@ -30,7 +29,7 @@ Standard QWERTY layout, with four QMK features:
A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak.
A hardware-based Dvorak Simplified layout. At my weekend job, I use a shared computer that runs MacOS Sierra, in US QWERTY layout. In this layer, I can leave the system in QWERTY, plug my keyboard in, and still type in Dvorak.
## Layers 3, 4 and 5: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
### Toggled by holding either `Fn` and tapping `/?` key, then tapping `W`.
### Accessed by holding either `Fn`key and tapping the`/?` key, then tapping `4$`
This layer overrides the `Fn` keys on whichever base layer is currently enabled, sending the keyboard to the MacOS-oriented Fn layer `_FM`, instead of the Windows Fn layer `_FW`.
These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L387), is a [macro](./keymap.c#L101-L108) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.
When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L109-L115) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L116-L122) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L123-L129) that cancels the sending of the message, and undoes the layers.
I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.
## Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC`
## Layer 6: Fn layer - `_FN`
### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$`
### Accessed by holding either `Fn` key from any base layer
These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method.
Arrows, Navigation keys (Insert, Home, Page Up, etc.), and Function keys are here. Also has keys for Calculator, Menu, Volume Control, and shortcuts for Select All, Undo, Cut, Copy, and Paste. Numpad Enter for when I'm working in Adobe Photoshop, because it treats Numpad Enter differently from the regular Enter key.
I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L418), is a [macro](./keymap.c#L164-L171) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching.
When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L172-L178) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L179-L185) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L186-L192) that cancels the sending of the message, and undoes the layers.
I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet.
----
## Layer 7: Quake 2 Fn layer - `_FQ`
### Accessed by holding either `Fn` key while either Quake 2 overlay is active.
Based on the Windows function layer, but removes some functions that are pointless to have while in the game.
### Accessed by holding either `Fn` key in Layer 0
### Accessed by holding either `Fn` key and tapping `Space`, from any of the Base Layers
Arrows, Navigation keys (Insert, Home, Page Up, etc.), and Function keys are here. Also has keys for Calculator, Menu, Volume Control, and shortcuts for Select All, Undo, Cut, Copy, and Paste. Numpad Enter for when I'm working in Adobe Photoshop, because it treats Numpad Enter differently from the regular Enter key.
Puts a Numpad on the right-hand side of the keyboard. A through F included for hexadecimal input. Tapping `Space` returns to the previous Base Layer.
### Accessed by holding either `Fn` key in Layer 1
### Accessed by holding the right-side `Win` key
Based on my Windows Fn layer, but swaps a few functions for a MacOS environment. Arrow, Navigation, and Function keys are basically unchanged from Layer 2. This layer enables using either `Fn` key as a sort of simulated `Command` key, which I find easier to reach and use.
Has some macros that I use in Git, some frequently-typed strings, and keys for use with the [Dynamic Macros feature](https://docs.qmk.fm/#/feature_dynamic_macros).
Everything from here down is related to Git or GitHub.
#### [G_FTCH](./keymap.c#L76-L85)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | `git pull upstream ` |
| Otherwise | `git fetch upstream ` |
#### [G_BRCH](./keymap.c#L86-L95)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | `master` |
| Otherwise | `$(git branch-name)` |
`$(git branch-name)` is a [git alias](./readme_git.md) that returns the name of the current branch.
#### [SIGNA](./keymap.c#L96-L100)
Output: `\- @noroadsleft`<kbd>Enter</kbd>
Sometimes on GitHub, I sign my comments. Types my GitHub name in Markdown syntax, and then taps the `Enter` key.
### Accessed by holding either `Fn` key while either Quake 2 overlay is active.
#### "Macro Mode" Macros and Customized Keycodes
Based on the Windows function layer, but removes some functions that are pointless to have while in the game.
Some of my macros and keycodes do different things depending on the value of the [`macroMode` variable](./keymap.c#L65), which is toggled between `0` and `1` by the [`M_MDSWP` custom keycode](./keymap.c#L238-L242). This is mainly at attempt to make various shortcuts the same key combinations between Windows/Linux and MacOS (which I use at home and work, respectively).
Sometimes I type in languages from countries that use ISO layout, but my keyboard is ANSI, so I have one key fewer. This macro simulates the Non-US Backslash key if I use Right Alt + Z.
