commit
81d7e7d4c8
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ifndef QUANTUM_DIR |
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include ../../../../Makefile
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endif |
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/*
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This is the c configuration file for the keymap |
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Copyright 2012 Jun Wako <wakojun@gmail.com> |
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Copyright 2015 Jack Humbert |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#ifndef CONFIG_USER_H |
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#define CONFIG_USER_H |
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#include "../../config.h" |
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/* Use I2C or Serial, not both */ |
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#define USE_SERIAL |
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// #define USE_I2C
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/* Select hand configuration */ |
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#define MASTER_LEFT |
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// #define _MASTER_RIGHT
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// #define EE_HANDS
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#endif |
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#include "lets_split.h" |
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#include "action_layer.h" |
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#include "eeconfig.h" |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0 |
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#define _COLEMAK 1 |
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#define _DVORAK 2 |
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#define _LOWER 3 |
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#define _RAISE 4 |
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#define _ADJUST 16 |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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COLEMAK, |
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DVORAK, |
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LOWER, |
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RAISE, |
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ADJUST, |
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}; |
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// Fillers to make layering more clear
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | S | D | F | G | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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), |
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/* Colemak
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | R | S | T | D | H | N | E | I | O | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = KEYMAP( \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
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ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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), |
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/* Dvorak
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* ,-----------------------------------------------------------------------------------. |
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* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | O | E | U | I | D | H | T | N | S | / | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_DVORAK] = KEYMAP( \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
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ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
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), |
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/* Lower
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = KEYMAP( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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), |
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/* Raise
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = KEYMAP( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
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), |
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------. |
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* | | Reset| | | | | | | | | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = KEYMAP( \
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_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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) |
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}; |
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#ifdef AUDIO_ENABLE |
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float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
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float tone_dvorak[][2] = SONG(DVORAK_SOUND); |
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float tone_colemak[][2] = SONG(COLEMAK_SOUND); |
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#endif |
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void persistent_default_layer_set(uint16_t default_layer) { |
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eeconfig_update_default_layer(default_layer); |
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default_layer_set(default_layer); |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_qwerty, false, 0); |
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#endif |
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persistent_default_layer_set(1UL<<_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_colemak, false, 0); |
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#endif |
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persistent_default_layer_set(1UL<<_COLEMAK); |
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} |
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return false; |
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break; |
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case DVORAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_NOTE_ARRAY(tone_dvorak, false, 0); |
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#endif |
