[Keyboard] Add SkeletonNumPad (#16753)
* add SkeletonNumPad keyboard * fix * fix * fixed info.json * Update keyboards/skeletonkbd/skeletonnumpad/rules.mk Co-authored-by: Ryan <fauxpark@gmail.com> * Change RGBLIGHT_LIMIT_VAL Co-authored-by: Ryan <fauxpark@gmail.com>zvecr-patch-1
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/*
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Copyright 2022 SkeletonKBD |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "config_common.h" |
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/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0x736C |
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#define PRODUCT_ID 0x6E70 |
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#define DEVICE_VER 0x0001 |
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#define MANUFACTURER SkeletonKBD |
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#define PRODUCT SkeletonNumPad |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 4 |
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/*
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* Keyboard Matrix Assignments |
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* |
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* Change this to how you wired your keyboard |
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* COLS: AVR pins used for columns, left to right |
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* ROWS: AVR pins used for rows, top to bottom |
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
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* |
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*/ |
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#define MATRIX_ROW_PINS { B6, C6, C7, F7, F6 } |
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#define MATRIX_COL_PINS { D6, D7, B4, B5 } |
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#define UNUSED_PINS |
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/* COL2ROW, ROW2COL */ |
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#define DIODE_DIRECTION COL2ROW |
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. |
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*/ |
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGB_DI_PIN D4 |
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#ifdef RGB_DI_PIN |
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# define RGBLED_NUM 17 |
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# define RGBLIGHT_HUE_STEP 8 |
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# define RGBLIGHT_SAT_STEP 8 |
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# define RGBLIGHT_VAL_STEP 8 |
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# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ |
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ |
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# define RGBLIGHT_EFFECT_BREATHING |
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD |
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL |
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# define RGBLIGHT_EFFECT_SNAKE |
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# define RGBLIGHT_EFFECT_KNIGHT |
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# define RGBLIGHT_EFFECT_CHRISTMAS |
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT |
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# define RGBLIGHT_EFFECT_RGB_TEST |
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# define RGBLIGHT_EFFECT_ALTERNATING |
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/*== customize breathing effect ==*/ |
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ |
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/ |
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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#endif |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 5 |
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/* define if matrix has ghost (lacks anti-ghosting diodes) */ |
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
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#define LOCKING_SUPPORT_ENABLE |
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/* Locking resynchronize hack */ |
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#define LOCKING_RESYNC_ENABLE |
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc). |
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*/ |
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO |
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* |
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved |
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the |
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* makefile for this to work.) |
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* |
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) |
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* until the next keyboard reset. |
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* |
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is |
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* fully operational during normal computer usage. |
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* |
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) |
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by |
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a |
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* power-up. |
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* |
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*/ |
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//#define FORCE_NKRO
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/*
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* Feature disable options |
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* These options are also useful to firmware size reduction. |
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*/ |
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/* disable debug print */ |
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//#define NO_DEBUG
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/* disable print */ |
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//#define NO_PRINT
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/* disable action features */ |
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */ |
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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{ |
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"keyboard_name": "skeletonnumpad", |
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"url": "https://github.com/skeletonkbd/SkeletonNumPad", |
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"maintainer": "skeletonkbd", |
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"layouts": { |
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"LAYOUT_numpad_5x4": { |
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"layout": [{"label":"Num Lock", "x":0, "y":0}, {"label":"/", "x":1, "y":0}, {"label":"*", "x":2, "y":0}, {"label":"-", "x":3, "y":0}, {"label":"7", "x":0, "y":1}, {"label":"8", "x":1, "y":1}, {"label":"9", "x":2, "y":1}, {"label":"+", "x":3, "y":1, "h":2}, {"label":"4", "x":0, "y":2}, {"label":"5", "x":1, "y":2}, {"label":"6", "x":2, "y":2}, {"label":"1", "x":0, "y":3}, {"label":"2", "x":1, "y":3}, {"label":"3", "x":2, "y":3}, {"label":"Enter", "x":3, "y":3, "h":2}, {"label":"0", "x":0, "y":4, "w":2}, {"label":".", "x":2, "y":4}] |
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} |
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} |
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} |
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/* Copyright 2022 SkeletonKBD
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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// Defines names for use in layer keycodes and the keymap
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enum layer_names { |
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_BASE, |
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_L1, |
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_L2, |
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_L3 |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_BASE] = LAYOUT_numpad_5x4( |
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, |
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KC_P7, KC_P8, KC_P9, |
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KC_P4, KC_P5, KC_P6, KC_PPLS, |
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KC_P1, KC_P2, KC_P3, |
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KC_P0, KC_PDOT, KC_PENT |
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), |
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[_L1] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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[_L2] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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[_L3] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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}; |
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 |
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# The default keymap for skeletonnumpad |
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/* Copyright 2022 SkeletonKBD
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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// Defines names for use in layer keycodes and the keymap
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enum layer_names { |
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_BASE, |
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_L1, |
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_L2, |
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_L3 |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_BASE] = LAYOUT_numpad_5x4( |
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, |
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KC_P7, KC_P8, KC_P9, |
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KC_P4, KC_P5, KC_P6, KC_PPLS, |
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KC_P1, KC_P2, KC_P3, |
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KC_P0, KC_PDOT, KC_PENT |
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), |
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[_L1] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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[_L2] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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[_L3] = LAYOUT_numpad_5x4( |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS, |
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KC_TRNS, KC_TRNS, KC_TRNS |
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), |
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}; |
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 |
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# The default keymap for skeletonnumpad |
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VIA_ENABLE = yes
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# SkeletonNumPad |
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 |
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Simple NumPad with acrylic case. |
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- Keyboard Maintainer: [SkeletonKBD](https://github.com/skeletonkbd/SkeletonNumPad) |
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- Hardware Supported: SkeletonNumPad |
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- Hardware Availability: https://github.com/skeletonkbd/SkeletonNumPad |
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Make example for this keyboard (after setting up your build environment): |
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make skeletonkbd/skeletonnumpad:default |
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Flashing example for this keyboard: |
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make skeletonkbd/skeletonnumpad:default:flash |
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
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## Bootloader |
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Enter the bootloader in 3 ways: |
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- **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard |
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- **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead |
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- **Keycode in layout**: Press the key mapped to `RESET` if it is available |
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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/* Copyright 2022 SkeletonKBD
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "skeletonnumpad.h" |
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/* Copyright 2022 SkeletonKBD
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "quantum.h" |
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/* This is a shortcut to help you visually see your layout.
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* |
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* The first section contains all of the arguments representing the physical |
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* layout of the board and position of the keys. |
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* |
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* The second converts the arguments into a two-dimensional array which |
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* represents the switch matrix. |
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*/ |
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#define LAYOUT_numpad_5x4( \ |
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K00, K01, K02, K03, \
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K10, K11, K12, \
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K20, K21, K22, K13, \
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K30, K31, K32, \
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K40, K42, K33 \
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) { \
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{ K00, K01, K02, K03 }, \
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{ K10, K11, K12, K13 }, \
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{ K20, K21, K22, KC_NO },\
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{ K30, K31, K32, K33 }, \
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{ K40, KC_NO, K42, KC_NO } \
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} |
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