Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris gamesubvendor_ids
commit
a729d852fe
@ -0,0 +1 @@ |
||||
SRC = tetris_text.c
|
@ -0,0 +1,209 @@ |
||||
#include "clueboard.h" |
||||
#include "tetris_text.h" |
||||
|
||||
// Helpful defines
|
||||
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) |
||||
#define _______ KC_TRNS |
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _BL 0 |
||||
#define _FL 1 |
||||
#define _CL 2 |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
/* Keymap _BL: Base Layer (Default Layer)
|
||||
*/ |
||||
[_BL] = KEYMAP( |
||||
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
|
||||
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), |
||||
|
||||
/* Keymap _FL: Function Layer
|
||||
*/ |
||||
[_FL] = KEYMAP( |
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
|
||||
_______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
|
||||
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
|
||||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
|
||||
_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), |
||||
|
||||
/* Keymap _CL: Control layer
|
||||
*/ |
||||
[_CL] = KEYMAP( |
||||
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
|
||||
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
|
||||
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
|
||||
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
|
||||
_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), |
||||
}; |
||||
|
||||
/* This is a list of user defined functions. F(N) corresponds to item N
|
||||
of this list. |
||||
*/ |
||||
const uint16_t PROGMEM fn_actions[] = { |
||||
[0] = ACTION_FUNCTION(0), // Calls action_function()
|
||||
[1] = ACTION_FUNCTION(1) |
||||
}; |
||||
|
||||
static uint8_t tetris_key_presses = 0; |
||||
static uint16_t tetris_timer = 0; |
||||
static uint8_t tetris_running = 0; |
||||
static int tetris_keypress = 0; |
||||
|
||||
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { |
||||
static uint8_t mods_pressed; |
||||
static bool mod_flag; |
||||
|
||||
switch (id) { |
||||
case 0: |
||||
// clueboard specific hook to make escape quite tetris
|
||||
if (tetris_running) { |
||||
tetris_running = 0; |
||||
return; |
||||
} |
||||
|
||||
/* Handle the combined Grave/Esc key
|
||||
*/ |
||||
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
|
||||
|
||||
if (record->event.pressed) { |
||||
/* The key is being pressed.
|
||||
*/ |
||||
if (mods_pressed) { |
||||
mod_flag = true; |
||||
add_key(KC_GRV); |
||||
send_keyboard_report(); |
||||
} else { |
||||
add_key(KC_ESC); |
||||
send_keyboard_report(); |
||||
} |
||||
} else { |
||||
/* The key is being released.
|
||||
*/ |
||||
if (mod_flag) { |
||||
mod_flag = false; |
||||
del_key(KC_GRV); |
||||
send_keyboard_report(); |
||||
} else { |
||||
del_key(KC_ESC); |
||||
send_keyboard_report(); |
||||
} |
||||
} |
||||
break; |
||||
case 1: |
||||
if (record->event.pressed) { |
||||
tetris_running = 1; |
||||
tetris_timer = 0; |
||||
tetris_keypress = 0; |
||||
// set randomness using total number of key presses
|
||||
tetris_start(tetris_key_presses); |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
|
||||
/*
|
||||
* Set up tetris |
||||
*/ |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||
if (record->event.pressed) { |
||||
tetris_key_presses++; |
||||
} |
||||
|
||||
if (tetris_running && record->event.pressed) { |
||||
tetris_keypress = 0; |
||||
switch (keycode) { |
||||
case KC_UP: tetris_keypress = 1; break; |
||||
case KC_LEFT: tetris_keypress = 2; break; |
||||
case KC_DOWN: tetris_keypress = 3; break; |
||||
case KC_RIGHT: tetris_keypress = 4; break; |
||||
// Make ESC stop tetris (on keyboards other than clueboard)
|
||||
// case KC_ESC: tetris_running = 0; return false;
|
||||
} |
||||
if (tetris_keypress != 0) { |
||||
return false; |
||||
} |
||||
} |
||||
|
||||
return true; |
||||
} |
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) { |
||||
if (tetris_running) { |
||||
tetris_timer++; |
||||
if (tetris_timer > 1000) { |
||||
// every 1000 times this is run is about 100 ms.
