[Keyboard] Georgi FW updates (#5609)
* Working on chording * Working on chording * Got layouts in order * Initial Georgi support * forgot to add keymaps * Updated readme * Update keyboards/georgi/keymaps/template/readme.md Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/georgi.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/rules.mk Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/default/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/keymaps/template/keymap.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/matrix.c Co-Authored-By: germ <jeremythegeek@gmail.com> * Disabled features, updated info * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Update keyboards/georgi/config.h Co-Authored-By: germ <jeremythegeek@gmail.com> * Fixed info.json * Split the number button and fixed gaming mode. * started work on history feature * Working history/multikeyfuckery * type * inital code reduction refactor * Got multikey patched up, optimizing for size * Forgot to remove stuff * fixed key repeat * Key repeat added. * Symshift locking * Midchord Sym shenanigans. * Added only QWERTY mode * Split out header * Added stickybits, minimal layour * Fixing user layout * Whitespace fixing * Fixing Version nameplanck_ez_wdg
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/*
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across |
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer |
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* |
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros |
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* from sten.h to the layout you want to modify. |
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* |
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* Observe the comment above processQWERTY! |
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* |
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* http://docs.gboards.ca
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*/ |
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#include QMK_KEYBOARD_H |
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#include "sten.h" |
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#include "keymap_steno.h" |
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#define IGNORE_MOD_TAP_INTERRUPT |
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// Proper Layers
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#define FUNCT (LSD | LK | LP | LH) |
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#define MEDIA (LSD | LK | LW | LR) |
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#define MOVE (ST1 | ST2) |
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// QMK Layers
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#define STENO_LAYER 0 |
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/* Keyboard Layout
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* ,---------------------------------. ,------------------------------. |
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| |
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | BB | RG | RS | RZ | |
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* `---------------------------------' `------------------------------' |
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* ,---------------, .---------------. |
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* | LNO | LA | LO | | RE | RU | RNO | |
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* `---------------' `---------------' |
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*/ |
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// Note: You can only use basic keycodes here!
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// P() is just a wrapper to make your life easier.
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//
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// http://docs.gboards.ca
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uint32_t processQwerty(bool lookup) { |
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// Specials
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P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); |
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P( LNO | RNO | LA | LO | RE | RU, SEND(KC_MPLY)); |
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P( LFT | LK | LP | LW, REPEAT()); |
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P( ST1 | ST2 | LW | ST4, SEND(KC_BSPC)); |
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// Mouse Keys
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P( LO | LSD | LK, CLICK_MOUSE(KC_MS_BTN2)); |
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P( LO | LR | LW, CLICK_MOUSE(KC_MS_BTN1)); |
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// Thumb Chords
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P( LA | LO | RE | RU, SEND(KC_CAPS)); |
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P( LA | RU, SEND(KC_ESC)); |
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P( LO | RE, SEND(KC_LCTL)); |
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P( LNO | RNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); |
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P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); |
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// Mods
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P( RT | RD | RS | RZ, SEND(KC_LGUI)); |
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P( RT | RD, SEND(KC_LCTL)); |
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P( RS | RZ, SEND(KC_LALT)); |
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P( LA | LNO, SEND(KC_LCTL)); |
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P( LA | LO, SEND(KC_LALT)); |
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P( LO, SEND(KC_LSFT)); |
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// Function Layer
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P( FUNCT | RF | RR, SEND(KC_F5)); |
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P( FUNCT | RP | RB, SEND(KC_F6)); |
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P( FUNCT | RL | RG, SEND(KC_F7)); |
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P( FUNCT | RT | RS, SEND(KC_F8)); |
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P( FUNCT | RF, SEND(KC_F1)); |
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P( FUNCT | RP, SEND(KC_F2)); |
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P( FUNCT | RL, SEND(KC_F3)); |
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P( FUNCT | RT, SEND(KC_F4)); |
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P( FUNCT | RR, SEND(KC_F9)); |
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P( FUNCT | RG, SEND(KC_F10)); |
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P( FUNCT | RB, SEND(KC_F11)); |
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P( FUNCT | RS, SEND(KC_F12)); |
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// Movement Layer
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P( MOVE | RF, SEND(KC_LEFT)); |
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P( MOVE | RP, SEND(KC_DOWN)); |
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P( MOVE | RL, SEND(KC_UP)); |
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P( MOVE | RT, SEND(KC_RIGHT)); |
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P( MOVE | ST3, SEND(KC_PGUP)); |
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P( MOVE | ST4, SEND(KC_PGDN)); |
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// Media Layer
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P( MEDIA | RF, SEND(KC_MPRV)); |
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P( MEDIA | RP, SEND(KC_MPLY)); |
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P( MEDIA | RL, SEND(KC_MPLY)); |
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P( MEDIA | RT, SEND(KC_MNXT)); |
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P( MEDIA | RD, SEND(KC_VOLU)); |
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P( MEDIA | RZ, SEND(KC_VOLD)); |
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P( MEDIA | RS, SEND(KC_MUTE)); |
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// Number Row, Left
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P( LNO | LSU, SEND(KC_1)); |
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P( LNO | LFT, SEND(KC_2)); |
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P( LNO | LP, SEND(KC_3)); |
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P( LNO | LH, SEND(KC_4)); |
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P( LNO | ST1, SEND(KC_5)); |
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P( LNO | ST3, SEND(KC_6)); |
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P( LNO | RF, SEND(KC_7)); |
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P( LNO | RP, SEND(KC_8)); |
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P( LNO | RL, SEND(KC_9)); |
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P( LNO | RT, SEND(KC_0)); |
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// Number Row, Right
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P( RNO | LSU, SEND(KC_1)); |
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P( RNO | LFT, SEND(KC_2)); |
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P( RNO | LP, SEND(KC_3)); |
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P( RNO | LH, SEND(KC_4)); |
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P( RNO | ST1, SEND(KC_5)); |
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P( RNO | ST3, SEND(KC_6)); |
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P( RNO | RF, SEND(KC_7)); |
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P( RNO | RP, SEND(KC_8)); |
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P( RNO | RL, SEND(KC_9)); |
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P( RNO | RT, SEND(KC_0)); |
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P( RNO | LA, SEND(KC_5)); |
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// Specials
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P( RU | RNO, SEND(KC_TAB)); |
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P( RE | RU, SEND(KC_BSPC)); |
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P( RD | RZ, SEND(KC_ENT)); |
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P( RE, SEND(KC_ENT)); |
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P( RD, SEND(KC_BSPC)); |
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P( LNO, SEND(KC_BSPC)); |
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P( RNO, SEND(KC_BSPC)); |
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P( LA, SEND(KC_SPC)); |
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P( RU, SEND(KC_SPC)); |
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P( RZ, SEND(KC_ESC)); |
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// Symbols and Numbers
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P( PWR | RE | RU, SEND(KC_ENT)); |
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P( PWR | LA | LO, SEND(KC_SPC)); |
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P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
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P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
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P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
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P( PWR | RD | RZ, SEND(KC_ESC)); |
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P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
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P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
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P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
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P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
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P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
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P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
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P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
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P( PWR | LW, SEND(KC_LBRC)); |
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P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
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P( PWR | LR, SEND(KC_RBRC)); |
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P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
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P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
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P( PWR | ST3, SEND(KC_QUOT)); |
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P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
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P( PWR | RF, SEND(KC_KP_PLUS)); |
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P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
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P( PWR | RP, SEND(KC_MINS)); |
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P( PWR | RB, SEND(KC_EQL)); |
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P( PWR | RL, SEND(KC_SLSH)); |
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P( PWR | RG, SEND(KC_COMM)); |
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P( PWR | RT, SEND(KC_PAST)); |
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P( PWR | RS, SEND(KC_DOT)); |
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P( PWR | RD, SEND(KC_TAB)); |
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P( PWR | LA, SEND(KC_LSFT)); |
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P( PWR | LO, SEND(KC_SLSH)); |
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P( PWR | RE, SEND(KC_SCLN)); |
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P( PWR | RU, SEND(KC_BSLS)); |
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P( PWR | LNO, SEND(KC_BSLS)); |
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// Letters
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P( LSU | LSD, SEND(KC_A)); |
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P( LFT | LK, SEND(KC_S)); |
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P( LP | LW, SEND(KC_D)); |
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P( LH | LR, SEND(KC_F)); |
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P( ST1 | ST2, SEND(KC_G)); |
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P( ST3 | ST4, SEND(KC_H)); |
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P( RF | RR, SEND(KC_J)); |
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P( RT | RS, SEND(KC_SCLN)); |
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P( RG | RL, SEND(KC_L)); |
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P( RP | RB, SEND(KC_K)); |
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P( LSU, SEND(KC_Q)); |
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P( LSD, SEND(KC_Z)); |
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P( LFT, SEND(KC_W)); |
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P( LK, SEND(KC_X)); |
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P( LP, SEND(KC_E)); |
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P( LW, SEND(KC_C)); |
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P( LH, SEND(KC_R)); |
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P( LR, SEND(KC_V)); |
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P( ST1, SEND(KC_T)); |
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P( ST2, SEND(KC_B)); |
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P( ST3, SEND(KC_Y)); |
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P( ST4, SEND(KC_N)); |
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P( RF, SEND(KC_U)); |
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P( RR, SEND(KC_M)); |
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P( RP, SEND(KC_I)); |
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P( RB, SEND(KC_COMM)); |
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P( RL, SEND(KC_O)); |
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P( RG, SEND(KC_DOT)); |
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P( RT, SEND(KC_P)); |
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P( RS, SEND(KC_SLSH)); |
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P( RNO, SEND(KC_BSPC)); |
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P( LNO, SEND(KC_BSPC)); |
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return 0; |
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} |
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// "Layers"
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// Steno layer should be first in your map.