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persistent_default_layer_set(1UL<<_DVORAK); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case ADJUST: |
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if (record->event.pressed) { |
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layer_on(_ADJUST); |
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} else { |
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layer_off(_ADJUST); |
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} |
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return false; |
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break; |
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} |
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return true; |
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} |
@ -0,0 +1,250 @@ |
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// Can't Remember Sh*t Keymap for Let's Split
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// Trying to fit as many characters as possible on the default layer
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// as its easier for me to remember logical functions than characters
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// Also, I like me some numpad
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#include "lets_split.h" |
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#include "action_layer.h" |
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#ifdef AUDIO_ENABLE |
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#include "audio.h" |
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#endif |
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#include "eeconfig.h" |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0 |
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#define _GAME 1 |
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#define _LOWER 3 |
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#define _RAISE 4 |
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#define _ADJUST 16 |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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GAME, |
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LOWER, |
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RAISE, |
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BACKLIT, |
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}; |
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// Fillers to make layering more clear
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#define _______ KC_TRNS |
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#define XXXXXXX KC_NO |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Ctrl | GUI | \ | Alt | Lower|SpcRse| Space|Raise | [ | - | = | ] | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = KEYMAP( \
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT), \
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KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, LT(4, KC_SPC), KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC) \
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), |
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/* Game
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* ,-----------------------------------------------------------------------------------. |
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* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* |Shift | A | S | D | F | G | H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_GAME] = KEYMAP( \
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KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
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KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ , \
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KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT \
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), |
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/* Lower (switched to # because KP# were weird in terminal emulators)
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* ,-----------------------------------------------------------------------------------. |
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* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Esc | | | | | | 0 | | | | KP_+ | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = KEYMAP( \
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KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, \
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR, \
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______, \
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KC_ESC, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, KC_PLUS, _______ \
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), |
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|
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/* Raise
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | App | | | | | Ins | | Home | PGDN | PGUP | End | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = KEYMAP( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
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KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV, \
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_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______, \
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_______, KC_APP, _______, _______, _______, _______, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END \
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), |
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|
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/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_ADJUST] = KEYMAP( \
|
||||
LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL)), \
|
||||
_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______, \
|
||||
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, \
|
||||
BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP \
|
||||
) |
||||
|
||||
|
||||
}; |
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{ |
||||
switch(id) { |
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) { |
||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
|
||||
} |
||||
break; |
||||
} |
||||
return MACRO_NONE; |
||||
}; |
