RGB Matrix Overhaul (#5372)
* RGB Matrix overhaul Breakout of animations to separate files Integration of optimized int based math lib Overhaul of rgb_matrix.c and animations for performance * Updating effect function api for future extensions * Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary * Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chainplanck_ez_wdg 0.6.328
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The MIT License (MIT) |
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|
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Copyright (c) 2013 FastLED |
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|
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Permission is hereby granted, free of charge, to any person obtaining a copy of |
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this software and associated documentation files (the "Software"), to deal in |
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the Software without restriction, including without limitation the rights to |
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of |
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the Software, and to permit persons to whom the Software is furnished to do so, |
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subject to the following conditions: |
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|
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The above copyright notice and this permission notice shall be included in all |
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copies or substantial portions of the Software. |
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS |
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR |
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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#define FASTLED_INTERNAL |
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#include <stdint.h> |
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#define RAND16_SEED 1337 |
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uint16_t rand16seed = RAND16_SEED; |
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|
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// memset8, memcpy8, memmove8:
|
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// optimized avr replacements for the standard "C" library
|
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// routines memset, memcpy, and memmove.
|
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//
|
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// There are two techniques that make these routines
|
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// faster than the standard avr-libc routines.
|
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// First, the loops are unrolled 2X, meaning that
|
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// the average loop overhead is cut in half.
|
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// And second, the compare-and-branch at the bottom
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// of each loop decrements the low byte of the
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// counter, and if the carry is clear, it branches
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// back up immediately. Only if the low byte math
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// causes carry do we bother to decrement the high
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// byte and check that result for carry as well.
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// Results for a 100-byte buffer are 20-40% faster
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// than standard avr-libc, at a cost of a few extra
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// bytes of code.
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#if defined(__AVR__) |
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//__attribute__ ((noinline))
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void * memset8 ( void * ptr, uint8_t val, uint16_t num ) |
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{ |
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asm volatile( |
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" movw r26, %[ptr] \n\t" |
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" sbrs %A[num], 0 \n\t" |
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" rjmp Lseteven_%= \n\t" |
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" rjmp Lsetodd_%= \n\t" |
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"Lsetloop_%=: \n\t" |
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" st X+, %[val] \n\t" |
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"Lsetodd_%=: \n\t" |
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" st X+, %[val] \n\t" |
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"Lseteven_%=: \n\t" |
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" subi %A[num], 2 \n\t" |
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" brcc Lsetloop_%= \n\t" |
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" sbci %B[num], 0 \n\t" |
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" brcc Lsetloop_%= \n\t" |
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: [num] "+r" (num) |
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: [ptr] "r" (ptr), |
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[val] "r" (val) |
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: "memory" |
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); |
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return ptr; |
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} |
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|
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//__attribute__ ((noinline))
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void * memcpy8 ( void * dst, const void* src, uint16_t num ) |
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{ |
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asm volatile( |
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" movw r30, %[src] \n\t" |
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" movw r26, %[dst] \n\t" |
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" sbrs %A[num], 0 \n\t" |
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" rjmp Lcpyeven_%= \n\t" |
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" rjmp Lcpyodd_%= \n\t" |
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"Lcpyloop_%=: \n\t" |
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" ld __tmp_reg__, Z+ \n\t" |
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" st X+, __tmp_reg__ \n\t" |
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"Lcpyodd_%=: \n\t" |
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" ld __tmp_reg__, Z+ \n\t" |
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" st X+, __tmp_reg__ \n\t" |
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"Lcpyeven_%=: \n\t" |
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" subi %A[num], 2 \n\t" |
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" brcc Lcpyloop_%= \n\t" |
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" sbci %B[num], 0 \n\t" |
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" brcc Lcpyloop_%= \n\t" |
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: [num] "+r" (num) |
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: [src] "r" (src), |
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[dst] "r" (dst) |
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: "memory" |
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); |
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return dst; |
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} |
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//__attribute__ ((noinline))
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void * memmove8 ( void * dst, const void* src, uint16_t num ) |
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{ |
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if( src > dst) { |
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// if src > dst then we can use the forward-stepping memcpy8
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return memcpy8( dst, src, num); |
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} else { |
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// if src < dst then we have to step backward:
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dst = (char*)dst + num; |
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src = (char*)src + num; |
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asm volatile( |
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" movw r30, %[src] \n\t" |
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" movw r26, %[dst] \n\t" |
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" sbrs %A[num], 0 \n\t" |
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" rjmp Lmoveven_%= \n\t" |
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" rjmp Lmovodd_%= \n\t" |
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"Lmovloop_%=: \n\t" |
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" ld __tmp_reg__, -Z \n\t" |
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" st -X, __tmp_reg__ \n\t" |
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"Lmovodd_%=: \n\t" |
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" ld __tmp_reg__, -Z \n\t" |
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" st -X, __tmp_reg__ \n\t" |
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"Lmoveven_%=: \n\t" |
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" subi %A[num], 2 \n\t" |
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" brcc Lmovloop_%= \n\t" |
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" sbci %B[num], 0 \n\t" |
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" brcc Lmovloop_%= \n\t" |
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: [num] "+r" (num) |
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: [src] "r" (src), |
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[dst] "r" (dst) |
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: "memory" |
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); |
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return dst; |
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} |
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} |
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#endif /* AVR */ |
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#if 0 |
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// TEST / VERIFICATION CODE ONLY BELOW THIS POINT
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#include <Arduino.h> |
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#include "lib8tion.h" |
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void test1abs( int8_t i) |
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{ |
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Serial.print("abs("); Serial.print(i); Serial.print(") = "); |
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int8_t j = abs8(i); |
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Serial.print(j); Serial.println(" "); |
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} |
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void testabs() |
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{ |
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delay(5000); |
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for( int8_t q = -128; q != 127; q++) { |
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test1abs(q); |
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} |
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for(;;){}; |
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} |
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void testmul8() |
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{ |
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delay(5000); |
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byte r, c; |
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Serial.println("mul8:"); |
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for( r = 0; r <= 20; r += 1) { |
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Serial.print(r); Serial.print(" : "); |
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for( c = 0; c <= 20; c += 1) { |
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byte t; |
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t = mul8( r, c); |
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Serial.print(t); Serial.print(' '); |
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} |
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Serial.println(' '); |
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} |
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Serial.println("done."); |
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for(;;){}; |
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} |
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void testscale8() |
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{ |
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delay(5000); |
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byte r, c; |
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Serial.println("scale8:"); |
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for( r = 0; r <= 240; r += 10) { |
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Serial.print(r); Serial.print(" : "); |
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for( c = 0; c <= 240; c += 10) { |
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byte t; |
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t = scale8( r, c); |
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Serial.print(t); Serial.print(' '); |
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} |
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Serial.println(' '); |
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} |
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Serial.println(' '); |
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Serial.println("scale8_video:"); |
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for( r = 0; r <= 100; r += 4) { |
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Serial.print(r); Serial.print(" : "); |
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for( c = 0; c <= 100; c += 4) { |
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byte t; |
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t = scale8_video( r, c); |
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Serial.print(t); Serial.print(' '); |
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} |
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Serial.println(' '); |
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} |
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Serial.println("done."); |
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for(;;){}; |
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} |
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void testqadd8() |
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{ |
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delay(5000); |
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byte r, c; |
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for( r = 0; r <= 240; r += 10) { |
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Serial.print(r); Serial.print(" : "); |
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for( c = 0; c <= 240; c += 10) { |
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byte t; |
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t = qadd8( r, c); |
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Serial.print(t); Serial.print(' '); |
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} |
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Serial.println(' '); |
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} |
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Serial.println("done."); |
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for(;;){}; |
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} |
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void testnscale8x3() |
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{ |
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delay(5000); |
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byte r, g, b, sc; |
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for( byte z = 0; z < 10; z++) { |
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r = random8(); g = random8(); b = random8(); sc = random8(); |
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Serial.print("nscale8x3_video( "); |
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Serial.print(r); Serial.print(", "); |
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Serial.print(g); Serial.print(", "); |
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Serial.print(b); Serial.print(", "); |
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Serial.print(sc); Serial.print(") = [ "); |
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nscale8x3_video( r, g, b, sc); |
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Serial.print(r); Serial.print(", "); |
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Serial.print(g); Serial.print(", "); |
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Serial.print(b); Serial.print("]"); |
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Serial.println(' '); |
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} |
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Serial.println("done."); |
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for(;;){}; |
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} |
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#endif |
@ -0,0 +1,934 @@ |
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#ifndef __INC_LIB8TION_H |
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#define __INC_LIB8TION_H |
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/*
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|
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Fast, efficient 8-bit math functions specifically |
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designed for high-performance LED programming. |
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|
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Because of the AVR(Arduino) and ARM assembly language |
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implementations provided, using these functions often |
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results in smaller and faster code than the equivalent |
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program using plain "C" arithmetic and logic. |
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Included are: |
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|
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- Saturating unsigned 8-bit add and subtract. |
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Instead of wrapping around if an overflow occurs, |
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these routines just 'clamp' the output at a maxumum |
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of 255, or a minimum of 0. Useful for adding pixel |
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values. E.g., qadd8( 200, 100) = 255. |
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qadd8( i, j) == MIN( (i + j), 0xFF ) |
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qsub8( i, j) == MAX( (i - j), 0 ) |
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|
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- Saturating signed 8-bit ("7-bit") add. |
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qadd7( i, j) == MIN( (i + j), 0x7F) |
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|
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- Scaling (down) of unsigned 8- and 16- bit values. |
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Scaledown value is specified in 1/256ths. |
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scale8( i, sc) == (i * sc) / 256 |
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scale16by8( i, sc) == (i * sc) / 256 |
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|
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Example: scaling a 0-255 value down into a |
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range from 0-99: |
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downscaled = scale8( originalnumber, 100); |
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A special version of scale8 is provided for scaling |
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LED brightness values, to make sure that they don't |
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accidentally scale down to total black at low |
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dimming levels, since that would look wrong: |
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scale8_video( i, sc) = ((i * sc) / 256) +? 1 |
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|
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Example: reducing an LED brightness by a |
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dimming factor: |
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new_bright = scale8_video( orig_bright, dimming); |
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|
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|
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- Fast 8- and 16- bit unsigned random numbers. |
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Significantly faster than Arduino random(), but |
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also somewhat less random. You can add entropy. |
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random8() == random from 0..255 |
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random8( n) == random from 0..(N-1) |
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random8( n, m) == random from N..(M-1) |
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random16() == random from 0..65535 |
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random16( n) == random from 0..(N-1) |
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random16( n, m) == random from N..(M-1) |
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random16_set_seed( k) == seed = k |
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random16_add_entropy( k) == seed += k |
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|
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- Absolute value of a signed 8-bit value. |
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abs8( i) == abs( i) |
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|
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- 8-bit math operations which return 8-bit values. |
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These are provided mostly for completeness, |
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not particularly for performance. |
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mul8( i, j) == (i * j) & 0xFF |
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add8( i, j) == (i + j) & 0xFF |
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sub8( i, j) == (i - j) & 0xFF |
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|
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- Fast 16-bit approximations of sin and cos. |
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Input angle is a uint16_t from 0-65535. |
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Output is a signed int16_t from -32767 to 32767. |
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sin16( x) == sin( (x/32768.0) * pi) * 32767 |
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cos16( x) == cos( (x/32768.0) * pi) * 32767 |
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Accurate to more than 99% in all cases. |
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|
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- Fast 8-bit approximations of sin and cos. |
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Input angle is a uint8_t from 0-255. |
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Output is an UNsigned uint8_t from 0 to 255. |
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sin8( x) == (sin( (x/128.0) * pi) * 128) + 128 |
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cos8( x) == (cos( (x/128.0) * pi) * 128) + 128 |
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Accurate to within about 2%. |
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|
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- Fast 8-bit "easing in/out" function. |
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ease8InOutCubic(x) == 3(x^i) - 2(x^3) |
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ease8InOutApprox(x) == |
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faster, rougher, approximation of cubic easing |
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ease8InOutQuad(x) == quadratic (vs cubic) easing |
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|
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- Cubic, Quadratic, and Triangle wave functions. |
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Input is a uint8_t representing phase withing the wave, |
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similar to how sin8 takes an angle 'theta'. |
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Output is a uint8_t representing the amplitude of |
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the wave at that point. |
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cubicwave8( x) |
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quadwave8( x) |
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triwave8( x) |
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|
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- Square root for 16-bit integers. About three times |
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faster and five times smaller than Arduino's built-in |
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generic 32-bit sqrt routine. |
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sqrt16( uint16_t x ) == sqrt( x) |
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|
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- Dimming and brightening functions for 8-bit |
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light values. |
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dim8_video( x) == scale8_video( x, x) |
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dim8_raw( x) == scale8( x, x) |
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dim8_lin( x) == (x<128) ? ((x+1)/2) : scale8(x,x) |
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brighten8_video( x) == 255 - dim8_video( 255 - x) |
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brighten8_raw( x) == 255 - dim8_raw( 255 - x) |
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brighten8_lin( x) == 255 - dim8_lin( 255 - x) |
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The dimming functions in particular are suitable |
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for making LED light output appear more 'linear'. |
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|
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- Linear interpolation between two values, with the |
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fraction between them expressed as an 8- or 16-bit |
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fixed point fraction (fract8 or fract16). |
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lerp8by8( fromU8, toU8, fract8 ) |
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lerp16by8( fromU16, toU16, fract8 ) |
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lerp15by8( fromS16, toS16, fract8 ) |
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== from + (( to - from ) * fract8) / 256) |
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lerp16by16( fromU16, toU16, fract16 ) |
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== from + (( to - from ) * fract16) / 65536) |
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map8( in, rangeStart, rangeEnd) |
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== map( in, 0, 255, rangeStart, rangeEnd); |
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|
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- Optimized memmove, memcpy, and memset, that are |
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faster than standard avr-libc 1.8. |
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memmove8( dest, src, bytecount) |
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memcpy8( dest, src, bytecount) |
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memset8( buf, value, bytecount) |
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|
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- Beat generators which return sine or sawtooth |
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waves in a specified number of Beats Per Minute. |
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Sine wave beat generators can specify a low and |
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high range for the output. Sawtooth wave beat |
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generators always range 0-255 or 0-65535. |
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beatsin8( BPM, low8, high8) |
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= (sine(beatphase) * (high8-low8)) + low8 |
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beatsin16( BPM, low16, high16) |
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= (sine(beatphase) * (high16-low16)) + low16 |
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beatsin88( BPM88, low16, high16) |
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= (sine(beatphase) * (high16-low16)) + low16 |
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beat8( BPM) = 8-bit repeating sawtooth wave |
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beat16( BPM) = 16-bit repeating sawtooth wave |
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beat88( BPM88) = 16-bit repeating sawtooth wave |
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BPM is beats per minute in either simple form |
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e.g. 120, or Q8.8 fixed-point form. |
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BPM88 is beats per minute in ONLY Q8.8 fixed-point |
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form. |
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|
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Lib8tion is pronounced like 'libation': lie-BAY-shun |
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*/ |
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#include <stdint.h> |
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#define LIB8STATIC __attribute__ ((unused)) static inline |
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#define LIB8STATIC_ALWAYS_INLINE __attribute__ ((always_inline)) static inline |
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|
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#if !defined(__AVR__) |
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#include <string.h> |
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// for memmove, memcpy, and memset if not defined here
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#endif |
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#if defined(__arm__) |
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#if defined(FASTLED_TEENSY3) |
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// Can use Cortex M4 DSP instructions
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#define QADD8_C 0 |
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#define QADD7_C 0 |
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#define QADD8_ARM_DSP_ASM 1 |
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#define QADD7_ARM_DSP_ASM 1 |
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#else |
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// Generic ARM
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#define QADD8_C 1 |
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#define QADD7_C 1 |
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#endif |
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#define QSUB8_C 1 |
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#define SCALE8_C 1 |
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#define SCALE16BY8_C 1 |
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#define SCALE16_C 1 |
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#define ABS8_C 1 |
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#define MUL8_C 1 |
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#define QMUL8_C 1 |
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#define ADD8_C 1 |
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#define SUB8_C 1 |
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#define EASE8_C 1 |
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#define AVG8_C 1 |
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#define AVG7_C 1 |
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#define AVG16_C 1 |
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#define AVG15_C 1 |
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#define BLEND8_C 1 |
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|
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|
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#elif defined(__AVR__) |
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|
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// AVR ATmega and friends Arduino
|
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|
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#define QADD8_C 0 |
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#define QADD7_C 0 |
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#define QSUB8_C 0 |
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#define ABS8_C 0 |
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#define ADD8_C 0 |
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#define SUB8_C 0 |
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#define AVG8_C 0 |
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#define AVG7_C 0 |
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#define AVG16_C 0 |
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#define AVG15_C 0 |
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|
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#define QADD8_AVRASM 1 |
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#define QADD7_AVRASM 1 |
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#define QSUB8_AVRASM 1 |
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#define ABS8_AVRASM 1 |
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#define ADD8_AVRASM 1 |
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#define SUB8_AVRASM 1 |
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#define AVG8_AVRASM 1 |
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#define AVG7_AVRASM 1 |
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#define AVG16_AVRASM 1 |
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#define AVG15_AVRASM 1 |
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|
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// Note: these require hardware MUL instruction
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// -- sorry, ATtiny!
