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#pragma once |
#pragma once |
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#include "config_common.h" |
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#include "config_common.h" |
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#pragma once |
#pragma once |
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/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x1219 |
#define PRODUCT_ID 0x1219 |
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#define DEVICE_VER 0x0001 |
#define DEVICE_VER 0x0001 |
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#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
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#define PRODUCT DZ60RGB |
#define PRODUCT DZ60RGB |
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#define DESCRIPTION DZ60 ARM RGB keyboard |
#define DESCRIPTION DZ60 ARM RGB keyboard |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
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/*
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* Keyboard Matrix Assignments |
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* |
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* Change this to how you wired your keyboard |
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* COLS: AVR pins used for columns, left to right |
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* ROWS: AVR pins used for rows, top to bottom |
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
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* |
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*/ |
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
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#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
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#define UNUSED_PINS |
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/ |
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/* COL2ROW, ROW2COL*/ |
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#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
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/* disable these deprecated features by default */ |
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE |
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# define NO_ACTION_MACRO |
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# define NO_ACTION_FUNCTION |
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#endif |
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#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
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#define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
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#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
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#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
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#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
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#define DRIVER_1_LED_TOTAL 63 |
# define DRIVER_1_LED_TOTAL 63 |
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
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#endif |
#endif |
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@ -1,44 +1,66 @@ |
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#pragma once |
#pragma once |
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/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x1219 |
#define PRODUCT_ID 0x1219 |
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#define DEVICE_VER 0x0002 |
#define DEVICE_VER 0x0002 |
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#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
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#define PRODUCT DZ60RGB |
#define PRODUCT DZ60RGB |
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#define DESCRIPTION DZ60 AVR RGB keyboard |
#define DESCRIPTION DZ60 AVR RGB keyboard |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
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#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } |
/*
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#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
* Keyboard Matrix Assignments |
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* |
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* Change this to how you wired your keyboard |
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* COLS: AVR pins used for columns, left to right |
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* ROWS: AVR pins used for rows, top to bottom |
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
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* |
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*/ |
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 } |
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
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#define UNUSED_PINS |
#define UNUSED_PINS |
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/* COL2ROW, ROW2COL*/ |
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#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
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/* disable these deprecated features by default */ |
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE |
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# define NO_ACTION_MACRO |
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# define NO_ACTION_FUNCTION |
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#endif |
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#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
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#define DISABLE_RGB_MATRIX_BAND_SAT |
# define DISABLE_RGB_MATRIX_BAND_SAT |
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
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#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
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#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH |
# define DISABLE_RGB_MATRIX_SOLID_SPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
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#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
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#define DRIVER_1_LED_TOTAL 63 |
# define DRIVER_1_LED_TOTAL 63 |
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
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#endif |
#endif |
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#pragma once |
#pragma once |
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#include "config_common.h" |
#include "config_common.h" |
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@ -1,36 +1,56 @@ |
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#pragma once |
#pragma once |
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/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x1220 |