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
float tone_startup[][2] = SONG(STARTUP_SOUND); |
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); |
||||
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); |
||||
#endif |
||||
|
||||
|
||||
void persistant_default_layer_set(uint16_t default_layer) { |
||||
eeconfig_update_default_layer(default_layer); |
||||
default_layer_set(default_layer); |
||||
} |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||
switch (keycode) { |
||||
case QWERTY: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); |
||||
#endif |
||||
persistant_default_layer_set(1UL<<_QWERTY); |
||||
} |
||||
return false; |
||||
break; |
||||
case GAME: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(music_scale, false, 0); |
||||
#endif |
||||
persistant_default_layer_set(1UL<<_GAME); |
||||
} |
||||
return false; |
||||
break; |
||||
|
||||
|
||||
case LOWER: |
||||
if (record->event.pressed) { |
||||
layer_on(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case RAISE: |
||||
if (record->event.pressed) { |
||||
layer_on(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case BACKLIT: |
||||
if (record->event.pressed) { |
||||
register_code(KC_RSFT); |
||||
#ifdef BACKLIGHT_ENABLE |
||||
backlight_step(); |
||||
#endif |
||||
} else { |
||||
unregister_code(KC_RSFT); |
||||
} |
||||
return false; |
||||
break; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
void matrix_init_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
startup_user(); |
||||
#endif |
||||
} |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
void startup_user() |
||||
{ |
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); |
||||
} |
||||
|
||||
void shutdown_user() |
||||
{ |
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); |
||||
_delay_ms(150); |
||||
stop_all_notes(); |
||||
} |
||||
|
||||
void music_on_user(void) |
||||
{ |
||||
music_scale_user(); |
||||
} |
||||
|
||||
void music_scale_user(void) |
||||
{ |
||||
PLAY_NOTE_ARRAY(music_scale, false, 0); |
||||
} |
||||
|
||||
#endif |
@ -0,0 +1,25 @@ |
||||
|
||||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = yes # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
ifndef QUANTUM_DIR |
||||
include ../../../../Makefile
|
||||
endif |
@ -0,0 +1,36 @@ |
||||
#ifndef CONFIG_USER_H |
||||
#define CONFIG_USER_H |
||||
|
||||
#include "../../config.h" |
||||
|
||||
/*
|
||||
* MIDI options |
||||
*/ |
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */ |
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on |
||||
*/ |
||||
#define MIDI_BASIC |
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap |
||||
- Octave shift and transpose |
||||
- Virtual sustain, portamento, and modulation wheel |
||||
- etc. |
||||
*/ |
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ |
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
|
||||
|
||||
|
||||
#define MOUSEKEY_INTERVAL 20 |
||||
#define MOUSEKEY_DELAY 0 |
||||
#define MOUSEKEY_TIME_TO_MAX 100 |
||||
#define MOUSEKEY_MAX_SPEED 10 |
||||
#define MOUSEKEY_WHEEL_DELAY 0 |
||||
|
||||
#endif |
@ -0,0 +1,250 @@ |
||||
// Can't Remember Sh*t Keymap for Planck
|
||||
// Trying to fit as many characters as possible on the default layer
|
||||
// as its easier for me to remember logical functions than characters
|
||||
// Also, I like me some numpad
|
||||
|
||||
|
||||
#include "planck.h" |
||||
#include "action_layer.h" |
||||
#ifdef AUDIO_ENABLE |
||||
#include "audio.h" |
||||
#endif |
||||
#include "eeconfig.h" |
||||
|
||||
extern keymap_config_t keymap_config; |
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QWERTY 0 |
||||
#define _GAME 1 |
||||
#define _LOWER 3 |
||||
#define _RAISE 4 |
||||
#define _ADJUST 16 |
||||
|
||||
enum planck_keycodes { |
||||
QWERTY = SAFE_RANGE, |
||||
GAME, |
||||
LOWER, |
||||
RAISE, |
||||
BACKLIT, |
||||
}; |
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS |
||||
#define XXXXXXX KC_NO |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Ctrl | GUI | \ | Alt | Lower| Space |Raise | [ | - | = | ] | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_QWERTY] = { |
||||
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, |
||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, |
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_T(KC_ENT) }, |
||||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(3, KC_LBRC), KC_MINS, KC_EQL, CTL_T(KC_RBRC)} |
||||
}, |
||||
|
||||
/* Game
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | 1 | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* |Shift | A | S | D | F | G | H | J | K | L | ; | ' | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | Ctrl | Z | X | C | V | B | N | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Alt | 4 | 3 | 2 | Lower| Space |Raise | Left | Down | Up | Right| |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_GAME] = { |
||||
{ KC_1, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, |
||||
{KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, |
||||
{KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______ }, |
||||
{KC_LALT, KC_4, KC_3, KC_2, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} |
||||
}, |
||||
|
||||
|
||||
/* Lower (switched to # because KP# were weird in terminal emulators)
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | Del | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Tab | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | NumLk| F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Esc | | | | | 0 | | | | KP_+ | | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_LOWER] = { |
||||
{ KC_DEL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______}, |
||||
{ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, |
||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, KC_SLSH, _______}, |
||||
{KC_ESC, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} |
||||
}, |
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | | Wh Dn| M-L | M-Dn | M-R | ACL0 | ACL1 | ACL2 | | | \ | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | App | | | | Ins | | Home | PGDN | PGUP | End | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_RAISE] = { |
||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, |
||||
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, |
||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, KC_BSLASH, _______}, |
||||