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// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
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// If you need more space for chords, remove the two gaming layers.
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// Note: If using NO_ACTION_TAPPING, LT will not work!
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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// Main layer, everything goes through here
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[STENO_LAYER] = LAYOUT_georgi( |
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STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, |
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STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, |
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STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7 |
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) |
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}; |
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// Don't fuck with this, thanks.
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size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |
@ -0,0 +1,11 @@ |
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# Georgi QWERTY/Steno firmware |
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This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. |
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It is both a ergonomic and programmer friendly keymap. |
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Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
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## Space issues |
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If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save |
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you about 4k for entries! |
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Get a free 1k by deleting the Gaming layers from the keymap! |
@ -0,0 +1,41 @@ |
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#----------------------------------------------------------------------------
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# make georgi:default:dfu
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# Make sure you have dfu-programmer installed!
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#----------------------------------------------------------------------------
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NO_REPEAT = no
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VERBOSE = yes
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KEYBOARD_SHARED_EP = yes
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CUSTOM_MATRIX = yes
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#Firmware reduction options
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MOUSEKEY_ENABLE = no # 1500 bytes
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NO_TAPPING = yes # 2000 bytes
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NO_PRINT = yes
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#Debug options
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CONSOLE_ENABLE = no
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DEBUG_MATRIX_SCAN_RATE = no
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DEBUG_MATRIX = no
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ONLY_QWERTY = no
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# A bunch of stuff that you shouldn't touch unless you
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# know what you're doing.
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#
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# No touchy, capiche?
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SRC += matrix.c i2c_master.c
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ifeq ($(strip $(DEBUG_MATRIX)), yes) |
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OPT_DEFS += -DDEBUG_MATRIX
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endif |
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ifeq ($(strip $(NO_REPEAT)), yes) |
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OPT_DEFS += -DNO_REPEAT
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endif |
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ifeq ($(strip $(NO_PRINT)), yes) |
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OPT_DEFS += -DNO_PRINT -DNO_DEBUG
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endif |
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ifeq ($(strip $(ONLY_QWERTY)), yes) |
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OPT_DEFS += -DONLYQWERTY
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endif |
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ifeq ($(strip $(NO_TAPPING)), yes) |
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OPT_DEFS += -DNO_ACTION_TAPPING
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endif |
@ -0,0 +1,267 @@ |
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/*
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* Good on you for modifying your layout, this is the most nonQMK layout you will come across |
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* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer |
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* |
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* Don't modify the steno layer directly, instead add chords using the keycodes and macros |
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* from sten.h to the layout you want to modify. |
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* |
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* Observe the comment above processQWERTY! |
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* |
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* http://docs.gboards.ca
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*/ |
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#include QMK_KEYBOARD_H |
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#include "sten.h" |
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#include "keymap_steno.h" |
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#define IGNORE_MOD_TAP_INTERRUPT |
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// Proper Layers
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#define FUNCT (LSD | LK | LP | LH) |
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#define MEDIA (LSD | LK | LW | LR) |
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#define MOVE (LH | ST2) |
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/* Keyboard Layout
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* ,---------------------------------. ,------------------------------. |
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* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | |
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* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| |
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* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RB | RG | RS | RZ | |
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* `---------------------------------' `------------------------------' |
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* ,---------------, .---------------. |
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* | LNO | LA | LO | | RE | RU | RNO | |
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* `---------------' `---------------' |
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*/ |
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// YOU MUST ORDER THIS!
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// Order your chords from longest to shortest!
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// You can only use basic keycodes here!
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//
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// P() is just a wrapper to make your life easier.
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//
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// http://docs.gboards.ca
|
||||||
|
uint32_t processQwerty(bool lookup) { |
||||||
|
// Specials
|
||||||
|
P( RT | RS | RD | RZ | LNO, SEND_STRING(VERSION); SEND_STRING(__DATE__)); |