|
||||
if (!tetris_tick(100)) { |
||||
// game over
|
||||
tetris_running = 0; |
||||
} |
||||
tetris_timer = 0; |
||||
} |
||||
}
|
||||
} |
||||
|
||||
void send_keycode(uint16_t keycode) { |
||||
register_code(keycode); |
||||
unregister_code(keycode); |
||||
} |
||||
|
||||
void send_keycode_shift(uint16_t keycode) { |
||||
register_code(KC_LSFT); |
||||
register_code(keycode); |
||||
unregister_code(keycode); |
||||
unregister_code(KC_LSFT); |
||||
} |
||||
|
||||
void tetris_send_up(void) { |
||||
send_keycode(KC_UP); |
||||
} |
||||
void tetris_send_left(void) { |
||||
send_keycode(KC_LEFT); |
||||
} |
||||
void tetris_send_down(void) { |
||||
send_keycode(KC_DOWN); |
||||
} |
||||
void tetris_send_right(void) { |
||||
send_keycode(KC_RGHT); |
||||
} |
||||
void tetris_send_backspace(void) { |
||||
send_keycode(KC_BSPC); |
||||
} |
||||
void tetris_send_delete(void) { |
||||
send_keycode(KC_DEL); |
||||
} |
||||
|
||||
void tetris_send_string(const char *s) { |
||||
for (int i = 0; s[i] != 0; i++) { |
||||
if (s[i] >= 'a' && s[i] <= 'z') { |
||||
send_keycode(KC_A + (s[i] - 'a')); |
||||
} else if (s[i] >= 'A' && s[i] <= 'Z') { |
||||
send_keycode_shift(KC_A + (s[i] - 'A')); |
||||
} else if (s[i] >= '1' && s[i] <= '9') { |
||||
send_keycode(KC_1 + (s[i] - '1')); |
||||
} else { |
||||
switch (s[i]) { |
||||
case ' ': send_keycode(KC_SPACE); break; |
||||
case '.': send_keycode(KC_DOT); break; |
||||
case '0': send_keycode(KC_0); break; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
void tetris_send_newline(void) { |
||||
send_keycode(KC_ENT); |
||||
} |
||||
|
||||
int tetris_get_keypress(void) { |
||||
int out = tetris_keypress; |
||||
tetris_keypress = 0; |
||||
return out; |
||||
} |
@ -0,0 +1,33 @@ |
||||
Default layout but with a tetris game |
||||
===================================== |
||||
Tetris works by outputting key-presses to make ascii-art in a regular text editor. |
||||
It reads key presses to rotate and move the bricks like a regular tetris game. |
||||
|
||||
Example |
||||
======= |
||||
 |
||||
|
||||
Usage |
||||
===== |
||||
1) Open a default text editor |
||||
2) Press the tetris button (Fn + t) |
||||
3) Play tetris |
||||
|
||||
It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers. |
||||
|
||||
Problems |
||||
======== |
||||
Drawing ascii-art is too slow to make a pleasant playing experience. |
||||
While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive. |
||||
|
||||
Adds 5000 bytes to the hex file. |
||||
|
||||
Implement in other keyboards |
||||
============================ |
||||
- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder. |
||||
- Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c`` |
||||
- Copy-paste the tetris-related code from this keymap.c to yours. |
||||
- Set a key to trigger F(1) to start tetris mode. |
||||
- Its also a good idea to set a key to stop tetris, here its escape. |
||||
|
||||
You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/> |
@ -0,0 +1,505 @@ |
||||
/* Copyright 2017 Dan Amlund Thomsen
|
||||
* |
||||
* This program is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, either version 2 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* This program is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
#include <stdio.h> |
||||
#include <stdlib.h> |
||||
#include <stdarg.h> |
||||
#include <stdint.h> |
||||
|
||||
#include "tetris_text.h" |
||||
|
||||
static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 }, |
||||
{ 0, 0, 0, 0, 0, 0, 0 } }; |
||||
|
||||
static char temp_piece[7][7]; |
||||
|
||||
static int curx = 0; |
||||
static int cury = 0; |
||||
|
||||
static void clear_piece(char piece[7][7]) { |
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = 0; x < 7; x++) { |
||||
piece[x][y] = 0; |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void copy_piece_from_to(char from[7][7], char to[7][7]) { |
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = 0; x < 7; x++) { |
