Keymap: xtonhasvim updates (#3768)
* cherrypicking file changes just for updates * removed unused heat foo * avoid defining own min/max * add license * formattingpeb
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3c20983055
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3892829d74
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/* Copyright 2015-2017 Christon DeWan
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#ifdef RGBLIGHT_ENABLE |
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#include <math.h> |
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#include "rgblight.h" |
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#include "color.h" |
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#include "fancylighting.h" |
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__attribute__ ((weak)) |
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void matrix_scan_keymap(void) { |
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// override me, if you want.
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return; |
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} |
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#define ABSDIFF(a,b) ((a)>(b)?(a)-(b):(b)-(a)) |
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#define FADE_BACK_TIME 500 |
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#define BREATH_FIRE_TIME 1000 |
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#define ANIMATION_STEP_INTERVAL 20 |
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#define POWER_KEY_OFFSET (RGBLED_NUM / 2) |
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#define SPACE_OFFSET_MAX (RGBLED_NUM / 2) |
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uint16_t effect_start_timer = 0; |
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uint8_t user_rgb_mode = 0; |
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LED_TYPE shadowed_led[RGBLED_NUM] = {0}; |
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void start_firey_return(void) { |
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user_rgb_mode = BREATH_FIRE; |
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effect_start_timer = timer_read(); |
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for(uint8_t i = 0; i < RGBLED_NUM; i++) { |
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shadowed_led[i] = led[i]; |
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} |
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} |
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/** 0---max
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* [___] |
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* [__/] |
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* [_/\] |
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* [/\_] |
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* [\__] |
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* [___] |
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**/ |
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void set_color_for_offsets(uint16_t time_offset, uint16_t space_offset, uint8_t idx) { |
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float time_progress = (float)time_offset / BREATH_FIRE_TIME; |
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float space_progress = (float)space_offset / SPACE_OFFSET_MAX; |
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float progress = time_progress * 5.0 - space_progress; |
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if(progress > 1.0) { |
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progress -= 1.0; |
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progress /= 4.0; |
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progress = 1.0 - progress; |
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} |
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progress = fmax(0.0,progress); |
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progress *= progress; // squared!
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float alpha = (time_progress + 0.1) * 7.0 - space_progress; |
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alpha = fmin(1.0, alpha*alpha); |
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LED_TYPE px[1] = {0}; |
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sethsv((uint16_t)(fmod(time_progress * 1.5 + space_progress,1.0)*360), 255, (uint8_t)(progress*255),&px[0]); |
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led[idx].r = alpha * px[0].r + ( 1.0 - alpha) * shadowed_led[idx].r; |
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led[idx].g = alpha * px[0].g + ( 1.0 - alpha) * shadowed_led[idx].g; |
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led[idx].b = alpha * px[0].b + ( 1.0 - alpha) * shadowed_led[idx].b; |
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} |
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/**
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* It's actually a rainbow: a fire curve didn't really look right. |
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* it's still cool, though! |
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*/ |
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void rgb_mode_breath_fire(void) { |
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static uint16_t last_timer = 0; |
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if(!last_timer) last_timer = timer_read(); |
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uint16_t this_timer = timer_read(); |
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// too soon. don't spam updates
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if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return; |
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uint16_t elapsed = this_timer - effect_start_timer; |
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last_timer = this_timer; |
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if(elapsed >= BREATH_FIRE_TIME) { |
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// complete
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user_rgb_mode = FADE_BACK; |
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effect_start_timer = this_timer; |
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} else { |
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// linear fade
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for(uint16_t i = 0; i < RGBLED_NUM; i++) { |
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uint16_t space_offset = ABSDIFF(i,POWER_KEY_OFFSET); |
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if(space_offset > SPACE_OFFSET_MAX) space_offset = RGBLED_NUM - space_offset; |
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set_color_for_offsets(elapsed, space_offset, i); |
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} |
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rgblight_set(); |
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} |
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} |
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void rgb_mode_fade_back(void) { |
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static uint16_t last_timer = 0; |
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if(!last_timer) last_timer = timer_read(); |
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uint16_t this_timer = timer_read(); |
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// too soon. don't spam updates
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if(this_timer - last_timer < ANIMATION_STEP_INTERVAL) return; |
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uint16_t elapsed = this_timer - effect_start_timer; |
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last_timer = this_timer; |
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float progress = (float)elapsed / FADE_BACK_TIME; |
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progress = fmin(1.0,progress); |
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for(uint8_t i = 0; i < RGBLED_NUM; i++) { |
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led[i].r = shadowed_led[i].r * progress; |
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led[i].g = shadowed_led[i].g * progress; |
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led[i].b = shadowed_led[i].b * progress; |
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} |
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rgblight_set(); |
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if(elapsed >= FADE_BACK_TIME) user_rgb_mode = 0; |
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} |
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/** called when layer state or vstate has changed */ |
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__attribute__ ((weak)) |
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void set_state_leds(void) { |
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return; |
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} |
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void matrix_scan_user(void) { |
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static uint32_t last_layer = 0; |
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static uint32_t last_vstate = 0; |
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if(last_layer != layer_state || last_vstate != vstate) set_state_leds(); |
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last_layer = layer_state; |
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last_vstate = vstate; |
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switch (user_rgb_mode) { |
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case BREATH_FIRE: |
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rgb_mode_breath_fire(); |
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break; |
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case FADE_BACK: |
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rgb_mode_fade_back(); |
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break; |
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} |
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matrix_scan_keymap(); |
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} |
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#else |
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void start_firey_return(void) {} |
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#endif |
@ -0,0 +1,35 @@ |
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p /* Copyright 2015-2017 Christon DeWan
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#ifndef _fancy_lighting_h |
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#define _fancy_lighting_h |
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#ifdef RGBLIGHT_ENABLE |
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#include "xtonhasvim.h" |
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extern uint8_t user_rgb_mode; |
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extern LED_TYPE shadowed_led[]; |
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void start_firey_return(void); |
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#endif //_fancy_lighting_h
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enum xtonhasvim_rgbmodes { |
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BREATH_FIRE = 1, |
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FADE_BACK |
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}; |
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#endif //RGBLIGHT_ENABLE
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@ -1 +1,2 @@ |
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SRC += xtonhasvim.c
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SRC += fancylighting.c
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