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} |
||||
}, |
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | | | |Aud on|Audoff| Game |AGswap|AGnorm| | | | | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_ADJUST] = { |
||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, |
||||
{_______, _______, _______, AU_ON, AU_OFF, GAME, AG_SWAP, AG_NORM, _______, _______, _______, _______}, |
||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, |
||||
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} |
||||
} |
||||
|
||||
|
||||
}; |
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{ |
||||
switch(id) { |
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) { |
||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
|
||||
} |
||||
break; |
||||
} |
||||
return MACRO_NONE; |
||||
}; |
||||
|
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
float tone_startup[][2] = SONG(STARTUP_SOUND); |
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); |
||||
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); |
||||
#endif |
||||
|
||||
|
||||
void persistant_default_layer_set(uint16_t default_layer) { |
||||
eeconfig_update_default_layer(default_layer); |
||||
default_layer_set(default_layer); |
||||
} |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||
switch (keycode) { |
||||
case QWERTY: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); |
||||
#endif |
||||
persistant_default_layer_set(1UL<<_QWERTY); |
||||
} |
||||
return false; |
||||
break; |
||||
case GAME: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(music_scale, false, 0); |
||||
#endif |
||||
persistant_default_layer_set(1UL<<_GAME); |
||||
} |
||||
return false; |
||||
break; |
||||
|
||||
|
||||
case LOWER: |
||||
if (record->event.pressed) { |
||||
layer_on(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case RAISE: |
||||
if (record->event.pressed) { |
||||
layer_on(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case BACKLIT: |
||||
if (record->event.pressed) { |
||||
register_code(KC_RSFT); |
||||
#ifdef BACKLIGHT_ENABLE |
||||
backlight_step(); |
||||
#endif |
||||
} else { |
||||
unregister_code(KC_RSFT); |
||||
} |
||||
return false; |
||||
break; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
void matrix_init_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
startup_user(); |
||||
#endif |
||||
} |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
void startup_user() |
||||
{ |
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); |
||||
} |
||||
|
||||
void shutdown_user() |
||||
{ |
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); |
||||
_delay_ms(150); |
||||
stop_all_notes(); |
||||
} |
||||
|
||||
void music_on_user(void) |
||||
{ |
||||
music_scale_user(); |
||||
} |
||||
|
||||
void music_scale_user(void) |
||||
{ |
||||
PLAY_NOTE_ARRAY(music_scale, false, 0); |
||||
} |
||||
|
||||
#endif |
@ -0,0 +1,6 @@ |
||||
# Dales Planck Layout |
||||
Goals: |
||||
* Trying to fit as many characters as possible on the default layer |
||||
* its easier for me to remember logical functions than characters |
||||
* this also makes it easier to use the two US ISO keysets I had on hand |
||||
* A number pad AND a number row |
@ -0,0 +1,25 @@ |
||||
|
||||
|
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
|
||||
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
|
||||
EXTRAKEY_ENABLE = no # Audio control and System control(+450)
|
||||
CONSOLE_ENABLE = no # Console for debug(+400)
|
||||
COMMAND_ENABLE = yes # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
|
||||
MIDI_ENABLE = no # MIDI controls
|
||||
AUDIO_ENABLE = yes # Audio output on port C6
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
|
||||
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
|
||||
|
||||
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||
|
||||
ifndef QUANTUM_DIR |
||||
include ../../../../Makefile
|
||||
endif |
@ -0,0 +1,29 @@ |
||||
#ifndef CONFIG_USER_H |
||||
#define CONFIG_USER_H |
||||
|
||||
#include "../../config.h" |
||||
|
||||
/*
|
||||
* MIDI options |
||||
*/ |
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */ |
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on |
||||
*/ |
||||
#define MIDI_BASIC |
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap |
||||
- Octave shift and transpose |
||||
- Virtual sustain, portamento, and modulation wheel |
||||
- etc. |
||||
*/ |
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ |
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
|
||||
|
||||
#endif |
@ -0,0 +1,296 @@ |
||||
#include "preonic.h" |
||||
#include "action_layer.h" |
||||
#include "eeconfig.h" |
||||
#ifdef AUDIO_ENABLE |
||||
#include "audio.h" |
||||
#endif |
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
|
||||
enum preonic_layers { |
||||
_QWERTY, |
||||
_COLEMAK, |
||||
_DVORAK, |
||||
_LOWER, |
||||
_RAISE, |
||||
_ADJUST |
||||
}; |
||||
|
||||
enum preonic_keycodes { |
||||
QWERTY = SAFE_RANGE, |
||||
COLEMAK, |
||||
DVORAK, |
||||
LOWER, |
||||
RAISE, |
||||
BACKLIT |
||||
}; |
||||
|
||||
// Fillers to make layering more clear
|
||||
#define _______ KC_TRNS |
||||
#define XXXXXXX KC_NO |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Tab | A | S | D | F | G | H | J | K | L | ; | " | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Ctrl | GUI | \ | Alt |Lower | Space |Raise | [ | - | = | ] | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_QWERTY] = { |
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL}, |
||||
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, |
||||
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, |
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT) }, |
||||
{KC_LCTL, KC_LGUI, KC_BSLS, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, LT(_LOWER, KC_LBRC), KC_MINS, KC_EQL, MT(MOD_RCTL, KC_RBRC)} |
||||
}, |
||||
|
||||
/* Colemak
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_COLEMAK] = { |
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, |
||||
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL}, |
||||
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, |
||||
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, |
||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} |
||||
}, |
||||
|
||||
/* Dvorak
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_DVORAK] = { |
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, |
