Rename keymap_extras headers for consistency (#16939)

xap
Ryan 3 years ago committed by GitHub
parent f090881aeb
commit 4a8bd7b9a5
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  1. 34
      docs/reference_keymap_extras.md
  2. 2
      keyboards/ai03/jp60/keymaps/default/keymap.c
  3. 2
      keyboards/ai03/jp60/keymaps/via/keymap.c
  4. 2
      keyboards/aozora/keymaps/default_all/keymap.c
  5. 2
      keyboards/aozora/keymaps/via/keymap.c
  6. 2
      keyboards/barracuda/keymaps/default/keymap.c
  7. 2
      keyboards/barracuda/keymaps/via/keymap.c
  8. 2
      keyboards/basekeys/slice/rev1/keymaps/2moons/keymap.c
  9. 2
      keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
  10. 2
      keyboards/basekeys/slice/rev1_rgb/keymaps/2moons_rgb/keymap.c
  11. 4
      keyboards/biacco42/ergo42/keymaps/biacco-winjp/keymap.c
  12. 4
      keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c
  13. 2
      keyboards/biacco42/ergo42/keymaps/koba/keymap.c
  14. 2
      keyboards/buzzard/keymaps/crehmann/keymap.c
  15. 2
      keyboards/crkbd/keymaps/vayashiko/keymap.c
  16. 2
      keyboards/dz60/keymaps/default_abnt2/keymap.c
  17. 6
      keyboards/ergodox_ez/keymaps/nathanvercaemert/keymap.c
  18. 2
      keyboards/gh60/revc/keymaps/default_abnt2/keymap.c
  19. 2
      keyboards/gl516/a52gl/keymaps/salicylic/keymap.c
  20. 2
      keyboards/gl516/j73gl/keymaps/default/keymap.c
  21. 2
      keyboards/gl516/j73gl/keymaps/via/keymap.c
  22. 2
      keyboards/gl516/j73gl/keymaps/via_rgb_matrix/keymap.c
  23. 2
      keyboards/gl516/n51gl/keymaps/salicylic/keymap.c
  24. 2
      keyboards/halfcliff/keymaps/default/keymap.c
  25. 2
      keyboards/halfcliff/keymaps/via/keymap.c
  26. 2
      keyboards/handwired/baredev/rev1/keymaps/default/keymap.c
  27. 4
      keyboards/handwired/baredev/rev1/keymaps/manoshu/keymap.c
  28. 2
      keyboards/handwired/baredev/rev1/keymaps/via/keymap.c
  29. 2
      keyboards/helix/rev2/keymaps/five_rows_jis/keymap.c
  30. 2
      keyboards/helix/rev2/keymaps/froggy_106/keymap.c
  31. 2
      keyboards/hhkb/ansi/keymaps/shela/keymap_jis2us.h
  32. 2
      keyboards/jones/v03/keymaps/default/keymap.c
  33. 2
      keyboards/jones/v03/keymaps/default_jp/keymap.c
  34. 2
      keyboards/jones/v03_1/keymaps/default_jp/keymap.c
  35. 2
      keyboards/jones/v1/keymaps/via/keymap.c
  36. 2
      keyboards/kbdfans/kbd67/rev1/keymaps/koba/keymap.c
  37. 2
      keyboards/kbdfans/kbd67/rev2/keymaps/koba/keymap.c
  38. 2
      keyboards/kprepublic/bm40hsrgb/keymaps/wolff_abnt2/keymap.c
  39. 2
      keyboards/kudox/rev1/keymaps/jis/keymap.c
  40. 2
      keyboards/kudox/rev2/keymaps/jis/keymap.c
  41. 2
      keyboards/kudox/rev3/keymaps/jis/keymap.c
  42. 2
      keyboards/kudox_full/keymaps/jis/keymap.c
  43. 2
      keyboards/majistic/keymaps/default/keymap.c
  44. 2
      keyboards/marksard/treadstone32/keymaps/default/keymap.c
  45. 2
      keyboards/marksard/treadstone32/keymaps/like_jis/keymap.c
  46. 4
      keyboards/numatreus/keymaps/hdbx/keymap.c
  47. 2
      keyboards/numatreus/keymaps/like_jis/keymap.c
  48. 2
      keyboards/omkbd/ergodash/rev1/keymaps/m47ch4n/keymap.c
  49. 2
      keyboards/omkbd/runner3680/5x6_5x8/keymaps/jis/keymap.c
  50. 2
      keyboards/omkbd/runner3680/5x8/keymaps/JIS/keymap.c
  51. 2
      keyboards/pico/65keys/keymaps/jis/keymap.c
  52. 2
      keyboards/pico/70keys/keymaps/jis/keymap.c
  53. 2
      keyboards/pisces/keymaps/default/keymap.c