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#if !defined(LIB8_ATTINY) |
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#define SCALE8_C 0 |
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#define SCALE16BY8_C 0 |
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#define SCALE16_C 0 |
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#define MUL8_C 0 |
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#define QMUL8_C 0 |
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#define EASE8_C 0 |
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#define BLEND8_C 0 |
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#define SCALE8_AVRASM 1 |
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#define SCALE16BY8_AVRASM 1 |
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#define SCALE16_AVRASM 1 |
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#define MUL8_AVRASM 1 |
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#define QMUL8_AVRASM 1 |
||||
#define EASE8_AVRASM 1 |
||||
#define CLEANUP_R1_AVRASM 1 |
||||
#define BLEND8_AVRASM 1 |
||||
#else |
||||
// On ATtiny, we just use C implementations
|
||||
#define SCALE8_C 1 |
||||
#define SCALE16BY8_C 1 |
||||
#define SCALE16_C 1 |
||||
#define MUL8_C 1 |
||||
#define QMUL8_C 1 |
||||
#define EASE8_C 1 |
||||
#define BLEND8_C 1 |
||||
#define SCALE8_AVRASM 0 |
||||
#define SCALE16BY8_AVRASM 0 |
||||
#define SCALE16_AVRASM 0 |
||||
#define MUL8_AVRASM 0 |
||||
#define QMUL8_AVRASM 0 |
||||
#define EASE8_AVRASM 0 |
||||
#define BLEND8_AVRASM 0 |
||||
#endif |
||||
|
||||
#else |
||||
|
||||
// unspecified architecture, so
|
||||
// no ASM, everything in C
|
||||
#define QADD8_C 1 |
||||
#define QADD7_C 1 |
||||
#define QSUB8_C 1 |
||||
#define SCALE8_C 1 |
||||
#define SCALE16BY8_C 1 |
||||
#define SCALE16_C 1 |
||||
#define ABS8_C 1 |
||||
#define MUL8_C 1 |
||||
#define QMUL8_C 1 |
||||
#define ADD8_C 1 |
||||
#define SUB8_C 1 |
||||
#define EASE8_C 1 |
||||
#define AVG8_C 1 |
||||
#define AVG7_C 1 |
||||
#define AVG16_C 1 |
||||
#define AVG15_C 1 |
||||
#define BLEND8_C 1 |
||||
|
||||
#endif |
||||
|
||||
///@defgroup lib8tion Fast math functions
|
||||
///A variety of functions for working with numbers.
|
||||
///@{
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// typdefs for fixed-point fractional types.
|
||||
//
|
||||
// sfract7 should be interpreted as signed 128ths.
|
||||
// fract8 should be interpreted as unsigned 256ths.
|
||||
// sfract15 should be interpreted as signed 32768ths.
|
||||
// fract16 should be interpreted as unsigned 65536ths.
|
||||
//
|
||||
// Example: if a fract8 has the value "64", that should be interpreted
|
||||
// as 64/256ths, or one-quarter.
|
||||
//
|
||||
//
|
||||
// fract8 range is 0 to 0.99609375
|
||||
// in steps of 0.00390625
|
||||
//
|
||||
// sfract7 range is -0.9921875 to 0.9921875
|
||||
// in steps of 0.0078125
|
||||
//
|
||||
// fract16 range is 0 to 0.99998474121
|
||||
// in steps of 0.00001525878
|
||||
//
|
||||
// sfract15 range is -0.99996948242 to 0.99996948242
|
||||
// in steps of 0.00003051757
|
||||
//
|
||||
|
||||
/// ANSI unsigned short _Fract. range is 0 to 0.99609375
|
||||
/// in steps of 0.00390625
|
||||
typedef uint8_t fract8; ///< ANSI: unsigned short _Fract
|
||||
|
||||
/// ANSI: signed short _Fract. range is -0.9921875 to 0.9921875
|
||||
/// in steps of 0.0078125
|
||||
typedef int8_t sfract7; ///< ANSI: signed short _Fract
|
||||
|
||||
/// ANSI: unsigned _Fract. range is 0 to 0.99998474121
|
||||
/// in steps of 0.00001525878
|
||||
typedef uint16_t fract16; ///< ANSI: unsigned _Fract
|
||||
|
||||
/// ANSI: signed _Fract. range is -0.99996948242 to 0.99996948242
|
||||
/// in steps of 0.00003051757
|
||||
typedef int16_t sfract15; ///< ANSI: signed _Fract
|
||||
|
||||
|
||||
// accumXY types should be interpreted as X bits of integer,
|
||||
// and Y bits of fraction.
|
||||
// E.g., accum88 has 8 bits of int, 8 bits of fraction
|
||||
|
||||
typedef uint16_t accum88; ///< ANSI: unsigned short _Accum. 8 bits int, 8 bits fraction
|
||||
typedef int16_t saccum78; ///< ANSI: signed short _Accum. 7 bits int, 8 bits fraction
|
||||
typedef uint32_t accum1616;///< ANSI: signed _Accum. 16 bits int, 16 bits fraction
|
||||
typedef int32_t saccum1516;///< ANSI: signed _Accum. 15 bits int, 16 bits fraction
|
||||
typedef uint16_t accum124; ///< no direct ANSI counterpart. 12 bits int, 4 bits fraction
|
||||
typedef int32_t saccum114;///< no direct ANSI counterpart. 1 bit int, 14 bits fraction
|
||||
|
||||
|
||||
|
||||
#include "math8.h" |
||||
#include "scale8.h" |
||||
#include "random8.h" |
||||
#include "trig8.h" |
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// float-to-fixed and fixed-to-float conversions
|
||||
//
|
||||
// Note that anything involving a 'float' on AVR will be slower.
|
||||
|
||||
/// sfract15ToFloat: conversion from sfract15 fixed point to
|
||||
/// IEEE754 32-bit float.
|
||||
LIB8STATIC float sfract15ToFloat( sfract15 y) |
||||
{ |
||||
return y / 32768.0; |
||||
} |
||||
|
||||
/// conversion from IEEE754 float in the range (-1,1)
|
||||
/// to 16-bit fixed point. Note that the extremes of
|
||||
/// one and negative one are NOT representable. The
|
||||
/// representable range is basically
|
||||
LIB8STATIC sfract15 floatToSfract15( float f) |
||||
{ |
||||
return f * 32768.0; |
||||
} |
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// memmove8, memcpy8, and memset8:
|
||||
// alternatives to memmove, memcpy, and memset that are
|
||||
// faster on AVR than standard avr-libc 1.8
|
||||
|
||||
#if defined(__AVR__) |
||||
void * memmove8( void * dst, const void * src, uint16_t num ); |
||||
void * memcpy8 ( void * dst, const void * src, uint16_t num ) __attribute__ ((noinline)); |
||||
void * memset8 ( void * ptr, uint8_t value, uint16_t num ) __attribute__ ((noinline)) ; |
||||
#else |
||||
// on non-AVR platforms, these names just call standard libc.
|
||||
#define memmove8 memmove |
||||
#define memcpy8 memcpy |
||||
#define memset8 memset |
||||
#endif |
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// linear interpolation, such as could be used for Perlin noise, etc.
|
||||
//
|
||||
|
||||
// A note on the structure of the lerp functions:
|
||||
// The cases for b>a and b<=a are handled separately for
|
||||
// speed: without knowing the relative order of a and b,
|
||||
// the value (a-b) might be overflow the width of a or b,
|
||||
// and have to be promoted to a wider, slower type.
|
||||
// To avoid that, we separate the two cases, and are able
|
||||
// to do all the math in the same width as the arguments,
|
||||
// which is much faster and smaller on AVR.
|
||||
|
||||
/// linear interpolation between two unsigned 8-bit values,
|
||||
/// with 8-bit fraction
|
||||
LIB8STATIC uint8_t lerp8by8( uint8_t a, uint8_t b, fract8 frac) |
||||
{ |
||||
uint8_t result; |
||||
if( b > a) { |
||||
uint8_t delta = b - a; |
||||
uint8_t scaled = scale8( delta, frac); |
||||
result = a + scaled; |
||||
} else { |
||||
uint8_t delta = a - b; |
||||
uint8_t scaled = scale8( delta, frac); |
||||
result = a - scaled; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// linear interpolation between two unsigned 16-bit values,
|
||||
/// with 16-bit fraction
|
||||
LIB8STATIC uint16_t lerp16by16( uint16_t a, uint16_t b, fract16 frac) |
||||
{ |
||||
uint16_t result; |
||||
if( b > a ) { |
||||
uint16_t delta = b - a; |
||||
uint16_t scaled = scale16(delta, frac); |
||||
result = a + scaled; |
||||
} else { |
||||
uint16_t delta = a - b; |
||||
uint16_t scaled = scale16( delta, frac); |
||||
result = a - scaled; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// linear interpolation between two unsigned 16-bit values,
|
||||
/// with 8-bit fraction
|
||||
LIB8STATIC uint16_t lerp16by8( uint16_t a, uint16_t b, fract8 frac) |
||||
{ |
||||
uint16_t result; |
||||
if( b > a) { |
||||
uint16_t delta = b - a; |
||||
uint16_t scaled = scale16by8( delta, frac); |
||||
result = a + scaled; |
||||
} else { |
||||
uint16_t delta = a - b; |
||||
uint16_t scaled = scale16by8( delta, frac); |
||||
result = a - scaled; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// linear interpolation between two signed 15-bit values,
|
||||
/// with 8-bit fraction
|
||||
LIB8STATIC int16_t lerp15by8( int16_t a, int16_t b, fract8 frac) |
||||
{ |
||||
int16_t result; |
||||
if( b > a) { |
||||
uint16_t delta = b - a; |
||||
uint16_t scaled = scale16by8( delta, frac); |
||||
result = a + scaled; |
||||
} else { |
||||
uint16_t delta = a - b; |
||||
uint16_t scaled = scale16by8( delta, frac); |
||||
result = a - scaled; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// linear interpolation between two signed 15-bit values,
|
||||
/// with 8-bit fraction
|
||||
LIB8STATIC int16_t lerp15by16( int16_t a, int16_t b, fract16 frac) |
||||
{ |
||||
int16_t result; |
||||
if( b > a) { |
||||
uint16_t delta = b - a; |
||||
uint16_t scaled = scale16( delta, frac); |
||||
result = a + scaled; |
||||
} else { |
||||
uint16_t delta = a - b; |
||||
uint16_t scaled = scale16( delta, frac); |
||||
result = a - scaled; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// map8: map from one full-range 8-bit value into a narrower
|
||||
/// range of 8-bit values, possibly a range of hues.
|
||||
///
|
||||
/// E.g. map myValue into a hue in the range blue..purple..pink..red
|
||||
/// hue = map8( myValue, HUE_BLUE, HUE_RED);
|
||||
///
|
||||
/// Combines nicely with the waveform functions (like sin8, etc)
|
||||
/// to produce continuous hue gradients back and forth:
|
||||
///
|
||||
/// hue = map8( sin8( myValue), HUE_BLUE, HUE_RED);
|
||||
///
|
||||
/// Mathematically simiar to lerp8by8, but arguments are more
|
||||
/// like Arduino's "map"; this function is similar to
|
||||
///
|
||||
/// map( in, 0, 255, rangeStart, rangeEnd)
|
||||
///
|
||||
/// but faster and specifically designed for 8-bit values.
