[Keyboard] Add gameroyadvance (#16882)
Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com>zvecr-patch-1
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/*
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Copyright 2022 @RoyMeetsWorld |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "config_common.h" |
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/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x6060 |
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#define DEVICE_VER 0x0001 |
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#define MANUFACTURER Keystone Caps |
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#define PRODUCT Game Roy ADVANCE |
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/* key matrix size */ |
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// Rows are doubled-up
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#define MATRIX_ROWS 10 |
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#define MATRIX_COLS 9 |
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/* key matrix pins */ |
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#define MATRIX_ROW_PINS { F5, F6, F7, B1, B3 } |
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#define MATRIX_COL_PINS { D4, D0, D1, C6, D7, E6, F4, B2, B6 } |
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#define MATRIX_ROW_PINS_RIGHT { D7, E6, B4, B5, B6 } |
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#define MATRIX_COL_PINS_RIGHT { C6, D4, D0, D1, B1, F7, F4, F5, F6 } |
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#define ENCODERS_PAD_A { B5 } |
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#define ENCODERS_PAD_B { B4 } |
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#define ENCODERS_PAD_A_RIGHT { B3 } |
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#define ENCODERS_PAD_B_RIGHT { B2 } |
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#define SOFT_SERIAL_PIN D2 |
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#define UNUSED_PINS |
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/* COL2ROW or ROW2COL */ |
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#define DIODE_DIRECTION COL2ROW |
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/* number of backlight levels */ |
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#ifdef BACKLIGHT_PIN |
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#define BACKLIGHT_LEVELS 3 |
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#endif |
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/* Set 0 if debouncing isn't needed */ |
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#define DEBOUNCE 5 |
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
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#define LOCKING_SUPPORT_ENABLE |
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/* Locking resynchronize hack */ |
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#define LOCKING_RESYNC_ENABLE |
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#define QMK_KEYS_PER_SCAN 12 |
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#define RGB_DI_PIN C7 |
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#ifdef RGB_DI_PIN |
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#define RGBLIGHT_EFFECT_BREATHING |
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD |
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL |
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#define RGBLIGHT_EFFECT_SNAKE |
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#define RGBLIGHT_EFFECT_KNIGHT |
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#define RGBLIGHT_EFFECT_CHRISTMAS |
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#define RGBLIGHT_EFFECT_STATIC_GRADIENT |
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#define RGBLIGHT_EFFECT_RGB_TEST |
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#define RGBLIGHT_EFFECT_ALTERNATING |
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#define RGBLIGHT_EFFECT_TWINKLE |
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#define RGBLED_NUM 0 |
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#define RGBLIGHT_HUE_STEP 8 |
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#define RGBLIGHT_SAT_STEP 8 |
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#define RGBLIGHT_VAL_STEP 8 |
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#define ENCODER_RESOLUTION 4 |
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#endif |
@ -0,0 +1,46 @@ |
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/*
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Copyright 2022 @RoyMeetsWorld |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "gameroyadvance.h" |
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#ifdef ENCODER_ENABLE |
