@ -1,4 +1,4 @@
# Minivan
# Minivan keyboard layout _Minifan_
A 40% keyboard made first by TheVan Keyboards
A 40% keyboard made first by TheVan Keyboards
_https://thevankeyboards.com_ now taken over by TKC
_https://thevankeyboards.com_ now taken over by TKC
_https://thekey.company_
_https://thekey.company_
@ -23,12 +23,11 @@ Table of Contents
3.2 Special layouts
3.2 Special layouts
3.2.1 Numbers pad
3.2.1 Numbers pad
4 The common system
4 The common system
4.1 Main features
4.1 Layer access
4.2 Layer access
4.2 Layout in graphics
4.3 Layout in graphics
4.3 Layout in text
4.4 Layout in text
4.4 Movement layer options
4.5 Movement layer options
4.5 Numbers pad layer options
4.6 Numbers pad layer options
5 Led colors for layers
5 Led colors for layers
6 Compile options
6 Compile options
7 Language support
7 Language support
@ -39,8 +38,9 @@ Table of Contents
9 Text size measuring
9 Text size measuring
9.1 Text size Usage
9.1 Text size Usage
10 Making your own base layer(s)
10 Making your own base layer(s)
11 Eviscerations
11 Evisceration
12 Key associations
12 Key associations
12.1 Compared to regular keyboard
13 Trouble shooting
13 Trouble shooting
• Compiling
• Compiling
• Unicode
• Unicode
@ -54,19 +54,33 @@ Table of Contents
1 Overview
1 Overview
==========
==========
_A layout for the demanding keyboard user (10 fingers / blind)._
Designed for intuitive key placement, more symbols than standard English
keyboard, speed and text size measuring.
*400%* _the capability in_ *40%* _the size_ (by key function count).
For some ‛common layers’ (numbers pad, movement), different versions
☑ _Intuitive:_ Key placement follows what a 10 finger typist is used
can be chosen than shown just below in this by layer view:
to on a regular keyboard. Similar keys meanings are on the same
key in different layers, or the same finger, etc. See also chapter
12, _Key associations._ Thumbs control the most used layer access.

☑ _Feature rich:_ Dual layout, with several standard layouts to choose
from. Expanded character set. Measure typing speed and/or amount of text
typed. Mouse control, media control, power control, Unicode encoding for
several platforms. In total there are about 4 times as many key functions
than on a regular keyboard.
☑ _Configurable:_ Choose between standard layouts (Qwerty, Dvorak, etc);
additional hardware keys ‛command/south-paw’ and/or ‛arrow’; movement
layer WASD or flat arrows/mouse; numbers pad similar to regular numbers
and/or like a regular numbers pad; and other settings. Easy to add your
own layers. See 
☒ What it does *not* do: work on a computer set to a non-English language,
such as German or French. (To add such functionality requires some work,
but it seems it should be possible. See .)

By key view:
By key view:


1.1 Hardware compatibility
1.1 Hardware compatibility
==========================
==========================
@ -99,7 +113,7 @@ See also chapter 6 _Language support_.
2 'make' example
2 'make' example
================
================
… Download the repository, resolve software dependencies etc..
… Download the repository, resolve software dependencies etc..
… To change compile options: edit user_config.h (or `minifan_config_compact.h` )
… To change compile options: edit ./ user_config.h (or `./ minifan_config_compact.h` )
> cd […]/qmk_firmware
> cd […]/qmk_firmware
> make thevankeyboards/minivan:josjoha
> make thevankeyboards/minivan:josjoha
> su
> su
@ -112,7 +126,7 @@ links to the others files in this readme. The common system is explained
in this readme.md file. The options for the letters and number/symbol
in this readme.md file. The options for the letters and number/symbol
layer pairs (two pairs in the dual layout) are explained in their
layer pairs (two pairs in the dual layout) are explained in their
separate readme file, see immediately below. Compile options are detailed
separate readme file, see immediately below. Compile options are detailed
in `./user_config.h` .
in 
3 Base layouts
3 Base layouts
==============
==============
@ -134,7 +148,7 @@ For the readme about the Qwerty version, see ➡ 

For the readme about this Qwerty variation, see ➡  ⬅
For the readme about this Qwerty variation, see ➡  ⬅
@ -186,33 +200,23 @@ For the readme about the Numpad version, see ➡ 