|
||||
LIB8STATIC uint8_t map8( uint8_t in, uint8_t rangeStart, uint8_t rangeEnd) |
||||
{ |
||||
uint8_t rangeWidth = rangeEnd - rangeStart; |
||||
uint8_t out = scale8( in, rangeWidth); |
||||
out += rangeStart; |
||||
return out; |
||||
} |
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// easing functions; see http://easings.net
|
||||
//
|
||||
|
||||
/// ease8InOutQuad: 8-bit quadratic ease-in / ease-out function
|
||||
/// Takes around 13 cycles on AVR
|
||||
#if EASE8_C == 1 |
||||
LIB8STATIC uint8_t ease8InOutQuad( uint8_t i) |
||||
{ |
||||
uint8_t j = i; |
||||
if( j & 0x80 ) { |
||||
j = 255 - j; |
||||
} |
||||
uint8_t jj = scale8( j, j); |
||||
uint8_t jj2 = jj << 1; |
||||
if( i & 0x80 ) { |
||||
jj2 = 255 - jj2; |
||||
} |
||||
return jj2; |
||||
} |
||||
|
||||
#elif EASE8_AVRASM == 1 |
||||
// This AVR asm version of ease8InOutQuad preserves one more
|
||||
// low-bit of precision than the C version, and is also slightly
|
||||
// smaller and faster.
|
||||
LIB8STATIC uint8_t ease8InOutQuad(uint8_t val) { |
||||
uint8_t j=val; |
||||
asm volatile ( |
||||
"sbrc %[val], 7 \n" |
||||
"com %[j] \n" |
||||
"mul %[j], %[j] \n" |
||||
"add r0, %[j] \n" |
||||
"ldi %[j], 0 \n" |
||||
"adc %[j], r1 \n" |
||||
"lsl r0 \n" // carry = high bit of low byte of mul product
|
||||
"rol %[j] \n" // j = (j * 2) + carry // preserve add'l bit of precision
|
||||
"sbrc %[val], 7 \n" |
||||
"com %[j] \n" |
||||
"clr __zero_reg__ \n" |
||||
: [j] "+&a" (j) |
||||
: [val] "a" (val) |
||||
: "r0", "r1" |
||||
); |
||||
return j; |
||||
} |
||||
|
||||
#else |
||||
#error "No implementation for ease8InOutQuad available." |
||||
#endif |
||||
|
||||
/// ease16InOutQuad: 16-bit quadratic ease-in / ease-out function
|
||||
// C implementation at this point
|
||||
LIB8STATIC uint16_t ease16InOutQuad( uint16_t i) |
||||
{ |
||||
uint16_t j = i; |
||||
if( j & 0x8000 ) { |
||||
j = 65535 - j; |
||||
} |
||||
uint16_t jj = scale16( j, j); |
||||
uint16_t jj2 = jj << 1; |
||||
if( i & 0x8000 ) { |
||||
jj2 = 65535 - jj2; |
||||
} |
||||
return jj2; |
||||
} |
||||
|
||||
|
||||
/// ease8InOutCubic: 8-bit cubic ease-in / ease-out function
|
||||
/// Takes around 18 cycles on AVR
|
||||
LIB8STATIC fract8 ease8InOutCubic( fract8 i) |
||||
{ |
||||
uint8_t ii = scale8_LEAVING_R1_DIRTY( i, i); |
||||
uint8_t iii = scale8_LEAVING_R1_DIRTY( ii, i); |
||||
|
||||
uint16_t r1 = (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii)); |
||||
|
||||
/* the code generated for the above *'s automatically
|
||||
cleans up R1, so there's no need to explicitily call |
||||
cleanup_R1(); */ |
||||
|
||||
uint8_t result = r1; |
||||
|
||||
// if we got "256", return 255:
|
||||
if( r1 & 0x100 ) { |
||||
result = 255; |
||||
} |
||||
return result; |
||||
} |
||||
|
||||
/// ease8InOutApprox: fast, rough 8-bit ease-in/ease-out function
|
||||
/// shaped approximately like 'ease8InOutCubic',
|
||||
/// it's never off by more than a couple of percent
|
||||
/// from the actual cubic S-curve, and it executes
|
||||
/// more than twice as fast. Use when the cycles
|
||||
/// are more important than visual smoothness.
|
||||
/// Asm version takes around 7 cycles on AVR.
|
||||
|
||||
#if EASE8_C == 1 |
||||
LIB8STATIC fract8 ease8InOutApprox( fract8 i) |
||||
{ |
||||
if( i < 64) { |
||||
// start with slope 0.5
|
||||
i /= 2; |
||||
} else if( i > (255 - 64)) { |
||||
// end with slope 0.5
|
||||
i = 255 - i; |
||||
i /= 2; |
||||
i = 255 - i; |
||||
} else { |
||||
// in the middle, use slope 192/128 = 1.5
|
||||
i -= 64; |
||||
i += (i / 2); |
||||
i += 32; |
||||
} |
||||
|
||||
return i; |
||||
} |
||||
|
||||
#elif EASE8_AVRASM == 1 |
||||
LIB8STATIC uint8_t ease8InOutApprox( fract8 i) |
||||
{ |
||||
// takes around 7 cycles on AVR
|
||||
asm volatile ( |
||||
" subi %[i], 64 \n\t" |
||||
" cpi %[i], 128 \n\t" |
||||
" brcc Lshift_%= \n\t" |
||||
|
||||
// middle case
|
||||
" mov __tmp_reg__, %[i] \n\t" |
||||
" lsr __tmp_reg__ \n\t" |
||||
" add %[i], __tmp_reg__ \n\t" |
||||
" subi %[i], 224 \n\t" |
||||
" rjmp Ldone_%= \n\t" |
||||
|
||||
// start or end case
|
||||
"Lshift_%=: \n\t" |
||||
" lsr %[i] \n\t" |
||||
" subi %[i], 96 \n\t" |
||||
|
||||
"Ldone_%=: \n\t" |
||||
|
||||
: [i] "+&a" (i) |
||||
: |
||||
: "r0", "r1" |
||||
); |
||||
return i; |
||||
} |
||||
#else |
||||
#error "No implementation for ease8 available." |
||||
#endif |
||||
|
||||
|
||||
|
||||
/// triwave8: triangle (sawtooth) wave generator. Useful for
|
||||
/// turning a one-byte ever-increasing value into a
|
||||
/// one-byte value that oscillates up and down.
|
||||
///
|
||||
/// input output
|
||||
/// 0..127 0..254 (positive slope)
|
||||
/// 128..255 254..0 (negative slope)
|
||||
///
|
||||
/// On AVR this function takes just three cycles.
|
||||
///
|
||||
LIB8STATIC uint8_t triwave8(uint8_t in) |
||||
{ |
||||
if( in & 0x80) { |
||||
in = 255 - in; |
||||
} |
||||
uint8_t out = in << 1; |
||||
return out; |
||||
} |
||||
|
||||
|
||||
// quadwave8 and cubicwave8: S-shaped wave generators (like 'sine').
|
||||
// Useful for turning a one-byte 'counter' value into a
|
||||
// one-byte oscillating value that moves smoothly up and down,
|
||||
// with an 'acceleration' and 'deceleration' curve.
|
||||
//
|
||||
// These are even faster than 'sin8', and have
|
||||
// slightly different curve shapes.
|
||||
//
|
||||
|
||||
/// quadwave8: quadratic waveform generator. Spends just a little more
|
||||
/// time at the limits than 'sine' does.
|
||||
LIB8STATIC uint8_t quadwave8(uint8_t in) |
||||
{ |
||||
return ease8InOutQuad( triwave8( in)); |
||||
} |
||||
|
||||
/// cubicwave8: cubic waveform generator. Spends visibly more time
|
||||
/// at the limits than 'sine' does.
|
||||
LIB8STATIC uint8_t cubicwave8(uint8_t in) |
||||
{ |
||||
return ease8InOutCubic( triwave8( in)); |
||||
} |
||||
|
||||
/// squarewave8: square wave generator. Useful for
|
||||
/// turning a one-byte ever-increasing value
|
||||
/// into a one-byte value that is either 0 or 255.
|
||||
/// The width of the output 'pulse' is
|
||||
/// determined by the pulsewidth argument:
|
||||
///
|
||||
///~~~
|
||||
/// If pulsewidth is 255, output is always 255.
|
||||
/// If pulsewidth < 255, then
|
||||
/// if input < pulsewidth then output is 255
|
||||
/// if input >= pulsewidth then output is 0
|
||||
///~~~
|
||||
///
|
||||
/// the output looking like:
|
||||
///
|
||||
///~~~
|
||||
/// 255 +--pulsewidth--+
|
||||
/// . | |
|
||||
/// 0 0 +--------(256-pulsewidth)--------
|
||||
///~~~
|
||||
///
|
||||
/// @param in
|
||||
/// @param pulsewidth
|
||||
/// @returns square wave output
|
||||
LIB8STATIC uint8_t squarewave8( uint8_t in, uint8_t pulsewidth) |
||||
{ |
||||
if( in < pulsewidth || (pulsewidth == 255)) { |
||||
return 255; |
||||
} else { |
||||
return 0; |
||||
} |
||||
} |
||||
|
||||
|
||||
// Beat generators - These functions produce waves at a given
|
||||
// number of 'beats per minute'. Internally, they use
|
||||
// the Arduino function 'millis' to track elapsed time.
|
||||
// Accuracy is a bit better than one part in a thousand.
|
||||
//
|
||||
// beat8( BPM ) returns an 8-bit value that cycles 'BPM' times
|
||||
// per minute, rising from 0 to 255, resetting to zero,
|
||||
// rising up again, etc.. The output of this function
|
||||
// is suitable for feeding directly into sin8, and cos8,
|
||||
// triwave8, quadwave8, and cubicwave8.
|
||||
// beat16( BPM ) returns a 16-bit value that cycles 'BPM' times
|
||||
// per minute, rising from 0 to 65535, resetting to zero,
|
||||
// rising up again, etc. The output of this function is
|
||||
// suitable for feeding directly into sin16 and cos16.
|
||||
// beat88( BPM88) is the same as beat16, except that the BPM88 argument
|
||||
// MUST be in Q8.8 fixed point format, e.g. 120BPM must
|
||||
// be specified as 120*256 = 30720.
|
||||
// beatsin8( BPM, uint8_t low, uint8_t high) returns an 8-bit value that
|
||||
// rises and falls in a sine wave, 'BPM' times per minute,
|
||||
// between the values of 'low' and 'high'.
|
||||
// beatsin16( BPM, uint16_t low, uint16_t high) returns a 16-bit value
|
||||
// that rises and falls in a sine wave, 'BPM' times per
|
||||
// minute, between the values of 'low' and 'high'.
|
||||
// beatsin88( BPM88, ...) is the same as beatsin16, except that the
|
||||
// BPM88 argument MUST be in Q8.8 fixed point format,
|
||||
// e.g. 120BPM must be specified as 120*256 = 30720.
|
||||
//
|
||||
// BPM can be supplied two ways. The simpler way of specifying BPM is as
|
||||
// a simple 8-bit integer from 1-255, (e.g., "120").
|
||||
// The more sophisticated way of specifying BPM allows for fractional
|
||||
// "Q8.8" fixed point number (an 'accum88') with an 8-bit integer part and
|
||||
// an 8-bit fractional part. The easiest way to construct this is to multiply
|
||||
// a floating point BPM value (e.g. 120.3) by 256, (e.g. resulting in 30796
|
||||
// in this case), and pass that as the 16-bit BPM argument.
|
||||
// "BPM88" MUST always be specified in Q8.8 format.
|
||||
//
|
||||
// Originally designed to make an entire animation project pulse with brightness.
|
||||
// For that effect, add this line just above your existing call to "FastLED.show()":
|
||||
//
|
||||
// uint8_t bright = beatsin8( 60 /*BPM*/, 192 /*dimmest*/, 255 /*brightest*/ ));
|
||||
// FastLED.setBrightness( bright );
|
||||
// FastLED.show();
|
||||
//
|
||||
// The entire animation will now pulse between brightness 192 and 255 once per second.
|
||||
|
||||
|
||||
// The beat generators need access to a millisecond counter.
|
||||
// On Arduino, this is "millis()". On other platforms, you'll
|
||||
// need to provide a function with this signature:
|
||||
// uint32_t get_millisecond_timer();
|
||||
// that provides similar functionality.
|
||||
// You can also force use of the get_millisecond_timer function
|
||||
// by #defining USE_GET_MILLISECOND_TIMER.
|
||||
#if (defined(ARDUINO) || defined(SPARK) || defined(FASTLED_HAS_MILLIS)) && !defined(USE_GET_MILLISECOND_TIMER) |
||||
// Forward declaration of Arduino function 'millis'.
|
||||
//uint32_t millis();
|
||||
#define GET_MILLIS millis |
||||
#else |
||||
uint32_t get_millisecond_timer(void); |
||||
#define GET_MILLIS get_millisecond_timer |
||||
#endif |
||||
|
||||
// beat16 generates a 16-bit 'sawtooth' wave at a given BPM,
|
||||
/// with BPM specified in Q8.8 fixed-point format; e.g.
|
||||
/// for this function, 120 BPM MUST BE specified as
|
||||
/// 120*256 = 30720.
|
||||
/// If you just want to specify "120", use beat16 or beat8.
|
||||
LIB8STATIC uint16_t beat88( accum88 beats_per_minute_88, uint32_t timebase) |
||||
{ |
||||
// BPM is 'beats per minute', or 'beats per 60000ms'.
|
||||
// To avoid using the (slower) division operator, we
|
||||
// want to convert 'beats per 60000ms' to 'beats per 65536ms',
|
||||
// and then use a simple, fast bit-shift to divide by 65536.
|
||||
//
|
||||
// The ratio 65536:60000 is 279.620266667:256; we'll call it 280:256.
|
||||
// The conversion is accurate to about 0.05%, more or less,
|
||||
// e.g. if you ask for "120 BPM", you'll get about "119.93".
|
||||
return (((GET_MILLIS()) - timebase) * beats_per_minute_88 * 280) >> 16; |
||||
} |
||||
|
||||
/// beat16 generates a 16-bit 'sawtooth' wave at a given BPM
|
||||
LIB8STATIC uint16_t beat16( accum88 beats_per_minute, uint32_t timebase) |
||||
{ |
||||
// Convert simple 8-bit BPM's to full Q8.8 accum88's if needed
|
||||
if( beats_per_minute < 256) beats_per_minute <<= 8; |
||||
return beat88(beats_per_minute, timebase); |
||||
} |
||||
|
||||
/// beat8 generates an 8-bit 'sawtooth' wave at a given BPM
|
||||
LIB8STATIC uint8_t beat8( accum88 beats_per_minute, uint32_t timebase) |
||||
{ |
||||
return beat16( beats_per_minute, timebase) >> 8; |
||||
} |
||||
|
||||
/// beatsin88 generates a 16-bit sine wave at a given BPM,
|
||||
/// that oscillates within a given range.
|
||||
/// For this function, BPM MUST BE SPECIFIED as
|
||||
/// a Q8.8 fixed-point value; e.g. 120BPM must be
|
||||
/// specified as 120*256 = 30720.
|
||||
/// If you just want to specify "120", use beatsin16 or beatsin8.
