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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "bamfk4.h" |
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#ifdef RGB_MATRIX_ENABLE |
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led_config_t g_led_config = { { |
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// Key Matrix to LED Index
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{ NO_LED, NO_LED, NO_LED, NO_LED }, |
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}, { |
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// LED Index to Physical Position
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//through switch
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{ 26.6, 10 }, { 4.3, 10 }, { 3.8, 49.3 }, { 23.3, 49.3 }, |
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{ 69.4, 49.3 }, { 68.9, 10 }, { 90.6, 10 }, { 89.5, 49.3 }, |
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{ 134, 49.3 }, { 132.9, 10 }, { 155.7, 10 }, { 155.1, 49.3 }, |
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{ 199.6, 49.3 }, { 199.6, 10 }, { 219.1, 10 }, { 219.1, 49.3 }, |
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//underglow
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{ 218, 62.2 }, { 188.7, 62.2 }, { 159.5, 62.2 }, { 123.7, 62.2 }, //bottom right
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{ 100.3, 62.2 }, { 59.1, 62.2 }, { 35.3, 62.2 }, { 5.4, 62.2 }, //bottom left
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{ 6, 6.4 }, { 35.3, 6.4 }, { 59.1, 6.4 }, { 100.3, 6.4 }, //top left
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{ 123.7, 6.4 }, { 159.5, 6.4 }, { 188.7, 6.4 }, { 218, 6.4 } //top right
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}, { |
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// LED Index to Flag
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4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4, 4, |
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4, 4, 4, 4,
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2, 2, 2, 2, |
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2, 2, 2, 2, |
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2, 2, 2, 2, |
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2, 2, 2, 2
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} }; |
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#endif |
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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once |
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#include "quantum.h" |
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#define LAYOUT( \ |
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k00, k01, k02, k03 \
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) { \
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{ k00, k01, k02, k03 }, \
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} |
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// Copyright 2022 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once |
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#include "config_common.h" |
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/* key matrix size */ |
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#define MATRIX_ROWS 1 |
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#define MATRIX_COLS 4 |
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/*
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* Keyboard Matrix Assignments |
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*/ |
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#define MATRIX_ROW_PINS { F0 } |
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#define MATRIX_COL_PINS { E6, D5, B6, B7 } |
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/* COL2ROW or ROW2COL */ |
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#define DIODE_DIRECTION COL2ROW |
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#define RGB_DI_PIN D3 |
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#ifdef RGB_DI_PIN |
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# define RGBLED_NUM 32 |
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# define RGBLIGHT_HUE_STEP 8 |
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# define RGBLIGHT_SAT_STEP 8 |
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# define RGBLIGHT_VAL_STEP 8 |
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# define RGBLIGHT_LIMIT_VAL 120 /* The maximum brightness level */ |
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ |
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/*== enabled animations ==*/ |
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# define RGBLIGHT_EFFECT_BREATHING |
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD |
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL |
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# define RGBLIGHT_EFFECT_SNAKE |
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# define RGBLIGHT_EFFECT_KNIGHT |
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# define RGBLIGHT_EFFECT_CHRISTMAS |
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT |
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# define RGBLIGHT_EFFECT_RGB_TEST |
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# define RGBLIGHT_EFFECT_ALTERNATING |
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# define RGBLIGHT_EFFECT_TWINKLE |
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# define RGBLIGHT_DEFAULT_VAL 120 |
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# define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2) |
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// RGB Matrix
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//# ifdef RGB_MATRIX_ENABLE
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS |
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT |
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# define ENABLE_RGB_MATRIX_BREATHING |
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# define ENABLE_RGB_MATRIX_BAND_SAT |
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# define ENABLE_RGB_MATRIX_BAND_VAL |
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL |
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL |
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# define ENABLE_RGB_MATRIX_CYCLE_ALL |
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN |
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN |
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL |
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL |
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL |
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# define ENABLE_RGB_MATRIX_DUAL_BEACON |
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON |
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP |
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN |
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
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# define ENABLE_RGB_MATRIX_SPLASH |
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# define ENABLE_RGB_MATRIX_MULTISPLASH |
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH |
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH |
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 160 |
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# define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS |
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# define DRIVER_LED_TOTAL RGBLED_NUM |
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# define RGB_DISABLE_WHEN_USB_SUSPENDED |
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# define RGB_MATRIX_KEYPRESSES |
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//# endif
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#endif |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 5 |
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/* define if matrix has ghost (lacks anti-ghosting diodes) */ |
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
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#define LOCKING_SUPPORT_ENABLE |
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/* Locking resynchronize hack */ |
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#define LOCKING_RESYNC_ENABLE |
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc). |
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*/ |
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO |
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* |
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved |
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the |
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* makefile for this to work.) |
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* |
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) |
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* until the next keyboard reset. |
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* |
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is |
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* fully operational during normal computer usage. |
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* |
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) |
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by |
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a |
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* power-up. |
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* |
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*/ |
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//#define FORCE_NKRO
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/*
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* Feature disable options |
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* These options are also useful to firmware size reduction. |
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*/ |
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/* disable debug print */ |
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//#define NO_DEBUG
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/* disable print */ |
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//#define NO_PRINT
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/* disable action features */ |
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */ |
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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{ |
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"keyboard_name": "BAMFK-4", |
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"url": "https://keeb.io", |
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"maintainer": "nooges", |
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"usb": { |
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"vid": "0xCB10", |
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"pid": "0x1114", |
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"device_version": "0.0.1" |
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}, |
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"layouts": { |
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"LAYOUT": { |
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"layout": [ |
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{"x": 0, "y": 0, "w": 2, "h": 2}, |
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{"x": 2, "y": 0, "w": 2, "h": 2}, |
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{"x": 4, "y": 0, "w": 2, "h": 2}, |
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{"x": 6, "y": 0, "w": 2, "h": 2} |
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] |
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} |
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} |
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} |
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// Copyright 2021 Danny Nguyen (@nooges)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H |
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// Defines names for use in layer keycodes and the keymap
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enum layer_names { |
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_MAIN, |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_MAIN] = LAYOUT( |
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KC_A, |
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KC_B, |
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KC_C, |
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KC_D |
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) |
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}; |
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#include QMK_KEYBOARD_H |
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// Defines names for use in layer keycodes and the keymap
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enum layer_names { |
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_MAIN, |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_MAIN] = LAYOUT( |
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KC_A, |
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KC_B, |
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KC_C, |
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KC_D |
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) |
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}; |
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VIA_ENABLE = yes
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LTO_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = no # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = yes # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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ENCODER_ENABLE = no
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RGB_MATRIX_ENABLE = yes
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RGB_MATRIX_DRIVER = WS2812
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LTO_ENABLE = yes
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Loading…
Reference in new issue