||||
to[x][y] = from[x][y]; |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void rotate_piece(char piece[7][7]) { |
||||
// transpose
|
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = y + 1; x < 7; x++) { |
||||
char tmp = piece[y][x]; |
||||
piece[y][x] = piece[x][y]; |
||||
piece[x][y] = tmp; |
||||
} |
||||
} |
||||
|
||||
// reverse rows
|
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = 0; x < 3; x++) { |
||||
char tmp = piece[y][6 - x]; |
||||
piece[y][6 - x] = piece[y][x]; |
||||
piece[y][x] = tmp; |
||||
} |
||||
} |
||||
} |
||||
|
||||
static char get_shape_char(int shape) { |
||||
switch (shape) { |
||||
case 0: return 'I'; |
||||
case 1: return 'J'; |
||||
case 2: return 'L'; |
||||
case 3: return 'O'; |
||||
case 4: return 'S'; |
||||
case 5: return 'T'; |
||||
case 6: return 'Z'; |
||||
} |
||||
return 'Q'; |
||||
} |
||||
|
||||
static void set_piece(char piece[7][7], int shape, int rotation) { |
||||
clear_piece(piece); |
||||
switch (shape) { |
||||
case 0: |
||||
if (rotation % 2 == 0) { |
||||
// xxXx
|
||||
piece[3][1] = 1; |
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
} else { |
||||
// x
|
||||
// x
|
||||
// X
|
||||
// x
|
||||
piece[1][3] = 1; |
||||
piece[2][3] = 1; |
||||
piece[3][3] = 1; |
||||
piece[4][3] = 1; |
||||
} |
||||
break; |
||||
case 1: |
||||
// xXx
|
||||
// x
|
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
piece[4][4] = 1; |
||||
for (int i = 0; i < rotation; i++) { |
||||
rotate_piece(piece); |
||||
} |
||||
break; |
||||
case 2: |
||||
// xXx
|
||||
// x
|
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
piece[4][2] = 1; |
||||
for (int i = 0; i < rotation; i++) { |
||||
rotate_piece(piece); |
||||
} |
||||
break; |
||||
case 3: |
||||
// xX
|
||||
// xx
|
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[4][2] = 1; |
||||
piece[4][3] = 1; |
||||
break; |
||||
case 4: |
||||
if (rotation % 2 == 0) { |
||||
// xX
|
||||
// xx
|
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[4][3] = 1; |
||||
piece[4][4] = 1; |
||||
} else { |
||||
// x
|
||||
// xX
|
||||
// x
|
||||
piece[2][3] = 1; |
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[4][2] = 1; |
||||
} |
||||
break; |
||||
case 5: |
||||
// xXx
|
||||
// x
|
||||
piece[3][2] = 1; |
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
piece[4][3] = 1; |
||||
for (int i = 0; i < rotation; i++) { |
||||
rotate_piece(piece); |
||||
} |
||||
break; |
||||
case 6: |
||||
if (rotation % 2 == 0) { |
||||
// Xx
|
||||
// xx
|
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
piece[4][2] = 1; |
||||
piece[4][3] = 1; |
||||
} else { |
||||
// x
|
||||
// Xx
|
||||
// x
|
||||
piece[2][3] = 1; |
||||
piece[3][3] = 1; |
||||
piece[3][4] = 1; |
||||
piece[4][4] = 1; |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
|
||||
static void send_deletes(int deletes) { |
||||
for (int i = 0; i < deletes; i++) { |
||||
tetris_send_delete(); |
||||
} |
||||
} |
||||
|
||||
static void send_backspaces(int backspaces) { |
||||
for (int i = 0; i < backspaces; i++) { |
||||
tetris_send_backspace(); |
||||
curx--; |
||||
} |
||||
} |
||||
|
||||
static void send_goto_xy(int x, int y) { |
||||
while (curx < x) { |
||||
tetris_send_right(); |
||||
curx++; |
||||
} |
||||
while (curx > x) { |
||||
tetris_send_left(); |
||||
curx--; |
||||
} |
||||
while (cury < y) { |
||||
tetris_send_down(); |
||||
cury++; |
||||
} |
||||
while (cury > y) { |
||||
tetris_send_up(); |
||||
cury--; |
||||
} |
||||
} |
||||
|
||||
static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) { |
||||
char str[2] = { c, 0 }; |
||||
char row_is_del[7] = { 0 }; |
||||
int first = -1; |
||||
int last = -1; |
||||
for (int px = 0; px < 7; px++) { |
||||
if (oldrow[px] && !newrow[px]) { |
||||
row_is_del[px] = 1; |
||||
} |
||||
if (newrow[px] || oldrow[px]) { |
||||
if (first == -1) first = px; |
||||
last = px; |
||||
} |
||||
} |
||||
|
||||
if (first >= 0) { |
||||
if (curx > x + last + 1) { |
