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82de4d039d
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587b0de6e5
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#!/bin/bash |
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set -x |
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BUILD_DIR=. |
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TARGET=lets_split_rev2_adam.hex |
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MCU=atmega32u4 |
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ls /dev/tty* > /tmp/1; |
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echo "Reset your Pro Micro now"; |
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while [[ -z $USB ]]; do |
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echo "." |
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sleep 1; |
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ls /dev/tty* > /tmp/2; |
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USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; |
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done; |
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avrdude -p $MCU -c avr109 -P $USB -U flash:w:$BUILD_DIR/$TARGET |
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com> |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#define USE_SERIAL |
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//#define MASTER_LEFT
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// #define MASTER_RIGHT
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#define EE_HANDS |
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#ifdef SUBPROJECT_rev1 |
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#include "../../rev1/config.h" |
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#endif |
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#ifdef SUBPROJECT_rev2 |
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#include "../../rev2/config.h" |
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/* RGB Underglow */ |
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#undef RGBLED_NUM |
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#define RGBLIGHT_ANIMATIONS |
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#define RGBLED_NUM 8 |
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#endif |
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#ifdef SUBPROJECT_rev2fliphalf |
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#include "../../rev2fliphalf/config.h" |
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#endif |
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#undef TAPPING_TERM |
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#define TAPPING_TERM 200 //At 500 some bad logic takes hold
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#define PREVENT_STUCK_MODIFIERS |
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#define IGNORE_MOD_TAP_INTERRUPT |
@ -0,0 +1,79 @@ |
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#include "lets_split.h" |
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#include "action_layer.h" |
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#include "eeconfig.h" |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define BASE 0 // default layer
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#define FLOCK 1 // symbols arrows and F keys on F held down
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#define JLOCK 2 // same as Flock but with fall thru J and mapped to J held down
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// Fillers to make layering more clear
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Brite| Ctrl | Alt | GUI |Lower | Bksp |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[BASE] = KEYMAP ( \
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TD(1), KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, \
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TAB, KC_TAB, KC_Y, KC_U, KC_I, KC_O, KC_P, \
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SFT_T(KC_A), ALT_T(KC_S),CTL_T(KC_D), F(FLOCK), GUI_T(KC_G), KC_BSPC, KC_DELETE, GUI_T(KC_H), F(JLOCK), CTL_T(KC_K), ALT_T(KC_L), SFT_T(KC_SCLN), \
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_SPC, KC_ENT, KC_N, KC_M, KC_COMM, KC_DOT, KC_QUOTE |
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), |
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[FLOCK] = KEYMAP ( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
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KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
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S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, S(KC_RBRC), \
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KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
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), |
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[JLOCK] = KEYMAP ( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, \
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KC_LBRC, KC_GRV, KC_TILDE, S(KC_1), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGUP, XXXXXXX, KC_RBRC, \
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S(KC_LBRC), _______, _______, _______, _______, XXXXXXX, XXXXXXX, KC_LEFT, _______, KC_UP, KC_RIGHT, S(KC_RBRC), \
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KC_BSLS, KC_PIPE, XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, KC_ESC, XXXXXXX, KC_END, KC_PGDOWN, KC_QUES, KC_SLASH \
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) |
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}; |
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const uint16_t PROGMEM fn_actions[] = { |
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[FLOCK] = ACTION_LAYER_TAP_KEY(FLOCK,KC_F), |
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[JLOCK] = ACTION_LAYER_TAP_KEY(JLOCK,KC_J) |
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}; |
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#ifdef TAP_DANCE_ENABLE |
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void tap_1(qk_tap_dance_state_t *state, void *user_data) { |
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switch (state->count) { |
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case 1: |
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register_code (KC_1); |
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unregister_code (KC_1); |
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break; |
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case 2: |
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register_code (KC_ESC); |
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unregister_code (KC_ESC); |
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break; |
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case 3: |
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register_code (KC_LSFT); |
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register_code (KC_1); |
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unregister_code (KC_1); |
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unregister_code (KC_LSFT); |
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} |
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} |
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qk_tap_dance_action_t tap_dance_actions[] = { |
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[0] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_ESC), |
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[1] = ACTION_TAP_DANCE_FN(tap_1) |
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}; |
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#endif |
@ -0,0 +1 @@ |
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TAP_DANCE_ENABLE = yes
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Loading…
Reference in new issue