  54. 2
      keyboards/pisces/keymaps/via/keymap.c
  55. 2
      keyboards/planck/keymaps/rai-suta/keymap.c
  56. 2
      keyboards/planck/keymaps/sigul/keymap.c
  57. 2
      keyboards/ramonimbao/squishytkl/keymaps/jis/keymap.c
  58. 2
      keyboards/ramonimbao/wete/v1/keymaps/jis/keymap.c
  59. 2
      keyboards/rate/pistachio/keymaps/default/keymap.c
  60. 2
      keyboards/rate/pistachio/keymaps/rate/keymap.c
  61. 2
      keyboards/rate/pistachio/keymaps/via/keymap.c
  62. 2
      keyboards/rate/pistachio_pro/keymaps/default/keymap.c
  63. 2
      keyboards/rate/pistachio_pro/keymaps/rate/keymap.c
  64. 2
      keyboards/rate/pistachio_pro/keymaps/via/keymap.c
  65. 2
      keyboards/recompile_keys/nomu30/keymaps/center_sprit/keymap.c
  66. 2
      keyboards/recompile_keys/nomu30/keymaps/like_jis/keymap.c
  67. 2
      keyboards/reviung/reviung33/keymaps/default_jp/keymap.c
  68. 2
      keyboards/reviung/reviung34/keymaps/default_jp/keymap.c
  69. 2
      keyboards/salicylic_acid3/7skb/keymaps/salicylic/keymap.c
  70. 2
      keyboards/salicylic_acid3/7splus/keymaps/salicylic/keymap.c
  71. 2
      keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c
  72. 2
      keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c
  73. 2
      keyboards/salicylic_acid3/ergoarrows/keymaps/salicylic/keymap.c
  74. 2
      keyboards/salicylic_acid3/getta25/keymaps/oled/keymap.c
  75. 2
      keyboards/salicylic_acid3/jisplit89/keymaps/default/keymap.c
  76. 2
      keyboards/salicylic_acid3/jisplit89/keymaps/salicylic/keymap.c
  77. 2
      keyboards/salicylic_acid3/jisplit89/keymaps/via/keymap.c
  78. 2
      keyboards/salicylic_acid3/naked48/keymaps/salicylic/keymap.c
  79. 2
      keyboards/salicylic_acid3/naked48/keymaps/salicylic_with_nafuda/keymap.c
  80. 2
      keyboards/salicylic_acid3/naked48/keymaps/salicylic_with_setta21/keymap.c
  81. 2
      keyboards/salicylic_acid3/naked60/keymaps/salicylic/keymap.c
  82. 2
      keyboards/salicylic_acid3/naked60/keymaps/salicylic_with_nafuda/keymap.c
  83. 2
      keyboards/salicylic_acid3/naked60/keymaps/salicylic_with_setta21/keymap.c
  84. 2
      keyboards/salicylic_acid3/naked64/keymaps/default_with_setta21/keymap.c
  85. 2
      keyboards/salicylic_acid3/naked64/keymaps/salicylic/keymap.c
  86. 2
      keyboards/salicylic_acid3/naked64/keymaps/salicylic_with_setta21/keymap.c
  87. 2
      keyboards/salicylic_acid3/nknl7en/keymaps/salicylic/keymap.c
  88. 2
      keyboards/salicylic_acid3/nknl7jp/keymaps/default/keymap.c
  89. 2
      keyboards/salicylic_acid3/nknl7jp/keymaps/salicylic/keymap.c
  90. 2
      keyboards/salicylic_acid3/nknl7jp/keymaps/via/keymap.c
  91. 2
      keyboards/salicylic_acid3/setta21/keymaps/salicylic/keymap.c
  92. 2
      keyboards/satt/comet46/keymaps/satt/keymap.c
  93. 2
      keyboards/satt/vision/keymaps/satt/keymap.c
  94. 2
      keyboards/satt/vision/keymaps/satt/keymap_jis2us.h
  95. 2
      keyboards/takashicompany/heavy_left/keymaps/default/keymap.c
  96. 2
      keyboards/takashicompany/heavy_left/keymaps/takashicompany/keymap.c
  97. 2
      keyboards/takashicompany/heavy_left/keymaps/via/keymap.c
  98. 2
      keyboards/takashiski/namecard2x4/keymaps/brainfuck/keymap.c
  99. 2
      keyboards/thevankeyboards/minivan/keymaps/like_jis/keymap.c
  100. 2
      layouts/community/ergodox/ishigoya-jp/keymap.c
  101. Some files were not shown because too many files have changed in this diff Show More