#define PRODUCT_ID 0x1220 |
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#define DEVICE_VER 0x0001 |
#define DEVICE_VER 0x0001 |
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#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
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#define PRODUCT DZ60RGB_ANSI |
#define PRODUCT DZ60RGB_ANSI |
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#define DESCRIPTION DZ60 ARM RGB keyboard |
#define DESCRIPTION DZ60 ARM RGB keyboard |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
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/*
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* Keyboard Matrix Assignments |
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* |
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* Change this to how you wired your keyboard |
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* COLS: AVR pins used for columns, left to right |
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* ROWS: AVR pins used for rows, top to bottom |
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
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* |
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*/ |
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#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
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#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
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#define UNUSED_PINS |
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/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/ |
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/* COL2ROW, ROW2COL*/ |
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#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
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/* disable these deprecated features by default */ |
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE |
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# define NO_ACTION_MACRO |
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# define NO_ACTION_FUNCTION |
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#endif |
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#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
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#define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
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#define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
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#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
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#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
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#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
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#define DRIVER_1_LED_TOTAL 61 |
# define DRIVER_1_LED_TOTAL 61 |
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
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#endif |
#endif |
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#pragma once |
#pragma once |
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/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
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#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
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#define PRODUCT_ID 0x1220 |
#define PRODUCT_ID 0x1220 |
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#define DEVICE_VER 0x0002 |
#define DEVICE_VER 0x0002 |
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#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
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#define PRODUCT DZ60RGB_ANSI |
#define PRODUCT DZ60RGB_ANSI |
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#define DESCRIPTION DZ60 AVR RGB keyboard |
#define DESCRIPTION DZ60 AVR RGB keyboard |
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/* key matrix size */ |
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#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
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#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
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#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } |
/*
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#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
* Keyboard Matrix Assignments |
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* |
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* Change this to how you wired your keyboard |
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* COLS: AVR pins used for columns, left to right |
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* ROWS: AVR pins used for rows, top to bottom |
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
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* |
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*/ |
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#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 } |
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#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
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#define UNUSED_PINS |
#define UNUSED_PINS |
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/* COL2ROW, ROW2COL*/ |
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#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
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#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
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/* disable these deprecated features by default */ |
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#ifndef LINK_TIME_OPTIMIZATION_ENABLE |
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# define NO_ACTION_MACRO |
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# define NO_ACTION_FUNCTION |
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#endif |
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#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
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#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
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#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
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#define DISABLE_RGB_MATRIX_BAND_SAT |
# define DISABLE_RGB_MATRIX_BAND_SAT |
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
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#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
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#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_SPLASH |
# define DISABLE_RGB_MATRIX_SOLID_SPLASH |
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#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
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#define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