||||||
|
P( LNO | LA | LO | RE | RU, SEND(KC_MPLY)); |
||||||
|
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); |
||||||
|
|
||||||
|
// Thumb Chords
|
||||||
|
P( LA | LO | RE | RU, SEND(KC_CAPS)); |
||||||
|
P( LA | RU, SEND(KC_ESC)); |
||||||
|
P( LO | RE, SEND(KC_LCTL)); |
||||||
|
P( LNO | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); |
||||||
|
P( LNO | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); |
||||||
|
|
||||||
|
// Mods
|
||||||
|
P( RT | RD | RS | RZ, SEND(KC_LGUI)); |
||||||
|
P( RT | RD, SEND(KC_LCTL)); |
||||||
|
P( RS | RZ, SEND(KC_LALT)); |
||||||
|
P( LA | LNO, SEND(KC_LCTL)); |
||||||
|
P( LA | LO, SEND(KC_LALT)); |
||||||
|
P( LO, SEND(KC_LSFT)); |
||||||
|
|
||||||
|
// Function Layer
|
||||||
|
P( FUNCT | RF | RR, SEND(KC_F6)); |
||||||
|
P( FUNCT | RP | RB, SEND(KC_F7)); |
||||||
|
P( FUNCT | RL | RG, SEND(KC_F8)); |
||||||
|
P( FUNCT | ST3 | ST4, SEND(KC_F5)); |
||||||
|
P( FUNCT| ST3, SEND(KC_F1)); |
||||||
|
P( FUNCT| ST4, SEND(KC_F9)); |
||||||
|
P( FUNCT | RF, SEND(KC_F2)); |
||||||
|
P( FUNCT | RP, SEND(KC_F3)); |
||||||
|
P( FUNCT | RL, SEND(KC_F4)); |
||||||
|
P( FUNCT | RR, SEND(KC_F10)); |
||||||
|
P( FUNCT | RG, SEND(KC_F12)); |
||||||
|
P( FUNCT | RB, SEND(KC_F11)); |
||||||
|
P( FUNCT | RD, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_U); SEND(KC_P)); |
||||||
|
P( FUNCT | RZ, SEND(KC_RALT); SEND(KC_T); SEND(KC_H); SEND(KC_D); SEND(KC_N)); |
||||||
|
P( FUNCT | RT, SEND(KC_RALT); SEND(KC_S); SEND(KC_F)); |
||||||
|
P( FUNCT | RS, SEND(KC_LALT); SEND(KC_SPC)); |
||||||
|
P( FUNCT | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_ESC)); |
||||||
|
P( FUNCT | RU, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_0)); |
||||||
|
|
||||||
|
// Movement Layer
|
||||||
|
P( MOVE | RF, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_LEFT)); |
||||||
|
P( MOVE | RP, SEND(KC_UP)); |
||||||
|
P( MOVE | RL, SEND(KC_LGUI); SEND(KC_LSFT); SEND(KC_RGHT)); |
||||||
|
P( MOVE | RT, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_C)); |
||||||
|
P( MOVE | ST3, SEND(KC_PGUP)); |
||||||
|
P( MOVE | ST4, SEND(KC_PGDN)); |
||||||
|
P( MOVE | RD, SEND(KC_HOME)); |
||||||
|
P( MOVE | RZ, SEND(KC_END)); |
||||||
|
P( MOVE | RG, SEND(KC_RIGHT)); |
||||||
|
P( MOVE | RB, SEND(KC_DOWN)); |
||||||
|
P( MOVE | RR, SEND(KC_LEFT)); |
||||||
|
P( MOVE | RS, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_T)); |
||||||
|
P( MOVE | RE, SEND(KC_LSFT); SEND(KC_LALT); SEND(KC_LGUI); SEND(KC_S)); |
||||||
|
P( MOVE | RU, SEND(KC_LSFT); SEND(KC_LCTL); SEND(KC_1)); |
||||||
|
|
||||||
|
|
||||||
|
// Media Layer
|
||||||
|
P( MEDIA | RF, SEND(KC_MEDIA_PREV_TRACK)); |
||||||
|
P( MEDIA | RP, SEND(KC_MPLY)); |
||||||
|
P( MEDIA | RL, SEND(KC_MPLY)); |
||||||
|
P( MEDIA | RT, SEND(KC_MEDIA_NEXT_TRACK)); |
||||||
|
P( MEDIA | RD, SEND(KC_VOLU)); |
||||||
|
P( MEDIA | RZ, SEND(KC_VOLD)); |
||||||
|
P( MEDIA | RS, SEND(KC_MUTE)); |
||||||
|
P( MEDIA | ST3, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_4)); |
||||||
|
P( MEDIA | ST4, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_2)); |
||||||
|
P( MEDIA | RR, SEND(KC_LALT); SEND(KC_LCTL); SEND(KC_LGUI); SEND(KC_3)); |
||||||
|
P( MEDIA | RB, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_GRV)); |
||||||
|
P( MEDIA | RG, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_8)); |
||||||
|
P( MEDIA | RE, SEND(KC_RALT); SEND(KC_F); SEND(KC_I); SEND(KC_R); SEND(KC_E)); |
||||||
|
P( MEDIA | RU, SEND(KC_RALT); SEND(KC_T); SEND(KC_A); SEND(KC_D)); |
||||||
|
|
||||||
|
// Mouse Keys and Printscreen
|
||||||
|
P( LFT | LH, CLICK_MOUSE(KC_MS_BTN1)); |
||||||
|
P( LK | LR, CLICK_MOUSE(KC_MS_BTN2)); |
||||||
|
P( RF | RT, SEND(KC_PSCR);); |
||||||
|
|
||||||
|
// Number Row Left
|
||||||
|
P( LNO | LSU, SEND(KC_1)); |
||||||
|
P( LNO | LFT, SEND(KC_2)); |
||||||
|
P( LNO | LP, SEND(KC_3)); |
||||||
|
P( LNO | LH, SEND(KC_4)); |
||||||
|
P( LNO | ST1, SEND(KC_5)); |
||||||
|
P( LNO | ST3, SEND(KC_6)); |
||||||
|
P( LNO | RF, SEND(KC_7)); |
||||||
|
P( LNO | RP, SEND(KC_8)); |
||||||
|
P( LNO | RL, SEND(KC_9)); |
||||||
|
P( LNO | RT, SEND(KC_0)); |
||||||
|
P( LNO | LA, SEND(KC_5)); |
||||||
|
P( LNO | RT, SEND(KC_0)); |
||||||
|
|
||||||
|
// Number Row Right
|
||||||
|
P( RNO | LSU, SEND(KC_1)); |
||||||
|
P( RNO | LFT, SEND(KC_2)); |
||||||
|
P( RNO | LP, SEND(KC_3)); |
||||||
|
P( RNO | LH, SEND(KC_4)); |
||||||
|
P( RNO | ST1, SEND(KC_5)); |
||||||
|
P( RNO | ST3, SEND(KC_6)); |
||||||
|
P( RNO | RF, SEND(KC_7)); |
||||||
|
P( RNO | RP, SEND(KC_8)); |
||||||
|
P( RNO | RL, SEND(KC_9)); |
||||||
|
P( RNO | RT, SEND(KC_0)); |
||||||
|
P( RNO | LA, SEND(KC_5)); |
||||||
|
P( RNO | RT, SEND(KC_0)); |
||||||
|
|
||||||
|
// Specials
|
||||||
|
P( LA | LNO, SEND(KC_ESC)); |
||||||
|
P( RU | RNO, SEND(KC_TAB)); |
||||||
|
P( RE | RU, SEND(KC_LSFT); SEND(KC_SLSH)); |
||||||
|
P( RD | RZ, SEND(KC_ENT)); |
||||||
|
P( RE, SEND(KC_ENT)); |
||||||
|
//P( RD, SEND(KC_BSPC));
|
||||||
|
P( LNO, SEND(KC_BSPC)); |
||||||
|
P( RD, SEND(KC_DEL)); |
||||||
|
P( LA, SEND(KC_SPC)); |
||||||
|
P( RU, SEND(KC_SPC)); |
||||||
|
P( RZ, SEND(KC_ESC)); |
||||||
|
//P( RNO, REPEAT());
|
||||||
|
|
||||||
|
// Letters
|
||||||
|
P( LSU | LSD, SEND(KC_A)); |
||||||
|
P( LFT | LK, SEND(KC_S)); |
||||||
|
P( LP | LW, SEND(KC_E)); |
||||||
|
P( LH | LR, SEND(KC_T)); |
||||||
|
P( ST1 | ST2, SEND(KC_G)); |
||||||
|
P( ST3 | ST4, SEND(KC_Y)); |
||||||
|
P( RF | RR, SEND(KC_N)); |
||||||
|
P( RT | RS, SEND(KC_H)) |
||||||
|
P( RG | RL, SEND(KC_O)); |
||||||
|
P( RP | RB, SEND(KC_I)); |
||||||
|
P( LSU, SEND(KC_Q)); |
||||||
|
P( LSD, SEND(KC_Z)); |
||||||
|
P( LFT, SEND(KC_W)); |
||||||
|
P( LK, SEND(KC_X)); |
||||||
|
P( LP, SEND(KC_D)); |
||||||
|
P( LW, SEND(KC_C)); |
||||||
|
P( LH, SEND(KC_F)); |
||||||
|
P( LR, SEND(KC_V)); |
||||||
|
P( ST1, SEND(KC_K)); |
||||||
|
P( ST2, SEND(KC_B)); |
||||||
|
P( ST3, SEND(KC_J)); |
||||||
|
P( ST4, SEND(KC_P)); |
||||||
|
P( RF, SEND(KC_U)); |
||||||
|
P( RR, SEND(KC_M)); |
||||||
|
P( RP, SEND(KC_R)); |
||||||
|
P( RB, SEND(KC_COMM)); |
||||||
|
P( RL, SEND(KC_L)); |
||||||
|
P( RG, SEND(KC_DOT)); |
||||||
|
P( RT, SEND(KC_SCLN)); |
||||||
|
P( RS, SEND(KC_SLSH)); |
||||||
|
|
||||||
|
// Symbols and Numbers
|
||||||
|
P( PWR | RE | RU, SEND(KC_ENT)); |
||||||
|
P( PWR | LA | LO, SEND(KC_SPC)); |
||||||
|
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
||||||
|
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
||||||
|
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
||||||
|
P( PWR | RD | RZ, SEND(KC_ESC)); |
||||||
|
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
||||||
|
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
||||||
|
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
||||||
|
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
||||||
|
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
||||||
|
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
||||||
|
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
||||||
|
P( PWR | LW, SEND(KC_LBRC)); |
||||||
|
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
||||||
|
P( PWR | LR, SEND(KC_RBRC)); |
||||||
|
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
||||||
|
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
||||||
|
P( PWR | ST3, SEND(KC_QUOT)); |
||||||
|
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
||||||
|
P( PWR | RF, SEND(KC_KP_PLUS)); |
||||||
|
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
||||||
|
P( PWR | RP, SEND(KC_MINS)); |
||||||
|
P( PWR | RB, SEND(KC_EQL)); |
||||||
|
P( PWR | RL, SEND(KC_SLSH)); |
||||||
|
P( PWR | RG, SEND(KC_LSFT); SEND(KC_MINS)); |
||||||
|
P( PWR | RT, SEND(KC_PAST)); |
||||||
|
P( PWR | RS, SEND(KC_DOT)); |
||||||
|
P( PWR | RD, SEND(KC_TAB)); |
||||||
|
P( PWR | LA, SEND(KC_LSFT); SEND(KC_SCLN)); |
||||||
|
P( PWR | LO, SEND(KC_BSLS)); |
||||||
|
P( PWR | RE, SEND(KC_SCLN)); |
||||||
|
P( PWR | RU, SEND(KC_BSLS)); |
||||||
|
P( PWR | RZ, SEND(KC_LSFT)); |
||||||
|
|
||||||
|
return 0; |
||||||
|
} |
||||||
|
|
||||||
|
#define STENO_LAYER 0 |
||||||
|
#define GAMING 1 |
||||||
|
#define GAMING_2 2 |
||||||
|
#define MOVEMENT 3 |
||||||
|
|
||||||
|
// "Layers"
|
||||||
|
// Steno layer should be first in your map.
|
||||||
|
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
||||||
|
// If you need more space for chords, remove the two gaming layers.