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bool encoder_update_kb(uint8_t index, bool clockwise) { |
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if (!encoder_update_user(index, clockwise)) { return false; } |
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if (index == 0) { |
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if (clockwise) { |
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tap_code_delay(KC_VOLU, 10); |
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} else { |
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tap_code_delay(KC_VOLD, 10); |
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} |
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} |
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return true; |
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} |
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#endif |
@ -0,0 +1,104 @@ |
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/*
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Copyright 2022 @RoyMeetsWorld |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#include "quantum.h" |
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/**
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* The layout macro for ANSI boards, with illustrative grid of a typical assignment. |
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* ┌───┬───┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬───────┐ |
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* │ESC│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ + │ BACK │ |
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* ┌─┴───┼───┼───┼───┼───┼───┼───┤┌───┬───┐ ┌───┬───┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ |
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* │ TAB │ Q │ W │ E │ R │ T │ Y ││F1 │F2 │ │F7 │F8 │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │ |
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┘├───┼───┤ ├───┼───┤ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ |
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* │ CAPS │ A │ S │ D │ F │ G │ │F3 │F4 │ │F9 │F10│ │ H │ J │ K │ L │ ; │ ' │ Enter │ |
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* ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ├───┼───┤ ├───┼───┤ ┌─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────────┤ |
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* │ LSHIFT │ Z │ X │ C │ V │ B │ │F5 │F6 │ │F11│F12│ │ B │ N │ M │ , │ . │ / │ RSHIFT │ |
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* ├────┬───┴┬──┴─┬─┴──┬┴───┼───┴┬┴───┼───┘ └───┼───┴┬┴───┼───┴───┴──┬┴───┼───┴┬────┬────│ |
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* │LCTL│LGUI│LALT│ FN │ │SPC │MUTE│ │MUTE│SPCE│ │RALT│ FN │RGUI│RCTL│ |
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* └────┴────┴────┴────┘ └────┼────┤ ├────┼────┘ └────┴────┴────┴────┘ |
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* │ENTR│ │ENTR│ |
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* └────┘ └────┘ |
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*/ |
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#define LAYOUT( \ |
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L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R07, \
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L10, L11, L12, L13, L14, L15, L16, L17, L18, R10, R11, R12, R13, R14, R15, R16, R17, R18, R28, \
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L20, L21, L22, L23, L24, L25, L27, L28, R20, R21, R22, R23, R24, R25, R26, R27, R38, \
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L30, L31, L32, L33, L34, L35, L37, L38, R30, R31, R32, R33, R34, R35, R36, R37, R46, \
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L40, L41, L42, L43, L45, L48, R40, R42, R43, R44, R45, R47, \
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L47, R41 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, L06, KC_NO, KC_NO }, \
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{ L10, L11, L12, L13, L14, L15, L16, L17, L18 }, \
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{ L20, L21, L22, L23, L24, L25, KC_NO, L27, L28 }, \
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{ L30, L31, L32, L33, L34, L35, KC_NO, L37, L38 }, \
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{ L40, L41, L42, L43, KC_NO, L45, KC_NO, L47, L48 }, \
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{ R00, R01, R02, R03, R04, R05, KC_NO, R07, KC_NO }, \
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{ R10, R11, R12, R13, R14, R15, R16, R17, R18 }, \
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{ R20, R21, R22, R23, R24, R25, R26, R27, R28 }, \
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{ R30, R31, R32, R33, R34, R35, R36, R37, R38 }, \
