAS
|
||||
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||
//# define RGBLIGHT_EFFECT_RGB_TEST
|
||||
//# define RGBLIGHT_EFFECT_ALTERNATING
|
||||
/*== customize breathing effect ==*/ |
||||
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ |
||||
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||
/*==== use exp() and sin() ====*/ |
||||
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||
//#endif
|
||||
|
||||
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
||||
#define DEBOUNCE 5 |
||||
|
||||
/* define if matrix has ghost (lacks anti-ghosting diodes) */ |
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
||||
#define LOCKING_SUPPORT_ENABLE |
||||
/* Locking resynchronize hack */ |
||||
#define LOCKING_RESYNC_ENABLE |
||||
|
||||
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||
* This is useful for the Windows task manager shortcut (ctrl+shift+esc). |
||||
*/ |
||||
//#define GRAVE_ESC_CTRL_OVERRIDE
|
||||
|
||||
/*
|
||||
* Force NKRO |
||||
* |
||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved |
||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the |
||||
* makefile for this to work.) |
||||
* |
||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) |
||||
* until the next keyboard reset. |
||||
* |
||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is |
||||
* fully operational during normal computer usage. |
||||
* |
||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) |
||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by |
||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a |
||||
* power-up. |
||||
* |
||||
*/ |
||||
//#define FORCE_NKRO
|
||||
|
||||
/*
|
||||
* Feature disable options |
||||
* These options are also useful to firmware size reduction. |
||||
*/ |
||||
|
||||
/* disable debug print */ |
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */ |
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */ |
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
|
||||
/* disable these deprecated features by default */ |
||||
#define NO_ACTION_MACRO |
||||
#define NO_ACTION_FUNCTION |
||||
|
||||
/* Bootmagic Lite key configuration */ |
||||
//#define BOOTMAGIC_LITE_ROW 0
|
||||
//#define BOOTMAGIC_LITE_COLUMN 0
|
@ -0,0 +1,21 @@ |
||||
{ |
||||
"keyboard_name": "snatchpad", |
||||
"url": "", |
||||
"maintainer": "xia0", |
||||
"layouts": { |
||||
"LAYOUT": { |
||||
"layout": [ |
||||
{"x": 0, "y": 0}, |
||||
{"x": 1, "y": 0}, |
||||
{"x": 2, "y": 0}, |
||||
|
||||
{"x": 0, "y": 1}, |
||||
{"x": 1, "y": 1}, |
||||
{"x": 2, "y": 1}, |
||||
|
||||
{"x": 0, "y": 1}, |
||||
{"x": 2, "y": 1} |
||||
] |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,23 @@ |
||||
// Copyright 2022 xia0 (@xia0)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include QMK_KEYBOARD_H |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
[0] = LAYOUT( |
||||
KC_ESC , KC_SPC , MO(2) , |
||||
KC_MPRV, KC_MNXT, KC_ENT , |
||||
KC_MUTE, KC_MPLY |
||||
), |
||||
[1] = LAYOUT( |
||||
KC_LOCK, KC_UP , _______, |
||||
KC_LEFT, KC_DOWN, KC_RGHT, |
||||
KC_BTN1, KC_BTN2 |
||||
), |
||||
[2] = LAYOUT( |
||||
_______, _______, _______, |
||||
_______, _______, _______, |
||||
TO(0) , TO(1) |
||||
) |
||||
}; |
||||
|
@ -0,0 +1 @@ |
||||
# The default keymap for snatchpad |
@ -0,0 +1,34 @@ |
||||
# snatchpad |
||||
|
||||
 |
||||
|
||||
A 6-key macropad with 2 rotary encoders intended for use as a pointing device. |
||||
|
||||