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
// Main layer, everything goes through here
|
||||||
|
[STENO_LAYER] = LAYOUT_georgi( |
||||||
|
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, |
||||||
|
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, |
||||||
|
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N7) |
||||||
|
, |
||||||
|
// Gaming layer with Numpad, Very limited
|
||||||
|
[GAMING] = LAYOUT_georgi( |
||||||
|
KC_LSFT, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_ENT, |
||||||
|
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DQUO, |
||||||
|
KC_LALT, KC_SPC, LT(GAMING_2, KC_ENT), KC_DEL, KC_ASTR, TO(STENO_LAYER)), |
||||||
|
|
||||||
|
[GAMING_2] = LAYOUT_georgi( |
||||||
|
KC_LSFT, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, |
||||||
|
KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_LT, KC_GT, KC_QUES, KC_RSFT, |
||||||
|
KC_LALT, KC_SPC, KC_NO, KC_DEL, KC_ASTR, TO(STENO_LAYER)), |
||||||
|
|
||||||
|
[MOVEMENT] = LAYOUT_georgi( |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,KC_TRNS, KC_PGUP, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_HOME, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGDN, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, KC_END, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) |
||||||
|
}; |
||||||
|
// Don't fuck with this, thanks.
|
||||||
|
size_t keymapsCount = sizeof(keymaps)/sizeof(keymaps[0]); |
@ -0,0 +1,11 @@ |
|||||||
|
# Georgi QWERTY/Steno firmware |
||||||
|
|
||||||
|
This is the default keymap for Georgi, it's based heavily off of the naps62 ErgoDox and the Gergo layout. |
||||||
|
It is both a ergonomic and programmer friendly keymap. |
||||||
|
|
||||||
|
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
||||||
|
|
||||||
|
## Space issues |
||||||
|
If you find yourself running out of space for dictionary entries, disabling mousekeys in rules.mk will save |
||||||
|
you about 4k for entries! |
||||||
|
Get a free 1k by deleting the Gaming layers from the keymap! |
@ -1,216 +0,0 @@ |
|||||||
/*
|
|
||||||
* Good on you for modifying your layout, this is the most nonQMK layout you will come across |
|
||||||
* There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer |
|
||||||
* |
|
||||||
* Don't modify the steno layer directly, instead add chords using the keycodes and macros |
|
||||||
* from sten.h to the layout you want to modify. |
|
||||||
* |
|
||||||
* Observe the comment above processQWERTY! |
|
||||||
* |
|
||||||
* http://docs.gboards.ca
|
|
||||||
*/ |
|
||||||
|
|
||||||
#include QMK_KEYBOARD_H |
|
||||||
#include "sten.h" |
|
||||||
#include "keymap_steno.h" |
|
||||||
#define IGNORE_MOD_TAP_INTERRUPT |
|
||||||
|
|
||||||
int getKeymapCount(void); |
|
||||||
|
|
||||||
// Proper Layers
|
|
||||||
#define FUNCT (LSD | LK | LP | LH) |
|
||||||
#define MEDIA (LSD | LK | LW | LR) |
|
||||||
#define MOVE (ST1 | ST2) |
|
||||||
|
|
||||||
/* Keyboard Layout
|
|
||||||
* ,---------------------------------. ,------------------------------. |
|
||||||
* | FN | LSU | LFT | LP | LH | ST1 | | ST3 | RF | RP | RL | RT | RD | |
|
||||||
* |-----+-----+-----+----+----|-----| |-----|----+----+----+----+----| |
|
||||||
* | PWR | LSD | LK | LW | LR | ST2 | | ST4 | RR | RG | RB | RS | RZ | |
|
||||||
* `---------------------------------' `------------------------------' |
|
||||||
* ,---------------, .---------------. |
|
||||||
* | NUM | LA | LO | | RE | RU | NUM | |
|
||||||
* `---------------' `---------------' |
|
||||||
*/ |
|
||||||
|
|
||||||
// YOU MUST ORDER THIS!
|
|
||||||
// P Will return from processing on the first match it finds. Therefore
|
|
||||||
// PJ Will run the requested action, remove the matched chord and continue
|
|
||||||
//
|
|
||||||
// First any chords that would conflict with PJs need to be checked, then PJs, lastly Ps.
|
|
||||||
// For all chords should be ordered by length in their section!
|
|
||||||
//
|
|
||||||
// http://docs.gboards.ca
|
|
||||||
bool processQwerty(void) { |
|
||||||
// Place P's that would be trashed by PJ's here
|
|
||||||
P( RT | RS | RD | RZ | NUM, SEND_STRING(VERSION); SEND_STRING(__DATE__)); |
|
||||||
P( NUM | LA | LO | RE | RU, SEND(KC_MPLY)); |
|
||||||
P( ST1 | ST2 | ST3 | ST4, SEND(KC_BSPC)); |
|
||||||
|
|
||||||
// Thumb Chords
|
|
||||||
P( LA | LO | RE | RU, SEND(KC_CAPS)); |
|
||||||
P( LA | RU, SEND(KC_ESC)); |
|
||||||
PJ( LO | RE, SEND(KC_LCTL)); |
|
||||||
PJ( NUM | LA | RU, SEND(KC_LCTL); SEND(KC_LSFT)); |
|
||||||
PJ( NUM | LA | RE, SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT)); |
|
||||||
|
|
||||||
// Mods
|
|
||||||
PJ( RT | RD | RS | RZ, SEND(KC_LGUI)); |
|
||||||
PJ( RT | RD, SEND(KC_LCTL)); |
|
||||||
PJ( RS | RZ, SEND(KC_LALT)); |
|
||||||
PJ( LA | NUM, SEND(KC_LCTL)); |
|
||||||
PJ( LA | LO, SEND(KC_LALT)); |
|
||||||
PJ( LO, SEND(KC_LSFT)); |
|
||||||
|
|
||||||
// Function Layer
|
|
||||||
P( FUNCT | RF | RR, SEND(KC_F5)); |
|
||||||
P( FUNCT | RP | RB, SEND(KC_F6)); |
|
||||||
P( FUNCT | RL | RG, SEND(KC_F7)); |
|
||||||
P( FUNCT | RT | RS, SEND(KC_F8)); |
|
||||||
P( FUNCT | RF, SEND(KC_F1)); |
|
||||||
P( FUNCT | RP, SEND(KC_F2)); |
|
||||||
P( FUNCT | RL, SEND(KC_F3)); |
|
||||||
P( FUNCT | RT, SEND(KC_F4)); |
|
||||||
P( FUNCT | RR, SEND(KC_F9)); |
|
||||||
P( FUNCT | RG, SEND(KC_F10)); |
|
||||||
P( FUNCT | RB, SEND(KC_F11)); |
|
||||||
P( FUNCT | RS, SEND(KC_F12)); |
|
||||||
|
|
||||||
// Movement Layer
|
|
||||||
P( MOVE | RF, SEND(KC_LEFT)); |
|
||||||
P( MOVE | RP, SEND(KC_DOWN)); |
|
||||||
P( MOVE | RL, SEND(KC_UP)); |
|
||||||
P( MOVE | RT, SEND(KC_RIGHT)); |
|
||||||
P( MOVE | ST3, SEND(KC_PGUP)); |
|
||||||
P( MOVE | ST4, SEND(KC_PGDN)); |
|
||||||
|
|
||||||
// Media Layer
|
|
||||||
P( MEDIA | RF, SEND(KC_MPRV)); |
|
||||||
