Merge pull request #815 from priyadi/unicode_map
Allow unicode up to 0xFFFFF using separate mapping tableb6_b7_audio
commit
52d7f7d277
@ -0,0 +1,26 @@ |
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = yes # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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UNICODEMAP_ENABLE = yes # Unicode map
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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ifndef QUANTUM_DIR |
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include ../../../../Makefile
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endif |
@ -0,0 +1,417 @@ |
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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// this is the style you want to emulate.
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#include "planck.h" |
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#include "action_layer.h" |
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#ifdef AUDIO_ENABLE |
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#include "audio.h" |
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#endif |
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#include "eeconfig.h" |
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#include "process_unicode.h" |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0 |
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#define _COLEMAK 1 |
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#define _WORKMAN 2 |
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#define _PUNC 9 |
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#define _NUM 10 |
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#define _FUNC 11 |
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#define _EMOJI 12 |
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#define _ADJUST 16 |
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enum planck_keycodes { |
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// layouts
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QWERTY = SAFE_RANGE, |
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COLEMAK, |
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WORKMAN, |
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// layer switchers
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PUNC, |
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NUM, |
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FUNC, |
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EMOJI, |
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// os switchers
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LINUX, |
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WIN, |
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OSX, |
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}; |
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// Fillers to make layering clearer
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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// unicode map
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enum unicode_name { |
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GRIN, // grinning face 😊
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TJOY, // tears of joy 😂
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SMILE, // grining face with smiling eyes 😁
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HEART, // heart ❤
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EYERT, // smiling face with heart shaped eyes 😍
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CRY, // crying face 😭
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SMEYE, // smiling face with smiling eyes 😊
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UNAMU, // unamused 😒
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KISS, // kiss 😘
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HART2, // two hearts 💕
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WEARY, // weary 😩
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OKHND, // ok hand sign 👌
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PENSV, // pensive 😔
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SMIRK, // smirk 😏
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RECYC, // recycle ♻
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WINK, // wink 😉
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THMUP, // thumb up 👍
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THMDN, // thumb down 👎
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PRAY, // pray 🙏
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PHEW, // relieved 😌
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MUSIC, // musical notes
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FLUSH, // flushed 😳
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CELEB, // celebration 🙌
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CRY2, // crying face 😢
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COOL, // smile with sunglasses 😎
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NOEVS, // see no evil
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NOEVH, // hear no evil
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NOEVK, // speak no evil
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POO, // pile of poo
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EYES, // eyes
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VIC, // victory hand
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BHART, // broken heart
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SLEEP, // sleeping face
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SMIL2, // smiling face with open mouth & sweat
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HUNRD, // 100
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CONFU, // confused
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TONGU, // face with tongue & winking eye
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DISAP, // disappointed
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YUMMY, // face savoring delicious food
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CLAP, // hand clapping
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FEAR, // face screaming in fear
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HORNS, // smiling face with horns
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HALO, // smiling face with halo
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BYE, // waving hand
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SUN, // sun
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MOON, // moon
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SKULL, // skull
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}; |
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const uint32_t PROGMEM unicode_map[] = { |
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[GRIN] = 0x1F600, |
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[TJOY] = 0x1F602, |
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[SMILE] = 0x1F601, |
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[HEART] = 0x2764, |
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[EYERT] = 0x1f60d, |
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[CRY] = 0x1f62d, |
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[SMEYE] = 0x1F60A, |
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[UNAMU] = 0x1F612, |
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[KISS] = 0x1F618, |
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[HART2] = 0x1F495, |
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[WEARY] = 0x1F629, |
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[OKHND] = 0x1F44C, |
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[PENSV] = 0x1F614, |
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[SMIRK] = 0x1F60F, |
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[RECYC] = 0x267B, |
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[WINK] = 0x1F609, |
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[THMUP] = 0x1F44D, |
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[THMDN] = 0x1F44E, |
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[PRAY] = 0x1F64F, |
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[PHEW] = 0x1F60C, |
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[MUSIC] = 0x1F3B6, |
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[FLUSH] = 0x1F633, |
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[CELEB] = 0x1F64C, |
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[CRY2] = 0x1F622, |
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[COOL] = 0x1F60E, |
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[NOEVS] = 0x1F648, |
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[NOEVH] = 0x1F649, |
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[NOEVK] = 0x1F64A, |
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[POO] = 0x1F4A9, |
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[EYES] = 0x1F440, |
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[VIC] = 0x270C, |
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[BHART] = 0x1F494, |
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[SLEEP] = 0x1F634, |
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[SMIL2] = 0x1F605, |
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[HUNRD] = 0x1F4AF, |
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[CONFU] = 0x1F615, |
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[TONGU] = 0x1F61C, |
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[DISAP] = 0x1F61E, |
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[YUMMY] = 0x1F60B, |
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[CLAP] = 0x1F44F, |
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[FEAR] = 0x1F631, |
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[HORNS] = 0x1F608, |
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[HALO] = 0x1F607, |
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[BYE] = 0x1F44B, |
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[SUN] = 0x2600, |
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[MOON] = 0x1F314, |
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[SKULL] = 0x1F480, |
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}; |
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// keymaps
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | S | D | F | G | H | J | K | L | ; |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Shift | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = { |