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{ R40, R41, R42, R43, R44, R45, R46, R47, KC_NO } \
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} |
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/**
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* The layout macro for split-key boards, with illustrative grid of a typical assignment. |
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* |
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* Backspace has two options with three distinct pads: |
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* - center pad (regular 2u backspace) |
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* - left pad + right pad (split backspace) |
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* |
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* You may wish to set the unused pad(s) to KC_NO or XXXXXX, as they will be ignored. |
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* ┌───────┐ |
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* │ BACK │ (R07) |
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* └───────┘ |
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* |
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* ┌───┬───┬───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┬───┬───┬───┐ |
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* │ESC│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ │ 7 │ 8 │ 9 │ 0 │ - │ + │ \ │BCK│ (R06 R08) |
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* ┌─┴───┼───┼───┼───┼───┼───┼───┤┌───┬───┐ ┌───┬───┐ ┌─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┤ |
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* │ TAB │ Q │ W │ E │ R │ T │ Y ││F1 │F2 │ │F7 │F8 │ │ Y │ U │ I │ O │ P │ [ │ ] │ \ │ |
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* ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┘├───┼───┤ ├───┼───┤ └┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ |
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* │ CAPS │ A │ S │ D │ F │ G │ │F3 │F4 │ │F9 │F10│ │ H │ J │ K │ L │ ; │ ' │ Enter │ |
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* ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┐ ├───┼───┤ ├───┼───┤ ┌─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤ |
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* │LSFT│ \ │ Z │ X │ C │ V │ B │ │F5 │F6 │ │F11│F12│ │ B │ N │ M │ , │ . │ / │RSHIFT│PSC│ |
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* ├────┼───┴┬──┴─┬─┴──┬┴───┼───┴┬┴───┼───┘ └───┼───┴┬┴───┼───┴───┴──┬┴───┼───┴┬────┬┴───│ |
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* │LCTL│LGUI│LALT│ FN │ │SPC │MUTE│ │MUTE│SPCE│ │RALT│ FN │RGUI│RCTL│ |
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* └────┴────┴────┴────┘ └────┼────┤ ├────┼────┘ └────┴────┴────┴────┘ |
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* │ENTR│ │ENTR│ |
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* └────┘ └────┘ |
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*/ |
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#define LAYOUT_all( \ |
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L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, R07, R08, \
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L10, L11, L12, L13, L14, L15, L16, L17, L18, R10, R11, R12, R13, R14, R15, R16, R17, R18, R28, \
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L20, L21, L22, L23, L24, L25, L27, L28, R20, R21, R22, R23, R24, R25, R26, R27, R38, \
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L30, L44, L31, L32, L33, L34, L35, L37, L38, R30, R31, R32, R33, R34, R35, R36, R37, R46, R48, \
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L40, L41, L42, L43, L45, L48, R40, R42, R43, R44, R45, R47, \
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L47, R41 \
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) \
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{ \
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{ L00, L01, L02, L03, L04, L05, L06, KC_NO, KC_NO }, \
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{ L10, L11, L12, L13, L14, L15, L16, L17, L18 }, \
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{ L20, L21, L22, L23, L24, L25, KC_NO, L27, L28 }, \
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{ L30, L31, L32, L33, L34, L35, KC_NO, L37, L38 }, \
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{ L40, L41, L42, L43, L44, L45, KC_NO, L47, L48 }, \
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{ R00, R01, R02, R03, R04, R05, R06, R07, R08 }, \
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{ R10, R11, R12, R13, R14, R15, R16, R17, R18 }, \
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{ R20, R21, R22, R23, R24, R25, R26, R27, R28 }, \
