[Keymap] add kuatsure planck keymap (#10625)
Co-authored-by: Ryan <fauxpark@gmail.com>qmk_compile_improvements
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/* Copyright 2020 kuatsure
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#ifdef AUDIO_ENABLE |
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#define STARTUP_SONG SONG(PLANCK_SOUND) |
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define GAME_SOUND DVORAK_SOUND |
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ |
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SONG(GAME_SOUND) \
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} |
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#endif |
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#define MIDI_BASIC |
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// Most tactile encoders have detents every 4 stages
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#define ENCODER_RESOLUTION 4 |
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/* Copyright 2015-2017 Jack Humbert
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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#include "muse.h" |
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#include "kuatsure.h" |
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#define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) |
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enum planck_layers { |
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_QWERTY, |
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_GAME, |
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_GAME_LOWER, |
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_GAME_RAISE, |
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_MOUSE, |
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_LOWER, |
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_RAISE, |
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_ADJUST |
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}; |
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enum planck_keycodes { |
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QWERTY = USER_SAFE_RANGE, |
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GAME, |
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}; |
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#define LOWER MO(_LOWER) |
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#define RAISE MO(_RAISE) |
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#define MOUSE TG(_MOUSE) |
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#define G_LOWER MO(_GAME_LOWER) |
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#define G_RAISE MO(_GAME_RAISE) |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Tab/M| Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / | Ent | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Mute | Ldr | Alt | GUI |Lower | RSE | SPC | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_planck_grid_wrapper( |
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KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC, |
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KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT, |
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KT_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT, |
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KC_MPLY, KC_LEAD, KC_LALT, KC_LGUI, LOWER, RAISE, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
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), |
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/* Lower
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* ,-----------------------------------------------------------------------------------. |
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* | | ! | & | Up | | ` | | { | } | _ | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | VolD | Prev | Play | Next | VolU | - | [ | ] | | ? |Mouse | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | Home | PgDn | PgUp | End | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_planck_grid_wrapper( |
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_______, KC_EXLM, KC_AMPR, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE, |
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_______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT , |
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_______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, MOUSE , |
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_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END |
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), |
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/* Raise
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* ,-----------------------------------------------------------------------------------. |
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* | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | \ | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | 0 | 0 | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_planck_grid_wrapper( |
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_______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, KC_BSLS, |
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_______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______, |
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_______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______, |
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_______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______ |
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), |
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/* Mouse
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* ,-----------------------------------------------------------------------------------. |
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* | | | Btn1 | mUP | Btn2 | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | mLEFT| mDWN | mRGHT| | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | Btn3 | Btn4 | Btn5 | | | | | | |Mouse | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_MOUSE] = LAYOUT_planck_grid_wrapper( |
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_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, _______, MOUSE , |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------. |
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* | | MAKE | FLSH | | | | | | | | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | RESET| DEBUG| | |Aud on|AudOff| Game |Mouse | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | VRSN | | |MusMod|Mus on|MusOff| | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT_planck_grid_wrapper( |
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_______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, |
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_______, RESET, DEBUG, _______, _______, AU_ON, AU_OFF, GAME, MOUSE, _______, _______, _______, |
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_______, KB_VRSN, _______, _______, MU_MOD, MU_ON, MU_OFF, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* Game
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* |
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* Mostly transparent, but wanted to disable gui key. |
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* Also give a key to get back to qwerty layout. |
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* |
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* Disabling the `Controlled ESC` key is also plus. |
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* Think BDO / Monster Hunter / D2 |
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* |
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Ctrl | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shft | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | |Qwerty| F14 | Spc | gLWR | gRSE | ESC | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAME] = LAYOUT_planck_grid_wrapper( |
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, QWERTY, KC_F14, KC_SPC, G_LOWER, G_RAISE, KC_ESC, KC_ESC, _______, _______, _______, _______ |
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), |
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/* Game Lower
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* ,-----------------------------------------------------------------------------------. |
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* | | 1 | 2 | 3 | 4 | ` | | F9 | F10 | F11 | F12 | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | 5 | 6 | 7 | 8 | | | F5 | F6 | F7 | F8 | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | 9 | 0 | - | = | | | F1 | F2 | F3 | F4 | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAME_LOWER] = LAYOUT_planck_grid_wrapper( |
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_______, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, ____________FUNCTION_3____________, _______, |
