commit
c6aa9c4ad7
@ -0,0 +1,159 @@ |
|||||||
|
/*
|
||||||
|
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#pragma once |
||||||
|
|
||||||
|
#include "config_common.h" |
||||||
|
|
||||||
|
/* USB Device descriptor parameter */ |
||||||
|
#define VENDOR_ID 0xFEED |
||||||
|
#define PRODUCT_ID 0x0000 |
||||||
|
#define DEVICE_VER 0x0001 |
||||||
|
#define MANUFACTURER Lizard Trick Electronics |
||||||
|
#define PRODUCT Tenkey++ |
||||||
|
|
||||||
|
/* key matrix size */ |
||||||
|
#define MATRIX_ROWS 6 |
||||||
|
#define MATRIX_COLS 4 |
||||||
|
|
||||||
|
/*
|
||||||
|
* Keyboard Matrix Assignments |
||||||
|
* |
||||||
|
* Change this to how you wired your keyboard |
||||||
|
* COLS: AVR pins used for columns, left to right |
||||||
|
* ROWS: AVR pins used for rows, top to bottom |
||||||
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
||||||
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
||||||
|
* |
||||||
|
*/ |
||||||
|
|
||||||
|
#define MATRIX_ROW_PINS { B7, D4, B5, B6, C6, C7, } |
||||||
|
#define MATRIX_COL_PINS { D5, D3, D2, F7 } |
||||||
|
#define UNUSED_PINS |
||||||
|
|
||||||
|
#define ENCODERS_PAD_A \ |
||||||
|
{ B4, F0, F4 } |
||||||
|
#define ENCODERS_PAD_B \ |
||||||
|
{ D7, E6, F1 } |
||||||
|
|
||||||
|
/* COL2ROW, ROW2COL*/ |
||||||
|
#define DIODE_DIRECTION COL2ROW |
||||||
|
|
||||||
|
/*
|
||||||
|
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. |
||||||
|
*/ |
||||||
|
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
|
||||||
|
|
||||||
|
//#define LED_NUM_LOCK_PIN B0
|
||||||
|
//#define LED_CAPS_LOCK_PIN B1
|
||||||
|
//#define LED_SCROLL_LOCK_PIN B2
|
||||||
|
//#define LED_COMPOSE_PIN B3
|
||||||
|
//#define LED_KANA_PIN B4
|
||||||
|
|
||||||
|
//#define BACKLIGHT_PIN B7
|
||||||
|
//#define BACKLIGHT_LEVELS 3
|
||||||
|
//#define BACKLIGHT_BREATHING
|
||||||
|
|
||||||
|
//#define RGB_DI_PIN E2
|
||||||
|
//#ifdef RGB_DI_PIN
|
||||||
|
//# define RGBLED_NUM 16
|
||||||
|
//# define RGBLIGHT_HUE_STEP 8
|
||||||
|
//# define RGBLIGHT_SAT_STEP 8
|
||||||
|
//# define RGBLIGHT_VAL_STEP 8
|
||||||
|
//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
|
||||||
|
//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
|
||||||
|
/*== all animations enable ==*/ |
||||||
|
//# define RGBLIGHT_ANIMATIONS
|
||||||
|
/*== or choose animations ==*/ |
||||||
|
//# define RGBLIGHT_EFFECT_BREATHING
|
||||||
|
//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
|
||||||
|
//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
|
||||||
|
//# define RGBLIGHT_EFFECT_SNAKE
|
||||||
|
//# define RGBLIGHT_EFFECT_KNIGHT
|
||||||
|
//# define RGBLIGHT_EFFECT_CHRISTMAS
|
||||||
|
//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
|
||||||
|
//# define RGBLIGHT_EFFECT_RGB_TEST
|
||||||
|
//# define RGBLIGHT_EFFECT_ALTERNATING
|
||||||
|
/*== customize breathing effect ==*/ |
||||||
|
/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ |
||||||
|
//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
|
||||||
|
/*==== use exp() and sin() ====*/ |
||||||
|
//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
|
||||||
|
//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
|
||||||
|
//#endif
|
||||||
|
|
||||||
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
||||||
|
#define DEBOUNCE 5 |
||||||
|
|
||||||
|
/* define if matrix has ghost (lacks anti-ghosting diodes) */ |
||||||
|
//#define MATRIX_HAS_GHOST
|
||||||
|
|
||||||
|
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ |
||||||
|
#define LOCKING_SUPPORT_ENABLE |
||||||
|
|
||||||
|