P( MEDIA | RP, SEND(KC_MPLY)); |
|
||||||
P( MEDIA | RL, SEND(KC_MPLY)); |
|
||||||
P( MEDIA | RT, SEND(KC_MNXT)); |
|
||||||
P( MEDIA | RD, SEND(KC_VOLU)); |
|
||||||
P( MEDIA | RZ, SEND(KC_VOLD)); |
|
||||||
P( MEDIA | RS, SEND(KC_MUTE)); |
|
||||||
|
|
||||||
// Mouse Keys
|
|
||||||
P( LP | LH, clickMouse(KC_MS_BTN1)); |
|
||||||
P( LW | LR, clickMouse(KC_MS_BTN2)); |
|
||||||
|
|
||||||
// Number Row
|
|
||||||
P( NUM | LSU, SEND(KC_1)); |
|
||||||
P( NUM | LFT, SEND(KC_2)); |
|
||||||
P( NUM | LP, SEND(KC_3)); |
|
||||||
P( NUM | LH, SEND(KC_4)); |
|
||||||
P( NUM | ST1, SEND(KC_5)); |
|
||||||
P( NUM | ST3, SEND(KC_6)); |
|
||||||
P( NUM | RF, SEND(KC_7)); |
|
||||||
P( NUM | RP, SEND(KC_8)); |
|
||||||
P( NUM | RL, SEND(KC_9)); |
|
||||||
P( NUM | RT, SEND(KC_0)); |
|
||||||
P( NUM | LA, SEND(KC_5)); |
|
||||||
P( NUM | RT, SEND(KC_0)); |
|
||||||
|
|
||||||
// Specials
|
|
||||||
P( LA | NUM, SEND(KC_ESC)); |
|
||||||
P( RU | NUM, SEND(KC_TAB)); |
|
||||||
P( RE | RU, SEND(KC_BSPC)); |
|
||||||
P( RD | RZ, SEND(KC_ENT)); |
|
||||||
P( RE, SEND(KC_ENT)); |
|
||||||
P( RD, SEND(KC_BSPC));
|
|
||||||
P( NUM, SEND(KC_BSPC)); |
|
||||||
P( LA, SEND(KC_SPC)); |
|
||||||
P( RU, SEND(KC_SPC)); |
|
||||||
P( RZ, SEND(KC_ESC)); |
|
||||||
|
|
||||||
// Letters
|
|
||||||
P( LSU | LSD, SEND(KC_A)); |
|
||||||
P( LFT | LK, SEND(KC_S)); |
|
||||||
P( LP | LW, SEND(KC_D)); |
|
||||||
P( LH | LR, SEND(KC_F)); |
|
||||||
P( ST1 | ST2, SEND(KC_G)); |
|
||||||
P( ST3 | ST4, SEND(KC_H)); |
|
||||||
P( RF | RR, SEND(KC_J)); |
|
||||||
P( RT | RS, SEND(KC_SCLN)) |
|
||||||
P( RG | RL, SEND(KC_L)); |
|
||||||
P( RP | RB, SEND(KC_K)); |
|
||||||
P( LSU, SEND(KC_Q)); |
|
||||||
P( LSD, SEND(KC_Z)); |
|
||||||
P( LFT, SEND(KC_W)); |
|
||||||
P( LK, SEND(KC_X)); |
|
||||||
P( LP, SEND(KC_E)); |
|
||||||
P( LW, SEND(KC_C)); |
|
||||||
P( LH, SEND(KC_R)); |
|
||||||
P( LR, SEND(KC_V)); |
|
||||||
P( ST1, SEND(KC_T)); |
|
||||||
P( ST2, SEND(KC_B)); |
|
||||||
P( ST3, SEND(KC_Y)); |
|
||||||
P( ST4, SEND(KC_N)); |
|
||||||
P( RF, SEND(KC_U)); |
|
||||||
P( RR, SEND(KC_M)); |
|
||||||
P( RP, SEND(KC_I)); |
|
||||||
P( RB, SEND(KC_COMM)); |
|
||||||
P( RL, SEND(KC_O)); |
|
||||||
P( RG, SEND(KC_DOT)); |
|
||||||
P( RT, SEND(KC_P)); |
|
||||||
P( RS, SEND(KC_SLSH)); |
|
||||||
|
|
||||||
// Symbols and Numbers
|
|
||||||
P( PWR | RE | RU, SEND(KC_ENT)); |
|
||||||
P( PWR | LA | LO, SEND(KC_SPC)); |
|
||||||
P( PWR | LP | LW, SEND(KC_LSFT); SEND(KC_9)); // (
|
|
||||||
P( PWR | LH | LR, SEND(KC_LSFT); SEND(KC_0)); // )
|
|
||||||
P( PWR | ST1 | ST2, SEND(KC_GRV)); // `
|
|
||||||
P( PWR | RD | RZ, SEND(KC_ESC));
|
|
||||||
P( PWR | LSU | LSD, SEND(KC_LSFT); SEND(KC_3)); // #
|
|
||||||
P( PWR | LFT | LK, SEND(KC_LSFT); SEND(KC_4)); // $
|
|
||||||
P( PWR | LSU, SEND(KC_LSFT); SEND(KC_1)); // !
|
|
||||||
P( PWR | LSD, SEND(KC_LSFT); SEND(KC_5)); // %
|
|
||||||
P( PWR | LFT, SEND(KC_LSFT); SEND(KC_2)); // @
|
|
||||||
P( PWR | LK, SEND(KC_LSFT); SEND(KC_6)); // ^
|
|
||||||
P( PWR | LP, SEND(KC_LSFT); SEND(KC_LBRC)); // {
|
|
||||||
P( PWR | LW, SEND(KC_LBRC)); |
|
||||||
P( PWR | LH, SEND(KC_LSFT); SEND(KC_RBRC)); // }
|
|
||||||
P( PWR | LR, SEND(KC_RBRC)); |
|
||||||
P( PWR | ST1, SEND(KC_LSFT); SEND(KC_BSLS)); // |
|
|
||||||
P( PWR | ST2, SEND(KC_LSFT); SEND(KC_GRV)); // ~
|
|
||||||
P( PWR | ST3, SEND(KC_QUOT)); |
|
||||||
P( PWR | ST4, SEND(KC_LSFT); SEND(KC_QUOT)); // "
|
|
||||||
P( PWR | RF, SEND(KC_KP_PLUS)); |
|
||||||
P( PWR | RR, SEND(KC_LSFT); SEND(KC_7)); // &
|
|
||||||
P( PWR | RP, SEND(KC_MINS)); |
|
||||||
P( PWR | RB, SEND(KC_EQL)); |
|
||||||
P( PWR | RL, SEND(KC_SLSH)); |
|
||||||
P( PWR | RG, SEND(KC_COMM)); |
|
||||||
P( PWR | RT, SEND(KC_PAST)); |
|
||||||
P( PWR | RS, SEND(KC_DOT)); |
|
||||||
P( PWR | RD, SEND(KC_TAB)); |
|
||||||
P( PWR | LA, SEND(KC_SCLN)); |
|
||||||
P( PWR | LO, SEND(KC_SLSH)); |
|
||||||
P( PWR | RE, SEND(KC_SCLN)); |
|
||||||
P( PWR | RU, SEND(KC_SLSH)); |
|
||||||
|
|
||||||
|
|
||||||
// If we make here, send as a steno chord
|
|
||||||
// If plover is running we can hook that host side
|
|
||||||
return false; |
|
||||||
} |
|
||||||
|
|
||||||
#define STENO_LAYER 0 |
|
||||||
|
|
||||||
// "Layers"
|
|
||||||
// Steno layer should be first in your map.
|
|
||||||
// When PWR | FN | RR | RG | RB | RS is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
|
|
||||||
// If you have only a single layer, you must set SINGLELAYER = yes in your rules.mk, otherwise you may experince undefined behaviour
|
|
||||||
|
|
||||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
|
||||||
// Main layer, everything goes through here
|
|
||||||
[STENO_LAYER] = LAYOUT_georgi(
|
|
||||||
STN_FN, STN_S1, STN_TL, STN_PL, STN_HL, STN_ST1, STN_ST3, STN_FR, STN_PR, STN_LR, STN_TR, STN_DR, |
|
||||||
STN_PWR, STN_S2, STN_KL, STN_WL, STN_RL, STN_ST2, STN_ST4, STN_RR, STN_BR, STN_GR, STN_SR, STN_ZR, |
|
||||||
STN_N1, STN_A, STN_O, STN_E, STN_U, STN_N1) |
|
||||||
};
|
|
||||||
|
|
||||||
int getKeymapCount(void) { |
|
||||||
return sizeof(keymaps)/sizeof(keymaps[0]); |
|
||||||
} |
|
@ -1,6 +0,0 @@ |
|||||||
# Georgi QWERTY/Steno firmware |
|
||||||
|
|
||||||
This is a blank template configured with 5K of free space for your onboard dictionary! |
|
||||||
Read the docs over at [gBoards](http://docs.gboards.ca) |
|
||||||
|
|
||||||
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
|
@ -1,2 +1,406 @@ |
|||||||
#include "sten.h" |
#include "sten.h" |
||||||
|
|
||||||
|
// Chord state
|
||||||
|
uint32_t cChord = 0; // Current Chord
|
||||||
|
int chordIndex = 0; // Keys in previousachord
|
||||||
|
int32_t chordState[32]; // Full Chord history
|
||||||
|
#define QWERBUF 24 // Size of chords to buffer for output
|
||||||
|
|
||||||
|
bool repeatFlag = false; // Should we repeat?