|
||||
LIB8STATIC uint16_t beatsin88( accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) |
||||
{ |
||||
uint16_t beat = beat88( beats_per_minute_88, timebase); |
||||
uint16_t beatsin = (sin16( beat + phase_offset) + 32768); |
||||
uint16_t rangewidth = highest - lowest; |
||||
uint16_t scaledbeat = scale16( beatsin, rangewidth); |
||||
uint16_t result = lowest + scaledbeat; |
||||
return result; |
||||
} |
||||
|
||||
/// beatsin16 generates a 16-bit sine wave at a given BPM,
|
||||
/// that oscillates within a given range.
|
||||
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) |
||||
{ |
||||
uint16_t beat = beat16( beats_per_minute, timebase); |
||||
uint16_t beatsin = (sin16( beat + phase_offset) + 32768); |
||||
uint16_t rangewidth = highest - lowest; |
||||
uint16_t scaledbeat = scale16( beatsin, rangewidth); |
||||
uint16_t result = lowest + scaledbeat; |
||||
return result; |
||||
} |
||||
|
||||
/// beatsin8 generates an 8-bit sine wave at a given BPM,
|
||||
/// that oscillates within a given range.
|
||||
LIB8STATIC uint8_t beatsin8( accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset) |
||||
{ |
||||
uint8_t beat = beat8( beats_per_minute, timebase); |
||||
uint8_t beatsin = sin8( beat + phase_offset); |
||||
uint8_t rangewidth = highest - lowest; |
||||
uint8_t scaledbeat = scale8( beatsin, rangewidth); |
||||
uint8_t result = lowest + scaledbeat; |
||||
return result; |
||||
} |
||||
|
||||
|
||||
/// Return the current seconds since boot in a 16-bit value. Used as part of the
|
||||
/// "every N time-periods" mechanism
|
||||
LIB8STATIC uint16_t seconds16(void) |
||||
{ |
||||
uint32_t ms = GET_MILLIS(); |
||||
uint16_t s16; |
||||
s16 = ms / 1000; |
||||
return s16; |
||||
} |
||||
|
||||
/// Return the current minutes since boot in a 16-bit value. Used as part of the
|
||||
/// "every N time-periods" mechanism
|
||||
LIB8STATIC uint16_t minutes16(void) |
||||
{ |
||||
uint32_t ms = GET_MILLIS(); |
||||
uint16_t m16; |
||||
m16 = (ms / (60000L)) & 0xFFFF; |
||||
return m16; |
||||
} |
||||
|
||||
/// Return the current hours since boot in an 8-bit value. Used as part of the
|
||||
/// "every N time-periods" mechanism
|
||||
LIB8STATIC uint8_t hours8(void) |
||||
{ |
||||
uint32_t ms = GET_MILLIS(); |
||||
uint8_t h8; |
||||
h8 = (ms / (3600000L)) & 0xFF; |
||||
return h8; |
||||
} |
||||
|
||||
///@}
|
||||
|
||||
#endif |
@ -0,0 +1,552 @@ |
||||
#ifndef __INC_LIB8TION_MATH_H |
||||
#define __INC_LIB8TION_MATH_H |
||||
|
||||
#include "scale8.h" |
||||
|
||||
///@ingroup lib8tion
|
||||
|
||||
///@defgroup Math Basic math operations
|
||||
/// Fast, efficient 8-bit math functions specifically
|
||||
/// designed for high-performance LED programming.
|
||||
///
|
||||
/// Because of the AVR(Arduino) and ARM assembly language
|
||||
/// implementations provided, using these functions often
|
||||
/// results in smaller and faster code than the equivalent
|
||||
/// program using plain "C" arithmetic and logic.
|
||||
///@{
|
||||
|
||||
|
||||
/// add one byte to another, saturating at 0xFF
|
||||
/// @param i - first byte to add
|
||||
/// @param j - second byte to add
|
||||
/// @returns the sum of i & j, capped at 0xFF
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if QADD8_C == 1 |
||||
uint16_t t = i + j; |
||||
if (t > 255) t = 255; |
||||
return t; |
||||
#elif QADD8_AVRASM == 1 |
||||
asm volatile( |
||||
/* First, add j to i, conditioning the C flag */ |
||||
"add %0, %1 \n\t" |
||||
|
||||
/* Now test the C flag.
|
||||
If C is clear, we branch around a load of 0xFF into i. |
||||
If C is set, we go ahead and load 0xFF into i. |
||||
*/ |
||||
"brcc L_%= \n\t" |
||||
"ldi %0, 0xFF \n\t" |
||||
"L_%=: " |
||||
: "+a" (i) |
||||
: "a" (j) ); |
||||
return i; |
||||
#elif QADD8_ARM_DSP_ASM == 1 |
||||
asm volatile( "uqadd8 %0, %0, %1" : "+r" (i) : "r" (j)); |
||||
return i; |
||||
#else |
||||
#error "No implementation for qadd8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// Add one byte to another, saturating at 0x7F
|
||||
/// @param i - first byte to add
|
||||
/// @param j - second byte to add
|
||||
/// @returns the sum of i & j, capped at 0xFF
|
||||
LIB8STATIC_ALWAYS_INLINE int8_t qadd7( int8_t i, int8_t j) |
||||
{ |
||||
#if QADD7_C == 1 |
||||
int16_t t = i + j; |
||||
if (t > 127) t = 127; |
||||
return t; |
||||
#elif QADD7_AVRASM == 1 |
||||
asm volatile( |
||||
/* First, add j to i, conditioning the V flag */ |
||||
"add %0, %1 \n\t" |
||||
|
||||
/* Now test the V flag.
|
||||
If V is clear, we branch around a load of 0x7F into i. |
||||
If V is set, we go ahead and load 0x7F into i. |
||||
*/ |
||||
"brvc L_%= \n\t" |
||||
"ldi %0, 0x7F \n\t" |
||||
"L_%=: " |
||||
: "+a" (i) |
||||
: "a" (j) ); |
||||
|
||||
return i; |
||||
#elif QADD7_ARM_DSP_ASM == 1 |
||||
asm volatile( "qadd8 %0, %0, %1" : "+r" (i) : "r" (j)); |
||||
return i; |
||||
#else |
||||
#error "No implementation for qadd7 available." |
||||
#endif |
||||
} |
||||
|
||||
/// subtract one byte from another, saturating at 0x00
|
||||
/// @returns i - j with a floor of 0
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t qsub8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if QSUB8_C == 1 |
||||
int16_t t = i - j; |
||||
if (t < 0) t = 0; |
||||
return t; |
||||
#elif QSUB8_AVRASM == 1 |
||||
|
||||
asm volatile( |
||||
/* First, subtract j from i, conditioning the C flag */ |
||||
"sub %0, %1 \n\t" |
||||
|
||||
/* Now test the C flag.
|
||||
If C is clear, we branch around a load of 0x00 into i. |
||||
If C is set, we go ahead and load 0x00 into i. |
||||
*/ |
||||
"brcc L_%= \n\t" |
||||
"ldi %0, 0x00 \n\t" |
||||
"L_%=: " |
||||
: "+a" (i) |
||||
: "a" (j) ); |
||||
|
||||
return i; |
||||
#else |
||||
#error "No implementation for qsub8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// add one byte to another, with one byte result
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t add8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if ADD8_C == 1 |
||||
uint16_t t = i + j; |
||||
return t; |
||||
#elif ADD8_AVRASM == 1 |
||||
// Add j to i, period.
|
||||
asm volatile( "add %0, %1" : "+a" (i) : "a" (j)); |
||||
return i; |
||||
#else |
||||
#error "No implementation for add8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// add one byte to another, with one byte result
|
||||
LIB8STATIC_ALWAYS_INLINE uint16_t add8to16( uint8_t i, uint16_t j) |
||||
{ |
||||
#if ADD8_C == 1 |
||||
uint16_t t = i + j; |
||||
return t; |
||||
#elif ADD8_AVRASM == 1 |
||||
// Add i(one byte) to j(two bytes)
|
||||
asm volatile( "add %A[j], %[i] \n\t" |
||||
"adc %B[j], __zero_reg__ \n\t" |
||||
: [j] "+a" (j) |
||||
: [i] "a" (i) |
||||
); |
||||
return i; |
||||
#else |
||||
#error "No implementation for add8to16 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// subtract one byte from another, 8-bit result
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t sub8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if SUB8_C == 1 |
||||
int16_t t = i - j; |
||||
return t; |
||||
#elif SUB8_AVRASM == 1 |
||||
// Subtract j from i, period.
|
||||
asm volatile( "sub %0, %1" : "+a" (i) : "a" (j)); |
||||
return i; |
||||
#else |
||||
#error "No implementation for sub8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// Calculate an integer average of two unsigned
|
||||
/// 8-bit integer values (uint8_t).
|
||||
/// Fractional results are rounded down, e.g. avg8(20,41) = 30
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t avg8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if AVG8_C == 1 |
||||
return (i + j) >> 1; |
||||
#elif AVG8_AVRASM == 1 |
||||
asm volatile( |
||||
/* First, add j to i, 9th bit overflows into C flag */ |
||||
"add %0, %1 \n\t" |
||||
/* Divide by two, moving C flag into high 8th bit */ |
||||
"ror %0 \n\t" |
||||
: "+a" (i) |
||||
: "a" (j) ); |
||||
return i; |
||||
#else |
||||
#error "No implementation for avg8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// Calculate an integer average of two unsigned
|
||||
/// 16-bit integer values (uint16_t).
|
||||
/// Fractional results are rounded down, e.g. avg16(20,41) = 30
|
||||
LIB8STATIC_ALWAYS_INLINE uint16_t avg16( uint16_t i, uint16_t j) |
||||
{ |
||||
#if AVG16_C == 1 |
||||
return (uint32_t)((uint32_t)(i) + (uint32_t)(j)) >> 1; |
||||
#elif AVG16_AVRASM == 1 |
||||
asm volatile( |
||||
/* First, add jLo (heh) to iLo, 9th bit overflows into C flag */ |
||||
"add %A[i], %A[j] \n\t" |
||||
/* Now, add C + jHi to iHi, 17th bit overflows into C flag */ |
||||
"adc %B[i], %B[j] \n\t" |
||||
/* Divide iHi by two, moving C flag into high 16th bit, old 9th bit now in C */ |
||||
"ror %B[i] \n\t" |
||||
/* Divide iLo by two, moving C flag into high 8th bit */ |
||||
"ror %A[i] \n\t" |
||||
: [i] "+a" (i) |
||||
: [j] "a" (j) ); |
||||
return i; |
||||
#else |
||||
#error "No implementation for avg16 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// Calculate an integer average of two signed 7-bit
|
||||
/// integers (int8_t)
|
||||
/// If the first argument is even, result is rounded down.
|
||||
/// If the first argument is odd, result is result up.
|
||||
LIB8STATIC_ALWAYS_INLINE int8_t avg7( int8_t i, int8_t j) |
||||
{ |
||||
#if AVG7_C == 1 |
||||
return ((i + j) >> 1) + (i & 0x1); |
||||
#elif AVG7_AVRASM == 1 |
||||
asm volatile( |
||||
"asr %1 \n\t" |
||||
"asr %0 \n\t" |
||||
"adc %0, %1 \n\t" |
||||
: "+a" (i) |
||||
: "a" (j) ); |
||||
return i; |
||||
#else |
||||
#error "No implementation for avg7 available." |
||||
#endif |
||||
} |
||||
|
||||
/// Calculate an integer average of two signed 15-bit
|
||||
/// integers (int16_t)
|
||||
/// If the first argument is even, result is rounded down.
|
||||
/// If the first argument is odd, result is result up.
|
||||
LIB8STATIC_ALWAYS_INLINE int16_t avg15( int16_t i, int16_t j) |
||||
{ |
||||
#if AVG15_C == 1 |
||||
return ((int32_t)((int32_t)(i) + (int32_t)(j)) >> 1) + (i & 0x1); |
||||
#elif AVG15_AVRASM == 1 |
||||
asm volatile( |
||||
/* first divide j by 2, throwing away lowest bit */ |
||||
"asr %B[j] \n\t" |
||||
"ror %A[j] \n\t" |
||||
/* now divide i by 2, with lowest bit going into C */ |
||||
"asr %B[i] \n\t" |
||||
"ror %A[i] \n\t" |
||||
/* add j + C to i */ |
||||
"adc %A[i], %A[j] \n\t" |
||||
"adc %B[i], %B[j] \n\t" |
||||
: [i] "+a" (i) |
||||
: [j] "a" (j) ); |
||||
return i; |
||||
#else |
||||
#error "No implementation for avg15 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// Calculate the remainder of one unsigned 8-bit
|
||||
/// value divided by anoter, aka A % M.
|
||||
/// Implemented by repeated subtraction, which is
|
||||
/// very compact, and very fast if A is 'probably'
|
||||
/// less than M. If A is a large multiple of M,
|
||||
/// the loop has to execute multiple times. However,
|
||||
/// even in that case, the loop is only two
|
||||
/// instructions long on AVR, i.e., quick.