4.1 Main features
4.1 Layer access
-----------------
• Dual layout. Several layouts to choose from (example: Qwerty
and Dvorak dual layout). Easy to add more layouts.
• Expanded character set with western European accented characters
(ëøßœç…); sub- super-script numbers (¹₂…) quite a few additional
symbols such as 《 ± • ☑ ❦ √ ┣ ≠ 》…
• Typing speed measuring. Led changes color with your speed. You can
ask for a report on your current and average typing speeds.
• Text size measuring. If you want to type some amount of words or
characters, the middle led will go from green to red as you go,
and prevent you going over the limit.
4.2 Layer access
----------------
----------------
This graphic shows how layers are reached from the ‛Default base’ layer.
The graphic below shows how layers are reached from the ‛Default base’ layer.

This seems to be the place where one is supposed to say: “This is simple”.
It may look more confusing than it is. If you write down an alphabet A,B, ➡ Z,
made arrows from every key on a keyboard picture to one of the letters, it could
look just as confusing. When switching to a layer, you only think about where you
want to go.
You can switch between the default base layer (typically letters), and

another base layer, the alternate base layer (also typically letters),
on the `_RAR` layer with key ‛Other Base’. Each base layer comes
with its own second layer, typically numbers-symbols. The other
layers are used common between the default and alternate base layers.
The Base layers and their numbers layer are detailed in files beginning
Each of the two base layers comes with its own second layer, typically
with `./base_…` (links below).
numbers-symbols. The other layers are used common between the default and
alternate base layers. You can switch between the default base layer
(typically letters), and another base layer, the alternate base layer
(also typically letters), on the `_RAR` layer with key ‛Other Base’.
Layer overview: Defined in:
Layer overview: Defined in:
@ -230,23 +234,19 @@ with `./base_…` (links below).
• Function keys / layer toggles ┃
• Function keys / layer toggles ┃
• Power, media, Speed, Text size, etc. ┛
• Power, media, Speed, Text size, etc. ┛
There are some additional layer switching keys due to key transparency
4.2 Layout in graphics
artefacts, allowing for example to go back to ‛Base’ from a toggled `_MOV`
layer with what is the ‛Enter’ key on Base.
4.3 Layout in graphics
----------------------
----------------------


Layer: `DEF_BASE`
Layer: `DEF_BASE`


Layer: `DEF_NSY`
Layer: `DEF_NSY`


Layer: `ALT_BASE`
Layer: `ALT_BASE`


Layer: `ALT_NSY`
Layer: `ALT_NSY`


@ -275,8 +275,10 @@ and options to compile with the 'arrow' hardware layout.