|
||||||
|
uint32_t pChord = 0; // Previous Chord
|
||||||
|
int pChordIndex = 0; // Keys in previousachord
|
||||||
|
uint32_t pChordState[32]; // Previous chord sate
|
||||||
|
uint32_t stickyBits = 0; // Or'd with every incoming press
|
||||||
|
|
||||||
|
// Mode state
|
||||||
|
enum MODE { STENO = 0, QWERTY, COMMAND }; |
||||||
|
enum MODE pMode; |
||||||
|
bool QWERSTENO = false; |
||||||
|
#ifdef ONLYQWERTY |
||||||
|
enum MODE cMode = QWERTY; |
||||||
|
#else |
||||||
|
enum MODE cMode = STENO; |
||||||
|
#endif |
||||||
|
|
||||||
|
// Command State
|
||||||
|
#define MAX_CMD_BUF 20 |
||||||
|
uint8_t CMDLEN = 0; |
||||||
|
uint8_t CMDBUF[MAX_CMD_BUF]; |
||||||
|
|
||||||
|
// Key Repeat state
|
||||||
|
bool inChord = false; |
||||||
|
bool repEngaged = false; |
||||||
|
uint16_t repTimer = 0; |
||||||
|
#define REP_INIT_DELAY 750 |
||||||
|
#define REP_DELAY 25 |
||||||
|
|
||||||
|
// Mousekeys state
|
||||||
|
bool inMouse = false; |
||||||
|
int8_t mousePress; |
||||||
|
|
||||||
|
// All processing done at chordUp goes through here
|
||||||
|
bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
|
||||||
|
// Check for mousekeys, this is release
|
||||||
|
#ifdef MOUSEKEY_ENABLE |
||||||
|
if (inMouse) { |
||||||
|
inMouse = false; |
||||||
|
mousekey_off(mousePress); |
||||||
|
mousekey_send(); |
||||||
|
} |
||||||
|
#endif |
||||||
|
|
||||||
|
// Toggle Serial/QWERTY steno
|
||||||
|
if (cChord == (PWR | FN | ST1 | ST2)) { |
||||||
|
#ifndef NO_DEBUG |
||||||
|
uprintf("Fallback Toggle\n"); |
||||||
|
#endif |
||||||
|
QWERSTENO = !QWERSTENO; |
||||||
|
|
||||||
|
goto out; |
||||||
|
} |
||||||
|
|
||||||
|
// handle command mode
|
||||||
|
if (cChord == (PWR | FN | RD | RZ)) { |
||||||
|
#ifndef NO_DEBUG |
||||||
|
uprintf("COMMAND Toggle\n"); |
||||||
|
#endif |
||||||
|
if (cMode != COMMAND) { // Entering Command Mode
|
||||||
|
CMDLEN = 0; |
||||||
|
pMode = cMode; |
||||||
|
cMode = COMMAND; |
||||||
|
} else { // Exiting Command Mode
|
||||||
|
cMode = pMode; |
||||||
|
|
||||||
|
// Press all and release all
|
||||||
|
for (int i = 0; i < CMDLEN; i++) { |
||||||
|
register_code(CMDBUF[i]); |
||||||
|
} |
||||||
|
clear_keyboard(); |
||||||
|
} |
||||||
|
|
||||||
|
goto out; |
||||||
|
} |
||||||
|
|
||||||
|
// Handle Gaming Toggle,
|
||||||
|
if (cChord == (PWR | FN | ST4 | ST3) && keymapsCount > 1) { |
||||||
|
#ifndef NO_DEBUG |
||||||
|
uprintf("Switching to QMK\n"); |
||||||
|
#endif |
||||||
|
layer_on(1); |
||||||
|
goto out; |
||||||
|
} |
||||||
|
|
||||||
|
// Lone FN press, toggle QWERTY
|
||||||
|
#ifndef ONLYQWERTY |
||||||
|
if (cChord == FN) { |
||||||
|
(cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO); |
||||||
|
goto out; |
||||||
|
} |
||||||
|
#endif |
||||||
|
|
||||||
|
// Check for Plover momentary
|
||||||
|
if (cMode == QWERTY && (cChord & FN)) { |
||||||
|
cChord ^= FN; |
||||||
|
goto steno; |
||||||
|
} |
||||||
|
|
||||||
|
// Do QWERTY and Momentary QWERTY
|
||||||
|
if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) { |
||||||
|
processChord(false); |
||||||
|
goto out; |
||||||
|
} |
||||||
|
|
||||||
|
// Fallback NKRO Steno
|
||||||
|
if (cMode == STENO && QWERSTENO) { |
||||||
|
processChord(true); |
||||||
|
goto out; |
||||||
|
} |
||||||
|
|
||||||
|
steno: |
||||||
|
// Hey that's a steno chord!
|
||||||
|
inChord = false; |
||||||
|
chordIndex = 0; |
||||||
|
cChord = 0; |
||||||
|
return true;
|
||||||
|
|
||||||
|
out: |
||||||
|
cChord = 0; |
||||||
|
inChord = false; |
||||||
|
chordIndex = 0; |
||||||
|
clear_keyboard(); |
||||||
|
repEngaged = false; |
||||||
|
for (int i = 0; i < 32; i++) |
||||||
|
chordState[i] = 0xFFFF; |
||||||
|
|
||||||
|
return false; |
||||||
|
} |
||||||
|
|
||||||
|
// Update Chord State
|
||||||
|
bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
|
||||||
|
// Everything happens in here when steno keys come in.
|
||||||
|
// Bail on keyup
|
||||||
|
if (!record->event.pressed) return true; |
||||||
|
|
||||||
|
// Update key repeat timers
|
||||||
|
repTimer = timer_read(); |
||||||
|
inChord = true; |
||||||
|
|
||||||
|
// Switch on the press adding to chord
|
||||||
|
bool pr = record->event.pressed; |
||||||
|
switch (keycode) { |
||||||
|
// Mods and stuff
|
||||||
|
case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break; |
||||||
|
case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break; |
||||||
|
case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break; |
||||||
|
case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break; |
||||||
|
case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break; |
||||||
|
case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break; |
||||||
|
case STN_N1...STN_N6: pr ? (cChord |= (LNO)): (cChord &= ~(LNO)); break; |
||||||
|
case STN_N7...STN_NC: pr ? (cChord |= (RNO)): (cChord &= ~(RNO)); break; |
||||||
|
|
||||||
|
// All the letter keys
|
||||||
|
case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break; |
||||||
|
case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break; |
||||||
|
case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break; |
||||||
|
case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break; |
||||||
|
case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break; |
||||||
|
case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break; |
||||||
|
case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break; |
||||||
|
case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break; |
||||||
|
case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break; |
||||||
|
case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break; |
||||||
|
case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break; |
||||||
|
case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break; |
||||||
|
case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break; |
||||||
|
case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break; |
||||||
|
case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break; |
||||||
|
case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break; |
||||||
|
case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break; |
||||||
|
case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break; |
||||||
|
case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break; |
||||||
|
case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break; |
||||||
|
case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break; |
||||||
|
case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break; |
||||||
|
} |
||||||
|
|
||||||
|
// Store previous state for fastQWER
|
||||||
|
if (pr) { |
||||||
|
chordState[chordIndex] = cChord;
|
||||||
|
chordIndex++; |
||||||
|
} |
||||||
|
|
||||||
|
return true;
|
||||||
|
} |
||||||
|
void matrix_scan_user(void) { |
||||||
|
// We abuse this for early sending of key
|
||||||
|
// Key repeat only on QWER/SYMB layers
|
||||||
|
if (cMode != QWERTY || !inChord) return; |
||||||
|
|
||||||
|
// Check timers
|
||||||
|
#ifndef NO_REPEAT |
||||||
|
if (repEngaged && timer_elapsed(repTimer) > REP_DELAY) { |
||||||
|
// Process Key for report
|
||||||
|
processChord(false); |
||||||
|
|
||||||
|
// Send report to host
|
||||||
|
send_keyboard_report(); |
||||||
|
clear_keyboard(); |
||||||
|
repTimer = timer_read(); |
||||||
|
} |
||||||
|
|
||||||
|
if (!repEngaged && timer_elapsed(repTimer) > REP_INIT_DELAY) { |
||||||
|
repEngaged = true; |
||||||
|
} |
||||||
|
#endif |
||||||
|
}; |
||||||
|
|
||||||
|
// For Plover NKRO
|
||||||
|
uint32_t processFakeSteno(bool lookup) {
|
||||||
|
P( LSU, SEND(KC_Q);); |
||||||
|
P( LSD, SEND(KC_A);); |
||||||
|
P( LFT, SEND(KC_W);); |
||||||
|
P( LP, SEND(KC_E);); |
||||||
|
P( LH, SEND(KC_R);); |
||||||
|
P( LK, SEND(KC_S);); |
||||||
|
P( LW, SEND(KC_D);); |
||||||
|
P( LR, SEND(KC_F);); |
||||||
|
P( ST1, SEND(KC_T);); |
||||||
|
P( ST2, SEND(KC_G);); |
||||||
|
P( LA, SEND(KC_C);); |
||||||
|
P( LO, SEND(KC_V);); |
||||||
|
P( RE, SEND(KC_N);); |
||||||
|
P( RU, SEND(KC_M);); |
||||||
|
P( ST3, SEND(KC_Y);); |
||||||
|
P( ST4, SEND(KC_H);); |
||||||
|
P( RF, SEND(KC_U);); |
||||||
|
P( RP, SEND(KC_I);); |
||||||
|
P( RL, SEND(KC_O);); |
||||||
|
P( RT, SEND(KC_P);); |
||||||
|
P( RD, SEND(KC_LBRC);); |
||||||
|
P( RR, SEND(KC_J);); |
||||||
|
P( RB, SEND(KC_K);); |
||||||
|
P( RG, SEND(KC_L);); |
||||||
|
P( RS, SEND(KC_SCLN);); |
||||||
|
P( RZ, SEND(KC_COMM);); |
||||||
|
P( LNO, SEND(KC_1);); |
||||||
|
P( RNO, SEND(KC_1);); |
||||||
|
|
||||||
|
return 0; |
||||||
|
} |
||||||
|
|
||||||
|
// Traverse the chord history to a given point
|
||||||
|
// Returns the mask to use
|
||||||
|
void processChord(bool useFakeSteno) { |
||||||
|
// Save the clean chord state
|
||||||
|
uint32_t savedChord = cChord; |
||||||
|
|
||||||
|
// Apply Stick Bits if needed
|
||||||
|
if (stickyBits != 0) { |
||||||
|
cChord |= stickyBits; |
||||||
|
for (int i = 0; i <= chordIndex; i++) |
||||||
|
chordState[i] |= stickyBits; |
||||||
|
} |
||||||
|
|
||||||
|
// Strip FN
|
||||||
|
if (cChord & FN) cChord ^= FN; |
||||||
|
|
||||||
|
// First we test if a whole chord was passsed
|
||||||
|
// If so we just run it handling repeat logic
|
||||||
|
if (useFakeSteno && processFakeSteno(true) == cChord) { |
||||||
|
processFakeSteno(false); |
||||||
|
return; |
||||||
|
} else if (processQwerty(true) == cChord) { |
||||||
|
processQwerty(false); |
||||||
|
// Repeat logic
|
||||||
|
if (repeatFlag) { |
||||||
|
restoreState(); |
||||||
|
repeatFlag = false; |
||||||
|
processChord(false); |
||||||
|
} else { |
||||||
|
saveState(cChord); |
||||||
|
} |
||||||
|
return; |
||||||
|
} |
||||||
|
|
||||||
|
// Iterate through chord picking out the individual
|
||||||
|
// and longest chords
|
||||||
|
uint32_t bufChords[QWERBUF]; |
||||||
|
int bufLen = 0; |
||||||
|
uint32_t mask = 0; |
||||||
|
|
||||||
|
// We iterate over it multiple times to catch the longest
|
||||||
|
// chord. Then that gets addded to the mask and re run.
