[Keymap] Sweet16 as a switch tester (#4822)
* Sweet16 as a switch tester * pragma once * QMK_KEYBOARD_H instead of sweet16.hrgb7seg
parent
9c136e1168
commit
81ad6cac7e
@ -0,0 +1,31 @@ |
|||||||
|
#include QMK_KEYBOARD_H |
||||||
|
#include "switches.h" |
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
LAYOUT_ortho_4x4( |
||||||
|
KC_NO, KC_NO, KC_NO, KC_NO,
|
||||||
|
KC_NO, KC_NO, KC_NO, KC_NO,
|
||||||
|
KC_NO, KC_NO, KC_NO, KC_NO,
|
||||||
|
KC_NO, KC_NO, KC_NO, KC_NO
|
||||||
|
) |
||||||
|
}; |
||||||
|
|
||||||
|
struct mechswitch switches[MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
{CHERRY_MX_BLUE, CHERRY_MX_RED, CHERRY_MX_BLACK, CHERRY_MX_BROWN}, |
||||||
|
{GATERON_BLUE, GATERON_RED, GATERON_BLACK, GATERON_BROWN}, |
||||||
|
{KAILH_BLUE, KAILH_RED, KAILH_BLACK, KAILH_BROWN}, |
||||||
|
{HAKO_CLEAR, HAKO_TRUE, HAKO_VIOLET, HAKO_ROYAL_TRUE} |
||||||
|
}; |
||||||
|
|
||||||
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||||
|
uint8_t col = record->event.key.col; |
||||||
|
uint8_t row = record->event.key.row; |
||||||
|
|
||||||
|
if (record->event.pressed) { |
||||||
|
char name[MAX_SWITCH_NAME_LENGTH]; |
||||||
|
switch_name(switches[row][col], name); |
||||||
|
send_string(name); |
||||||
|
SEND_STRING("\n"); |
||||||
|
} |
||||||
|
return false; |
||||||
|
} |
@ -0,0 +1,5 @@ |
|||||||
|
# Sweet16 as a switch tester |
||||||
|
|
||||||
|
This keymap uses the Sweet16 as a switch tester. The functionality outputs the switch name of whatever key the user pressed. |
||||||
|
|
||||||
|
the `switches` two-dimensional (4x4) array contains the switches attached to the macropad. The switches supported are defined as macros in the `switches.h` header file. |
@ -0,0 +1,12 @@ |
|||||||
|
# Build Options
|
||||||
|
# comment out to disable the options.
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||||
|
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
|
||||||
|
CONSOLE_ENABLE = yes # Console for debug(+400)
|
||||||
|
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
RGBLIGHT_ENABLE = no
|
||||||
|
|
||||||
|
SRC += switches.c
|
@ -0,0 +1,99 @@ |
|||||||
|
#include <stdio.h> |
||||||
|
#include <string.h> |
||||||
|
#include "switches.h" |
||||||
|
|
||||||
|
static const char *BRAND_NAMES[] = { |
||||||
|
"Kailh", |
||||||
|
"Kailh Low Profile Choc", |
||||||
|
"Gateron", |
||||||
|
"Cherry MX", |
||||||
|
"Cherry ML", |
||||||
|
"Outemu", |
||||||
|
"Greetech", |
||||||
|
"Varmilo", |
||||||
|
"MOD", |
||||||
|
"Hako" |
||||||
|
}; |
||||||
|
|
||||||
|
static const char *COLOR_NAMES[] = { |
||||||
|
"", |
||||||
|
"White", |
||||||
|
"Black", |
||||||
|
"Blue", |
||||||
|
"Red", |
||||||
|
"Yellow", |
||||||
|
"Brown", |
||||||
|
"Green", |
||||||
|
"Clear", |
||||||
|
"Silver", |
||||||
|
"Nature White", |
||||||
|
"Grey", |
||||||
|
"Jade", |
||||||
|
"Navy", |
||||||
|
"Burnt Orange", |
||||||
|
"Pale Blue", |
||||||
|
"Dark Yellow", |
||||||
|
"Gold", |
||||||
|
"Chocolate White", |
||||||
|
"Burgundy", |
||||||
|
"Purple", |
||||||
|
"Light Green", |
||||||
|
"True", |
||||||
|
"Berry", |
||||||
|
"Plum", |
||||||
|
"Sage", |
||||||
|
"Violet", |
||||||
|
"L", |
||||||
|
"M", |
||||||
|
"H", |
||||||
|
"SH" |
||||||
|
}; |
||||||
|
|
||||||
|
static const char *VARIANT_NAMES[] = { |
||||||
|
"", |
||||||
|
"BOX", |
||||||
|
"BOX Thick", |
||||||
|
"BOX Heavy", |
||||||
|
"Silent", |
||||||
|
"Tactile", |
||||||
|
"Linear", |
||||||
|
"Speed", |
||||||
|
"Speed Heavy", |
||||||
|
"Speed Thick Click", |
||||||
|
"Pro", |
||||||
|
"Pro Heavy", |
||||||
|
"Royal", |
||||||
|
"Thick Click", |
||||||
|
"Heavy" |
||||||
|
}; |
||||||
|
|
||||||
|
const char *brand_name(struct mechswitch ms) { |
||||||
|
return BRAND_NAMES[ms.brand - 1]; |
||||||
|
} |
||||||
|
|
||||||
|
const char *variant_name(struct mechswitch ms) { |
||||||
|
return VARIANT_NAMES[ms.variant]; |
||||||
|
} |
||||||
|
|
||||||
|
const char *color_name(struct mechswitch ms) { |
||||||
|
return COLOR_NAMES[ms.color]; |
||||||
|
} |
||||||
|
|
||||||
|
void switch_name(struct mechswitch ms, char *buf) { |
||||||
|
const char *v_name = variant_name(ms); |
||||||
|
const char *c_name = color_name(ms); |
||||||
|
|
||||||
|
snprintf(buf, MAX_SWITCH_NAME_LENGTH, "%s", brand_name(ms)); |
||||||
|
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); |
||||||
|
if (strlen(v_name) > 0) { |
||||||
|
strncat(buf, v_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); |
||||||
|