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{ R30, R31, R32, R33, R34, R35, R36, R37, R38 }, \
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{ R40, R41, R42, R43, R44, R45, R46, R47, R48 } \
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} |
@ -0,0 +1,216 @@ |
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{ |
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"keyboard_name": "Game Roy ADVANCE", |
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"maintainer": "@RoyMeetsWorld", |
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"url": "https://keystonecaps.store/?product=game-roy-advance-game-pad-group-buy-preorder", |
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"layouts": { |
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"LAYOUT": { |
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"layout": [ |
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{ "x": 1, "y": 0 }, |
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{ "x": 2, "y": 0 }, |
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{ "x": 3, "y": 0 }, |
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{ "x": 4, "y": 0 }, |
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{ "x": 5, "y": 0 }, |
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{ "x": 6, "y": 0 }, |
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{ "x": 7, "y": 0 }, |
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{ "x": 13.75, "y": 0 }, |
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{ "x": 14.75, "y": 0 }, |
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{ "x": 15.75, "y": 0 }, |
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{ "x": 16.75, "y": 0 }, |
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{ "x": 17.75, "y": 0 }, |
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{ "x": 18.75, "y": 0 }, |
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{ "x": 19.75, "y": 0, "w": 2 }, |
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{ "x": 0.5, "y": 1, "w": 1.5 }, |
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{ "x": 2, "y": 1 }, |
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{ "x": 3, "y": 1 }, |
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{ "x": 4, "y": 1 }, |
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{ "x": 5, "y": 1 }, |
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{ "x": 6, "y": 1 }, |
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{ "x": 7, "y": 1 }, |
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{ "x": 8.25, "y": 1 }, |
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{ "x": 9.25, "y": 1 }, |
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{ "x": 11, "y": 1 }, |
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{ "x": 12, "y": 1 }, |
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{ "x": 13.75, "y": 1 }, |
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{ "x": 14.75, "y": 1 }, |
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{ "x": 15.75, "y": 1 }, |
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{ "x": 16.75, "y": 1 }, |
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{ "x": 17.75, "y": 1 }, |
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{ "x": 18.75, "y": 1 }, |
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{ "x": 19.75, "y": 1 }, |
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{ "x": 20.75, "y": 1, "w": 1.5 }, |
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{ "x": 0.5, "y": 2, "w": 1.75 }, |
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{ "x": 2.25, "y": 2 }, |
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{ "x": 3.25, "y": 2 }, |
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{ "x": 4.25, "y": 2 }, |
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{ "x": 5.25, "y": 2 }, |
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{ "x": 6.25, "y": 2 }, |
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{ "x": 8.25, "y": 2 }, |
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{ "x": 9.25, "y": 2 }, |
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{ "x": 11, "y": 2 }, |
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{ "x": 12, "y": 2 }, |
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{ "x": 14, "y": 2 }, |
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{ "x": 15, "y": 2 }, |
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{ "x": 16, "y": 2 }, |
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{ "x": 17, "y": 2 }, |
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{ "x": 18, "y": 2 }, |
||||||
|
{ "x": 19, "y": 2 }, |
||||||
|
{ "x": 20, "y": 2, "w": 2.25 }, |
||||||
|
|
||||||
|
{ "x": 0.5, "y": 3, "w": 2.25 }, |
||||||
|
{ "x": 2.75, "y": 3 }, |
||||||
|
{ "x": 3.75, "y": 3 }, |
||||||
|
{ "x": 4.75, "y": 3 }, |
||||||
|
{ "x": 5.75, "y": 3 }, |
||||||