||||
send_goto_xy(x + last + 1, cury); |
||||
} |
||||
if (curx < x + first) { |
||||
send_goto_xy(x + first, cury); |
||||
} |
||||
send_goto_xy(curx, y); |
||||
send_deletes((x + last + 1) - curx); |
||||
send_backspaces(curx - (x + first)); |
||||
for (int i = first; i <= last; i++) { |
||||
if (row_is_del[i]) { |
||||
tetris_send_string("."); |
||||
} else { |
||||
tetris_send_string(str); |
||||
} |
||||
curx++; |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) { |
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = 0; x < 7; x++) { |
||||
if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) { |
||||
to[y][x] = from[y + yadd][x + xadd]; |
||||
} else { |
||||
to[y][x] = 0; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) { |
||||
for (int py = 0; py < 7; py++) { |
||||
draw_row(c, oldpiece[py], piece[py], x, y + py); |
||||
} |
||||
} |
||||
|
||||
static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) { |
||||
move_piece_from_to(piece, temp_piece, oldxadd, oldyadd); |
||||
draw_piece(c, x, y, temp_piece, piece); |
||||
} |
||||
|
||||
static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) { |
||||
for (int py = 0; py < 7; py++) { |
||||
for (int px = 0; px < 7; px++) { |
||||
if (piece[py][px] && |
||||
(px + x >= 10 || px + x < 0 |
||||
|| py + y >= 20 || py + y < 0 |
||||
|| board[py + y][px + x])) { |
||||
return 1; |
||||
} |
||||
} |
||||
} |
||||
return 0; |
||||
} |
||||
|
||||
static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) { |
||||
for (int py = 0; py < 7; py++) { |
||||
for (int px = 0; px < 7; px++) { |
||||
if (piece[py][px]) { |
||||
board[py + y][px + x] = piece[py][px]; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
static void draw_board_line(void) { |
||||
//send_string("l l");
|
||||
tetris_send_string("l..........l"); |
||||
tetris_send_newline(); |
||||
} |
||||
static void init(void) { |
||||
for (int i = 0; i < 20; i++) { |
||||
draw_board_line(); |
||||
} |
||||
tetris_send_string("doooooooooob"); |
||||
curx = 12; |
||||
cury = 20; |
||||
} |
||||
|
||||
static int get_piece_min_y(char piece[7][7]) { |
||||
for (int y = 0; y < 7; y++) { |
||||
for (int x = 0; x < 7; x++) { |
||||
if (piece[y][x]) |
||||
return y; |
||||
} |
||||
} |
||||
return 0; |
||||
} |
||||
|
||||
static int clear_lines(char board[20][10]) { |
||||
int cleared_lines = 0; |
||||
for (int y = 19; y >= 0; y--) { |
||||
char isfull = 1; |
||||
for (int x = 0; x < 10; x++) { |
||||
if (!board[y][x]) { |
||||
isfull = 0; |
||||
} |
||||
} |
||||
if (isfull) { |
||||
// delete clear line
|
||||
send_goto_xy(12, y); |
||||
send_backspaces(12); // delete line contents
|
||||
// delete newline
|
||||
tetris_send_backspace(); |
||||
cury--; |
||||
curx = 12; |
||||
cleared_lines++; |
||||
} else { |
||||
if (cleared_lines > 0) { |
||||
// move cleared lines down on board
|
||||
for (int x = 0; x < 10; x++) { |
||||
board[y + cleared_lines][x] = board[y][x]; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
// clear cleared top lines
|
||||
for (int y = 0; y < cleared_lines; y++) { |
||||
for (int x = 0; x < 10; x++) { |
||||
board[y][x] = 0; |
||||
} |
||||
} |
||||
if (cleared_lines > 0) { |
||||
send_goto_xy(0, 0); |
||||
for (int i = 0; i < cleared_lines; i++) { |
||||
draw_board_line(); |
||||
curx = 0; |
||||
cury++; |
||||
} |
||||
} |
||||
return cleared_lines; |
||||
} |
||||
|
||||
static uint8_t myrandom(uint8_t seed) { |
||||
uint8_t out = seed >> 1; |
||||
if (seed & 1) { |
||||
out = out ^ 0xB8; |
||||
} |
||||
return out; |
||||
} |
||||
|
||||
static char piece[7][7]; |
||||
static char board[20][10]; |
||||
static uint8_t r; |
||||
static int score; |
||||
static int x; |
||||
static int y; |
||||
static int shape; |
||||
static int rotation; |
||||
static int time; |
||||
static int next_down; |
||||
static int down_delay; |
||||
static int first_run; |
||||
static int game_over; |
||||
|
||||
void tetris_start(uint8_t seed) { |
||||