Layer: `_RAR`
Layer: `_RAR`
4.4 Layout in text
4.3 Layout in text
------------------
------------------
What comes on “___” is to be defined by the Base layers choice.
Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’)
Layer _DEF_BASE (Letters layer, see ./base* files for what comes on ‛__’)
| Right hand
| Right hand
< pink2 < pinky < ring < middl < index < indx2 | indx2 > index>middl>ring> pinky>pinky2> // Keys by finger
< pink2 < pinky < ring < middl < index < indx2 | indx2 > index>middl>ring> pinky>pinky2> // Keys by finger
@ -596,7 +598,7 @@ Remarks. ☐ ☒ ☑ 🗹 or ⮘ ⮙ ⮚ ⮛
- - -
- - -
4.5 Movement layer options
4.4 Movement layer options
--------------------------
--------------------------
The movement layer (`_MOV`) has several configuration options. You
The movement layer (`_MOV`) has several configuration options. You
can either have _triangle_ configuration arrows on the _left_ hand
can either have _triangle_ configuration arrows on the _left_ hand
@ -640,7 +642,7 @@ can compile this second arrow cluster to be completed with navigation keys
^ `#define` \[`MORE_KEY__ARROW` , `MOREKEY2_ARROW_CLUSTER` \] `VI_SWITCHERYDOO` , `#undef ARROWS_TRIANGLE`
^ `#define` \[`MORE_KEY__ARROW` , `MOREKEY2_ARROW_CLUSTER` \] `VI_SWITCHERYDOO` , `#undef ARROWS_TRIANGLE`
4.6 Numbers pad layer options
4.5 Numbers pad layer options
-----------------------------
-----------------------------
This concerns the numbers pad layer, the one that is part of the common layers.
This concerns the numbers pad layer, the one that is part of the common layers.
@ -669,7 +671,7 @@ This concerns the numbers pad layer, the one that is part of the common layers.
show the color of the last layer that was active.
show the color of the last layer that was active.
• ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on.
• ⁽²⁾ The colors are reversed blue/low-white/green when numlock is on.
Left led color memory aid: same as either numbers or movement layer for numlock on/off.
Left led color memory aid: same as either numbers or movement layer for numlock on/off.
• ⁽³⁾ The colors are reversed to orange/red/red when set to de- activate after one F-key press.
• ⁽³⁾ The colors are reversed to orange/red/red when set to deactivate after one F-key press.
• ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers
• ⁽⁴⁾ The colors are reversed purple/purple/white, indicating which of the two base layers
is active (see below).
is active (see below).
• Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer.
• Middle led: Breathing effect. When not breathing, keyboard is not working normally with the computer.
@ -726,7 +728,7 @@ This concerns the numbers pad layer, the one that is part of the common layers.
• Reduce firmware size/bloat: remove or eviscerate Unicode layer(s).
• Reduce firmware size/bloat: remove or eviscerate Unicode layer(s).
For the complete list, see `./user_config.h` .
For the complete list, see 
7 Language support
7 Language support
==================
==================
@ -770,7 +772,7 @@ The following quotation marks are available, which seems it would cover these la
¹) Left side is a basic comma.
¹) Left side is a basic comma.
See the `_ACC` _accented characters_ layer for all characters with diacre tic markings.
See the `_ACC` _accented characters_ layer for all characters with diacri tic markings.
If you miss a symbol, you could replace one you don't use and add it yourself (by
If you miss a symbol, you could replace one you don't use and add it yourself (by
reprogramming the source code).
reprogramming the source code).
@ -949,7 +951,7 @@ Now you have integrated your base layers alternative. To compile it:
_Remove_ any other base layers from being defined on the
_Remove_ any other base layers from being defined on the
same spot _DEF_BASE or _ALT_BASE to prevent a conflict.
same spot _DEF_BASE or _ALT_BASE to prevent a conflict.
⑤ Check Pre- processing with:
⑤ Check Preprocessing with:
> gcc -E keymap.c | less
> gcc -E keymap.c | less
⑥ Compile and flash to your keyboard.
⑥ Compile and flash to your keyboard.
@ -979,7 +981,7 @@ You can re-define `_ACC` in your own file.
⑨ Compile and flash to your keyboard.
⑨ Compile and flash to your keyboard.
Now we will look at a more complicated keymap, where you are also altering
Now we will look at a more complicated keymap, where you are also altering
preprocessor constants defined in `./user_config.h` . (Warning, perhaps this