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t mod8( uint8_t a, uint8_t m) |
||||
{ |
||||
#if defined(__AVR__) |
||||
asm volatile ( |
||||
"L_%=: sub %[a],%[m] \n\t" |
||||
" brcc L_%= \n\t" |
||||
" add %[a],%[m] \n\t" |
||||
: [a] "+r" (a) |
||||
: [m] "r" (m) |
||||
); |
||||
#else |
||||
while( a >= m) a -= m; |
||||
#endif |
||||
return a; |
||||
} |
||||
|
||||
/// Add two numbers, and calculate the modulo
|
||||
/// of the sum and a third number, M.
|
||||
/// In other words, it returns (A+B) % M.
|
||||
/// It is designed as a compact mechanism for
|
||||
/// incrementing a 'mode' switch and wrapping
|
||||
/// around back to 'mode 0' when the switch
|
||||
/// goes past the end of the available range.
|
||||
/// e.g. if you have seven modes, this switches
|
||||
/// to the next one and wraps around if needed:
|
||||
/// mode = addmod8( mode, 1, 7);
|
||||
///LIB8STATIC_ALWAYS_INLINESee 'mod8' for notes on performance.
|
||||
LIB8STATIC uint8_t addmod8( uint8_t a, uint8_t b, uint8_t m) |
||||
{ |
||||
#if defined(__AVR__) |
||||
asm volatile ( |
||||
" add %[a],%[b] \n\t" |
||||
"L_%=: sub %[a],%[m] \n\t" |
||||
" brcc L_%= \n\t" |
||||
" add %[a],%[m] \n\t" |
||||
: [a] "+r" (a) |
||||
: [b] "r" (b), [m] "r" (m) |
||||
); |
||||
#else |
||||
a += b; |
||||
while( a >= m) a -= m; |
||||
#endif |
||||
return a; |
||||
} |
||||
|
||||
/// Subtract two numbers, and calculate the modulo
|
||||
/// of the difference and a third number, M.
|
||||
/// In other words, it returns (A-B) % M.
|
||||
/// It is designed as a compact mechanism for
|
||||
/// incrementing a 'mode' switch and wrapping
|
||||
/// around back to 'mode 0' when the switch
|
||||
/// goes past the end of the available range.
|
||||
/// e.g. if you have seven modes, this switches
|
||||
/// to the next one and wraps around if needed:
|
||||
/// mode = addmod8( mode, 1, 7);
|
||||
///LIB8STATIC_ALWAYS_INLINESee 'mod8' for notes on performance.
|
||||
LIB8STATIC uint8_t submod8( uint8_t a, uint8_t b, uint8_t m) |
||||
{ |
||||
#if defined(__AVR__) |
||||
asm volatile ( |
||||
" sub %[a],%[b] \n\t" |
||||
"L_%=: sub %[a],%[m] \n\t" |
||||
" brcc L_%= \n\t" |
||||
" add %[a],%[m] \n\t" |
||||
: [a] "+r" (a) |
||||
: [b] "r" (b), [m] "r" (m) |
||||
); |
||||
#else |
||||
a -= b; |
||||
while( a >= m) a -= m; |
||||
#endif |
||||
return a; |
||||
} |
||||
|
||||
/// 8x8 bit multiplication, with 8 bit result
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t mul8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if MUL8_C == 1 |
||||
return ((uint16_t)i * (uint16_t)(j) ) & 0xFF; |
||||
#elif MUL8_AVRASM == 1 |
||||
asm volatile( |
||||
/* Multiply 8-bit i * 8-bit j, giving 16-bit r1,r0 */ |
||||
"mul %0, %1 \n\t" |
||||
/* Extract the LOW 8-bits (r0) */ |
||||
"mov %0, r0 \n\t" |
||||
/* Restore r1 to "0"; it's expected to always be that */ |
||||
"clr __zero_reg__ \n\t" |
||||
: "+a" (i) |
||||
: "a" (j) |
||||
: "r0", "r1"); |
||||
|
||||
return i; |
||||
#else |
||||
#error "No implementation for mul8 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// saturating 8x8 bit multiplication, with 8 bit result
|
||||
/// @returns the product of i * j, capping at 0xFF
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t qmul8( uint8_t i, uint8_t j) |
||||
{ |
||||
#if QMUL8_C == 1 |
||||
int p = ((uint16_t)i * (uint16_t)(j) ); |
||||
if( p > 255) p = 255; |
||||
return p; |
||||
#elif QMUL8_AVRASM == 1 |
||||
asm volatile( |
||||
/* Multiply 8-bit i * 8-bit j, giving 16-bit r1,r0 */ |
||||
" mul %0, %1 \n\t" |
||||
/* If high byte of result is zero, all is well. */ |
||||
" tst r1 \n\t" |
||||
" breq Lnospill_%= \n\t" |
||||
/* If high byte of result > 0, saturate low byte to 0xFF */ |
||||
" ldi %0,0xFF \n\t" |
||||
" rjmp Ldone_%= \n\t" |
||||
"Lnospill_%=: \n\t" |
||||
/* Extract the LOW 8-bits (r0) */ |
||||
" mov %0, r0 \n\t" |
||||
"Ldone_%=: \n\t" |
||||
/* Restore r1 to "0"; it's expected to always be that */ |
||||
" clr __zero_reg__ \n\t" |
||||
: "+a" (i) |
||||
: "a" (j) |
||||
: "r0", "r1"); |
||||
|
||||
return i; |
||||
#else |
||||
#error "No implementation for qmul8 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// take abs() of a signed 8-bit uint8_t
|
||||
LIB8STATIC_ALWAYS_INLINE int8_t abs8( int8_t i) |
||||
{ |
||||
#if ABS8_C == 1 |
||||
if( i < 0) i = -i; |
||||
return i; |
||||
#elif ABS8_AVRASM == 1 |
||||
|
||||
|
||||
asm volatile( |
||||
/* First, check the high bit, and prepare to skip if it's clear */ |
||||
"sbrc %0, 7 \n" |
||||
|
||||
/* Negate the value */ |
||||
"neg %0 \n" |
||||
|
||||
: "+r" (i) : "r" (i) ); |
||||
return i; |
||||
#else |
||||
#error "No implementation for abs8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// square root for 16-bit integers
|
||||
/// About three times faster and five times smaller
|
||||
/// than Arduino's general sqrt on AVR.
|
||||
LIB8STATIC uint8_t sqrt16(uint16_t x) |
||||
{ |
||||
if( x <= 1) { |
||||
return x; |
||||
} |
||||
|
||||
uint8_t low = 1; // lower bound
|
||||
uint8_t hi, mid; |
||||
|
||||
if( x > 7904) { |
||||
hi = 255; |
||||
} else { |
||||
hi = (x >> 5) + 8; // initial estimate for upper bound
|
||||
} |
||||
|
||||
do { |
||||
mid = (low + hi) >> 1; |
||||
if ((uint16_t)(mid * mid) > x) { |
||||
hi = mid - 1; |
||||
} else { |
||||
if( mid == 255) { |
||||
return 255; |
||||
} |
||||
low = mid + 1; |
||||
} |
||||
} while (hi >= low); |
||||
|
||||
return low - 1; |
||||
} |
||||
|
||||
/// blend a variable proproportion(0-255) of one byte to another
|
||||
/// @param a - the starting byte value
|
||||
/// @param b - the byte value to blend toward
|
||||
/// @param amountOfB - the proportion (0-255) of b to blend
|
||||
/// @returns a byte value between a and b, inclusive
|
||||
#if (FASTLED_BLEND_FIXED == 1) |
||||
LIB8STATIC uint8_t blend8( uint8_t a, uint8_t b, uint8_t amountOfB) |
||||
{ |
||||
#if BLEND8_C == 1 |
||||
uint16_t partial; |
||||
uint8_t result; |
||||
|
||||
uint8_t amountOfA = 255 - amountOfB; |
||||
|
||||
partial = (a * amountOfA); |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
partial += a; |
||||
//partial = add8to16( a, partial);
|
||||
#endif |
||||
|
||||
partial += (b * amountOfB); |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
partial += b; |
||||
//partial = add8to16( b, partial);
|
||||
#endif |
||||
|
||||
result = partial >> 8; |
||||
|
||||
return result; |
||||
|
||||
#elif BLEND8_AVRASM == 1 |
||||
uint16_t partial; |
||||
uint8_t result; |
||||
|
||||
asm volatile ( |
||||
/* partial = b * amountOfB */ |
||||
" mul %[b], %[amountOfB] \n\t" |
||||
" movw %A[partial], r0 \n\t" |
||||
|
||||
/* amountOfB (aka amountOfA) = 255 - amountOfB */ |
||||
" com %[amountOfB] \n\t" |
||||
|
||||
/* partial += a * amountOfB (aka amountOfA) */ |
||||
" mul %[a], %[amountOfB] \n\t" |
||||
|
||||
" add %A[partial], r0 \n\t" |
||||
" adc %B[partial], r1 \n\t" |
||||
|
||||
" clr __zero_reg__ \n\t" |
||||
|
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
/* partial += a */ |
||||
" add %A[partial], %[a] \n\t" |
||||
" adc %B[partial], __zero_reg__ \n\t" |
||||
|
||||
// partial += b
|
||||
" add %A[partial], %[b] \n\t" |
||||
" adc %B[partial], __zero_reg__ \n\t" |
||||
#endif |
||||
|
||||
: [partial] "=r" (partial), |
||||
[amountOfB] "+a" (amountOfB) |
||||
: [a] "a" (a), |
||||
[b] "a" (b) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
result = partial >> 8; |
||||
|
||||
return result; |
||||
|
||||
#else |
||||
#error "No implementation for blend8 available." |
||||
#endif |
||||
} |
||||
|
||||
#else |
||||
LIB8STATIC uint8_t blend8( uint8_t a, uint8_t b, uint8_t amountOfB) |
||||
{ |
||||
// This version loses precision in the integer math
|
||||
// and can actually return results outside of the range
|
||||
// from a to b. Its use is not recommended.
|
||||
uint8_t result; |
||||
uint8_t amountOfA = 255 - amountOfB; |
||||
result = scale8_LEAVING_R1_DIRTY( a, amountOfA) |
||||
+ scale8_LEAVING_R1_DIRTY( b, amountOfB); |
||||
cleanup_R1(); |
||||
return result; |
||||
} |
||||
#endif |
||||
|
||||
|
||||
///@}
|
||||
#endif |
@ -0,0 +1,94 @@ |
||||
#ifndef __INC_LIB8TION_RANDOM_H |
||||
#define __INC_LIB8TION_RANDOM_H |
||||
///@ingroup lib8tion
|
||||
|
||||
///@defgroup Random Fast random number generators
|
||||
/// Fast 8- and 16- bit unsigned random numbers.
|
||||
/// Significantly faster than Arduino random(), but
|
||||
/// also somewhat less random. You can add entropy.
|
||||
///@{
|
||||
|
||||
// X(n+1) = (2053 * X(n)) + 13849)
|
||||
#define FASTLED_RAND16_2053 ((uint16_t)(2053)) |
||||
#define FASTLED_RAND16_13849 ((uint16_t)(13849)) |
||||
|
||||
/// random number seed
|
||||
extern uint16_t rand16seed;// = RAND16_SEED;
|
||||
|
||||
/// Generate an 8-bit random number
|
||||
LIB8STATIC uint8_t random8(void) |
||||
{ |
||||
rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849; |
||||
// return the sum of the high and low bytes, for better
|
||||
// mixing and non-sequential correlation
|
||||
return (uint8_t)(((uint8_t)(rand16seed & 0xFF)) + |
||||
((uint8_t)(rand16seed >> 8))); |
||||
} |
||||
|
||||
/// Generate a 16 bit random number
|
||||
LIB8STATIC uint16_t random16(void) |
||||
{ |
||||
rand16seed = (rand16seed * FASTLED_RAND16_2053) + FASTLED_RAND16_13849; |
||||
return rand16seed; |
||||
} |
||||
|
||||
/// Generate an 8-bit random number between 0 and lim
|
||||
/// @param lim the upper bound for the result
|
||||
LIB8STATIC uint8_t random8_max(uint8_t lim) |
||||
{ |
||||
uint8_t r = random8(); |
||||
r = (r*lim) >> 8; |
||||
return r; |
||||
} |
||||
|
||||
/// Generate an 8-bit random number in the given range
|
||||
/// @param min the lower bound for the random number
|
||||
/// @param lim the upper bound for the random number
|
||||
LIB8STATIC uint8_t random8_min_max(uint8_t min, uint8_t lim) |
||||
{ |
||||
uint8_t delta = lim - min; |
||||
uint8_t r = random8_max(delta) + min; |
||||
return r; |
||||
} |
||||
|
||||
/// Generate an 16-bit random number between 0 and lim
|
||||
/// @param lim the upper bound for the result
|
||||
LIB8STATIC uint16_t random16_max(uint16_t lim) |
||||
{ |
||||
uint16_t r = random16(); |
||||
uint32_t p = (uint32_t)lim * (uint32_t)r; |
||||
r = p >> 16; |
||||
return r; |
||||
} |
||||
|
||||
/// Generate an 16-bit random number in the given range
|
||||
/// @param min the lower bound for the random number
|
||||
/// @param lim the upper bound for the random number
|
||||
LIB8STATIC uint16_t random16_min_max( uint16_t min, uint16_t lim) |
||||
{ |
||||
uint16_t delta = lim - min; |
||||
uint16_t r = random16_max(delta) + min; |
||||
return r; |
||||
} |
||||
|
||||
/// Set the 16-bit seed used for the random number generator
|
||||
LIB8STATIC void random16_set_seed(uint16_t seed) |
||||
{ |
||||
rand16seed = seed; |
||||
} |
||||
|
||||
/// Get the current seed value for the random number generator
|
||||
LIB8STATIC uint16_t random16_get_seed(void) |
||||
{ |
||||
return rand16seed; |
||||
} |
||||
|
||||
/// Add entropy into the random number generator
|
||||
LIB8STATIC void random16_add_entropy(uint16_t entropy) |
||||
{ |
||||
rand16seed += entropy; |
||||
} |
||||
|
||||
///@}
|
||||
|
||||
#endif |
@ -0,0 +1,542 @@ |
||||
#ifndef __INC_LIB8TION_SCALE_H |
||||
#define __INC_LIB8TION_SCALE_H |
||||
|
||||
///@ingroup lib8tion
|
||||
|
||||
///@defgroup Scaling Scaling functions
|
||||
/// Fast, efficient 8-bit scaling functions specifically
|
||||
/// designed for high-performance LED programming.
|
||||
///
|
||||
/// Because of the AVR(Arduino) and ARM assembly language
|
||||
/// implementations provided, using these functions often
|
||||
/// results in smaller and faster code than the equivalent
|
||||
/// program using plain "C" arithmetic and logic.
|
||||
///@{
|
||||
|
||||
/// scale one byte by a second one, which is treated as
|
||||
/// the numerator of a fraction whose denominator is 256
|
||||
/// In other words, it computes i * (scale / 256)
|
||||
/// 4 clocks AVR with MUL, 2 clocks ARM
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t scale8( uint8_t i, fract8 scale) |
||||
{ |
||||
#if SCALE8_C == 1 |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
return (((uint16_t)i) * (1+(uint16_t)(scale))) >> 8; |
||||
#else |
||||
return ((uint16_t)i * (uint16_t)(scale) ) >> 8; |
||||
#endif |
||||
#elif SCALE8_AVRASM == 1 |
||||
#if defined(LIB8_ATTINY) |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
uint8_t work=i; |
||||
#else |
||||
uint8_t work=0; |
||||
#endif |
||||
uint8_t cnt=0x80; |
||||
asm volatile( |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
" inc %[scale] \n\t" |
||||
" breq DONE_%= \n\t" |
||||
" clr %[work] \n\t" |
||||
#endif |
||||
"LOOP_%=: \n\t" |
||||
/*" sbrc %[scale], 0 \n\t"
|
||||
" add %[work], %[i] \n\t" |
||||
" ror %[work] \n\t" |
||||
" lsr %[scale] \n\t" |
||||
" clc \n\t"*/ |
||||
" sbrc %[scale], 0 \n\t" |
||||
" add %[work], %[i] \n\t" |
||||
" ror %[work] \n\t" |
||||
" lsr %[scale] \n\t" |
||||
" lsr %[cnt] \n\t" |
||||
"brcc LOOP_%= \n\t" |
||||
"DONE_%=: \n\t" |
||||
: [work] "+r" (work), [cnt] "+r" (cnt) |
||||
: [scale] "r" (scale), [i] "r" (i) |
||||
: |
||||
); |
||||
return work; |
||||
#else |
||||
asm volatile( |
||||
#if (FASTLED_SCALE8_FIXED==1) |
||||
// Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0
|
||||
"mul %0, %1 \n\t" |
||||
// Add i to r0, possibly setting the carry flag
|
||||
"add r0, %0 \n\t" |
||||
// load the immediate 0 into i (note, this does _not_ touch any flags)
|
||||
"ldi %0, 0x00 \n\t" |
||||
// walk and chew gum at the same time
|
||||
"adc %0, r1 \n\t" |
||||
#else |
||||
/* Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0 */ |
||||
"mul %0, %1 \n\t" |
||||
/* Move the high 8-bits of the product (r1) back to i */ |
||||
"mov %0, r1 \n\t" |
||||
/* Restore r1 to "0"; it's expected to always be that */ |
||||
#endif |
||||
"clr __zero_reg__ \n\t" |
||||
|
||||
: "+a" (i) /* writes to i */ |
||||
: "a" (scale) /* uses scale */ |
||||
: "r0", "r1" /* clobbers r0, r1 */ ); |
||||
|
||||
/* Return the result */ |
||||
return i; |
||||
#endif |
||||
#else |
||||
#error "No implementation for scale8 available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// The "video" version of scale8 guarantees that the output will
|
||||
/// be only be zero if one or both of the inputs are zero. If both
|
||||
/// inputs are non-zero, the output is guaranteed to be non-zero.
|
||||
/// This makes for better 'video'/LED dimming, at the cost of
|
||||
/// several additional cycles.