||||
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL}, |
||||
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, |
||||
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, |
||||
{BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} |
||||
}, |
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | 4 | 5 | 6 | . | * | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | 1 | 2 | 3 | / | Ent | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | | | | | 0 | | [ | - | + | ] | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_LOWER] = { |
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, |
||||
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL}, |
||||
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_4, KC_5, KC_6, KC_DOT, KC_ASTR}, |
||||
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_1, KC_2, KC_3, _______, _______}, |
||||
{_______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______, KC_PLUS, _______} |
||||
}, |
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | Del | Wh Up|RightC| M-Up | LeftC|QWERTY| Left | Down | Up | Right| | | ` | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | | Wh Dn| M-L | M-Dn | M-R | PrScr| Sc Lk| Break| | | \ | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | App | | | | Ins | | Home | PGDN | PGUP | End | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_RAISE] = { |
||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, |
||||
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL}, |
||||
{ KC_DEL, KC_WH_U, KC_BTN2, KC_MS_U, KC_BTN1, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE, KC_GRV}, |
||||
{_______, KC_WH_D, KC_MS_L, KC_MS_D, KC_MS_R, KC_PSCR, KC_SLCK, KC_PAUS, _______, _______, KC_BSLASH, _______}, |
||||
{_______, KC_APP, _______, _______, _______, KC_INS, KC_INS, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} |
||||
}, |
||||
|
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | C-A-I|Qwerty| | |Reset |Macro0| | | | | |C-A-D | |
||||
* |------+------+------+------+------+-------------+------+------+------+------+------| |
||||
* | | | |Aud on|Audoff| |AGswap|AGnorm| | | | | |
||||
* |------+------+------+------+------+------|------+------+------+------+------+------| |
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| | | | | | | BL_T |BL_DEC|BL_INC|BL_ST | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_ADJUST] = { |
||||
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, |
||||
{LALT(LCTL(KC_INS)), QWERTY, _______, _______, RESET, M(0), _______, _______, _______, _______, _______, LALT(LCTL(KC_DEL))}, |
||||
{_______, _______, _______, AU_ON, AU_OFF, _______, AG_SWAP, AG_NORM, _______, _______, _______, _______}, |
||||
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, |
||||
{BACKLIT, _______, _______, _______, _______, _______, _______, _______, BL_TOGG, BL_DEC , BL_INC , BL_STEP} |
||||
} |
||||
|
||||
|
||||
}; |
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
|
||||
{ |
||||
switch(id) { |
||||
case 0: // this would trigger when you hit a key mapped as M(0)
|
||||
if (record->event.pressed) { |
||||
return MACRO( D(LSFT), T(LEFT), U(LSFT), D(LCTL), T(X), U(LCTL), T(RIGHT), D(LCTL), T(V), U(LCTL), T(LEFT), END ); // this swaps the characters on either side of the cursor when the macro executes
|
||||
} |
||||
break; |
||||
} |
||||
return MACRO_NONE; |
||||
}; |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
float tone_startup[][2] = { |
||||
{NOTE_B5, 20}, |
||||
{NOTE_B6, 8}, |
||||
{NOTE_DS6, 20}, |
||||
{NOTE_B6, 8} |
||||
}; |
||||
|
||||
float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
||||
float tone_dvorak[][2] = SONG(DVORAK_SOUND); |
||||
float tone_colemak[][2] = SONG(COLEMAK_SOUND); |
||||
|
||||
float tone_goodbye[][2] = SONG(GOODBYE_SOUND); |
||||
|
||||
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); |
||||
#endif |
||||
|
||||
void persistent_default_layer_set(uint16_t default_layer) { |
||||
eeconfig_update_default_layer(default_layer); |
||||
default_layer_set(default_layer); |
||||
} |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||
switch (keycode) { |
||||
case QWERTY: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(tone_qwerty, false, 0); |
||||
#endif |
||||
persistent_default_layer_set(1UL<<_QWERTY); |
||||
} |
||||
return false; |
||||
break; |
||||
case COLEMAK: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(tone_colemak, false, 0); |
||||
#endif |
||||
persistent_default_layer_set(1UL<<_COLEMAK); |
||||
} |
||||
return false; |
||||
break; |
||||
case DVORAK: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_NOTE_ARRAY(tone_dvorak, false, 0); |
||||
#endif |
||||
persistent_default_layer_set(1UL<<_DVORAK); |
||||
} |
||||
return false; |
||||
break; |
||||
case LOWER: |
||||
if (record->event.pressed) { |
||||
layer_on(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_LOWER); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case RAISE: |
||||
if (record->event.pressed) { |
||||
layer_on(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} else { |
||||
layer_off(_RAISE); |
||||
update_tri_layer(_LOWER, _RAISE, _ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
case BACKLIT: |
||||
if (record->event.pressed) { |
||||
register_code(KC_RSFT); |
||||
#ifdef BACKLIGHT_ENABLE |
||||
backlight_step(); |
||||
#endif |
||||
} else { |
||||
unregister_code(KC_RSFT); |
||||
} |
||||
return false; |
||||
break; |
||||
} |
||||
return true; |
||||
}; |
||||
|
||||
void matrix_init_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
startup_user(); |
||||
#endif |
||||
} |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
|
||||
void startup_user() |
||||
{ |
||||
_delay_ms(20); // gets rid of tick
|
||||
PLAY_NOTE_ARRAY(tone_startup, false, 0); |
||||
} |
||||
|
||||
void shutdown_user() |
||||
{ |
||||
PLAY_NOTE_ARRAY(tone_goodbye, false, 0); |
||||
_delay_ms(150); |
||||
stop_all_notes(); |
||||
} |
||||
|
||||
void music_on_user(void) |
||||
{ |
||||
music_scale_user(); |
||||
} |
||||
|
||||
void music_scale_user(void) |
||||
{ |
||||
PLAY_NOTE_ARRAY(music_scale, false, 0); |
||||
} |
||||
|
||||
#endif |
@ -0,0 +1,2 @@ |
||||
# Dale's Preonic layout - largely based on his Planck. |
||||
# The hardware number row is mostly to avoid inherent context switching delay while he is receiving auditory input. |
Loading…
Reference in new issue