[Keymap] Personal keymap for Let's Split keyboard. (#7702)
* Add Initial layout configuration.
* Set arduino pro micro's built in RX LED as Numlock
* Enable Autoshift feautre.
* Remove DVORAK layout.
* Add Numpad, update default layer.
* Update AutoShift timeout.
* Beautify ASCII Art.
* Update keymap.
* Add Initial verison of RGB lighting.
* Add Tap dance, hungarian letters.
.Xmodmap example: 09f058753d
* Update RGB to use only noeeprom functions.
* Change default rgb led color.
* Add `pragma once`.
* Emojis added.
* Add tap dance for hungarian letters, multimedia control, slash/backslash.
* Remove audio related code.
* Add Gaming layer.
* Remove unnecessary code, update copyright.
* Add readme.md
* Implement code review suggestions.
* Implement code review suggestions #2
refactor_process_record_kb_user
parent
156d319604
commit
2406c04d89
@ -0,0 +1,37 @@ |
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/*
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This is the c configuration file for the keymap |
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Copyright 2012 Jun Wako <wakojun@gmail.com> |
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Copyright 2015 Jack Humbert |
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Copyright 2019 Gergely Peidl |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#define AUTO_SHIFT_TIMEOUT 200 |
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#define NO_AUTO_SHIFT_NUMERIC |
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// RGB lighting
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#define RGBLIGHT_SLEEP |
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#undef RGBLED_NUM |
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#define RGBLED_NUM 32 |
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#define RGBLIGHT_EFFECT_BREATHING |
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL |
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD |
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT |
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#define TAPPING_TERM 200 |
@ -0,0 +1,368 @@ |
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#include QMK_KEYBOARD_H |
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enum layer_names { |
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_QWERTY, |
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_LOWER, |
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_RAISE, |
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_NUMPAD, |
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_GAMING, |
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_ADJUST |
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}; |
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enum custom_keycodes { |
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NUMPAD = SAFE_RANGE, |
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SLIGHTLY, |
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SMILE, |
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JOY, |
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RELAXED, |
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HEART, |
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SAD, |
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CRY, |
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NETRURAL, |
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SCREAM, |
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THUMBSUP |
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}; |
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enum td_extra_keys { |
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U, |
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O, |
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NEXTPREV, |
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SLASH |
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}; |
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typedef struct { |
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bool is_press_action; |
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int state; |
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} tap; |
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enum { |
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SINGLE_TAP = 1, |
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SINGLE_HOLD = 2, |
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DOUBLE_TAP = 3, |
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DOUBLE_HOLD = 4, |
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DOUBLE_SINGLE_TAP = 5, //send two single taps
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TRIPLE_TAP = 6, |
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TRIPLE_HOLD = 7 |
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}; |
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#define LOWER MO(_LOWER) |
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#define RAISE MO(_RAISE) |
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int cur_dance (qk_tap_dance_state_t *state); |
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void u_finished (qk_tap_dance_state_t *state, void *user_data); |
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void o_finished (qk_tap_dance_state_t *state, void *user_data); |
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uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Esc | A | S | D | F | G | | H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_ortho_4x12( |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS, |
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT, |
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KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
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), |
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/* Lower
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc| |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_ortho_4x12( |
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL, |
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SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE, |
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SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN, |
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_______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY |
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), |
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/* Raise
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_ortho_4x12( |
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, |
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | Reset|EEPRST| | EE | | | | | UE | IE | OE | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | AE | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | TGLAS| | | | | | | | | | | |GAMING| |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT_ortho_4x12( |
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RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______, |
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_______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_ASTG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAMING) |
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), |
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/* Numpad
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | | | | | | 7 | 8 | 9 | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | 4 | 5 | 6 | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_NUMPAD] = LAYOUT_ortho_4x12( |
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_______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, |
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RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______, |
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_______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______ |
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), |
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/* Gaming
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | RAISE| | | | LOWER| | | | | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_GAMING] = LAYOUT_ortho_4x12( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, RAISE, _______, _______, LOWER, _______, _______, _______, _______ |
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)}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch(keycode) { |
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case RGB_VAI: |
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if(record->event.pressed) { |
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rgblight_increase_val_noeeprom(); |
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} |
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break; |
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case RGB_VAD: |
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if(record->event.pressed) { |
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rgblight_decrease_val_noeeprom(); |
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} |
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break; |
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case RGB_SAI: |
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if(record->event.pressed) { |
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rgblight_increase_sat_noeeprom(); |
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} |
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break; |
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case RGB_SAD: |
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if(record->event.pressed) { |
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rgblight_decrease_sat_noeeprom(); |
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} |
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break; |
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case RGB_HUI: |
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if(record->event.pressed) { |
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rgblight_increase_hue_noeeprom(); |
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} |
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break; |
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case RGB_HUD: |
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if(record->event.pressed) { |
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rgblight_decrease_hue_noeeprom(); |
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} |
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break; |
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case RGB_TOG: |
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if(record->event.pressed) { |
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rgblight_toggle_noeeprom(); |
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} |
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break; |
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case RGB_MOD: |
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if(record->event.pressed) { |
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rgblight_step_noeeprom(); |
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rgb_mode = rgblight_get_mode(); |
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} |
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break; |
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case RGB_RMOD: |
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if(record->event.pressed) { |
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rgblight_step_reverse_noeeprom(); |
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rgb_mode = rgblight_get_mode(); |
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} |
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break; |
