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@ -4,7 +4,7 @@ extern keymap_config_t keymap_config; |
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#define _QWERTY 0 |
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#define _COLEMAK 1 |
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#define _DVORAK 2 |
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#define _GAME 2 |
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#define _NUMB 3 |
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#define _CODE 4 |
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#define _SYS 5 |
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@ -14,7 +14,7 @@ extern keymap_config_t keymap_config; |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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COLEMAK, |
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DVORAK, |
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GAME, |
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NUMB, |
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CODE, |
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SYS, |
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@ -25,13 +25,9 @@ enum custom_keycodes { |
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#define KC_ KC_TRNS |
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#define _______ KC_TRNS |
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#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
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#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
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#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
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#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
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#define KC_X1 CODE |
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#define KC_X2 NUMB |
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#define KC_X3 SYS |
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#define KC_X3 MO(_SYS) |
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#define KC_X4 MT(MOD_LSFT, KC_ENT) |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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@ -60,25 +56,25 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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), |
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[_DVORAK] = LAYOUT_kc( |
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[_GAME] = LAYOUT_kc( |
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS, |
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TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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BSPC, A , O , E , U , I , D , H , T , N , S ,SLSH, |
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ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 , |
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LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT |
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X3 ,LCTL,LALT,LGUI, X2 , SPC, SPC , X1 ,LEFT,DOWN, UP ,RGHT |
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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), |
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[_NUMB] = LAYOUT_kc( |
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,PMNS, |
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TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL, |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS, |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, ,MPRV,MPLY,MNXT, , ,VOLD,VOLU,MUTE, , , |
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, ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , , |
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//`----+----+----+----+----+----' `----+----+----+----+----+----'
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@ -90,7 +86,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS, |
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL, |
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LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS,PEQL, |
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//|----+------+----+----+----+----| |----+----+----+----+----+----|
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, , , , ,LALT, , , , , , |
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//`----+------+----+----+----+----' `----+----+----+----+----+----'
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@ -98,9 +94,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_SYS] = LAYOUT_kc( |
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , , , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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, , , , , , , , , , , , |
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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@ -121,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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*/ |
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[_ADJUST] = LAYOUT_ortho_4x12( \
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_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
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_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
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) |
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@ -129,43 +125,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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}; |
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#ifdef AUDIO_ENABLE |
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float tone_qwerty[][2] = SONG(QWERTY_SOUND); |
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float tone_dvorak[][2] = SONG(DVORAK_SOUND); |
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float tone_colemak[][2] = SONG(COLEMAK_SOUND); |
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#endif |
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void persistent_default_layer_set(uint16_t default_layer) { |
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eeconfig_update_default_layer(default_layer); |
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default_layer_set(default_layer); |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_qwerty); |
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#endif |
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persistent_default_layer_set(1UL<<_QWERTY); |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_colemak); |
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#endif |
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persistent_default_layer_set(1UL<<_COLEMAK); |
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set_single_persistent_default_layer(_COLEMAK); |
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} |
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return false; |
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break; |
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case DVORAK: |
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case GAME: |
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if (record->event.pressed) { |
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#ifdef AUDIO_ENABLE |
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PLAY_SONG(tone_dvorak); |
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#endif |
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persistent_default_layer_set(1UL<<_DVORAK); |
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set_single_persistent_default_layer(_GAME); |
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} |
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return false; |
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break; |
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