In addition to the 3d printed parts and microcontroller, the following hardware is required: |
||||
* 4 * 3x3 mm threaded inserts |
||||
* 4 * 4mm M3 bolt |
||||
* USB daughter board |
||||
|
||||
--- |
||||
|
||||
* Keyboard Maintainer: [xia0](https://github.com/xia0) |
||||
* Hardware Supported: e.g. Arduino Pro Micro |
||||
* Hardware Availability: [github](https://github.com/xia0/keeb_files/tree/main/snatchpad) |
||||
|
||||
Make example for this keyboard (after setting up your build environment): |
||||
|
||||
make handwired/snatchpad:default |
||||
|
||||
Flashing example for this keyboard: |
||||
|
||||
make handwired/snatchpad:default:flash |
||||
|
||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
||||
|
||||
## Bootloader |
||||
|
||||
Enter the bootloader in 3 ways: |
||||
|
||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard |
||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead |
||||
* **Keycode in layout**: Press the key mapped to `RESET` if it is available |
@ -0,0 +1,20 @@ |
||||
# MCU name
|
||||
MCU = atmega32u4
|
||||
|
||||
# Bootloader selection
|
||||
BOOTLOADER = atmel-dfu
|
||||
|
||||
# Build Options
|
||||
# change yes to no to disable
|
||||
#
|
||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||
AUDIO_ENABLE = no # Audio output
|
||||
KEY_LOCK_ENABLE = yes
|
||||
ENCODER_ENABLE = yes
|
@ -0,0 +1,66 @@ |
||||
// Copyright 2022 xia0 (@xia0)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "snatchpad.h" |
||||
|
||||
#ifdef ENCODER_ENABLE |
||||
bool encoder_update_kb(uint8_t index, bool clockwise) { |
||||
if (!encoder_update_user(index, clockwise)) { |
||||
return false; |
||||
} |
||||
|
||||
uint8_t layer = get_highest_layer(layer_state); |
||||
|
||||
if (index == 0) { /* First encoder */ |
||||
switch (layer) { |
||||
case 0: |
||||
if (clockwise) { |
||||
tap_code_delay(KC_VOLU, 10); |
||||
} else { |
||||
tap_code_delay(KC_VOLD, 10); |
||||
} |
||||
break; |
||||
case 2: |
||||
if (clockwise) { |
||||
tap_code16(LCTL(KC_MINUS)); |
||||
} else { |
||||
tap_code16(LCTL(KC_EQUAL)); |
||||
} |
||||
break; |
||||
default: |
||||
if (clockwise) { |
||||
tap_code(KC_MS_L); |
||||
} else { |
||||
tap_code(KC_MS_R); |
||||
} |
||||
break; |
||||
} |
||||
|
||||
} else if (index == 1) { /* Second encoder */ |
||||
switch (layer) { |
||||
case 0: |
||||
if (clockwise) { |
||||
tap_code(KC_MFFD); |
||||
} else { |
||||
tap_code(KC_MRWD); |
||||
} |
||||
break; |
||||
case 2: |
||||
if (clockwise) { |
||||
tap_code16(LCTL(KC_Y)); |
||||
} else { |
||||
tap_code16(LCTL(KC_Z)); |
||||
} |
||||
break; |
||||
default: |
||||
if (clockwise) { |
||||
tap_code(KC_MS_D); |
||||
} else { |
||||
tap_code(KC_MS_U); |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
return true; |
||||
} |
||||
#endif |
@ -0,0 +1,24 @@ |
||||
// Copyright 2022 xia0 (@xia0)
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once |
||||
|
||||
#include "quantum.h" |
||||
|
||||
/* This is a shortcut to help you visually see your layout.
|
||||
* |
||||
* The first section contains all of the arguments representing the physical |
||||
* layout of the board and position of the keys. |
||||
* |
||||
* The second converts the arguments into a two-dimensional array which |
||||
* represents the switch matrix. |
||||
*/ |
||||
#define LAYOUT( \ |
||||
k00, k01, k02, \
|
||||
k10, k11, k12, \
|
||||
k20, k22 \
|
||||
) { \
|
||||
{ k00 , k01 , k02 }, \
|
||||
{ k10 , k11 , k12 }, \
|
||||
{ k20 , KC_NO , k22 } \
|
||||
} |
Loading…
Reference in new issue