Turkish planck keymap (#1675)
* Adding keymap * Adding keymap * Compiles now, but doesn't flash * Fixes issues with compilation * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Trying to fix issues with tap-dance layer * Fixed bbaserdem layout * Added keyboard layout image * Edited README.md * Changed layout and removed image from README.md * Changed tapping terms * Changed layout a bitsubvendor_ids
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# Build options
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# ENABLE
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TAP_DANCE_ENABLE = yes
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UNICODE_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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NKRO_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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AUDIO_ENABLE = yes
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# DISABLE
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BOOTMAGIC_ENABLE = no
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MIDI_ENABLE = no
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# Not for planck
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RGBLIGHT_ENABLE = no #Clashes with audio
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BLUETOOTH_ENABLE = no #No bluetooth
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SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
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ifndef QUANTUM_DIR |
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include ../../../../Makefile
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endif |
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# Planck Layout |
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Built this planck layout to use DVORAK with an unorthodox Turkish layout. |
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If you used a previous layout with a persistent base layer change, |
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change it to 0 before proceeding. |
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The layout has the following functionality |
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* **QWERTY** can be toggled on/off from **Function** layer. |
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* **Mouse** layer allows manipulation of the mouse. |
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* **Function** layer has F and special keys. |
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* **Symbol** layer has numericals and symbols. |
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* **Game** layout can be toggled on/off from **Function** layer. |
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* **Music** layer allows playing sounds like a keyboard. |
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Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation. |
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Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers, |
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and puts the board into *reset* mode from the **Mouse** layer. |
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# Using Turkish letters |
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Instead of a turkish F keyboard layout (very inconvenient to code in), |
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I opted to modulate characters like an *AltGr* impleentation. |
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Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters |
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to Turkish equivelants. |
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Shifting these letters will work. |
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The keycodes should transmit the correct unicode characters combined with shift. |
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The turkish letters are sent via the unicode implementation. |
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No software layout change is neccessary (hence making coding easier). |
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By default, the unicode is set to Linux mode. Switch to windows (non-persistent) |
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can be done from the associated key in **Function** layer. |
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**Symbol** layer also has the symbol for Turkish Lira. |
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# To improve |
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I want to write a couple pieces of my own music for layer switching. |
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#ifndef CONFIG_USER_H |
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#define CONFIG_USER_H |
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#include "../../config.h" |
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#ifdef AUDIO_ENABLE |
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// Compose own song in future
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#define STARTUP_SONG SONG(PLANCK_SOUND) |
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ |
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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} |
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#endif |
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// Enables tap magic
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#define TAPPING_TERM 300 |
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#define TAPPING_TOGGLE 1 |
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/*
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* MIDI options |
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*/ |
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/* Prevent use of disabled MIDI features in the keymap */ |
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on |
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*/ |
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#define MIDI_BASIC |
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap |
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- Octave shift and transpose |
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- Virtual sustain, portamento, and modulation wheel |
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- etc. |
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*/ |
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ |
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#endif |
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/* Copyright 2015-2017 Jack Humbert
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "planck.h" |
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#define _______ KC_TRNS |
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#define XXX KC_NO |
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#define _DV 0 |
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#define _TD 1 |
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#define _GM 2 |
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#define _MO 3 |
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#define _SY 4 |
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#define _FN 5 |
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#define _MS 6 |
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#define PARAN TD(PAR) |
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#define CURLY TD(CUR) |
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#define SQUAR TD(SQU) |
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#define ANGUL TD(ANG) |
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#define UNDO LCTL(KC_Z) |
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#define REDO LCTL(KC_Y) |
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#define COPYCUT TD(CPC) |
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#define PASTE LCTL(KC_V) |
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#define MO_SC_U KC_MS_WH_UP |
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#define MO_SC_D KC_MS_WH_DOWN |
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#define MO_SC_L KC_MS_WH_LEFT |
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#define MO_SC_R KC_MS_WH_RIGHT |
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#define MO_U KC_MS_UP |
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#define MO_D KC_MS_DOWN |
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#define MO_L KC_MS_LEFT |
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#define MO_R KC_MS_RIGHT |
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#define MO_CL_L KC_MS_BTN1 |
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#define MO_CL_R KC_MS_BTN2 |
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#define MO_CL_M KC_MS_BTN3 |
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#define MO_CL_1 KC_MS_BTN4 |
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#define MO_CL_2 KC_MS_BTN5 |
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#define MO_AC_0 KC_MS_ACCEL0 |
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#define MO_AC_1 KC_MS_ACCEL1 |
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#define MO_AC_2 KC_MS_ACCEL2 |
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#define PHY_HB UC(0x0127) |