@ -36,20 +36,20 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
|French (AFNOR) |`keymap_french_afnor.h` |`sendstring_french_afnor.h` |
|French (BÉPO) |`keymap_bepo.h` |`sendstring_bepo.h` |
|French (Belgium) |`keymap_belgian.h` |`sendstring_belgian.h` |
|French (Switzerland) |`keymap_fr_ch.h` |`sendstring_fr_ch.h` |
|French (macOS, ISO) |`keymap_french_osx.h` |`sendstring_french_osx.h` |
|French (Switzerland) |`keymap_swiss_fr.h` |`sendstring_swiss_fr.h` |
|French (macOS, ISO) |`keymap_french_mac_iso.h` |`sendstring_french_mac_iso.h` |
|German |`keymap_german.h` |`sendstring_german.h` |
|German (Switzerland) |`keymap_german_ch.h` |`sendstring_german_ch.h` |
|German (macOS) |`keymap_german_osx.h` |`sendstring_german_osx.h` |
|German (Switzerland) |`keymap_swiss_de.h` |`sendstring_swiss_de.h` |
|German (macOS) |`keymap_german_mac_iso.h` |`sendstring_german_mac_iso.h` |
|German (Neo2) |`keymap_neo2.h` | |
|Greek |`keymap_greek.h` | |
|Hebrew |`keymap_hebrew.h` | |
|Hungarian |`keymap_hungarian.h` |`sendstring_hungarian.h` |
|Icelandic |`keymap_icelandic.h` |`sendstring_icelandic.h` |
|Italian |`keymap_italian.h` |`sendstring_italian.h` |
|Italian (macOS, ANSI) |`keymap_italian_osx_ansi.h` |`sendstring_italian_osx_ansi.h` |
|Italian (macOS, ISO) |`keymap_italian_osx_iso.h` |`sendstring_italian_osx_iso.h` |
|Japanese |`keymap_jp.h` |`sendstring_jis.h` |
|Italian (macOS, ANSI) |`keymap_italian_mac_ansi.h` |`sendstring_italian_mac_ansi.h` |
|Italian (macOS, ISO) |`keymap_italian_mac_iso.h` |`sendstring_italian_mac_iso.h` |
|Japanese |`keymap_japanese.h` |`sendstring_japanese.h` |
|Korean |`keymap_korean.h` | |
|Latvian |`keymap_latvian.h` |`sendstring_latvian.h` |
|Lithuanian (ĄŽERTY) |`keymap_lithuanian_azerty.h` |`sendstring_lithuanian_azerty.h` |
@ -57,8 +57,8 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
|Norwegian |`keymap_norwegian.h` |`sendstring_norwegian.h` |
|Polish |`keymap_polish.h` | |
|Portuguese |`keymap_portuguese.h` |`sendstring_portuguese.h` |
|Portuguese (macOS, ISO) |`keymap_portuguese_osx_iso.h` |`sendstring_portuguese_osx_iso.h` |
|Portuguese (Brazil) |`keymap_br_abnt2.h` |`sendstring_br_abnt2.h` |
|Portuguese (macOS, ISO) |`keymap_portuguese_mac_iso.h` |`sendstring_portuguese_mac_iso.h` |
