[Keyboard] Add kudox game rev2 (#8529)
* Add Kudox Game rev2. * Add the keymap of Kudox Game a layer for regulating RGB. * Modified rgblight_init when RGBLIGHT_ENABLE=no. * Remove invalid codes. * Modified *init* function right intention of framework.make_cli_parsing
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/*
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Copyright 2019 Kumao Kobo <kumaokobo@gmail.com> |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "config_common.h" |
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/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x9696 |
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#define DEVICE_VER 0x0200 |
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#define MANUFACTURER Kumao Kobo |
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#define PRODUCT The Kudox Game Keyboard |
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#define DESCRIPTION Custom keyboard for playing game |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 7 |
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// wiring of each half
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#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 } |
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#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 } |
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// #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5} //uncomment this line and comment line above if you need to reverse left-to-right key order
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/* COL2ROW or ROW2COL */ |
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#define DIODE_DIRECTION COL2ROW |
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/* define if matrix has ghost */ |
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//#define MATRIX_HAS_GHOST
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/* number of backlight levels */ |
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// #define BACKLIGHT_LEVELS 3
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/* Set 0 if debouncing isn't needed */ |
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#define DEBOUNCE 5 |
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/* serial.c configuration for split keyboard */ |
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#define SOFT_SERIAL_PIN D0 |
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
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#define LOCKING_SUPPORT_ENABLE |
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/* Locking resynchronize hack */ |
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#define LOCKING_RESYNC_ENABLE |
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/* ws2812 RGB LED */ |
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#define RGB_DI_PIN D3 |
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#undef RGBLED_NUM |
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#define RGBLED_NUM 7 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS |
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#define RGBLIGHT_HUE_STEP 8 |
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#define RGBLIGHT_SAT_STEP 8 |
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#define RGBLIGHT_VAL_STEP 8 |
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/*
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* Feature disable options |
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* These options are also useful to firmware size reduction. |
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*/ |
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/* disable debug print */ |
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// #define NO_DEBUG
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/* disable print */ |
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// #define NO_PRINT
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/* disable action features */ |
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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//#define NO_ACTION_MACRO
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//#define NO_ACTION_FUNCTION
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#define MOUSEKEY_INTERVAL 20 |
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#define MOUSEKEY_DELAY 0 |
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#define MOUSEKEY_TIME_TO_MAX 60 |
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#define MOUSEKEY_MAX_SPEED 7 |
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#define MOUSEKEY_WHEEL_DELAY 0 |
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#include "kudox_game.h" |
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#pragma once |
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#include "../kudox_game.h" |
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#include "quantum.h" |
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#define LAYOUT( \ |
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k00, k01, k02, k03, k04, k05, \
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k11, k12, k13, k14, k15, \
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k20, k21, k22, k23, k24, k25, k26, \
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k30, k31, k34, k35, k36, \
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k40, k45, k46 \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, KC_NO }, \
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{ KC_NO, k11, k12, k13, k14, k15, KC_NO }, \
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{ k20, k21, k22, k23, k24, k25, k26 }, \
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{ k30, k31, KC_NO, KC_NO, k34, k35, k36 }, \
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{ k40, KC_NO, KC_NO, KC_NO, KC_NO, k45, k46 } \
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} |
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RGBLIGHT_ENABLE = yes
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