/* Locking resynchronize hack */ |
||||||
|
#define LOCKING_RESYNC_ENABLE |
||||||
|
|
||||||
|
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
|
||||||
|
* This is useful for the Windows task manager shortcut (ctrl+shift+esc). |
||||||
|
*/ |
||||||
|
//#define GRAVE_ESC_CTRL_OVERRIDE
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Force NKRO |
||||||
|
* |
||||||
|
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved |
||||||
|
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the |
||||||
|
* makefile for this to work.) |
||||||
|
* |
||||||
|
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) |
||||||
|
* until the next keyboard reset. |
||||||
|
* |
||||||
|
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is |
||||||
|
* fully operational during normal computer usage. |
||||||
|
* |
||||||
|
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) |
||||||
|
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by |
||||||
|
* bootmagic, NKRO mode will always be enabled until it is toggled again during a |
||||||
|
* power-up. |
||||||
|
* |
||||||
|
*/ |
||||||
|
//#define FORCE_NKRO
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Feature disable options |
||||||
|
* These options are also useful to firmware size reduction. |
||||||
|
*/ |
||||||
|
|
||||||
|
/* disable debug print */ |
||||||
|
//#define NO_DEBUG
|
||||||
|
|
||||||
|
/* disable print */ |
||||||
|
//#define NO_PRINT
|
||||||
|
|
||||||
|
/* disable action features */ |
||||||
|
//#define NO_ACTION_LAYER
|
||||||
|
//#define NO_ACTION_TAPPING
|
||||||
|
//#define NO_ACTION_ONESHOT
|
||||||
|
|
||||||
|
/* disable these deprecated features by default */ |
||||||
|
#define NO_ACTION_MACRO |
||||||
|
#define NO_ACTION_FUNCTION |
||||||
|
|
||||||
|
/* Bootmagic Lite key configuration */ |
||||||
|
//#define BOOTMAGIC_LITE_ROW 0
|
||||||
|
//#define BOOTMAGIC_LITE_COLUMN 0
|
@ -0,0 +1,38 @@ |
|||||||
|
{ |
||||||
|
"keyboard_name": "tenkey_plusplus", |
||||||
|
"url": "https://github.com/jonbobcar/tenkey_plusplus", |
||||||
|
"maintainer": "Jonathon Carstens", |
||||||
|
"width": 4, |
||||||
|
"height": 5, |
||||||
|
"layouts": { |
||||||
|
"default": { |
||||||
|
"LAYOUT": [ |
||||||
|
{"label": "Mute", "x": 0, "y": 0, "w": 1.3}, |
||||||
|
{"label": "MDPL", "x": 1.3, "y": 0, "w": 1.4}, |
||||||
|
{"label": "MDNX", "x": 2.7, "y": 0, "w": 1.3}, |
||||||
|
|
||||||
|
{"label": "Num Lock", "x": 0, "y": 1}, |
||||||
|
{"label": "/", "x": 1, "y": 1}, |
||||||
|
{"label": "*", "x": 2, "y": 1}, |
||||||
|
{"label": "-", "x": 3, "y": 1}, |
||||||
|
|
||||||
|
{"label": "7", "x": 0, "y": 2}, |
||||||
|
{"label": "8", "x": 1, "y": 2}, |
||||||
|
{"label": "9", "x": 2, "y": 2}, |
||||||
|
{"label": "+", "x": 3, "y": 2, "h": 2}, |
||||||
|
|
||||||
|
{"label": "4", "x": 0, "y": 3}, |
||||||
|
{"label": "5", "x": 1, "y": 3}, |
||||||
|
{"label": "6", "x": 2, "y": 3}, |
||||||
|
|
||||||
|
{"label": "1", "x": 0, "y": 4}, |
||||||
|
{"label": "2", "x": 1, "y": 4}, |
||||||
|
{"label": "3", "x": 2, "y": 4}, |
||||||
|
{"label": "Enter", "x": 3, "y": 4, "h" :2}, |
||||||
|
|
||||||
|
{"label": "0", "x": 0, "y": 5, "w": 2}, |
||||||
|
{"label": ".", "x": 2, "y": 5} |
||||||
|
] |
||||||
|
} |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,25 @@ |
|||||||
|
# Tenkey++ |
||||||
|
|
||||||
|
 |
||||||
|
|
||||||
|
Tenkey++ is a USB-C hotswap numpad with the layout of a standard 10-key. Tenkey++ also has three rotary encoders at the top for additional functionality. |
||||||
|
|
||||||
|
