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/* Copyright 2020 Richard Sutherland
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "aball.h" |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; |
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/* Copyright 2020 Richard Sutherland
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "quantum.h" |
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/* This is a shortcut to help you visually see your layout.
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* |
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* The first section contains all of the arguments representing the physical |
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* layout of the board and position of the keys. |
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* |
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* The second converts the arguments into a two-dimensional array which |
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* represents the switch matrix. |
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*/ |
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#define LAYOUT(k00) {{ KC_NO }} |
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/*
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Copyright 2020 Richard Sutherland |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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|
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "config_common.h" |
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/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0xC2F0 |
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#define DEVICE_VER 0x0001 |
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#define MANUFACTURER Richard Sutherland |
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#define PRODUCT ABall |
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/* key matrix size */ |
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#define MATRIX_ROWS 1 |
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#define MATRIX_COLS 1 |
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#define DIRECT_PINS {{NO_PIN}} |
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#define ADNS9800_CS_PIN F7 |
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{ |
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"keyboard_name": "aball", |
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"url": "https://github.com/brickbots/aball/", |
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"maintainer": "@brickbots", |
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"layouts": { |
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"LAYOUT": { |
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"layout": [ |
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{"x":0, "y":0} |
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] |
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} |
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} |
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} |
@ -0,0 +1,18 @@ |
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/* Copyright 2020 Richard Sutherland
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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|
* GNU General Public License for more details. |
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|
* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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@ -0,0 +1,14 @@ |
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# ABall |
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Your keyboard has plenty of buttons, why do you need more on your pointing device? ABall is a buttonless trackball designed to |
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fit nicely next to a kyria, or other keyboard which serves as the mouse buttons. For my use I have left, middle and right mouse |
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buttons on a layer along with keys for scroll up and down which I operate with my left hand while my right hand uses the ball for pointing. |
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* Keyboard Maintainer: [Richard Sutherland](https://github.com/brickbots) |
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* Special thanks to the Oddball for doing the heavy lifing with ADNS suport: [atulloh.github.io/oddball](https://atulloh.github.io/oddball) |
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Make example for this keyboard (after setting up your build environment): |
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make handwired/aball:default |
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
@ -0,0 +1,22 @@ |
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = no # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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# Add trackball support
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POINTING_DEVICE_ENABLE = yes
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POINTING_DEVICE_DRIVER = adns9800
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Loading…
Reference in new issue