strncat(buf, " ", MAX_SWITCH_NAME_LENGTH - strlen(buf)); |
||||||
|
} |
||||||
|
if (strlen(c_name) > 0) { |
||||||
|
strncat(buf, c_name, MAX_SWITCH_NAME_LENGTH - strlen(buf)); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
int bitfieldtoi(struct mechswitch ms) { |
||||||
|
return ((ms.brand << 9) | (ms.variant << 5) | ms.color); |
||||||
|
} |
@ -0,0 +1,189 @@ |
|||||||
|
#pragma once |
||||||
|
|
||||||
|
struct mechswitch |
||||||
|
{ |
||||||
|
unsigned int brand: 4; |
||||||
|
unsigned int variant: 4; |
||||||
|
unsigned int color: 5; |
||||||
|
}; |
||||||
|
|
||||||
|
#define MAX_SWITCH_NAME_LENGTH 256 |
||||||
|
|
||||||
|
#define BRAND_KAILH 1 |
||||||
|
#define BRAND_KAILH_LOW 2 |
||||||
|
#define BRAND_GATERON 3 |
||||||
|
#define BRAND_CHERRY_MX 4 |
||||||
|
#define BRAND_CHERRY_ML 5 |
||||||
|
#define BRAND_OUTEMU 6 |
||||||
|
#define BRAND_GREETECH 7 |
||||||
|
#define BRAND_VARMILO 8 |
||||||
|
#define BRAND_MOD 9 |
||||||
|
#define BRAND_HAKO 10 |
||||||
|
|
||||||
|
#define COLOR_NO 0 |
||||||
|
#define COLOR_WHITE 1 |
||||||
|
#define COLOR_BLACK 2 |
||||||
|
#define COLOR_BLUE 3 |
||||||
|
#define COLOR_RED 4 |
||||||
|
#define COLOR_YELLOW 5 |
||||||
|
#define COLOR_BROWN 6 |
||||||
|
#define COLOR_GREEN 7 |
||||||
|
#define COLOR_CLEAR 8 |
||||||
|
#define COLOR_SILVER 9 |
||||||
|
#define COLOR_NATURE_WHITE 10 |
||||||
|
#define COLOR_GREY 11 |
||||||
|
#define COLOR_JADE 12 |
||||||
|
#define COLOR_NAVY 13 |
||||||
|
#define COLOR_BURNT_ORANGE 14 |
||||||
|
#define COLOR_PALE_BLUE 15 |
||||||
|
#define COLOR_DARK_YELLOW 16 |
||||||
|
#define COLOR_GOLD 17 |
||||||
|
#define COLOR_CHOCOLATE_WHITE 18 |
||||||
|
#define COLOR_BURGUNDY 19 |
||||||
|
#define COLOR_PURPLE 20 |
||||||
|
#define COLOR_LIGHT_GREEN 21 |
||||||
|
#define COLOR_TRUE 22 |
||||||
|
#define COLOR_BERRY 23 |
||||||
|
#define COLOR_PLUM 24 |
||||||
|
#define COLOR_SAGE 25 |
||||||
|
#define COLOR_VIOLET 26 |
||||||
|
#define COLOR_L 27 |
||||||
|
#define COLOR_M 28 |
||||||
|
#define COLOR_H 29 |
||||||
|
#define COLOR_SH 30 |
||||||
|
|
||||||
|
#define VARIANT_NO 0 |
||||||
|
#define VARIANT_BOX 1 |
||||||
|
#define VARIANT_BOX_THICK 2 |
||||||
|
#define VARIANT_BOX_HEAVY 3 |
||||||
|
#define VARIANT_SILENT 4 |
||||||
|
#define VARIANT_TACTILE 5 |
||||||
|
#define VARIANT_LINEAR 6 |
||||||
|
#define VARIANT_SPEED 7 |
||||||
|
#define VARIANT_SPEED_HEAVY 8 |
||||||
|
#define VARIANT_SPEED_CLICK_THICK 9 |
||||||
|
#define VARIANT_PRO 10 |
||||||
|
#define VARIANT_PRO_HEAVY 11 |
||||||
|
#define VARIANT_ROYAL 12 |
||||||
|
#define VARIANT_CLICK_THICK 13 |
||||||
|
|
||||||
|
#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE} |
||||||
|
#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED} |
||||||
|
#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK} |
||||||
|
#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN} |
||||||
|
#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR} |
||||||
|
#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE} |
||||||
|
#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER} |
||||||
|
#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE} |
||||||
|
#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK} |
||||||
|
#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED} |
||||||
|
#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY} |
||||||
|
#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY} |
||||||
|
|
||||||
|
#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO} |
||||||
|
|
||||||
|
#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE} |
||||||
|
#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK} |
||||||
|
#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED} |
||||||
|
#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR} |
||||||
|
#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN} |
||||||
|
#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW} |
||||||
|
|
||||||
|
#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR} |
||||||
|
#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED} |
||||||
|
#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW} |
||||||
|
#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK} |
||||||
|
#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN} |
||||||
|
|
||||||
|
#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE} |
||||||
|
#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK} |
||||||
|
#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED} |