* Keyboard Maintainer: [Jonathon Carstens](https://github.com/jonbobcar) :: [jonathon@lizardtrick.com](mailto:jonathon@lizardtrick.com) |
||||||
|
* Hardware Source Files: [Tenkey++ GitHub Repository](https://github.com/jonbobcar/tenkey_plusplus) |
||||||
|
* Hardware Availability: [Tenkey++ on Tindie](https://www.tindie.com/products/lizardtrick/tenkey/) |
||||||
|
|
||||||
|
Make example for default layout (set up QMK build environment first): |
||||||
|
|
||||||
|
make lizard_trick/tenkey_plusplus:default |
||||||
|
|
||||||
|
Flashing example for this keyboard: |
||||||
|
|
||||||
|
make lizard_trick/tenkey_plusplus:default:flash |
||||||
|
|
||||||
|
Default Layout: |
||||||
|
|
||||||
|
 |
||||||
|
|
||||||
|
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with the [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |
||||||
|
|
||||||
|
 |
@ -0,0 +1,23 @@ |
|||||||
|
# MCU name
|
||||||
|
MCU = atmega32u4
|
||||||
|
|
||||||
|
# Bootloader selection
|
||||||
|
BOOTLOADER = atmel-dfu
|
||||||
|
|
||||||
|
# Build Options
|
||||||
|
# change yes to no to disable
|
||||||
|
#
|
||||||
|
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
|
||||||
|
MOUSEKEY_ENABLE = yes # Mouse keys
|
||||||
|
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||||
|
CONSOLE_ENABLE = no # Console for debug
|
||||||
|
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||||
|
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
|
||||||
|
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
|
||||||
|
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||||
|
NKRO_ENABLE = no # USB Nkey Rollover
|
||||||
|
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
||||||
|
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
||||||
|
BLUETOOTH_ENABLE = no # Enable Bluetooth
|
||||||
|
AUDIO_ENABLE = no # Audio output
|
||||||
|
ENCODER_ENABLE = yes
|
@ -0,0 +1,18 @@ |
|||||||
|
/*
|
||||||
|
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#include "tenkey_plusplus.h" |
@ -0,0 +1,45 @@ |
|||||||
|
/*
|
||||||
|
Copyright 2020 Jonathon Carstens jonathon@lizardtrick.com |
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify |
||||||
|
it under the terms of the GNU General Public License as published by |
||||||
|
the Free Software Foundation, either version 2 of the License, or |
||||||
|
(at your option) any later version. |
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful, |
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||||
|
GNU General Public License for more details. |
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License |
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/ |
||||||
|
|
||||||
|
#pragma once |
||||||
|
|
||||||
|
#include "quantum.h" |
||||||
|
|
||||||
|
/* This is a shortcut to help you visually see your layout.
|
||||||
|
* |
||||||
|
* The first section contains all of the arguments representing the physical |
||||||
|
* layout of the board and position of the keys. |
||||||
|
* |
||||||
|
* The second converts the arguments into a two-dimensional array which |
||||||
|
* represents the switch matrix. |
||||||
|
*/ |
||||||
|
|
||||||
|
#define LAYOUT( \ |
||||||
|
K00, K01, K03, \
|
||||||
|
K10, K11, K12, K13, \
|
||||||
|
K20, K21, K22, K23, \
|
||||||
|
K30, K31, K32, \
|
||||||
|
K40, K41, K42, K43, \
|
||||||
|
K51, K52 \
|
||||||
|
) { \
|
||||||
|
{ K00, K01, KC_NO, K03 }, \
|
||||||
|
{ K10, K11, K12, K13 }, \
|
||||||
|
{ K20, K21, K22, K23 }, \
|
||||||
|
{ K30, K31, K32, KC_NO }, \
|
||||||
|
{ K40, K41, K42, K43 }, \
|
||||||
|
{ KC_NO, K51, K52, KC_NO } \
|
||||||
|
} |
Loading…
Reference in new issue