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_video( uint8_t i, fract8 scale) |
||||
{ |
||||
#if SCALE8_C == 1 || defined(LIB8_ATTINY) |
||||
uint8_t j = (((int)i * (int)scale) >> 8) + ((i&&scale)?1:0); |
||||
// uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
|
||||
// uint8_t j = (i == 0) ? 0 : (((int)i * (int)(scale) ) >> 8) + nonzeroscale;
|
||||
return j; |
||||
#elif SCALE8_AVRASM == 1 |
||||
uint8_t j=0; |
||||
asm volatile( |
||||
" tst %[i]\n\t" |
||||
" breq L_%=\n\t" |
||||
" mul %[i], %[scale]\n\t" |
||||
" mov %[j], r1\n\t" |
||||
" clr __zero_reg__\n\t" |
||||
" cpse %[scale], r1\n\t" |
||||
" subi %[j], 0xFF\n\t" |
||||
"L_%=: \n\t" |
||||
: [j] "+a" (j) |
||||
: [i] "a" (i), [scale] "a" (scale) |
||||
: "r0", "r1"); |
||||
|
||||
return j; |
||||
// uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
|
||||
// asm volatile(
|
||||
// " tst %0 \n"
|
||||
// " breq L_%= \n"
|
||||
// " mul %0, %1 \n"
|
||||
// " mov %0, r1 \n"
|
||||
// " add %0, %2 \n"
|
||||
// " clr __zero_reg__ \n"
|
||||
// "L_%=: \n"
|
||||
|
||||
// : "+a" (i)
|
||||
// : "a" (scale), "a" (nonzeroscale)
|
||||
// : "r0", "r1");
|
||||
|
||||
// // Return the result
|
||||
// return i;
|
||||
#else |
||||
#error "No implementation for scale8_video available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// This version of scale8 does not clean up the R1 register on AVR
|
||||
/// If you are doing several 'scale8's in a row, use this, and
|
||||
/// then explicitly call cleanup_R1.
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_LEAVING_R1_DIRTY( uint8_t i, fract8 scale) |
||||
{ |
||||
#if SCALE8_C == 1 |
||||
#if (FASTLED_SCALE8_FIXED == 1) |
||||
return (((uint16_t)i) * ((uint16_t)(scale)+1)) >> 8; |
||||
#else |
||||
return ((int)i * (int)(scale) ) >> 8; |
||||
#endif |
||||
#elif SCALE8_AVRASM == 1 |
||||
asm volatile( |
||||
#if (FASTLED_SCALE8_FIXED==1) |
||||
// Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0
|
||||
"mul %0, %1 \n\t" |
||||
// Add i to r0, possibly setting the carry flag
|
||||
"add r0, %0 \n\t" |
||||
// load the immediate 0 into i (note, this does _not_ touch any flags)
|
||||
"ldi %0, 0x00 \n\t" |
||||
// walk and chew gum at the same time
|
||||
"adc %0, r1 \n\t" |
||||
#else |
||||
/* Multiply 8-bit i * 8-bit scale, giving 16-bit r1,r0 */ |
||||
"mul %0, %1 \n\t" |
||||
/* Move the high 8-bits of the product (r1) back to i */ |
||||
"mov %0, r1 \n\t" |
||||
#endif |
||||
/* R1 IS LEFT DIRTY HERE; YOU MUST ZERO IT OUT YOURSELF */ |
||||
/* "clr __zero_reg__ \n\t" */ |
||||
|
||||
: "+a" (i) /* writes to i */ |
||||
: "a" (scale) /* uses scale */ |
||||
: "r0", "r1" /* clobbers r0, r1 */ ); |
||||
|
||||
// Return the result
|
||||
return i; |
||||
#else |
||||
#error "No implementation for scale8_LEAVING_R1_DIRTY available." |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// This version of scale8_video does not clean up the R1 register on AVR
|
||||
/// If you are doing several 'scale8_video's in a row, use this, and
|
||||
/// then explicitly call cleanup_R1.
|
||||
LIB8STATIC_ALWAYS_INLINE uint8_t scale8_video_LEAVING_R1_DIRTY( uint8_t i, fract8 scale) |
||||
{ |
||||
#if SCALE8_C == 1 || defined(LIB8_ATTINY) |
||||
uint8_t j = (((int)i * (int)scale) >> 8) + ((i&&scale)?1:0); |
||||
// uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
|
||||
// uint8_t j = (i == 0) ? 0 : (((int)i * (int)(scale) ) >> 8) + nonzeroscale;
|
||||
return j; |
||||
#elif SCALE8_AVRASM == 1 |
||||
uint8_t j=0; |
||||
asm volatile( |
||||
" tst %[i]\n\t" |
||||
" breq L_%=\n\t" |
||||
" mul %[i], %[scale]\n\t" |
||||
" mov %[j], r1\n\t" |
||||
" breq L_%=\n\t" |
||||
" subi %[j], 0xFF\n\t" |
||||
"L_%=: \n\t" |
||||
: [j] "+a" (j) |
||||
: [i] "a" (i), [scale] "a" (scale) |
||||
: "r0", "r1"); |
||||
|
||||
return j; |
||||
// uint8_t nonzeroscale = (scale != 0) ? 1 : 0;
|
||||
// asm volatile(
|
||||
// " tst %0 \n"
|
||||
// " breq L_%= \n"
|
||||
// " mul %0, %1 \n"
|
||||
// " mov %0, r1 \n"
|
||||
// " add %0, %2 \n"
|
||||
// " clr __zero_reg__ \n"
|
||||
// "L_%=: \n"
|
||||
|
||||
// : "+a" (i)
|
||||
// : "a" (scale), "a" (nonzeroscale)
|
||||
// : "r0", "r1");
|
||||
|
||||
// // Return the result
|
||||
// return i;
|
||||
#else |
||||
#error "No implementation for scale8_video_LEAVING_R1_DIRTY available." |
||||
#endif |
||||
} |
||||
|
||||
/// Clean up the r1 register after a series of *LEAVING_R1_DIRTY calls
|
||||
LIB8STATIC_ALWAYS_INLINE void cleanup_R1(void) |
||||
{ |
||||
#if CLEANUP_R1_AVRASM == 1 |
||||
// Restore r1 to "0"; it's expected to always be that
|
||||
asm volatile( "clr __zero_reg__ \n\t" : : : "r1" ); |
||||
#endif |
||||
} |
||||
|
||||
|
||||
/// scale a 16-bit unsigned value by an 8-bit value,
|
||||
/// considered as numerator of a fraction whose denominator
|
||||
/// is 256. In other words, it computes i * (scale / 256)
|
||||
|
||||
LIB8STATIC_ALWAYS_INLINE uint16_t scale16by8( uint16_t i, fract8 scale ) |
||||
{ |
||||
#if SCALE16BY8_C == 1 |
||||
uint16_t result; |
||||
#if FASTLED_SCALE8_FIXED == 1 |
||||
result = (i * (1+((uint16_t)scale))) >> 8; |
||||
#else |
||||
result = (i * scale) / 256; |
||||
#endif |
||||
return result; |
||||
#elif SCALE16BY8_AVRASM == 1 |
||||
#if FASTLED_SCALE8_FIXED == 1 |
||||
uint16_t result = 0; |
||||
asm volatile( |
||||
// result.A = HighByte( (i.A x scale) + i.A )
|
||||
" mul %A[i], %[scale] \n\t" |
||||
" add r0, %A[i] \n\t" |
||||
// " adc r1, [zero] \n\t"
|
||||
// " mov %A[result], r1 \n\t"
|
||||
" adc %A[result], r1 \n\t" |
||||
|
||||
// result.A-B += i.B x scale
|
||||
" mul %B[i], %[scale] \n\t" |
||||
" add %A[result], r0 \n\t" |
||||
" adc %B[result], r1 \n\t" |
||||
|
||||
// cleanup r1
|
||||
" clr __zero_reg__ \n\t" |
||||
|
||||
// result.A-B += i.B
|
||||
" add %A[result], %B[i] \n\t" |
||||
" adc %B[result], __zero_reg__ \n\t" |
||||
|
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), [scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
return result; |
||||
#else |
||||
uint16_t result = 0; |
||||
asm volatile( |
||||
// result.A = HighByte(i.A x j )
|
||||
" mul %A[i], %[scale] \n\t" |
||||
" mov %A[result], r1 \n\t" |
||||
//" clr %B[result] \n\t"
|
||||
|
||||
// result.A-B += i.B x j
|
||||
" mul %B[i], %[scale] \n\t" |
||||
" add %A[result], r0 \n\t" |
||||
" adc %B[result], r1 \n\t" |
||||
|
||||
// cleanup r1
|
||||
" clr __zero_reg__ \n\t" |
||||
|
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), [scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
return result; |
||||
#endif |
||||
#else |
||||
#error "No implementation for scale16by8 available." |
||||
#endif |
||||
} |
||||
|
||||
/// scale a 16-bit unsigned value by a 16-bit value,
|
||||
/// considered as numerator of a fraction whose denominator
|
||||
/// is 65536. In other words, it computes i * (scale / 65536)
|
||||
|
||||
LIB8STATIC uint16_t scale16( uint16_t i, fract16 scale ) |
||||
{ |
||||
#if SCALE16_C == 1 |
||||
uint16_t result; |
||||
#if FASTLED_SCALE8_FIXED == 1 |
||||
result = ((uint32_t)(i) * (1+(uint32_t)(scale))) / 65536; |
||||
#else |
||||
result = ((uint32_t)(i) * (uint32_t)(scale)) / 65536; |
||||
#endif |
||||
return result; |
||||
#elif SCALE16_AVRASM == 1 |
||||
#if FASTLED_SCALE8_FIXED == 1 |
||||
// implemented sort of like
|
||||
// result = ((i * scale) + i ) / 65536
|
||||
//
|
||||
// why not like this, you may ask?
|
||||
// result = (i * (scale+1)) / 65536
|
||||
// the answer is that if scale is 65535, then scale+1
|
||||
// will be zero, which is not what we want.
|
||||
uint32_t result; |
||||
asm volatile( |
||||
// result.A-B = i.A x scale.A
|
||||
" mul %A[i], %A[scale] \n\t" |
||||
// save results...
|
||||
// basic idea:
|
||||
//" mov %A[result], r0 \n\t"
|
||||
//" mov %B[result], r1 \n\t"
|
||||
// which can be written as...
|
||||
" movw %A[result], r0 \n\t" |
||||
// Because we're going to add i.A-B to
|
||||
// result.A-D, we DO need to keep both
|
||||
// the r0 and r1 portions of the product
|
||||
// UNlike in the 'unfixed scale8' version.
|
||||
// So the movw here is needed.
|
||||
: [result] "=r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
asm volatile( |
||||
// result.C-D = i.B x scale.B
|
||||
" mul %B[i], %B[scale] \n\t" |
||||
//" mov %C[result], r0 \n\t"
|
||||
//" mov %D[result], r1 \n\t"
|
||||
" movw %C[result], r0 \n\t" |
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
const uint8_t zero = 0; |
||||
asm volatile( |
||||
// result.B-D += i.B x scale.A
|
||||
" mul %B[i], %A[scale] \n\t" |
||||
|
||||
" add %B[result], r0 \n\t" |
||||
" adc %C[result], r1 \n\t" |
||||
" adc %D[result], %[zero] \n\t" |
||||
|
||||
// result.B-D += i.A x scale.B
|
||||
" mul %A[i], %B[scale] \n\t" |
||||
|
||||
" add %B[result], r0 \n\t" |
||||
" adc %C[result], r1 \n\t" |
||||
" adc %D[result], %[zero] \n\t" |
||||
|
||||
// cleanup r1
|
||||
" clr r1 \n\t" |
||||
|
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale), |
||||
[zero] "r" (zero) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
asm volatile( |
||||
// result.A-D += i.A-B
|
||||
" add %A[result], %A[i] \n\t" |
||||
" adc %B[result], %B[i] \n\t" |
||||
" adc %C[result], %[zero] \n\t" |
||||
" adc %D[result], %[zero] \n\t" |
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), |
||||
[zero] "r" (zero) |
||||
); |
||||
|
||||
result = result >> 16; |
||||
return result; |
||||
#else |
||||
uint32_t result; |
||||
asm volatile( |
||||
// result.A-B = i.A x scale.A
|
||||
" mul %A[i], %A[scale] \n\t" |
||||
// save results...
|
||||
// basic idea:
|
||||
//" mov %A[result], r0 \n\t"
|
||||
//" mov %B[result], r1 \n\t"
|
||||
// which can be written as...
|
||||
" movw %A[result], r0 \n\t" |
||||
// We actually don't need to do anything with r0,
|
||||
// as result.A is never used again here, so we
|
||||
// could just move the high byte, but movw is
|
||||
// one clock cycle, just like mov, so might as
|
||||
// well, in case we want to use this code for
|
||||
// a generic 16x16 multiply somewhere.