preprocessor constants defined in  (Warning, perhaps this
is overkill … ;-)
is overkill … ;-)
Example: the `./base_numpad.c` has an option to entirely eviscerate the
Example: the `./base_numpad.c` has an option to entirely eviscerate the
@ -998,7 +1000,7 @@ need to reverse Left GUI and Right GUI.
① ⓪ Write the necessary code to set and unset the constant
① ⓪ Write the necessary code to set and unset the constant
`SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged
`SWITCH_GUIS` in your `./base_YOUR_KEYMAP.h` file You are encouraged
to write code which overrides any setting in `./user_config.h, for
to write code which overrides any setting in `./user_config.h,` for
those constants which you choose to affect, for simplicity sake.
those constants which you choose to affect, for simplicity sake.
(This is not a C programming manual, so it won't get into this.)
(This is not a C programming manual, so it won't get into this.)
@ -1017,14 +1019,14 @@ need to reverse Left GUI and Right GUI.
* ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer.
* ⚠ Note: ./base_YOUR_KEYMAP.h can overrides this setting, if compiled with that ‛Base’ layer.
*/
*/
Putting your `*.h` header file in `./user_config.h` isn't strictly
Putting your `*.h` header file in  isn't strictly
necessary, unless you alter “general preprocessor constants”
necessary, unless you alter “general preprocessor constants”
defined in `./user_config` (not local constants for your keymap only).
defined in  (not local constants for your keymap only).
Perhaps a separate header file is overkill. On the other hand, whatever
Perhaps a separate header file is overkill. On the other hand, whatever
preprocessor logic is necessary after user configuration has been given,
preprocessor logic is necessary after user configuration has been given,
can be handled in one place, if #included as suggested. It allows you
can be handled in one place, if #included as suggested. It allows you
to override the settings in `./user_config.h` from your header file
to override the settings in  from your header file
(because it is #included immediately below those). If a user is playing with
(because it is #included immediately below those). If a user is playing with
keymaps Base compile choices, it could be convenient to play with
keymaps Base compile choices, it could be convenient to play with
`./base_YOUR_KEYMAP.h` settings, have everything that could be relevant
`./base_YOUR_KEYMAP.h` settings, have everything that could be relevant
@ -1036,18 +1038,18 @@ You can also just #include your header file at the top of your
`./base_YOUR_KEYMAP.h` file, if it does not touch anything else but your
`./base_YOUR_KEYMAP.h` file, if it does not touch anything else but your
local keymap.
local keymap.
11 Eviscerations
11 Evisceration
================
===============
Cutting down the keymap reduces the firmware size, and helps reducing
Cutting down the keymap reduces the firmware size, and helps reducing
mental clutter from having masses of symbols you might never want to use.
mental clutter from having masses of symbols you might never want to use.
You can compile as a single layout. Define only a ‛Default’ base pair,
You can compile as a single layout. Define only a ‛Default’ base pair,
and set `MINIFAN_SINGLE_LAYOUT` (`./user_config.h` ). The leds for the
and set `MINIFAN_SINGLE_LAYOUT` ( ). The leds for the
base layers letters and numbers& symbols, will show up as they would for
base layers letters and numbers& symbols, will show up as they would for
the ‛Alternate’ layer in a dual layout compilation.
the ‛Alternate’ layer in a dual layout compilation.
You can remove the layers `_ACC` , `_DRA` and/or `_BON` (see
You can remove the layers `_ACC` , `_DRA` and/or `_BON` (see
`./user_config.h` around `REMOVE_ACC` ).
 around `REMOVE_ACC` ).
You can remove a set of symbols from one or more of Unicode layers,
You can remove a set of symbols from one or more of Unicode layers,
such as not having box drawing characters on `_BON` , or no sub-script
such as not having box drawing characters on `_BON` , or no sub-script
@ -1061,7 +1063,43 @@ what finger is used, and/or on what row. For example the symbol ‛(’
on the numbers-symbols layer (`_NSY`), becomes the symbol ‛⁽’ on
on the numbers-symbols layer (`_NSY`), becomes the symbol ‛⁽’ on
another layer.
another layer.