||||||
|
|
||||||
|
#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE} |
||||||
|
#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK} |
||||||
|
#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED} |
||||||
|
|
||||||
|
#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE} |
||||||
|
#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK} |
||||||
|
#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED} |
||||||
|
#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN} |
||||||
|
|
||||||
|
#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE} |
||||||
|
#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED} |
||||||
|
#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK} |
||||||
|
#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN} |
||||||
|
#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL} |
||||||
|
|
||||||
|
#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE} |
||||||
|
#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY} |
||||||
|
#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE} |
||||||
|
#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE} |
||||||
|
#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW} |
||||||
|
|
||||||
|
#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE} |
||||||
|
#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER} |
||||||
|
#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD} |
||||||
|
#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER} |
||||||
|
|
||||||
|
#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE} |
||||||
|
#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE} |
||||||
|
#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW} |
||||||
|
|
||||||
|
#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY} |
||||||
|
|
||||||
|
#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY} |
||||||
|
#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE} |
||||||
|
#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN} |
||||||
|
|
||||||
|
#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY} |
||||||
|
#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM} |
||||||
|
#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE} |
||||||
|
|
||||||
|
#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE} |
||||||
|
#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN} |
||||||
|
#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED} |
||||||
|
#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE} |
||||||
|
#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY} |
||||||
|
#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE} |
||||||
|
#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW} |
||||||
|
#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE} |
||||||
|
#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE} |
||||||
|
|
||||||
|
#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR} |
||||||
|
#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE} |
||||||
|
|
||||||
|
#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR} |
||||||
|
#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE} |
||||||
|
#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET} |
||||||
|
|
||||||
|
#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L} |
||||||
|
#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M} |
||||||
|
#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H} |
||||||
|
#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH} |
||||||
|
|
||||||
|
#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L} |
||||||
|
#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M} |
||||||
|
#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H} |
||||||
|
|
||||||
|
#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" |
||||||
|
#define BYTE_TO_BINARY(byte) \ |
||||||
|
(byte & 0x80 ? '1' : '0'), \
|
||||||
|
(byte & 0x40 ? '1' : '0'), \
|
||||||
|
(byte & 0x20 ? '1' : '0'), \
|
||||||
|
(byte & 0x10 ? '1' : '0'), \
|
||||||
|
(byte & 0x08 ? '1' : '0'), \
|
||||||
|
(byte & 0x04 ? '1' : '0'), \
|
||||||
|
(byte & 0x02 ? '1' : '0'), \
|
||||||
|
(byte & 0x01 ? '1' : '0')
|
||||||
|
|
||||||
|
|
||||||
|
const char *brand_name(struct mechswitch ms); |
||||||
|
const char *variant_name(struct mechswitch ms); |
||||||
|
const char *color_name(struct mechswitch ms); |
||||||
|
void switch_name(struct mechswitch ms, char *buf); |
||||||
|
int bitfieldtoi(struct mechswitch ms); |
Loading…
Reference in new issue