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@ -4,6 +4,14 @@ |
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#include "wait.h" |
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#include "print.h" |
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#include "debug.h" |
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#ifdef SPLIT_KEYBOARD |
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# include "split_common/split_util.h" |
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# include "split_common/transactions.h" |
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# define ROWS_PER_HAND (MATRIX_ROWS / 2) |
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#else |
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# define ROWS_PER_HAND (MATRIX_ROWS) |
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#endif |
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#ifndef MATRIX_IO_DELAY |
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# define MATRIX_IO_DELAY 30 |
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@ -13,6 +21,11 @@ |
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matrix_row_t raw_matrix[MATRIX_ROWS]; |
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matrix_row_t matrix[MATRIX_ROWS]; |
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#ifdef SPLIT_KEYBOARD |
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// row offsets for each hand
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uint8_t thisHand, thatHand; |
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#endif |
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#ifdef MATRIX_MASKED |
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extern const matrix_row_t matrix_mask[]; |
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#endif |
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@ -78,18 +91,61 @@ uint8_t matrix_key_count(void) { |
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return count; |
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} |
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#ifdef SPLIT_KEYBOARD |
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bool matrix_post_scan(void) { |
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bool changed = false; |
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if (is_keyboard_master()) { |
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matrix_row_t slave_matrix[ROWS_PER_HAND] = {0}; |
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if (transport_master_if_connected(matrix + thisHand, slave_matrix)) { |
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for (int i = 0; i < ROWS_PER_HAND; ++i) { |
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if (matrix[thatHand + i] != slave_matrix[i]) { |
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matrix[thatHand + i] = slave_matrix[i]; |
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changed = true; |
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} |
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} |
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} else { |
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// reset other half if disconnected
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for (int i = 0; i < ROWS_PER_HAND; ++i) { |
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matrix[thatHand + i] = 0; |
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slave_matrix[i] = 0; |
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} |
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changed = true; |
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} |
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matrix_scan_quantum(); |
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} else { |
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transport_slave(matrix + thatHand, matrix + thisHand); |
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matrix_slave_scan_kb(); |
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} |
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return changed; |
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} |
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#endif |
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/* `matrix_io_delay ()` exists for backwards compatibility. From now on, use matrix_output_unselect_delay(). */ |
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__attribute__((weak)) void matrix_io_delay(void) { wait_us(MATRIX_IO_DELAY); } |
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__attribute__((weak)) void matrix_output_select_delay(void) { waitInputPinDelay(); } |
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__attribute__((weak)) void matrix_output_unselect_delay(uint8_t line, bool key_pressed) { matrix_io_delay(); } |
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// CUSTOM MATRIX 'LITE'
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__attribute__((weak)) void matrix_init_custom(void) {} |
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__attribute__((weak)) bool matrix_scan_custom(matrix_row_t current_matrix[]) { return true; } |
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#ifdef SPLIT_KEYBOARD |
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__attribute__((weak)) void matrix_slave_scan_kb(void) { matrix_slave_scan_user(); } |
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__attribute__((weak)) void matrix_slave_scan_user(void) {} |
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#endif |
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__attribute__((weak)) void matrix_init(void) { |
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#ifdef SPLIT_KEYBOARD |
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split_pre_init(); |
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thisHand = isLeftHand ? 0 : (ROWS_PER_HAND); |
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thatHand = ROWS_PER_HAND - thisHand; |
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#endif |
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matrix_init_custom(); |
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// initialize matrix state: all keys off
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@ -98,17 +154,26 @@ __attribute__((weak)) void matrix_init(void) { |
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matrix[i] = 0; |
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} |
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debounce_init(MATRIX_ROWS); |
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debounce_init(ROWS_PER_HAND); |
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matrix_init_quantum(); |
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#ifdef SPLIT_KEYBOARD |
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split_post_init(); |
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#endif |
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} |
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__attribute__((weak)) uint8_t matrix_scan(void) { |
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bool changed = matrix_scan_custom(raw_matrix); |
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debounce(raw_matrix, matrix, MATRIX_ROWS, changed); |
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#ifdef SPLIT_KEYBOARD |
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debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed); |
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changed = (changed || matrix_post_scan()); |
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#else |
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debounce(raw_matrix, matrix, ROWS_PER_HAND, changed); |
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matrix_scan_quantum(); |
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#endif |
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return changed; |
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} |
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