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_______, KC_5, KC_6, KC_7, KC_8, _______, _______, ____________FUNCTION_2____________, _______, |
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_______, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, ____________FUNCTION_1____________, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* Game Raise
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* ,-----------------------------------------------------------------------------------. |
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* | | p7 | p8 | p9 | p0 | ` | | F9 | F10 | F11 | F12 | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | p4 | p5 | p6 | p+ | | | F5 | F6 | F7 | F8 | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | p1 | p2 | p3 | pE | | | F1 | F2 | F3 | F4 | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAME_RAISE] = LAYOUT_planck_grid_wrapper( |
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_______, KC_P7, KC_P8, KC_P9, KC_P0, KC_GRV, _______, ____________FUNCTION_3____________, _______, |
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_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, ____________FUNCTION_2____________, _______, |
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_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, ____________FUNCTION_1____________, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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}; |
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#ifdef AUDIO_ENABLE |
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float plover_song[][2] = SONG(PLOVER_SOUND); |
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float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); |
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#endif |
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layer_state_t layer_state_set_user(layer_state_t state) { |
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); |
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} |
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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print("mode just switched to qwerty and this is a huge string\n"); |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case GAME: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_GAME); |
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} |
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return false; |
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break; |
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} |
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return true; |
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} |
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bool muse_mode = false; |
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uint8_t last_muse_note = 0; |
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uint16_t muse_counter = 0; |
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uint8_t muse_offset = 70; |
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uint16_t muse_tempo = 50; |
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void encoder_update(bool clockwise) { |
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if (muse_mode) { |
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if (IS_LAYER_ON(_RAISE)) { |
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if (clockwise) { |
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muse_offset++; |
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} else { |
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muse_offset--; |
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} |
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} else { |
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if (clockwise) { |
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muse_tempo+=1; |
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} else { |
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muse_tempo-=1; |
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} |
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} |
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} else { |
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if (clockwise) { |
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if (IS_LAYER_ON(_MOUSE)) { |
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tap_code(KC_MS_WH_UP); |
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} else { |
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tap_code(KC_VOLU); |
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} |
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} else { |
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if (IS_LAYER_ON(_MOUSE)) { |
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tap_code(KC_MS_WH_DOWN); |
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} else { |
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tap_code(KC_VOLD); |
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} |
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} |
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} |
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} |
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void dip_update(uint8_t index, bool active) { |
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switch (index) { |
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case 0: |
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if (active) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(plover_song); |
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#endif |
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layer_on(_ADJUST); |
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} else { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(plover_gb_song); |
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#endif |
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layer_off(_ADJUST); |
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} |
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break; |
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case 1: |
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if (active) { |
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muse_mode = true; |
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} else { |
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muse_mode = false; |
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#ifdef AUDIO_ENABLE |
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stop_all_notes(); |
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#endif |
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} |
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} |
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} |
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void matrix_scan_keymap(void) { |
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#ifdef AUDIO_ENABLE |
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if (muse_mode) { |
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if (muse_counter == 0) { |
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uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; |
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if (muse_note != last_muse_note) { |
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stop_note(compute_freq_for_midi_note(last_muse_note)); |
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play_note(compute_freq_for_midi_note(muse_note), 0xF); |
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last_muse_note = muse_note; |
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} |
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} |
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muse_counter = (muse_counter + 1) % muse_tempo; |
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} |
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#endif |
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} |
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bool music_mask_user(uint16_t keycode) { |
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switch (keycode) { |
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case RAISE: |
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case LOWER: |
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return false; |
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default: |
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return true; |
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} |
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} |
@ -0,0 +1 @@ |
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# The kuatsure Planck layout - largely based on the Preonic's & Keyboard Paradise V60's layout |
@ -0,0 +1,6 @@ |
|||||||
|
SRC += muse.c
|
||||||
|
|
||||||
|
BACKLIGHT_ENABLE = no
|
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|
LEADER_ENABLE = yes
|
||||||
|
ENCODER_ENABLE = yes
|
||||||
|
MOUSEKEY_ENABLE = yes
|
Loading…
Reference in new issue