|
{ "x": 6.75, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 8.25, "y": 3 }, |
||||||
|
{ "x": 9.25, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 11, "y": 3 }, |
||||||
|
{ "x": 12, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 13.5, "y": 3 }, |
||||||
|
{ "x": 14.5, "y": 3 }, |
||||||
|
{ "x": 15.5, "y": 3 }, |
||||||
|
{ "x": 16.5, "y": 3 }, |
||||||
|
{ "x": 17.5, "y": 3 }, |
||||||
|
{ "x": 18.5, "y": 3 }, |
||||||
|
{ "x": 19.5, "y": 3, "w": 2.75 }, |
||||||
|
|
||||||
|
{ "x": 1, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 2.25, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 3.5, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 4.75, "y": 4, "w": 1.25 }, |
||||||
|
|
||||||
|
{ "x": 7, "y": 4, "h": 1.5 }, |
||||||
|
{ "x": 8, "y": 4 }, |
||||||
|
|
||||||
|
{ "x": 12.25, "y": 4 }, |
||||||
|
{ "x": 13.25, "y": 4, "h": 1.5 }, |
||||||
|
|
||||||
|
{ "x": 16.75, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 18, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 19.25, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 20.5, "y": 4, "w": 1.25 }, |
||||||
|
|
||||||
|
{ "x": 8, "y": 5, "h": 1.5 }, |
||||||
|
{ "x": 12.25, "y": 5, "h": 1.5 } |
||||||
|
] }, |
||||||
|
"LAYOUT_all": { |
||||||
|
"layout": [ |
||||||
|
{ "x": 1, "y": 0 }, |
||||||
|
{ "x": 2, "y": 0 }, |
||||||
|
{ "x": 3, "y": 0 }, |
||||||
|
{ "x": 4, "y": 0 }, |
||||||
|
{ "x": 5, "y": 0 }, |
||||||
|
{ "x": 6, "y": 0 }, |
||||||
|
{ "x": 7, "y": 0 }, |
||||||
|
|
||||||
|
{ "x": 13.75, "y": 0 }, |
||||||
|
{ "x": 14.75, "y": 0 }, |
||||||
|
{ "x": 15.75, "y": 0 }, |
||||||
|
{ "x": 16.75, "y": 0 }, |
||||||
|
{ "x": 17.75, "y": 0 }, |
||||||
|
{ "x": 18.75, "y": 0 }, |
||||||
|
{ "x": 19.75, "y": 0 }, |
||||||
|
{ "x": 22.75, "y": 0, "w": 2 }, |
||||||
|
{ "x": 20.75, "y": 0 }, |
||||||
|
|
||||||
|
{ "x": 0.5, "y": 1, "w": 1.5 }, |
||||||
|
{ "x": 2, "y": 1 }, |
||||||
|
{ "x": 3, "y": 1 }, |
||||||
|
{ "x": 4, "y": 1 }, |
||||||
|
{ "x": 5, "y": 1 }, |
||||||
|
{ "x": 6, "y": 1 }, |
||||||
|
{ "x": 7, "y": 1 }, |
||||||
|
|
||||||
|
{ "x": 8.25, "y": 1 }, |
||||||
|
{ "x": 9.25, "y": 1 }, |
||||||
|
|
||||||
|
{ "x": 11, "y": 1 }, |
||||||
|
{ "x": 12, "y": 1 }, |
||||||
|
|
||||||
|
{ "x": 13.75, "y": 1 }, |
||||||
|
{ "x": 14.75, "y": 1 }, |
||||||
|
{ "x": 15.75, "y": 1 }, |
||||||
|
{ "x": 16.75, "y": 1 }, |
||||||
|
{ "x": 17.75, "y": 1 }, |
||||||
|
{ "x": 18.75, "y": 1 }, |
||||||
|
{ "x": 19.75, "y": 1 }, |
||||||
|
{ "x": 20.75, "y": 1, "w": 1.5 }, |
||||||
|
|
||||||
|
{ "x": 0.5, "y": 2, "w": 1.75 }, |
||||||
|
{ "x": 2.25, "y": 2 }, |
||||||
|
{ "x": 3.25, "y": 2 }, |
||||||
|
{ "x": 4.25, "y": 2 }, |
||||||
|
{ "x": 5.25, "y": 2 }, |
||||||
|
{ "x": 6.25, "y": 2 }, |
||||||
|
|
||||||
|
{ "x": 8.25, "y": 2 }, |
||||||
|
{ "x": 9.25, "y": 2 }, |
||||||
|
|
||||||
|
{ "x": 11, "y": 2 }, |
||||||
|
{ "x": 12, "y": 2 }, |
||||||
|
|
||||||
|
{ "x": 14, "y": 2 }, |
||||||
|
{ "x": 15, "y": 2 }, |
||||||
|
{ "x": 16, "y": 2 }, |
||||||
|
{ "x": 17, "y": 2 }, |
||||||
|
{ "x": 18, "y": 2 }, |
||||||
|
{ "x": 19, "y": 2 }, |
||||||
|
{ "x": 20, "y": 2, "w": 2.25 }, |
||||||
|
|
||||||
|
{ "x": 0.5, "y": 3, "w": 1.75 }, |
||||||
|
{ "x": 1.75, "y": 3 }, |
||||||
|
{ "x": 2.75, "y": 3 }, |
||||||
|
{ "x": 3.75, "y": 3 }, |
||||||
|
{ "x": 4.75, "y": 3 }, |
||||||
|
{ "x": 5.75, "y": 3 }, |
||||||
|
{ "x": 6.75, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 8.25, "y": 3 }, |
||||||
|
{ "x": 9.25, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 11, "y": 3 }, |
||||||
|
{ "x": 12, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 13.5, "y": 3 }, |
||||||
|
{ "x": 14.5, "y": 3 }, |
||||||
|
{ "x": 15.5, "y": 3 }, |
||||||
|
{ "x": 16.5, "y": 3 }, |
||||||
|
{ "x": 17.5, "y": 3 }, |
||||||
|
{ "x": 18.5, "y": 3 }, |
||||||
|
{ "x": 19.5, "y": 3, "w": 1.75 }, |
||||||
|
{ "x": 21.25, "y": 3 }, |
||||||
|
|
||||||
|
{ "x": 1, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 2.25, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 3.5, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 4.75, "y": 4, "w": 1.25 }, |
||||||
|
|
||||||
|
{ "x": 7, "y": 4, "h": 1.5 }, |
||||||
|
{ "x": 8, "y": 4 }, |
||||||
|
|
||||||
|
{ "x": 12.25, "y": 4 }, |
||||||
|
{ "x": 13.25, "y": 4, "h": 1.5 }, |
||||||
|
|
||||||
|
{ "x": 16.75, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 18, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 19.25, "y": 4, "w": 1.25 }, |
||||||
|
{ "x": 20.5, "y": 4, "w": 1.25 }, |
||||||
|
|
||||||
|
{ "x": 8, "y": 5, "h": 1.5 }, |
||||||
|
{ "x": 12.25, "y": 5, "h": 1.5 } |
||||||
|
] |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,25 @@ |
|||||||
|
/*
|
||||||
|
This is the c configuration file for the keymap |
||||||
|
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com> |