#### [VRSN](./keymap.c#L233-L237)
Outputs a string that tells me the Git commit from which my flashed firmware was built. Looks something like:
If I hold the Right Alt key, the number row (`KC_1` through `KC_0`) will output numpad keycodes instead of number row keycodes, enabling quicker access to characters like ™ and °.
#### [Emulated Extended Function Keys](./keymap.c#L258-L272)
Similar to the emulated numpad, if I hold the Right Alt key with the Fn key, the function row (`KC_F1` through `KC_F12`) will output keycodes `KC_F13` throught `KC_F24`.
#### Accessed by holding either `Fn` key and tapping the `/?` key
:-------------------------------- | :----
[`Q2_GRV`](./keymap.c#L193-L200) | Sends `KC_GRV`, then enables the Dvorak, Quake 2 Dvorak, and Quake 2 Console layers.
This is where I change my keyboard function. Base layer select on `1` through `3`, Backlight controls on `C` through `N`, Reset on `8*`, Debug on `0)`.
### Accessed by holding the `Fn` key and tapping the right-side `Win` key
Has some macros that I use in Git, some frequently-typed strings, and keys for use with the [Dynamic Macros feature](https://docs.qmk.fm/#/feature_dynamic_macros).
Tapping `Esc` exits the Macro layer, if the macro used doesn't do it automatically.
Everything from here down is related to Git or GitHub.
#### [G_FTCH](./keymap.c#L131-L140)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | `git pull upstream ` |
| Otherwise | `git fetch upstream ` |
#### [G_COMM](./keymap.c#L141-L146)
Output: `git commit -m ""`<kbd>Left</kbd>
Readies a `git commit` command, moves the cursor between the quotation marks, then disables the Macro layer.
#### [G_BRCH](./keymap.c#L147-L157)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | `master` |
| Otherwise | `$(git branch-name)` |
`$(git branch-name)` is a [git alias](./readme_git.md) that returns the name of the current branch. This macro disables the Macro layer when finished.
#### [SIGNA](./keymap.c#L158-L163)
Output: `\- @noroadsleft`<kbd>Enter</kbd>
Sometimes on GitHub, I sign my comments. Types my GitHub name in Markdown syntax, and then taps the `Enter` key. Disables the Macro layer when finished.
#### [MC_UNDO](./keymap.c#L201-L209)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | <kbd>Shift</kbd> + <kbd>Command</kbd> + <kbd>Z</kbd> |
| Otherwise | <kbd>Command</kbd> + <kbd>Z</kbd> |
An Undo shortcut that turns to Redo if <kbd>Shift</kbd> is being held. I'm not sure that part is required to get that behavior, but it works as desired, so I'm not messing with it.
#### [MC_PSTE](./keymap.c#L210-L218)
| Condition | Output |
| :-------- | :----- |
| If <kbd>Shift</kbd> is active | <kbd>Shift</kbd> + <kbd>Command</kbd> + <kbd>Option</kbd> + <kbd>V</kbd> |
| Otherwise | <kbd>Command</kbd> + <kbd>V</kbd> |
The program I use this in uses <kbd>Shift</kbd> + <kbd>Command</kbd> + <kbd>Option</kbd> + <kbd>V</kbd> to paste while maintaining formatting (typeface, text size, etc.). Sometimes I want this and sometimes I don't. Using <kbd>Shift</kbd> changes the behavior.
#### [NUBS_Z](./keymap.c#L219-L233)
| Condition | Output |
| :-------- | :----- |
| If Right <kbd>Alt</kbd> is active | `KC_NUBS` |
| Otherwise | `KC_Z` |
Sometimes I type in languages from countries that use ISO layout, but my keyboard is ANSI, so I have one key fewer. This macro simulates the Non-US Backslash key if I use Right Alt + Z.
#### [VRSN](./keymap.c#L234-L238)
Outputs a string that tells me the Git commit from which my flashed firmware was built. Looks something like:
If I hold the Right Alt key, the number row (`KC_1` through `KC_0`) will output numpad keycodes instead of number row keycodes, enabling quicker access to characters like ™ and °.
#### [Emulated Extended Function Keys](./keymap.c#L254-L268)
Similar to the emulated numpad, if I hold the Right Alt key with the Fn key, the function row (`KC_F1` through `KC_F12`) will output keycodes `KC_F13` throught `KC_F24`.
----
### Layer 12: System layer - `_SY`
#### Accessed by holding either `Fn` key and tapping the `/?` key
This is where I change my keyboard function. Base layer select on `1` through `3`, Backlight controls on `C` through `N`, Reset on `8*`, Debug on `0)`.