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{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, |
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{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, |
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, |
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} |
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}, |
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/* Colemak
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | R | S | T | D | H | N | E | I | O |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = { |
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{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, |
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{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT }, |
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{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, |
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} |
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}, |
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/* Workman
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | R | S | T | D | H | N | E | I | O |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_WORKMAN] = { |
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{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC}, |
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{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT }, |
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{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, |
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{KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} |
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}, |
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/* Punc
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | ` | | | | | | | | _ | + | { | } | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | \ | - | = | [ | ] | ' | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | < | > | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_PUNC] = { |
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{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, |
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{KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO}, |
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{_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT}, |
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{_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______} |
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}, |
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/* Num
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* ,-----------------------------------------------------------------------------------. |
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* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | D | E | F | & | # | 1 | 2 | 3 | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | x | | | | 0 | , | . | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_NUM] = { |
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{_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, |
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{ KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS}, |
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{_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______}, |
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{_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______} |
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}, |
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/* Func
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* ,-----------------------------------------------------------------------------------. |
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* | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F9 | F10 | F11 | F12 | | | | Home | End | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | |Print | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_FUNC] = { |
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{_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC}, |
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{_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______}, |
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{_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN} |
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}, |
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/* Emoji
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* ,-----------------------------------------------------------------------------------. |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_EMOJI] = { |
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{X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)}, |
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{X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)}, |
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{X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)}, |
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{ X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)} |
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}, |
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/* Adjust
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* ,-----------------------------------------------------------------------------------. |
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* | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = { |
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{_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, |
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} |
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} |
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}; |
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#ifdef AUDIO_ENABLE |
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float tone_startup[][2] = SONG(STARTUP_SOUND); |
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float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
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float tone_colemak[][2] = SONG(COLEMAK_SOUND); |
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float tone_workman[][2] = SONG(DVORAK_SOUND); |
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND); |
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#endif |
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void persistant_default_layer_set(uint16_t default_layer) { |
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eeconfig_update_default_layer(default_layer); |
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default_layer_set(default_layer); |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0); |
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#endif |
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persistant_default_layer_set(1UL<<_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_colemak, false, 0); |
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#endif |
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persistant_default_layer_set(1UL<<_COLEMAK); |
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} |
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return false; |
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break; |
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case WORKMAN: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_workman, false, 0); |
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#endif |
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persistant_default_layer_set(1UL<<_WORKMAN); |
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} |
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return false; |
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break; |
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case PUNC: |
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if (record->event.pressed) { |
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layer_on(_PUNC); |
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update_tri_layer(_PUNC, _EMOJI, _ADJUST); |
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} else { |
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layer_off(_PUNC); |
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update_tri_layer(_PUNC, _EMOJI, _ADJUST); |
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} |
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return false; |
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break; |
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case EMOJI: |
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if (record->event.pressed) { |
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layer_on(_EMOJI); |
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update_tri_layer(_PUNC, _EMOJI, _ADJUST); |
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} else { |
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layer_off(_EMOJI); |
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update_tri_layer(_PUNC, _EMOJI, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case NUM: |
||||
if (record->event.pressed) { |
||||
layer_on(_NUM); |
||||
} else { |
||||
layer_off(_NUM); |
||||
} |
||||
return false; |
||||
break; |
||||
case FUNC: |
||||
if (record->event.pressed) { |
||||
layer_on(_FUNC); |
||||
} else { |
||||
layer_off(_FUNC); |
||||
} |
||||
return false; |
||||
break; |
||||
case LINUX: |
||||
set_unicode_input_mode(UC_LNX); |
||||
return false; |
||||
break; |
||||
case WIN: |
||||
set_unicode_input_mode(UC_WIN); |
||||
return false; |
||||
break; |
||||
case OSX: |
||||
set_unicode_input_mode(UC_OSX); |
||||
return false; |
||||
break; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
void matrix_init_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
startup_user(); |
||||
#endif |
||||
set_unicode_input_mode(UC_LNX); |
||||
} |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
void startup_user() |
||||
{ |
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); |
||||
} |
||||
|
||||
void shutdown_user() |
||||
{ |
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); |
||||
_delay_ms(150); |
||||
stop_all_notes(); |
||||
} |
||||
|
||||
#endif |
@ -0,0 +1 @@ |
||||
# Priyadi's Planck Layout |
Loading…
Reference in new issue