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#define PHY_DE UC(0xc2b0) |
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#define TUR_TL UC(0x20ba) |
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#define EUR_ER UC(0x20ac) |
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#define EUR_PN UC(0x00a3) |
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enum custom_keycodes { |
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TUR_A = SAFE_RANGE, |
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TUR_C, |
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TUR_G, |
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TUR_I, |
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TUR_O, |
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TUR_S, |
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TUR_U, |
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UNI_LI, |
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UNI_WN |
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}; |
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// Tap dance
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enum { |
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ATD = 0, |
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CLS, |
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SCL, |
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QUO, |
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PAR, |
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CUR, |
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SQU, |
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ANG, |
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CPC |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Dvorak
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* ,------------------------------------------------------------------------. |
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* | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | Esc | A | O | E | U | I || D | H | T | N | S | Del | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt | |
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* `------------------------------------------------------------------------' |
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*/ |
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[_DV] = { |
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{BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, |
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{KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL }, |
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{TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)}, |
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{KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT} |
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}, |
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[_TD] = { |
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{_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______}, |
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{_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______}, |
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}, |
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} |
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}, |
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/* Game layer
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* ,------------------------------------------------------------------------. |
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* | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 | |
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* `------------------------------------------------------------------------' |
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*/ |
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[_GM] = { |
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{TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC }, |
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{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT }, |
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{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT}, |
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{KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 } |
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}, |
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/* Mouse control layer
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* ,------------------------------------------------------------------------. |
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* | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | | | | | || | | | | | | |
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* `------------------------------------------------------------------------' |
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*/ |
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[_MO] = { |
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{TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______}, |
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{_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______}, |
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{_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______}, |
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{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______} |
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}, |
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/* Symbols layer
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* ,------------------------------------------------------------------------. |
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* | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | | | 0 | | || | |TLira| Euro|Pound| | |
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* `------------------------------------------------------------------------' |
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*/ |
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[_SY] = { |
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{TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______}, |
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{KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______}, |
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{PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______}, |
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{_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______} |
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}, |
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/* Function layer
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* ,------------------------------------------------------------------------. |
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* | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 | |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next| |
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* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| |
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* | | | | | |vol -||vol +| | home|pg dn|pg up| end | |
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* `------------------------------------------------------------------------' |
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*/ |
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[_FN] = { |
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{TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR }, |
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 }, |
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{_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT}, |
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{_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END } |
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}, |
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/* Music layer
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* ,-----------------------------------------------------------------------. |
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* | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....| |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| |
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| |
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| |
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* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| |
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* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....| |
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* `-----------------------------------------------------------------------' |
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*/ |
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[_MS] = { |
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{ MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX }, |
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, |
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }, |
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{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX } |
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} |
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}; |
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// Set unicode method to linux.