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case SLIGHTLY: |
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if(record->event.pressed) { |
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SEND_STRING(":slightly_smiling_face:"); |
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} |
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break; |
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case SMILE: |
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if(record->event.pressed) { |
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SEND_STRING(":smile:"); |
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} |
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break; |
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case JOY: |
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if(record->event.pressed) { |
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SEND_STRING(":joy:"); |
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} |
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break; |
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case RELAXED: |
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if(record->event.pressed) { |
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SEND_STRING(":relaxed:"); |
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} |
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break; |
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case HEART: |
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if(record->event.pressed) { |
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SEND_STRING(":heart:"); |
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} |
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break; |
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case SAD: |
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if(record->event.pressed) { |
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SEND_STRING(":white_frowning_face:"); |
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} |
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break; |
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case CRY: |
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if(record->event.pressed) { |
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SEND_STRING(":cry:"); |
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} |
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break; |
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case NETRURAL: |
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if(record->event.pressed) { |
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SEND_STRING(":neutral_face:"); |
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} |
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break; |
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case SCREAM: |
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if(record->event.pressed) { |
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SEND_STRING(":scream:"); |
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} |
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break; |
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case THUMBSUP: |
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if(record->event.pressed) { |
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SEND_STRING(":+1:"); |
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} |
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break; |
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default: |
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return true; |
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} |
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return false; |
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} |
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layer_state_t layer_state_set_user(layer_state_t state) { |
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state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); |
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writePin(B0, !(state & (1UL << (_NUMPAD)))); |
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switch(biton32(state)) { |
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case _RAISE: |
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rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2); |
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); |
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break; |
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case _LOWER: |
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rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1); |
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); |
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break; |
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case _NUMPAD: |
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rgblight_setrgb_at(0,255,0, 0); |
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); |
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break; |
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case _GAMING: |
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rgb_mode = RGBLIGHT_MODE_RAINBOW_SWIRL + 5; |
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autoshift_disable(); |
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break; |
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default: |
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rgb_mode = RGBLIGHT_MODE_BREATHING + 1; |
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rgblight_mode_noeeprom(rgb_mode); |
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autoshift_enable(); |
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break; |
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} |
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return state; |
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} |
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void led_set_user(uint8_t usb_led) { |
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rgblight_sethsv_noeeprom(0, 255, 255); |
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rgblight_mode_noeeprom(rgb_mode); |
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} |
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int cur_dance (qk_tap_dance_state_t *state) { |
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if (state->count == 1) { |
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if (state->interrupted || !state->pressed) return SINGLE_TAP; |
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//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
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else return SINGLE_HOLD; |
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} |
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else if (state->count == 2) { |
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/*
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* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap |
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* action when hitting 'pp'. Suggested use case for this return value is when you want to send two |
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* keystrokes of the key, and not the 'double tap' action/macro. |
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*/ |
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if (state->interrupted) return DOUBLE_SINGLE_TAP; |
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else if (state->pressed) return DOUBLE_HOLD; |
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else return DOUBLE_TAP; |
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} |
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//Assumes no one is trying to type the same letter three times (at least not quickly).
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//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
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//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
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if (state->count == 3) { |
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if (state->interrupted || !state->pressed) return TRIPLE_TAP; |
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else return TRIPLE_HOLD; |
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} |
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else return 8; //magic number. At some point this method will expand to work for more presses
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} |
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static tap utap_state = { |
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.is_press_action = true, |
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.state = 0 |
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}; |
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static tap otap_state = { |
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.is_press_action = true, |
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.state = 0 |
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}; |
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void u_finished (qk_tap_dance_state_t *state, void *user_data) { |
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utap_state.state = cur_dance(state); |
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switch(utap_state.state) { |
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case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break; |
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case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break; |
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case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break; |
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} |
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} |
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void o_finished (qk_tap_dance_state_t *state, void *user_data) { |
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otap_state.state = cur_dance(state); |
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switch(otap_state.state) { |
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case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break; |
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case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break; |
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case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break; |
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} |
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} |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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[U] = ACTION_TAP_DANCE_FN(u_finished), |
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[O] = ACTION_TAP_DANCE_FN(o_finished), |
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[NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV), |
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[SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS) |
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}; |
@ -0,0 +1,3 @@ |
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# Personal Layout |
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[Layout](http://www.keyboard-layout-editor.com/#/gists/8eae83bfb830d847c94c7ff423bbdc84) |
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AUTO_SHIFT_ENABLE = yes
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AUTO_SHIFT_MODIFIERS = no
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RGBLIGHT_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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