||||||
|
Copyright 2015 Jack Humbert |
||||||
|
Copyright 2018 Danny Nguyen <danny@keeb.io> |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#pragma once |
||||||
|
|
||||||
|
//#define USE_SERIAL
|
||||||
|
#define EE_HANDS |
@ -0,0 +1,45 @@ |
|||||||
|
/*
|
||||||
|
Copyright 2022 @RoyMeetsWorld |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H |
||||||
|
|
||||||
|
enum layers { |
||||||
|
_BASE, |
||||||
|
_FN |
||||||
|
}; |
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
|
||||||
|
[_BASE] = LAYOUT( |
||||||
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, |
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_F1, KC_F2, KC_F7, KC_F8, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, |
||||||
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_F9, KC_F10, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, |
||||||
|
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_F11, KC_F12, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
|
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, MO(_FN), KC_SPC, KC_MUTE, KC_MUTE, KC_SPC, KC_RALT, MO(_FN), KC_RGUI, KC_RCTL,
|
||||||
|
KC_ENT, KC_ENT |
||||||
|
), |
||||||
|
|
||||||
|
[_FN] = LAYOUT(
|
||||||
|
KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, |
||||||
|
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS |
||||||
|
) |
||||||
|
}; |
||||||
|
|
@ -0,0 +1,25 @@ |
|||||||
|
/*
|
||||||
|
This is the c configuration file for the keymap |
||||||
|
|
||||||
|
Copyright 2012 Jun Wako <wakojun@gmail.com> |
||||||
|
Copyright 2015 Jack Humbert |
||||||
|
Copyright 2018 Danny Nguyen <danny@keeb.io> |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#pragma once |
||||||
|
|
||||||
|
//#define USE_SERIAL
|
||||||
|
#define EE_HANDS |
@ -0,0 +1,45 @@ |
|||||||
|
/*
|
||||||
|
Copyright 2022 @RoyMeetsWorld |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#include QMK_KEYBOARD_H |
||||||
|
|
||||||
|
enum layers { |
||||||
|
_BASE, |
||||||
|
_FN |
||||||
|
}; |
||||||
|
|
||||||
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||||
|
|
||||||
|
[_BASE] = LAYOUT_all( |
||||||
|
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_BSPC, |
||||||
|
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_F1, KC_F2, KC_F7, KC_F8, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, |
||||||
|
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_F9, KC_F10, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, |
||||||
|
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_F11, KC_F12, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_PSCR, |
||||||
|
KC_LCTL, KC_LGUI, KC_LALT, MO(_FN), KC_SPC, KC_MUTE, KC_MUTE, KC_SPC, KC_RALT, MO(_FN), KC_RGUI, KC_RCTL,
|
||||||
|
KC_ENT, KC_ENT |
||||||
|
), |
||||||
|
|
||||||
|
[_FN] = LAYOUT_all(
|
||||||
|
KC_TILD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, |
||||||
|
KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_TRNS, KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, |
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
|
||||||
|
KC_TRNS, KC_TRNS |
||||||
|
) |
||||||
|
}; |
||||||
|
|
@ -0,0 +1,30 @@ |
|||||||
|
# Game Roy ADVANCE |
||||||
|
|
||||||
|
 |
||||||
|
 |
||||||
|
|
||||||
|
A one-handed, expandable game pad designed to take your pc gaming to the next level. Designed by [Keystone Caps](https://keystonecaps.store). |
||||||
|
|
||||||
|
* Keyboard Maintainer: [RoyMeetsWorld](https://github.com/ROYMEETSWORLD) |
||||||
|
* Hardware Supported: Game Roy ADVANCE |
||||||
|
* Hardware Availability: [keystonecaps.store](https://keystonecaps.store) |
||||||
|
|
||||||
|
Make example for this keyboard (after setting up your build environment): |
||||||
|
|
||||||
|
make keystonecaps/gameroyadvance:default |
||||||
|
|
||||||
|
Flashing example for this keyboard: |
||||||
|
|
||||||
|
make keystonecaps/gameroyadvance:default:flash |
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
||||||
|
|
||||||
|
## Bootloader |
||||||
|
|
||||||
|
Enter the bootloader in 3 ways: |
||||||
|
|
||||||
|
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (Escape) and plug in the keyboard |
||||||
|
* **Physical reset button**: Briefly press the button on the back of the PCB |
||||||
|
* **Keycode in layout**: Press the key mapped to `RESET` (FN + Escape by default) |
||||||
|
|
||||||
|
Special thanks to @tpstevens for all of his hard work in creating these firmware files from the mess that I had made. |
@ -0,0 +1,22 @@ |
|||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = caterina # For Pro Micro
|
||||||
|
# BOOTLOADER = qmk-dfu # For Elite-C
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
NKRO_ENABLE = yes # Enable N-Key Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
|
||||||
|
ENCODER_ENABLE = yes
|
||||||
|
SPLIT_KEYBOARD = yes
|
Loading…
Reference in new issue