|
||||
|
||||
: [result] "=r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
asm volatile( |
||||
// result.C-D = i.B x scale.B
|
||||
" mul %B[i], %B[scale] \n\t" |
||||
//" mov %C[result], r0 \n\t"
|
||||
//" mov %D[result], r1 \n\t"
|
||||
" movw %C[result], r0 \n\t" |
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
const uint8_t zero = 0; |
||||
asm volatile( |
||||
// result.B-D += i.B x scale.A
|
||||
" mul %B[i], %A[scale] \n\t" |
||||
|
||||
" add %B[result], r0 \n\t" |
||||
" adc %C[result], r1 \n\t" |
||||
" adc %D[result], %[zero] \n\t" |
||||
|
||||
// result.B-D += i.A x scale.B
|
||||
" mul %A[i], %B[scale] \n\t" |
||||
|
||||
" add %B[result], r0 \n\t" |
||||
" adc %C[result], r1 \n\t" |
||||
" adc %D[result], %[zero] \n\t" |
||||
|
||||
// cleanup r1
|
||||
" clr r1 \n\t" |
||||
|
||||
: [result] "+r" (result) |
||||
: [i] "r" (i), |
||||
[scale] "r" (scale), |
||||
[zero] "r" (zero) |
||||
: "r0", "r1" |
||||
); |
||||
|
||||
result = result >> 16; |
||||
return result; |
||||
#endif |
||||
#else |
||||
#error "No implementation for scale16 available." |
||||
#endif |
||||
} |
||||
///@}
|
||||
|
||||
///@defgroup Dimming Dimming and brightening functions
|
||||
///
|
||||
/// Dimming and brightening functions
|
||||
///
|
||||
/// The eye does not respond in a linear way to light.
|
||||
/// High speed PWM'd LEDs at 50% duty cycle appear far
|
||||
/// brighter then the 'half as bright' you might expect.
|
||||
///
|
||||
/// If you want your midpoint brightness leve (128) to
|
||||
/// appear half as bright as 'full' brightness (255), you
|
||||
/// have to apply a 'dimming function'.
|
||||
///@{
|
||||
|
||||
/// Adjust a scaling value for dimming
|
||||
LIB8STATIC uint8_t dim8_raw( uint8_t x) |
||||
{ |
||||
return scale8( x, x); |
||||
} |
||||
|
||||
/// Adjust a scaling value for dimming for video (value will never go below 1)
|
||||
LIB8STATIC uint8_t dim8_video( uint8_t x) |
||||
{ |
||||
return scale8_video( x, x); |
||||
} |
||||
|
||||
/// Linear version of the dimming function that halves for values < 128
|
||||
LIB8STATIC uint8_t dim8_lin( uint8_t x ) |
||||
{ |
||||
if( x & 0x80 ) { |
||||
x = scale8( x, x); |
||||
} else { |
||||
x += 1; |
||||
x /= 2; |
||||
} |
||||
return x; |
||||
} |
||||
|
||||
/// inverse of the dimming function, brighten a value
|
||||
LIB8STATIC uint8_t brighten8_raw( uint8_t x) |
||||
{ |
||||
uint8_t ix = 255 - x; |
||||
return 255 - scale8( ix, ix); |
||||
} |
||||
|
||||
/// inverse of the dimming function, brighten a value
|
||||
LIB8STATIC uint8_t brighten8_video( uint8_t x) |
||||
{ |
||||
uint8_t ix = 255 - x; |
||||
return 255 - scale8_video( ix, ix); |
||||
} |
||||
|
||||
/// inverse of the dimming function, brighten a value
|
||||
LIB8STATIC uint8_t brighten8_lin( uint8_t x ) |
||||
{ |
||||
uint8_t ix = 255 - x; |
||||
if( ix & 0x80 ) { |
||||
ix = scale8( ix, ix); |
||||
} else { |
||||
ix += 1; |
||||
ix /= 2; |
||||
} |
||||
return 255 - ix; |
||||
} |
||||
|
||||
///@}
|
||||
#endif |
@ -0,0 +1,259 @@ |
||||
#ifndef __INC_LIB8TION_TRIG_H |
||||
#define __INC_LIB8TION_TRIG_H |
||||
|
||||
///@ingroup lib8tion
|
||||
|
||||
///@defgroup Trig Fast trig functions
|
||||
/// Fast 8 and 16-bit approximations of sin(x) and cos(x).
|
||||
/// Don't use these approximations for calculating the
|
||||
/// trajectory of a rocket to Mars, but they're great
|
||||
/// for art projects and LED displays.
|
||||
///
|
||||
/// On Arduino/AVR, the 16-bit approximation is more than
|
||||
/// 10X faster than floating point sin(x) and cos(x), while
|
||||
/// the 8-bit approximation is more than 20X faster.
|
||||
///@{
|
||||
|
||||
#if defined(__AVR__) |
||||
#define sin16 sin16_avr |
||||
#else |
||||
#define sin16 sin16_C |
||||
#endif |
||||
|
||||
/// Fast 16-bit approximation of sin(x). This approximation never varies more than
|
||||
/// 0.69% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = sin(x) * 32767.0;
|
||||
///
|
||||
/// @param theta input angle from 0-65535
|
||||
/// @returns sin of theta, value between -32767 to 32767.
|
||||
LIB8STATIC int16_t sin16_avr( uint16_t theta ) |
||||
{ |
||||
static const uint8_t data[] = |
||||
{ 0, 0, 49, 0, 6393%256, 6393/256, 48, 0, |
||||
12539%256, 12539/256, 44, 0, 18204%256, 18204/256, 38, 0, |
||||
23170%256, 23170/256, 31, 0, 27245%256, 27245/256, 23, 0, |
||||
30273%256, 30273/256, 14, 0, 32137%256, 32137/256, 4 /*,0*/ }; |
||||
|
||||
uint16_t offset = (theta & 0x3FFF); |
||||
|
||||
// AVR doesn't have a multi-bit shift instruction,
|
||||
// so if we say "offset >>= 3", gcc makes a tiny loop.
|
||||
// Inserting empty volatile statements between each
|
||||
// bit shift forces gcc to unroll the loop.
|
||||
offset >>= 1; // 0..8191
|
||||
asm volatile(""); |
||||
offset >>= 1; // 0..4095
|
||||
asm volatile(""); |
||||
offset >>= 1; // 0..2047
|
||||
|
||||
if( theta & 0x4000 ) offset = 2047 - offset; |
||||
|
||||
uint8_t sectionX4; |
||||
sectionX4 = offset / 256; |
||||
sectionX4 *= 4; |
||||
|
||||
uint8_t m; |
||||
|
||||
union { |
||||
uint16_t b; |
||||
struct { |
||||
uint8_t blo; |
||||
uint8_t bhi; |
||||
}; |
||||
} u; |
||||
|
||||
//in effect u.b = blo + (256 * bhi);
|
||||
u.blo = data[ sectionX4 ]; |
||||
u.bhi = data[ sectionX4 + 1]; |
||||
m = data[ sectionX4 + 2]; |
||||
|
||||
uint8_t secoffset8 = (uint8_t)(offset) / 2; |
||||
|
||||
uint16_t mx = m * secoffset8; |
||||
|
||||
int16_t y = mx + u.b; |
||||
if( theta & 0x8000 ) y = -y; |
||||
|
||||
return y; |
||||
} |
||||
|
||||
/// Fast 16-bit approximation of sin(x). This approximation never varies more than
|
||||
/// 0.69% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = sin(x) * 32767.0;
|
||||
///
|
||||
/// @param theta input angle from 0-65535
|
||||
/// @returns sin of theta, value between -32767 to 32767.
|
||||
LIB8STATIC int16_t sin16_C( uint16_t theta ) |
||||
{ |
||||
static const uint16_t base[] = |
||||
{ 0, 6393, 12539, 18204, 23170, 27245, 30273, 32137 }; |
||||
static const uint8_t slope[] = |
||||
{ 49, 48, 44, 38, 31, 23, 14, 4 }; |
||||
|
||||
uint16_t offset = (theta & 0x3FFF) >> 3; // 0..2047
|
||||
if( theta & 0x4000 ) offset = 2047 - offset; |
||||
|
||||
uint8_t section = offset / 256; // 0..7
|
||||
uint16_t b = base[section]; |
||||
uint8_t m = slope[section]; |
||||
|
||||
uint8_t secoffset8 = (uint8_t)(offset) / 2; |
||||
|
||||
uint16_t mx = m * secoffset8; |
||||
int16_t y = mx + b; |
||||
|
||||
if( theta & 0x8000 ) y = -y; |
||||
|
||||
return y; |
||||
} |
||||
|
||||
|
||||
/// Fast 16-bit approximation of cos(x). This approximation never varies more than
|
||||
/// 0.69% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = cos(x) * 32767.0;
|
||||
///
|
||||
/// @param theta input angle from 0-65535
|
||||
/// @returns sin of theta, value between -32767 to 32767.
|
||||
LIB8STATIC int16_t cos16( uint16_t theta) |
||||
{ |
||||
return sin16( theta + 16384); |
||||
} |
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
|
||||
// sin8 & cos8
|
||||
// Fast 8-bit approximations of sin(x) & cos(x).
|
||||
// Input angle is an unsigned int from 0-255.
|
||||
// Output is an unsigned int from 0 to 255.
|
||||
//
|
||||
// This approximation can vary to to 2%
|
||||
// from the floating point value you'd get by doing
|
||||
// float s = (sin( x ) * 128.0) + 128;
|
||||
//
|
||||
// Don't use this approximation for calculating the
|
||||
// "real" trigonometric calculations, but it's great
|
||||
// for art projects and LED displays.
|
||||
//
|
||||
// On Arduino/AVR, this approximation is more than
|
||||
// 20X faster than floating point sin(x) and cos(x)
|
||||
|
||||
#if defined(__AVR__) && !defined(LIB8_ATTINY) |
||||
#define sin8 sin8_avr |
||||
#else |
||||
#define sin8 sin8_C |
||||
#endif |
||||
|
||||
|
||||
const uint8_t b_m16_interleave[] = { 0, 49, 49, 41, 90, 27, 117, 10 }; |
||||
|
||||
/// Fast 8-bit approximation of sin(x). This approximation never varies more than
|
||||
/// 2% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = (sin(x) * 128.0) + 128;
|
||||
///
|
||||
/// @param theta input angle from 0-255
|
||||
/// @returns sin of theta, value between 0 and 255
|
||||
LIB8STATIC uint8_t sin8_avr( uint8_t theta) |
||||
{ |
||||
uint8_t offset = theta; |
||||
|
||||
asm volatile( |
||||
"sbrc %[theta],6 \n\t" |
||||
"com %[offset] \n\t" |
||||
: [theta] "+r" (theta), [offset] "+r" (offset) |
||||
); |
||||
|
||||
offset &= 0x3F; // 0..63
|
||||
|
||||
uint8_t secoffset = offset & 0x0F; // 0..15
|
||||
if( theta & 0x40) secoffset++; |
||||
|
||||
uint8_t m16; uint8_t b; |
||||
|
||||
uint8_t section = offset >> 4; // 0..3
|
||||
uint8_t s2 = section * 2; |
||||
|
||||
const uint8_t* p = b_m16_interleave; |
||||
p += s2; |
||||
b = *p; |
||||
p++; |
||||
m16 = *p; |
||||
|
||||
uint8_t mx; |
||||
uint8_t xr1; |
||||
asm volatile( |
||||
"mul %[m16],%[secoffset] \n\t" |
||||
"mov %[mx],r0 \n\t" |
||||
"mov %[xr1],r1 \n\t" |
||||
"eor r1, r1 \n\t" |
||||
"swap %[mx] \n\t" |
||||
"andi %[mx],0x0F \n\t" |
||||
"swap %[xr1] \n\t" |
||||
"andi %[xr1], 0xF0 \n\t" |
||||
"or %[mx], %[xr1] \n\t" |
||||
: [mx] "=d" (mx), [xr1] "=d" (xr1) |
||||
: [m16] "d" (m16), [secoffset] "d" (secoffset) |
||||
); |
||||
|
||||
int8_t y = mx + b; |
||||
if( theta & 0x80 ) y = -y; |
||||
|
||||
y += 128; |
||||
|
||||
return y; |
||||
} |
||||
|
||||
|
||||
/// Fast 8-bit approximation of sin(x). This approximation never varies more than
|
||||
/// 2% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = (sin(x) * 128.0) + 128;
|
||||
///
|
||||
/// @param theta input angle from 0-255
|
||||
/// @returns sin of theta, value between 0 and 255
|
||||
LIB8STATIC uint8_t sin8_C( uint8_t theta) |
||||
{ |
||||
uint8_t offset = theta; |
||||
if( theta & 0x40 ) { |
||||
offset = (uint8_t)255 - offset; |
||||
} |
||||
offset &= 0x3F; // 0..63
|
||||
|
||||
uint8_t secoffset = offset & 0x0F; // 0..15
|
||||
if( theta & 0x40) secoffset++; |
||||
|
||||
uint8_t section = offset >> 4; // 0..3
|
||||
uint8_t s2 = section * 2; |
||||
const uint8_t* p = b_m16_interleave; |
||||
p += s2; |
||||
uint8_t b = *p; |
||||
p++; |
||||
uint8_t m16 = *p; |
||||
|
||||
uint8_t mx = (m16 * secoffset) >> 4; |
||||
|
||||
int8_t y = mx + b; |
||||
if( theta & 0x80 ) y = -y; |
||||
|
||||
y += 128; |
||||
|
||||
return y; |
||||
} |
||||
|
||||
/// Fast 8-bit approximation of cos(x). This approximation never varies more than
|
||||
/// 2% from the floating point value you'd get by doing
|
||||
///
|
||||
/// float s = (cos(x) * 128.0) + 128;
|
||||
///
|
||||
/// @param theta input angle from 0-255
|
||||
/// @returns sin of theta, value between 0 and 255
|
||||
LIB8STATIC uint8_t cos8( uint8_t theta) |
||||
{ |
||||
return sin8( theta + 64); |
||||
} |
||||
|
||||
///@}
|
||||
#endif |
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,26 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS |
||||
|
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
// alphas = color1, mods = color2
|
||||
bool rgb_matrix_alphas_mods(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
RGB rgb1 = hsv_to_rgb(hsv); |
||||
hsv.h += rgb_matrix_config.speed; |
||||
RGB rgb2 = hsv_to_rgb(hsv); |
||||
|
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
if (g_rgb_leds[i].modifier) { |
||||
rgb_matrix_set_color(i, rgb2.r, rgb2.g, rgb2.b); |
||||
} else { |
||||
rgb_matrix_set_color(i, rgb1.r, rgb1.g, rgb1.b); |
||||
} |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
|
@ -0,0 +1,19 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_BREATHING |
||||
|
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_breathing(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 8); |
||||
uint8_t val = scale8(abs8(sin8(time) - 128) * 2, rgb_matrix_config.val); |
||||
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, val }; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_BREATHING
|
@ -0,0 +1,21 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_cycle_all(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
hsv.h = time; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
|
@ -0,0 +1,22 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_cycle_left_right(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = point.x - time; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
@ -0,0 +1,22 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_cycle_up_down(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = point.y - time; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
@ -0,0 +1,74 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN |
||||
|
||||
#ifndef RGB_DIGITAL_RAIN_DROPS |
||||
// lower the number for denser effect/wider keyboard
|
||||
#define RGB_DIGITAL_RAIN_DROPS 24 |
||||
#endif |
||||
|
||||
bool rgb_matrix_digital_rain(effect_params_t* params) { |
||||
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
|
||||
const uint8_t drop_ticks = 28; |
||||
const uint8_t pure_green_intensity = 0xd0; |
||||
const uint8_t max_brightness_boost = 0xc0; |
||||
const uint8_t max_intensity = 0xff; |
||||
|
||||
static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}}; |
||||
static uint8_t drop = 0; |
||||
|
||||
if (params->init) { |
||||
rgb_matrix_set_color_all(0, 0, 0); |
||||
memset(map, 0, sizeof map); |
||||
drop = 0; |
||||
} |
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) { |
||||
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { |
