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@ -19,16 +19,6 @@ |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0 |
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#define SYMB 1 |
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#define MDIA 2 |
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#define ARRW 3 |
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#define _ADJUST 16 |
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#define CT_APOS CTL_T(SE_APOS) |
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#define CT_TILD CTL_T(SE_TILD) |
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#define MD_OSLH LT(MDIA, SE_OSLH) |
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@ -36,6 +26,15 @@ extern keymap_config_t keymap_config; |
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#define SE_LT SE_LESS |
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#define SE_GT LSFT(SE_LESS) |
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enum layer_names { |
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BASE, |
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GAME, |
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SYMB, |
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MDIA, |
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ARRW, |
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_ADJUST, |
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}; |
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enum custom_keycodes { |
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PLACEHOLDER = SAFE_RANGE, |
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ADJUST, |
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@ -68,6 +67,28 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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CT_APOS, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, CT_TILD \
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), |
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/* Gaming layer
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* ,-----------------------------------------. .-----------------------------------------. |
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* | Esc | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | + | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | Å | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | ARRW | A | S | D | F | G | | H | J | K | L | Ö | Ä | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* |Shift | Z | X | C | V | B | | N | M | , | . | - | Shift| |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | Ctrl | ´ | Alt | Bsp |Space | Win | | Entr | Space| Bsb | AlGr | * | Ctrl | |
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* `-----------------------------------------' '-----------------------------------------' |
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*/ |
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[GAME] = LAYOUT( \
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// LEFT HAND RIGHT HAND
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, SE_PLUS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, SE_AA, \
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MO(ARRW), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, MD_OSLH, SM_AE, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SE_MINS, KC_RSFT, \
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KC_LCTL, SE_ACUT, KC_LALT, KC_BSPC, KC_SPC, KC_LGUI, KC_ENT, KC_SPC, KC_BSPC, KC_ALGR, SE_ASTR, KC_RCTL \
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), |
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/* Symbols layer
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* ,-----------------------------------------. .-----------------------------------------. |
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* | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | |
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@ -112,9 +133,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Arrow layer
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* ,-----------------------------------------. .-----------------------------------------. |
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* | §/½ | | | | | | | | | | Ins | Home | PgUp | |
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* | §/½ | | | | | | | | | BASE | Ins | Home | PgUp | |
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* |------+------+------+------+------+------+ +------+------+------+------+------+------| |
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* | | | Up | | | | | | | | Del | End | PgDn | |
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* | | | Up | | | | | | | GAME | Del | End | PgDn | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | Left | Down | Right| | Back | | Fwd | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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@ -124,8 +145,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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* `-----------------------------------------' '-----------------------------------------' |
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*/ |
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[ARRW] = LAYOUT( \
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SE_HALF, _______, _______, _______ , _______, _______, _______, _______, _______, KC_INS , KC_HOME, KC_PGUP, \
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_______, _______, KC_UP , _______ , _______, _______, _______, _______, _______, KC_DEL , KC_END , KC_PGDN, \
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SE_HALF, _______, _______, _______ , _______, _______, _______, _______, DF(BASE), KC_INS , KC_HOME, KC_PGUP, \
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_______, _______, KC_UP , _______ , _______, _______, _______, _______, DF(GAME), KC_DEL , KC_END , KC_PGDN, \
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, KC_WBAK, KC_WFWD, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______ , _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, KC_DEL , _______, _______, _______, _______, _______, _______, _______, _______ \
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