|
||||||
|
while (savedChord != mask) { |
||||||
|
uint32_t test = 0; |
||||||
|
uint32_t longestChord = 0; |
||||||
|
|
||||||
|
for (int i = 0; i <= chordIndex; i++) { |
||||||
|
cChord = chordState[i] & ~mask; |
||||||
|
if (cChord == 0) |
||||||
|
continue; |
||||||
|
|
||||||
|
// Assume mid parse Sym is new chord
|
||||||
|
if (i != 0 && test != 0 && (cChord ^ test) == PWR) { |
||||||
|
longestChord = test; |
||||||
|
break; |
||||||
|
} |
||||||
|
|
||||||
|
// Lock SYM layer in once detected
|
||||||
|
if (mask & PWR) |
||||||
|
cChord |= PWR; |
||||||
|
|
||||||
|
|
||||||
|
// Testing for keycodes
|
||||||
|
if (useFakeSteno) { |
||||||
|
test = processFakeSteno(true); |
||||||
|
} else { |
||||||
|
test = processQwerty(true); |
||||||
|
} |
||||||
|
|
||||||
|
if (test != 0) { |
||||||
|
longestChord = test; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
mask |= longestChord; |
||||||
|
bufChords[bufLen] = longestChord; |
||||||
|
bufLen++; |
||||||
|
|
||||||
|
// That's a loop of sorts, halt processing
|
||||||
|
if (bufLen >= QWERBUF) { |
||||||
|
return; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
// Now that the buffer is populated, we run it
|
||||||
|
for (int i = 0; i < bufLen ; i++) { |
||||||
|
cChord = bufChords[i]; |
||||||
|
if (useFakeSteno) { |
||||||
|
processFakeSteno(false); |
||||||
|
} else { |
||||||
|
processQwerty(false); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
// Save state in case of repeat
|
||||||
|
if (!repeatFlag) {
|
||||||
|
saveState(savedChord); |
||||||
|
} |
||||||
|
|
||||||
|
// Restore cChord for held repeat
|
||||||
|
cChord = savedChord; |
||||||
|
|
||||||
|
return; |
||||||
|
} |
||||||
|
void saveState(uint32_t cleanChord) { |
||||||
|
pChord = cleanChord; |
||||||
|
pChordIndex = chordIndex; |
||||||
|
for (int i = 0; i < 32; i++)
|
||||||
|
pChordState[i] = chordState[i]; |
||||||
|
} |
||||||
|
void restoreState() { |
||||||
|
cChord = pChord; |
||||||
|
chordIndex = pChordIndex; |
||||||
|
for (int i = 0; i < 32; i++)
|
||||||
|
chordState[i] = pChordState[i]; |
||||||
|
} |
||||||
|
|
||||||
|
// Macros for calling from keymap.c
|
||||||
|
void SEND(uint8_t kc) { |
||||||
|
// Send Keycode, Does not work for Quantum Codes
|
||||||
|
if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) { |
||||||
|
#ifndef NO_DEBUG |
||||||
|
uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF); |
||||||
|
#endif |
||||||
|
CMDBUF[CMDLEN] = kc; |
||||||
|
CMDLEN++; |
||||||
|
}
|
||||||
|
|
||||||
|
if (cMode != COMMAND) register_code(kc); |
||||||
|
return; |
||||||
|
} |
||||||
|
void REPEAT(void) { |
||||||
|
if (cMode != QWERTY) |
||||||
|
return; |
||||||
|
|
||||||
|
repeatFlag = true; |
||||||
|
return; |
||||||
|
} |
||||||
|
void SET_STICKY(uint32_t stick) { |
||||||
|
stickyBits = stick; |
||||||
|
return; |
||||||
|
} |
||||||
|
void SWITCH_LAYER(int layer) { |
||||||
|
if (keymapsCount >= layer)
|
||||||
|
layer_on(layer); |
||||||
|
} |
||||||
|
void CLICK_MOUSE(uint8_t kc) { |
||||||
|
#ifdef MOUSEKEY_ENABLE |
||||||
|
mousekey_on(kc); |
||||||
|
mousekey_send(); |
||||||
|
|
||||||
|
// Store state for later use
|
||||||
|
inMouse = true; |
||||||
|
mousePress = kc; |
||||||
|
#endif |
||||||
|
} |
||||||
|
@ -0,0 +1,151 @@ |
|||||||
|
/* Good on you for modifying your layout! if you don't have
|
||||||
|
* time to read the QMK docs, a list of keycodes can be found at |
||||||
|
* |
||||||
|
* https://github.com/qmk/qmk_firmware/blob/master/docs/keycodes.md
|
||||||
|
* |
||||||
|
* There's also a template for adding new layers at the bottom of this file! |
||||||
|
*/ |
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H |
||||||
|
|
||||||
|
#define IGNORE_MOD_TAP_INTERRUPT |
||||||
|
#define BASE 0 // default layer
|
||||||
|
#define SYMB 1 // symbols
|
||||||
|
#define NUMB 2 // numbers/motion
|
||||||
|
|
||||||
|
// Blank template at the bottom
|
||||||
|
|
||||||
|
enum customKeycodes { |
||||||
|
URL = 1 |
||||||
|
}; |
||||||
|
|
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
/* Keymap 0: Basic layer
|
||||||
|
* |
||||||
|
* ,-------------------------------------------. ,-------------------------------------------. |
||||||
|
* | L1/ESC | Q | W | E | R | T | | Y | U | I | O | P | | \ | |
||||||
|
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| |
||||||
|
* |Ctrl/BS | A | S | D | F | G | RMB | | | H | J | K | L | ; : | ' " | |
||||||
|
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| |
||||||
|
* | LShift | Z | X | C | V | B | LMB | | | N | M | , < | . > | / ? | - _ | |
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' |
||||||
|
* .----------. .-------. .------. .-----. |
||||||
|
* | Super/Del| |Ent/ALT| | Tab | |BKSP | |
||||||
|
* '----------' '-------' `------. '-----' |
||||||
|
* ,-------. ,-------. |
||||||
|
* | MMB | | PgDn | |
||||||
|
* ,------|-------| |-------|------. |
||||||
|
* | SYMB | NUMB | | SYMB | NUMB | |
||||||
|
* | Space| Escape| | Mod |Space | |
||||||
|
* | | | | | | |
||||||
|
* `--------------' `--------------' |
||||||
|
*/ |
||||||
|
[BASE] = LAYOUT_GERGO(
|
||||||
|
LT(NUMB, KC_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PIPE,
|
||||||
|
MT(MOD_LCTL, KC_BSPC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_BTN2, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
|
||||||
|
KC_RSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_BTN1, KC_BSPC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
|
||||||
|
|
||||||
|
MT(MOD_LGUI, KC_DEL), MT(MOD_LALT, KC_ENT), KC_TAB, KC_BSPC, |
||||||
|
|
||||||
|
KC_BTN3, KC_PGDN, |
||||||
|
LT(SYMB, KC_SPC), LT(NUMB, KC_ESC), LT(SYMB, KC_ENT), LT(NUMB, KC_SPC)), |
||||||
|
/* Keymap 1: Symbols layer
|
||||||
|
* |
||||||
|
* ,-------------------------------------------. ,-------------------------------------------. |
||||||
|
* | | ! | @ | { | } | | | | | | | | | \ | | |
||||||
|
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| |
||||||
|
* | | # | $ | ( | ) | ` | | | | + | - | / | * | % | ' " | |
||||||