|Portuguese (Brazil) |`keymap_brazilian_abnt2.h` |`sendstring_brazilian_abnt2.h` |
|Romanian |`keymap_romanian.h` |`sendstring_romanian.h` |
|Russian |`keymap_russian.h` | |
|Serbian |`keymap_serbian.h` | |
@ -68,10 +68,10 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
|Spanish |`keymap_spanish.h` |`sendstring_spanish.h` |
|Spanish (Dvorak) |`keymap_spanish_dvorak.h` |`sendstring_spanish_dvorak.h` |
|Swedish |`keymap_swedish.h` |`sendstring_swedish.h` |
|Swedish (macOS, ANSI) |`keymap_swedish_osx_ansi.h` | |
|Swedish (macOS, ISO) |`keymap_swedish_osx_iso.h` | |
|Swedish Pro (macOS, ANSI) |`keymap_swedish_pro_osx_ansi.h` | |
|Swedish Pro (macOS, ISO) |`keymap_swedish_pro_osx_iso.h` | |
|Swedish (macOS, ANSI) |`keymap_swedish_mac_ansi.h` | |
|Swedish (macOS, ISO) |`keymap_swedish_mac_iso.h` | |
|Swedish Pro (macOS, ANSI) |`keymap_swedish_pro_mac_ansi.h` | |
|Swedish Pro (macOS, ISO) |`keymap_swedish_pro_mac_iso.h` | |
|Turkish (F) |`keymap_turkish_f.h` |`sendstring_turkish_f.h` |
|Turkish (Q) |`keymap_turkish_q.h` |`sendstring_turkish_q.h` |
|Ukrainian |`keymap_ukrainian.h` | |
@ -79,14 +79,14 @@ These headers are located in [`quantum/keymap_extras/`](https://github.com/qmk/q
There are also a few which are not quite language-specific, but useful if you are not using a QWERTY layout:
|Layout |Keycodes Header |Sendstring LUT Header |
|-------------------|------------------------|----------------------------|
|-------------------|----------------------------|--------------------------------|
|Colemak |`keymap_colemak.h` |`sendstring_colemak.h` |
|Dvorak |`keymap_dvorak.h` |`sendstring_dvorak.h` |
|Dvorak (French) |`keymap_dvorak_fr.h` |`sendstring_dvorak_fr.h` |
|Dvorak (Programmer)|`keymap_dvp.h` |`sendstring_dvp.h` |
|Dvorak (Programmer)|`keymap_dvorak_programmer.h`|`sendstring_dvorak_programmer.h`|
|Norman |`keymap_norman.h` |`sendstring_norman.h` |
|Plover |`keymap_plover.h` | |
|Plover (Dvorak) |`keymap_plover_dvorak.h`| |
|Plover (Dvorak) |`keymap_plover_dvorak.h` | |
|Steno |`keymap_steno.h` | |
|Workman |`keymap_workman.h` |`sendstring_workman.h` |
|Workman (ZXCVM) |`keymap_workman_zxcvm.h`|`sendstring_workman_zxcvm.h`|
|Workman (ZXCVM) |`keymap_workman_zxcvm.h` |`sendstring_workman_zxcvm.h` |