||||
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { |
||||
// top row, pixels have just fallen and we're
|
||||
// making a new rain drop in this column
|
||||
map[col][row] = max_intensity; |
||||
} |
||||
else if (map[col][row] > 0 && map[col][row] < max_intensity) { |
||||
// neither fully bright nor dark, decay it
|
||||
map[col][row]--; |
||||
} |
||||
// set the pixel colour
|
||||
uint8_t led[LED_HITS_TO_REMEMBER]; |
||||
uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led); |
||||
|
||||
// TODO: multiple leds are supported mapped to the same row/column
|
||||
if (led_count > 0) { |
||||
if (map[col][row] > pure_green_intensity) { |
||||
const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); |
||||
rgb_matrix_set_color(led[0], boost, max_intensity, boost); |
||||
} |
||||
else { |
||||
const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity); |
||||
rgb_matrix_set_color(led[0], 0, green, 0); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
if (++drop > drop_ticks) { |
||||
// reset drop timer
|
||||
drop = 0; |
||||
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { |
||||
for (uint8_t col = 0; col < MATRIX_COLS; col++) { |
||||
// if ths is on the bottom row and bright allow decay
|
||||
if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) { |
||||
map[col][row]--; |
||||
} |
||||
// check if the pixel above is bright
|
||||
if (map[col][row - 1] == max_intensity) { |
||||
// allow old bright pixel to decay
|
||||
map[col][row - 1]--; |
||||
// make this pixel bright
|
||||
map[col][row] = max_intensity; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
|
@ -0,0 +1,24 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_dual_beacon(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
int8_t cos_value = cos8(time) - 128; |
||||
int8_t sin_value = sin8(time) - 128; |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
|
@ -0,0 +1,22 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
||||
|
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_gradient_up_down(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint8_t scale = scale8(64, rgb_matrix_config.speed); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
// The y range will be 0..64, map this to 0..4
|
||||
// Relies on hue being 8-bit and wrapping
|
||||
hsv.h = rgb_matrix_config.hue + scale * (point.y >> 4); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
@ -0,0 +1,30 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
static void jellybean_raindrops_set_color(int i) { |
||||
HSV hsv = { rand() & 0xFF , rand() & 0xFF, rgb_matrix_config.val }; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
|
||||
bool rgb_matrix_jellybean_raindrops(effect_params_t* params) { |
||||
if (!params->init) { |
||||
// Change one LED every tick, make sure speed is not 0
|
||||
if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 5 == 0) { |
||||
jellybean_raindrops_set_color(rand() % DRIVER_LED_TOTAL); |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
for (int i = led_min; i < led_max; i++) { |
||||
jellybean_raindrops_set_color(i); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
@ -0,0 +1,24 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_rainbow_beacon(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
int16_t cos_value = 2 * (cos8(time) - 128); |
||||
int16_t sin_value = 2 * (sin8(time) - 128); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = ((point.y - 32) * cos_value + (point.x - 112) * sin_value) / 128 + rgb_matrix_config.hue; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
|
@ -0,0 +1,22 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_rainbow_moving_chevron(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint8_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = abs8(point.y - 32) + (point.x - time) + rgb_matrix_config.hue; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
@ -0,0 +1,24 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_rainbow_pinwheels(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
uint16_t time = scale16by8(g_rgb_counters.tick, rgb_matrix_config.speed / 4); |
||||
int16_t cos_value = 3 * (cos8(time) - 128); |
||||
int16_t sin_value = 3 * (sin8(time) - 128); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
point_t point = g_rgb_leds[i].point; |
||||
hsv.h = ((point.y - 32) * cos_value + (56 - abs8(point.x - 112)) * sin_value) / 128 + rgb_matrix_config.hue; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
@ -0,0 +1,40 @@ |
||||
#pragma once |
||||
#ifndef DISABLE_RGB_MATRIX_RAINDROPS |
||||
#include "rgb_matrix_types.h" |
||||
|
||||
extern rgb_counters_t g_rgb_counters; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
static void raindrops_set_color(int i) { |
||||
HSV hsv = { 0 , rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
|
||||
// Take the shortest path between hues
|
||||
int16_t deltaH = ((rgb_matrix_config.hue + 180) % 360 - rgb_matrix_config.hue) / 4; |
||||
if (deltaH > 127) { |
||||
deltaH -= 256; |
||||
} else if (deltaH < -127) { |
||||
deltaH += 256; |
||||
} |
||||
|
||||
hsv.h = rgb_matrix_config.hue + (deltaH * (rand() & 0x03)); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
|
||||
bool rgb_matrix_raindrops(effect_params_t* params) { |
||||
if (!params->init) { |
||||
// Change one LED every tick, make sure speed is not 0
|
||||
if (scale16by8(g_rgb_counters.tick, qadd8(rgb_matrix_config.speed, 16)) % 10 == 0) { |
||||
raindrops_set_color(rand() % DRIVER_LED_TOTAL); |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
for (int i = led_min; i < led_max; i++) { |
||||
raindrops_set_color(i); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_RAINDROPS
|
@ -0,0 +1,14 @@ |
||||
#pragma once |
||||
|
||||
extern rgb_config_t rgb_matrix_config; |
||||
|
||||
bool rgb_matrix_solid_color(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val }; |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
@ -0,0 +1,33 @@ |
||||
#pragma once |
||||
#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED) |
||||
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE |
||||
|
||||
extern rgb_config_t rgb_matrix_config; |
||||
extern last_hit_t g_last_hit_tracker; |
||||
|
||||
bool rgb_matrix_solid_reactive(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { rgb_matrix_config.hue, 255, rgb_matrix_config.val }; |
||||
// Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
|
||||
uint16_t max_tick = 65535 / rgb_matrix_config.speed; |
||||
// Relies on hue being 8-bit and wrapping
|
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
uint16_t tick = max_tick; |
||||
for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) { |
||||
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { |
||||
tick = g_last_hit_tracker.tick[j]; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); |
||||
hsv.h = rgb_matrix_config.hue + qsub8(130, offset); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
||||
#endif // defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
|
@ -0,0 +1,32 @@ |
||||
#pragma once |
||||
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED |
||||
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE |
||||
|
||||
extern rgb_config_t rgb_matrix_config; |
||||
extern last_hit_t g_last_hit_tracker; |
||||
|
||||
bool rgb_matrix_solid_reactive_simple(effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; |
||||
// Max tick based on speed scale ensures results from scale16by8 with rgb_matrix_config.speed are no greater than 255
|
||||
uint16_t max_tick = 65535 / rgb_matrix_config.speed; |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
uint16_t tick = max_tick; |
||||
for(uint8_t j = 0; j < g_last_hit_tracker.count; j++) { |
||||
if (g_last_hit_tracker.index[j] == i && g_last_hit_tracker.tick[j] < tick) { |
||||
tick = g_last_hit_tracker.tick[j]; |
||||
break; |
||||
} |
||||
} |
||||
|
||||
uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); |
||||
hsv.v = scale8(255 - offset, rgb_matrix_config.val); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
@ -0,0 +1,42 @@ |
||||
#pragma once |
||||
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED |
||||
#if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH) |
||||
|
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
extern last_hit_t g_last_hit_tracker; |
||||
|
||||
static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 }; |
||||
uint8_t count = g_last_hit_tracker.count; |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
hsv.v = 0; |
||||
point_t point = g_rgb_leds[i].point; |
||||
for (uint8_t j = start; j < count; j++) { |
||||
int16_t dx = point.x - g_last_hit_tracker.x[j]; |
||||
int16_t dy = point.y - g_last_hit_tracker.y[j]; |
||||
uint8_t dist = sqrt16(dx * dx + dy * dy); |
||||
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist; |
||||
if (effect > 255) |
||||
effect = 255; |
||||
hsv.v = qadd8(hsv.v, 255 - effect); |
||||
} |
||||
hsv.v = scale8(hsv.v, rgb_matrix_config.val); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
bool rgb_matrix_solid_multisplash(effect_params_t* params) { |
||||
return rgb_matrix_solid_multisplash_range(0, params); |
||||
} |
||||
|
||||
bool rgb_matrix_solid_splash(effect_params_t* params) { |
||||
return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params); |
||||
} |
||||
|
||||
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
@ -0,0 +1,44 @@ |
||||
#pragma once |
||||
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED |
||||
#if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH) |
||||
|
||||
extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; |
||||
extern rgb_config_t rgb_matrix_config; |
||||
extern last_hit_t g_last_hit_tracker; |
||||
|
||||
static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) { |
||||
RGB_MATRIX_USE_LIMITS(led_min, led_max); |
||||
|
||||
HSV hsv = { 0, rgb_matrix_config.sat, 0 }; |
||||
uint8_t count = g_last_hit_tracker.count; |
||||
for (uint8_t i = led_min; i < led_max; i++) { |
||||
hsv.h = rgb_matrix_config.hue; |
||||
hsv.v = 0; |
||||
point_t point = g_rgb_leds[i].point; |
||||
for (uint8_t j = start; j < count; j++) { |
||||
int16_t dx = point.x - g_last_hit_tracker.x[j]; |
||||
int16_t dy = point.y - g_last_hit_tracker.y[j]; |
||||
uint8_t dist = sqrt16(dx * dx + dy * dy); |
||||
uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist; |
||||
if (effect > 255) |
||||
effect = 255; |
||||
hsv.h += effect; |
||||
hsv.v = qadd8(hsv.v, 255 - effect); |
||||
} |
||||
hsv.v = scale8(hsv.v, rgb_matrix_config.val); |
||||
RGB rgb = hsv_to_rgb(hsv); |
||||
rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); |
||||
} |
||||
return led_max < DRIVER_LED_TOTAL; |
||||
} |
||||
|
||||
bool rgb_matrix_multisplash(effect_params_t* params) { |
||||
return rgb_matrix_multisplash_range(0, params); |
||||
} |
||||
|
||||
bool rgb_matrix_splash(effect_params_t* params) { |
||||
return rgb_matrix_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params); |
||||
} |
||||
|
||||
#endif // !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
|
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
@ -0,0 +1,90 @@ |
||||
#pragma once |
||||
|
||||
#include <stdint.h> |
||||
#include <stdbool.h> |
||||
|
||||
#if defined(__GNUC__) |
||||
#define PACKED __attribute__ ((__packed__)) |
||||
#else |
||||
#define PACKED |
||||
#endif |
||||
|
||||
#if defined(_MSC_VER) |
||||
#pragma pack( push, 1 ) |
||||
#endif |
||||
|
||||
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) |
||||
#define RGB_MATRIX_KEYREACTIVE_ENABLED |
||||
#endif |
||||
|
||||
// Last led hit
|
||||
#ifndef LED_HITS_TO_REMEMBER |
||||
#define LED_HITS_TO_REMEMBER 8 |
||||
#endif // LED_HITS_TO_REMEMBER
|
||||
|
||||
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED |
||||
typedef struct PACKED { |
||||
uint8_t count; |
||||
uint8_t x[LED_HITS_TO_REMEMBER]; |
||||
uint8_t y[LED_HITS_TO_REMEMBER]; |
||||
uint8_t index[LED_HITS_TO_REMEMBER]; |
||||
uint16_t tick[LED_HITS_TO_REMEMBER]; |
||||
} last_hit_t; |
||||
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
|
||||
|
||||
typedef enum rgb_task_states { |
||||
STARTING, |
||||
RENDERING, |
||||
FLUSHING, |
||||
SYNCING |
||||
} rgb_task_states; |
||||
|
||||
typedef uint8_t led_flags_t; |
||||
|
||||
typedef struct PACKED { |
||||
uint8_t iter; |
||||
led_flags_t flags; |
||||
bool init; |
||||
} effect_params_t; |
||||
|
||||
typedef struct PACKED { |
||||
// Global tick at 20 Hz
|
||||
uint32_t tick; |
||||
// Ticks since this key was last hit.
|
||||
uint32_t any_key_hit; |
||||
} rgb_counters_t; |
||||
|
||||
typedef struct PACKED { |
||||
uint8_t x; |
||||
uint8_t y; |
||||
} point_t; |
||||
|
||||
typedef union { |
||||
uint8_t raw; |
||||
struct { |
||||
uint8_t row:4; // 16 max
|
||||
uint8_t col:4; // 16 max
|
||||
}; |
||||
} matrix_co_t; |
||||
|
||||
typedef struct PACKED { |
||||
matrix_co_t matrix_co; |
||||
point_t point; |
||||
uint8_t modifier:1; |
||||
} rgb_led; |
||||
|
||||
typedef union { |
||||
uint32_t raw; |
||||
struct PACKED { |
||||
bool enable :1; |
||||
uint8_t mode :7; |
||||
uint8_t hue :8; |
||||
uint8_t sat :8; |
||||
uint8_t val :8; |
||||
uint8_t speed :8;//EECONFIG needs to be increased to support this
|
||||
}; |
||||
} rgb_config_t; |
||||
|
||||
#if defined(_MSC_VER) |
||||
#pragma pack( pop ) |
||||
#endif |
Loading…
Reference in new issue