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void matrix_init_user(){ |
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set_unicode_input_mode(UC_LNX); |
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} |
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// User defined keys
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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// This section is a bit tedious in VIM, so I shortened lines
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// Check for shift letter
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bool is_capital = ( keyboard_report->mods & |
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(MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^ |
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( keyboard_report->mods & MOD_BIT(KC_CAPS) ); |
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switch (keycode) { |
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// Add music layer to music functionality
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case MU_ON: |
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if (record->event.pressed) { layer_on(_MS); } |
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return true; break; |
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case MU_OFF: |
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if (record->event.pressed) { layer_off(_MS); } |
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return true; break; |
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// Turkish letters keycodes
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case TUR_A: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x00c2); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x00e2); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_U: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x00dc); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x00fc); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_I: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x0130); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x0131); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_O: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x00d6); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x00f6); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_S: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x015e); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x015f); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_G: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x011e); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x011f); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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case TUR_C: |
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if (record->event.pressed) { |
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if ( is_capital ) { |
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unicode_input_start(); register_hex(0x00c7); unicode_input_finish(); |
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} else { |
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unicode_input_start(); register_hex(0x00e7); unicode_input_finish(); |
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} |
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} |
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return false; break; |
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// Keys to change unicode mode
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case UNI_LI: |
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if( record->event.pressed ) { |
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set_unicode_input_mode(UC_LNX); |
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} |
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return false; break; |
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case UNI_WN: |
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if( record->event.pressed ) { |
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set_unicode_input_mode(UC_WIN); |
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} |
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return false; break; |
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} |
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return true; |
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} |
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// Tap dance feature for the altgr implementation
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void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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register_code (KC_RALT); |
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} else if (state->count == 2) { |
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unregister_code (KC_RALT); |
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layer_on(_TD); |
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} else if (state->count == 3) { |
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layer_off(_TD); |
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} |
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} |
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void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) { |
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if (state->count == 1) { |
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unregister_code (KC_RALT); |
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} else if (state->count == 2) { |
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layer_off(_TD); |
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} |
||||
} |
||||
|
||||
// Shift vs capslock function
|
||||
void caps_tap (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
register_code (KC_LSFT); |
||||
} else if (state->count == 2) { |
||||
unregister_code (KC_LSFT); |
||||
register_code (KC_CAPS); |
||||
} |
||||
} |
||||
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
unregister_code (KC_LSFT); |
||||
} else { |
||||
unregister_code (KC_CAPS); |
||||
} |
||||
} |
||||
|
||||
// Parantheses
|
||||
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT); |
||||
} else if (state->count == 2) { |
||||
SEND_STRING("("); |
||||
} else if (state->count == 3) { |
||||
SEND_STRING(")"); |
||||
} |
||||
} |
||||
void curly_dance (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT); |
||||
} else if (state->count == 2) { |
||||
SEND_STRING("{"); |
||||
} else if (state->count == 3) { |
||||
SEND_STRING("}"); |
||||
} |
||||
} |
||||
|
||||
void square_dance (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT); |
||||
} else if (state->count == 2) { |
||||
SEND_STRING("["); |
||||
} else if (state->count == 3) { |
||||
SEND_STRING("]"); |
||||
} |
||||
} |
||||
|
||||
void angular_dance (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT); |
||||
} else if (state->count == 2) { |
||||
SEND_STRING("<"); |
||||
} else if (state->count == 3) { |
||||
SEND_STRING(">"); |
||||
} |
||||
} |
||||
|
||||
// Copy or cut feature
|
||||
void copy_cut (qk_tap_dance_state_t *state, void *user_data) { |
||||
if (state->count == 1) { |
||||
register_code (KC_LCTL); |
||||
register_code (KC_C); |
||||
unregister_code (KC_C); |
||||
unregister_code (KC_LCTL); |
||||
} else if (state->count == 2) { |
||||
register_code (KC_LCTL); |
||||
register_code (KC_X); |
||||
unregister_code (KC_X); |
||||
unregister_code (KC_LCTL); |
||||
} |
||||
} |
||||
|
||||
// Tap dance feature
|
||||
qk_tap_dance_action_t tap_dance_actions[] = { |
||||
// Tap once for Left Ctrl, second one is momentory switch to layer TUR
|
||||
[ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end ) |
||||
// Advanced tap dance feature allows for immediate response to shift
|
||||
,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end ) |
||||
// Shifting for double quote and semicolon
|
||||
,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) |
||||
,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO ) |
||||
// Tap dances for paranthesis, which sends macros
|
||||
,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance ) |
||||
,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance ) |
||||
,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance ) |
||||
,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance ) |
||||
// Tap dance for copy/cutting
|
||||
,[CPC] = ACTION_TAP_DANCE_FN( copy_cut ) |
||||
}; |
Loading…
Reference in new issue