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "sendstring_jis.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "split_util.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -2,9 +2,9 @@
// hdbx から2行コピーさせて頂きました。
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
// マクロが必要になったらコメントインすること
// #include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
// #include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避>
extern keymap_config_t keymap_config;

@ -2,8 +2,8 @@
// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
extern keymap_config_t keymap_config;

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum {
_WIN,

@ -2,7 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include QMK_KEYBOARD_H
#include "keymap_german_ch.h"
#include "keymap_swiss_de.h"
#include "features/haptic_utils.h"
#ifdef PS2_MOUSE_ENABLE

@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum custom_layers {
_QWERTY,

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* _______ can be used in place of KC_TRNS (transparent) *

@ -6,10 +6,10 @@
#include "keymap_spanish.h"
#include "keymap_hungarian.h"
#include "keymap_swedish.h"
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
#include "keymap_canadian_multilingual.h"
#include "keymap_german_ch.h"
#include "keymap_jp.h"
#include "keymap_swiss_de.h"
#include "keymap_japanese.h"
#include "keymap_bepo.h"
#define KC_MAC_UNDO LGUI(KC_Z)

@ -16,7 +16,7 @@
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum layer_names {
_BL,

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RAISE FN_MO13
#define LOWER FN_MO23

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum {
LAYER_BASE,

@ -15,8 +15,8 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "sendstring_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
#include "sendstring_brazilian_abnt2.h"
enum {
LAYER_BASE,

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum {
LAYER_BASE,

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include <stdio.h>
#include <string.h>
#ifdef SSD1306OLED

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include <string.h>
#ifdef SSD1306OLED
#include "ssd1306.h"

@ -16,7 +16,7 @@
#pragma once
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
/* Keymap for converting JIS to US */

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RGB_RMO RGB_RMOD

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#define RGB_RMO RGB_RMOD

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_br_abnt2.h"
#include "keymap_brazilian_abnt2.h"
enum layers {
_WORKMAN,

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -2,7 +2,7 @@
// SPDX-License-Identifier: GPL-2.0+
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
enum layer_number {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -4,8 +4,8 @@
// ・Muhenkan(入力文字なし/直接入力)に「IMEを無効化」を割り当て
#include QMK_KEYBOARD_H
#include "keymap_jp.h" // qmk_firmware-master/quantum/keymap_extras/keymap_jp.h 日本語キーボード設定用
#include <sendstring_jis.h> // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
enum layers { _QWERTY, _LOWER, _RAISE, _ADJUST };

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_number {
_QWERTY = 0,

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include"keymap_jp.h"
#include"keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
/* keymap layers */
enum _layers {

@ -3,7 +3,7 @@
#include QMK_KEYBOARD_H
#include "version.h"
#include "sendstring_jis.h"
#include "sendstring_japanese.h"
// JIS keyboard
#define JK_CIRC KC_EQL // ^

@ -13,7 +13,7 @@
#include QMK_KEYBOARD_H
#include "muse.h"
#include "keymap_italian_osx_ansi.h"
#include "keymap_italian_mac_ansi.h"
#include "sigul.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_jis(

@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_jis_rhnp(

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern rgblight_config_t rgblight_config;

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

@ -15,7 +15,7 @@
*/
#include QMK_KEYBOARD_H
#include <stdio.h>
#include "keymap_jp.h"
#include "keymap_japanese.h"
#include "lib/bme280.h"
// Defines names for use in layer keycodes and the keymap

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {
_BASE,

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum layer_names {
_BASE,

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef OLED_ENABLE
static uint32_t oled_timer = 0;

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"

@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern uint8_t is_master;

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef RGBLIGHT_ENABLE

@ -4,7 +4,7 @@
#include QMK_KEYBOARD_H
#include "keymap_jis2us.h"
#include "action_pseudo_lut.h"
#include "keymap_jp.h"
#include "keymap_japanese.h"
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif

@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include QMK_KEYBOARD_H
#include "keymap_jis2us.h"
#include "action_pseudo.h"
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum custom_keycodes {
JIS2US = SAFE_RANGE, /* JIS2US keycode */

@ -16,7 +16,7 @@
#pragma once
#include "keymap_jp.h"
#include "keymap_japanese.h"
// clang-format off
/* Keymap for converting JIS to US */

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {

@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
enum Layer
{

@ -1,5 +1,5 @@
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#include "keymap_japanese.h"
extern keymap_config_t keymap_config;

@ -1,7 +1,7 @@
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "keymap_jp.h"
#include "keymap_japanese.h"
static uint16_t start;

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