for (int y = 0; y < 20; y++) { |
||||
for (int x = 0; x < 10; x++) { |
||||
board[y][x] = 0; |
||||
} |
||||
} |
||||
|
||||
clear_piece(piece); |
||||
|
||||
init(); |
||||
|
||||
game_over = 0; |
||||
|
||||
r = seed; |
||||
score = 0; |
||||
|
||||
copy_piece_from_to(empty_piece, piece); |
||||
x = 0; |
||||
y = 0; |
||||
shape = 0; |
||||
rotation = 0; |
||||
time = 0; |
||||
next_down = 0; |
||||
down_delay = -1; |
||||
first_run = 1; |
||||
} |
||||
|
||||
int tetris_tick(int ms_since_previous_tick) { |
||||
if (game_over) { |
||||
return 0; |
||||
} |
||||
|
||||
time += ms_since_previous_tick; |
||||
|
||||
if (first_run || time > next_down) { |
||||
if (first_run || is_piece_hitting(board, piece, x, y + 1)) { |
||||
first_run = 0; |
||||
add_piece_to_board(piece, board, x, y); |
||||
|
||||
score += clear_lines(board); |
||||
|
||||
down_delay = 500 - score * 10; |
||||
if (down_delay < 100) { |
||||
down_delay = 100; |
||||
} |
||||
|
||||
rotation = 0; |
||||
shape = r % 7; |
||||
r = myrandom(r); |
||||
set_piece(piece, shape, rotation); |
||||
|
||||
x = 1; |
||||
y = - get_piece_min_y(piece); |
||||
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0); |
||||
|
||||
if (is_piece_hitting(board, piece, x, y)) { |
||||
game_over = 1; |
||||
send_goto_xy(12, 10); |
||||
tetris_send_string(" game over"); |
||||
tetris_send_down(); |
||||
tetris_send_string(" score "); |
||||
char tmp[10]; |
||||
sprintf(tmp, "%d", score); |
||||
tetris_send_string(tmp); |
||||
return 0; |
||||
} |
||||
} else { |
||||
y++; |
||||
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1); |
||||
} |
||||
next_down = time + down_delay; |
||||
} else { |
||||
|
||||
switch (tetris_get_keypress()) { |
||||
case 1: { // up
|
||||
int oldrotation = rotation; |
||||
rotation = (rotation + 1) % 4; |
||||
copy_piece_from_to(piece, temp_piece); |
||||
set_piece(piece, shape, rotation); |
||||
if (is_piece_hitting(board, piece, x, y)) { |
||||
rotation = oldrotation; |
||||
set_piece(piece, shape, rotation); |
||||
} else { |
||||
draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece); |
||||
} |
||||
break; |
||||
} |
||||
case 2: // left
|
||||
if (!is_piece_hitting(board, piece, x - 1, y)) { |
||||
x--; |
||||
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0); |
||||
} |
||||
break; |
||||
case 3: {// down
|
||||
int starty = y; |
||||
while (!is_piece_hitting(board, piece, x, y + 1)) { |
||||
y++; |
||||
} |
||||
|
||||
draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece); |
||||
draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece); |
||||
|
||||
next_down = time + down_delay; |
||||
break; |
||||
} |
||||
case 4: // right
|
||||
if (!is_piece_hitting(board, piece, x + 1, y)) { |
||||
x++; |
||||
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0); |
||||
} |
||||
break; |
||||
} |
||||
} |
||||
return 1; |
||||
} |
@ -0,0 +1,45 @@ |
||||
/* Copyright 2017 Dan Amlund Thomsen
|
||||
* |
||||
* This program is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, either version 2 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* This program is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
#ifndef TETRIS_TEXT_H |
||||
#define TETRIS_TEXT_H |
||||
|
||||
//// to implement
|
||||
void tetris_send_up(void); |
||||
void tetris_send_left(void); |
||||
void tetris_send_down(void); |
||||
void tetris_send_right(void); |
||||
|
||||
void tetris_send_backspace(void); |
||||
void tetris_send_delete(void); |
||||
|
||||
void tetris_send_string(const char *s); |
||||
|
||||
void tetris_send_newline(void); |
||||
|
||||
// return = meaning
|
||||
// 0 = no keys pressed
|
||||
// 1 = up
|
||||
// 2 = left
|
||||
// 3 = down
|
||||
// 4 = right
|
||||
int tetris_get_keypress(void); |
||||
|
||||
//// to call
|
||||
void tetris_start(uint8_t seed); |
||||
// returns 0 when game is over
|
||||
int tetris_tick(int ms_since_previous_tick); |
||||
|
||||
#endif |
Loading…
Reference in new issue