|
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| |
||||||
|
* | | % | ^ | [ | ] | ~ | | | | & | = | , | . | / ? | - _ | |
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' |
||||||
|
* .------. .------. .------. .-----. |
||||||
|
* | | | | | | | DEL | |
||||||
|
* '------' '------' `------. '-----' |
||||||
|
* ,-------. ,-------. |
||||||
|
* | | | PgUp | |
||||||
|
* ,------|-------| |-------|------. |
||||||
|
* | | | | | | |
||||||
|
* | ; | = | | = | ; | |
||||||
|
* | | | | | | |
||||||
|
* `--------------' `--------------' |
||||||
|
*/ |
||||||
|
[SYMB] = LAYOUT_GERGO(
|
||||||
|
KC_TRNS, KC_EXLM, KC_AT, KC_LCBR,KC_RCBR, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS,
|
||||||
|
KC_TRNS, KC_HASH, KC_DLR, KC_LPRN,KC_RPRN, KC_GRV, KC_TRNS, KC_TRNS, KC_PLUS, KC_MINS, KC_SLSH, KC_ASTR, KC_PERC, KC_QUOT,
|
||||||
|
KC_TRNS, KC_PERC, KC_CIRC,KC_LBRC,KC_RBRC, KC_TILD, KC_TRNS, KC_TRNS, KC_AMPR, KC_EQL, KC_COMM, KC_DOT, KC_SLSH, KC_MINS,
|
||||||
|
|
||||||
|
KC_TRNS, KC_TRNS, KC_PGUP, KC_DEL, |
||||||
|
KC_TRNS, KC_TRNS, |
||||||
|
KC_SCLN, KC_EQL, KC_EQL, KC_SCLN), |
||||||
|
/* Keymap 2: Pad/Function layer
|
||||||
|
* |
||||||
|
* ,-------------------------------------------. ,-------------------------------------------. |
||||||
|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | |
||||||
|
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| |
||||||
|
* | F1 | F2 | F3 | F4 | F5 | F6 | BTN1 | | | LEFT | DOWN | UP | RIGHT|VolDn | VolUp | |
||||||
|
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| |
||||||
|
* | F7 | F8 | F9 | F10 | F11 | F12 | BTN2 | | | MLFT | MDWN | MUP | MRGHT|Ply/Pa| Skip | |
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' |
||||||
|
* .------. .------. .------. .-----. |
||||||
|
* | | | | | | | | |
||||||
|
* '------' '------' `------. '-----' |
||||||
|
* ,-------. ,-------. |
||||||
|
* | | | PgUp | |
||||||
|
* ,------|-------| |-------|------. |
||||||
|
* | | | | | | |
||||||
|
* | | | | | | |
||||||
|
* | | | | | | |
||||||
|
* `--------------' `--------------' |
||||||
|
*/ |
||||||
|
[NUMB] = LAYOUT_GERGO(
|
||||||
|
KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
|
||||||
|
KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_VOLD, KC_VOLU,
|
||||||
|
KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_MPLY, KC_MNXT,
|
||||||
|
|
||||||
|
KC_TRNS, KC_TRNS, KC_PGUP, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) |
||||||
|
}; |
||||||
|
|
||||||
|
/* Keymap template
|
||||||
|
* |
||||||
|
* ,-------------------------------------------. ,-------------------------------------------. |
||||||
|
* | | | | | | | | | | | | | | |
||||||
|
* |--------+------+------+------+------+------|------. .------|------+------+------+------+------+--------| |
||||||
|
* | | | | | | | | | | | | | | | | |
||||||
|
* |--------+------+------+------+------+------|------| |------|------+------+------+------+------+--------| |
||||||
|
* | | | | | | | | | | | | | | | | |
||||||
|
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' |
||||||
|
* .------. .------. .------. .-----. |
||||||
|
* | | | | | | | | |
||||||
|
* '------' '------' `------. '-----' |
||||||
|
* ,-------. ,-------. |
||||||
|
* | | | | |
||||||
|
* ,------|-------| |-------|------. |
||||||
|
* | | | | | | |
||||||
|
* | | | | | | |
||||||
|
* | | | | | | |
||||||
|
* `--------------' `--------------' |
||||||
|
[SYMB] = LAYOUT_GERGO(
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), |
||||||
|
*/ |
||||||
|
|
||||||
|
// Runs just one time when the keyboard initializes.
|
||||||
|
void matrix_init_user(void) { |
||||||
|
|
||||||
|
}; |
||||||
|
|
||||||
|
// Runs constantly in the background, in a loop.
|
||||||
|
void matrix_scan_user(void) { |
||||||
|
//uint8_t layer = biton32(layer_state);
|
||||||
|
biton32(layer_state); |
||||||
|
}; |
||||||
|
|
||||||
|
|
@ -0,0 +1,10 @@ |
|||||||
|
# [Gergo! By g Heavy Industries](http://gboards.ca) |
||||||
|
|
||||||
|
 |
||||||
|
|
||||||
|
This is the default keymap for Gergo, it's based heavily off of the naps62 ErgoDox layout and is aimed at a programmer friendly keymap. |
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|
|
||||||
|
## Settings |
||||||
|
To edit various settings, enable the 1u trackball and whatnot please modify /keyboards/gergo/keymaps/default/rules.mk |
||||||
|
|
||||||
|
Ideally you should copy this directory and make your changes there. If you come up with a good layout submit a PR! |
@ -0,0 +1,36 @@ |
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|
#----------------------------------------------------------------------------
|
||||||
|
# make gergo:germ:dfu
|
||||||
|
# Make sure you have dfu-programmer installed!
|
||||||
|
#----------------------------------------------------------------------------
|
||||||
|
# Firmware options
|
||||||
|
BALLER = yes # Enable to ball out
|
||||||
|
BALLSTEP = 20 # Multiple in px to move, multiplied by layer number
|
||||||
|
SCROLLSTEP = 1 # Lines to scroll with ball
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys(+4700), needed for baller
|
||||||
|
|
||||||
|
#Debug options
|
||||||
|
VERBOSE = yes
|
||||||
|
DEBUG_MATRIX_SCAN_RATE = no
|
||||||
|
DEBUG_BALLER = no
|
||||||
|
DEBUG_MATRIX = no
|
||||||
|
|
||||||
|
# A bunch of stuff that you shouldn't touch unless you
|
||||||
|
# know what you're doing.
|
||||||
|
#
|
||||||
|
# No touchy, capiche?
|
||||||
|
SRC += matrix.c i2c_master.c
|
||||||
|
ifneq ($(strip $(BALLSTEP)),) |
||||||
|
OPT_DEFS += -DTRKSTEP=$(strip $(BALLSTEP))
|
||||||
|
endif |
||||||
|
ifneq ($(strip $(SCROLLSTEP)),) |
||||||
|
OPT_DEFS += -DSCROLLSTEP=$(strip $(SCROLLSTEP))
|
||||||
|
endif |
||||||
|
ifeq ($(strip $(BALLER)), yes) |
||||||
|
OPT_DEFS += -DBALLER
|
||||||
|
endif |
||||||
|
ifeq ($(strip $(DEBUG_BALLER)), yes) |
||||||
|
OPT_DEFS += -DDEBUG_BALLER
|
||||||
|
endif |
||||||
|
ifeq ($(strip $(DEBUG_MATRIX)), yes) |
||||||
|
OPT_DEFS += -DDEBUG_MATRIX
|
||||||
|
endif |
Loading…
Reference in new issue