12.1 Compared to regular keyboard
=================================
The main advantage compared to a regular keyboard is to never have to
leave the homerow.
Basic trade-off examples are: (①) on a regular keyboard you need to
reach two rows up to press a number like ‛4’; (②) three rows up to reach
an F-key like ‛F4’; (③) or move your hand entirely to reach the navigation
cluster for ‛Up-Arrow’. On this Minivan 40% keyboard with this ‛Minifan’
layout you (①) move either thumb sideways a little to hold down the
number/symbols layer key, and then press down left index finger for ‛4’;
(②) press and let go ‛Right-Shift’ to toggle the F-keys layer and then
press down left index finger for ‛F4’; (③) press down left thumb on where
it probably is resting, and then move left ring finger one row up to reach
‛Up-Arrow’.
A downside is that you would be typing a non-standard keyboard, making
it harder to adapt to regular keyboards. On the upside, this keyboard is
small enough to take it with you. Plugging it into some other computer
is only going to work, if that other computer is not using a language
setting which changes too many keycodes, or if changing the language
setting is not a problem.
In total the differences are probably marginal. It can be worth it if
you are doing a lot of 10 finger typing. The change in efficiency might
be similar to changing from Qwerty to Dvorak or another such optimized
layout, although incomparably much easier to learn than changing from
Qwerty to Dvorak (in author's personal experience). If the latter can
take years, the former could take weeks to months. Keep in mind that
you have the whole standard letters keymap where it used to be, plus the
numbers with their shifted symbols are in predictable locations.
The hardest to learn out of the standard symbols, will be: /\=+|?, and
to a lesser degree {}[]. These are now evenly spread out, rather than this
mess you have under right little finger on regular keyboards.
13 Trouble shooting
13 Trouble shooting
===================
===================
@ -1100,7 +1138,11 @@ another layer.
14 Why you want this layout
14 Why you want this layout
===========================
===========================
☞ This layout seems easy to learn and predictable.
☞ This layout seems easy to learn and predictable. It is not personalized
or idiosyncratic, but rather based on existing keyboards, typewriters
and commonly used symbols in the supported languages. The key placement
is as close to a regular keyboard as possible, unless there are clearly
better placement choices.
☞ The normally most used layer after letters is “numbers & symbols”
☞ The normally most used layer after letters is “numbers & symbols”
(123…, !@#…, []/…, called `_NSY` ). This layer you can access by either
(123…, !@#…, []/…, called `_NSY` ). This layer you can access by either
@ -1145,39 +1187,37 @@ another layer.
┇ ④
┇ ④
☞ Speed and text size measuring, including to set a maximum on your text input.
☞ Speed and text size measuring, including to set a maximum on your text input.
These are features not part off regular keyboards.
These are features not part of regular keyboards.
☞ Easy to create your own dual layout for letters / numbers.
☞ Easy to create your own dual layout for letters / numbers.
☞ If you do want to reprogram the code, it has a lot of comments to make
☞ If you do want to reprogram the code, it has a lot of comments to make
it easier to follow.
it easier to follow, and over the top much documentation as you can see.
15 BUGS
15 BUGS
=======
=======
No real bugs known currently. Just some minor issues …
No real bugs known currently. Just some minor issues …
The tilde ~ on the numbers-symbols layer should logically be reached on the second
row without the need for _shift,_ however there seems to be a QMK limitation
with this. No work around has been attempted as of yet. (It seems to be a minor issue;
using shift for once seems OK.)
`LCTL_T` `( KC_TAB )` is not seen as a blank by word counting, use as Control is not
`LCTL_T` `( KC_TAB )` is not seen as a blank by word counting, use as Control is not
ignored in character counting. (This minor issue is ignored for now. Tab is not
ignored in character counting. (This minor issue is ignored for now. Tab is not
normally used in text writing.)
normally used in text writing.)
The eviscerations may not have been worked out yet into the ultimate scrubbing of
The evisceration may not have been worked out yet into the ultimate scrubbing of
everything that may have become redunde nt, because it does complicate the code with
everything that may have become redunda nt, because it does complicate the code with
a lot of #defines . Perhaps it should be done eventually, if there is an actual need.
a lot of #defines . Perhaps it should be done eventually, if there is an actual need.
➡ You can send bug reports to what seem useful channels, and/or contact e-mail. Thanks
16 Resources
16 Resources
============
============
This links to an external file, with some development resources like
This links to an external file, with some additional resources.
Gimp .xcf files, pre-compiled hex files, …
[Resources ](http://socialism.nl/misc/minivan/ "Additional resources" )
[Resources ](http://socialism.nl/misc/minivan/ "Additional resources" )
☞ Gimp .xcf files.
☞ Some precompiled hex files.
☞ Documentation in other formats.
…
17 Author(s)
17 Author(s)
============
============
This keymap.c was edited from the Minivan default, original LED
This keymap.c was edited from the Minivan default, original LED
@ -1187,11 +1227,10 @@ Gimp .xcf files, pre-compiled hex files, …
_Personal note:_ This keymap came about because of a sudden need
_Personal note:_ This keymap came about because of a sudden need
for a replacement keyboard. It took over a year to make (≈ 1.5 h/day).
for a replacement keyboard. It took over a year to make (≈ 1.5 h/day).
The goal became to make a good keymap for everyone without the time to
The goal became to make a good keymap for everyone without the time to
make one, in the best keyboard format: “40%”.
make one.

Written on the Minivan: Jos Boersema. [contact ](https://market.socialism.nl/author/ "get e-mail address there" )
Written on the Minivan: Jos Boersema. [contact ](https://market.socialism.nl/author/ "get e-mail address there" )
If anyone forks this or whatever, feel free to drop me a note.
Contributions to this key map:
Contributions to this key map:
- …
- …