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#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
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#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
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#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
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#define DRIVER_1_LED_TOTAL 61 |
# define DRIVER_1_LED_TOTAL 61 |
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#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
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#endif |
#endif |
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@ -1,2 +1,3 @@ |
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#pragma once |
#pragma once |
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#include "config_common.h" |
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#include "config_common.h" |
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@ -1,36 +1,50 @@ |
|||||||
#pragma once |
#pragma once |
||||||
|
|
||||||
/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
||||||
#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
||||||
#define PRODUCT_ID 0x1221 |
#define PRODUCT_ID 0x1221 |
||||||
#define DEVICE_VER 0x0001 |
#define DEVICE_VER 0x0001 |
||||||
#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
||||||
|
|
||||||
#define PRODUCT DZ60RGB_WKL |
#define PRODUCT DZ60RGB_WKL |
||||||
#define DESCRIPTION DZ60 ARM RGB keyboard |
#define DESCRIPTION DZ60 ARM RGB keyboard |
||||||
|
|
||||||
|
/* key matrix size */ |
||||||
#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
||||||
#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
||||||
|
|
||||||
|
/*
|
||||||
|
* Keyboard Matrix Assignments |
||||||
|
* |
||||||
|
* Change this to how you wired your keyboard |
||||||
|
* COLS: AVR pins used for columns, left to right |
||||||
|
* ROWS: AVR pins used for rows, top to bottom |
||||||
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
||||||
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
||||||
|
* |
||||||
|
*/ |
||||||
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
#define MATRIX_ROW_PINS { B1, B10, B11, B14, B12 } |
||||||
#define MATRIX_COL_PINS {A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
#define MATRIX_COL_PINS { A6, A7, B0, B13, B15, A8, A15, B3, B4, B5, B8, B9, C13, C14 } |
||||||
|
#define UNUSED_PINS |
||||||
/* #define UNUSED_PINS {A0,A1,A2, A3,A4,A9,A10,C15,A13,A14,B2}*/ |
|
||||||
|
|
||||||
|
/* COL2ROW, ROW2COL*/ |
||||||
#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
||||||
|
|
||||||
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
||||||
#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
||||||
#define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
# define RGB_MATRIX_LED_PROCESS_LIMIT 4 |
||||||
#define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
# define RGB_MATRIX_LED_FLUSH_LIMIT 26 |
||||||
#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
||||||
#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
||||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
||||||
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
# define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL |
||||||
#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
||||||
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||||
#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
||||||
#define DRIVER_1_LED_TOTAL 62 |
# define DRIVER_1_LED_TOTAL 62 |
||||||
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
||||||
#endif |
#endif |
||||||
|
@ -1,44 +1,60 @@ |
|||||||
#pragma once |
#pragma once |
||||||
|
|
||||||
/* USB Device descriptor parameter */ |
/* USB Device descriptor parameter */ |
||||||
#define VENDOR_ID 0xFEED |
#define VENDOR_ID 0xFEED |
||||||
#define PRODUCT_ID 0x1221 |
#define PRODUCT_ID 0x1221 |
||||||
#define DEVICE_VER 0x0002 |
#define DEVICE_VER 0x0002 |
||||||
#define MANUFACTURER DZTECH |
#define MANUFACTURER DZTECH |
||||||
|
|
||||||
#define PRODUCT DZ60RGB_WKL |
#define PRODUCT DZ60RGB_WKL |
||||||
#define DESCRIPTION DZ60 AVR RGB keyboard |
#define DESCRIPTION DZ60 AVR RGB keyboard |
||||||
|
|
||||||
|
/* key matrix size */ |
||||||
#define MATRIX_ROWS 5 |
#define MATRIX_ROWS 5 |
||||||
#define MATRIX_COLS 14 |
#define MATRIX_COLS 14 |
||||||
|
|
||||||
#define MATRIX_ROW_PINS {F5, F4, F1, B3, B2 } |
/*
|
||||||
#define MATRIX_COL_PINS {C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
* Keyboard Matrix Assignments |
||||||
|
* |
||||||
|
* Change this to how you wired your keyboard |
||||||
|
* COLS: AVR pins used for columns, left to right |
||||||
|
* ROWS: AVR pins used for rows, top to bottom |
||||||
|
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) |
||||||
|
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) |
||||||
|
* |
||||||
|
*/ |
||||||
|
#define MATRIX_ROW_PINS { F5, F4, F1, B3, B2 } |
||||||
|
#define MATRIX_COL_PINS { C7, F7, F6, F0, B0, B1, B4, D7, D6, D4, D5, D3, D2, B7 } |
||||||
#define UNUSED_PINS |
#define UNUSED_PINS |
||||||
|
|
||||||
|
/* COL2ROW, ROW2COL*/ |
||||||
#define DIODE_DIRECTION COL2ROW |
#define DIODE_DIRECTION COL2ROW |
||||||
|
|
||||||
|
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ |
||||||
#define DEBOUNCE 3 |
#define DEBOUNCE 3 |
||||||
|
|
||||||
#ifdef RGB_MATRIX_ENABLE |
#ifdef RGB_MATRIX_ENABLE |
||||||
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
# define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
|
||||||
#define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
|
||||||
#define RGB_MATRIX_KEYPRESSES |
# define RGB_MATRIX_KEYPRESSES |
||||||
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS |
||||||
#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN |
||||||
#define DISABLE_RGB_MATRIX_BAND_SAT |
# define DISABLE_RGB_MATRIX_BAND_SAT |
||||||
#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT |
||||||
#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS |
||||||
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS |
||||||
#define DISABLE_RGB_MATRIX_SPLASH |
# define DISABLE_RGB_MATRIX_SPLASH |
||||||
#define DISABLE_RGB_MATRIX_MULTISPLASH |
# define DISABLE_RGB_MATRIX_MULTISPLASH |
||||||
#define DISABLE_RGB_MATRIX_SOLID_SPLASH |
# define DISABLE_RGB_MATRIX_SOLID_SPLASH |
||||||
#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH |
||||||
#define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
# define DISABLE_RGB_MATRIX_DIGITAL_RAIN |
||||||
#define DRIVER_ADDR_1 0b1010000 |
# define DRIVER_ADDR_1 0b1010000 |
||||||
#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
# define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
|
||||||
#define DRIVER_COUNT 2 |
# define DRIVER_COUNT 2 |
||||||
#define DRIVER_1_LED_TOTAL 62 |
# define DRIVER_1_LED_TOTAL 62 |
||||||
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
# define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL |
||||||
#endif |
#endif |
||||||
|
@ -1,2 +1,3 @@ |
|||||||
#pragma once |
#pragma once |
||||||
#include "config_common.h" |
|
||||||
|
#include "config_common.h" |
||||||
|
Loading…
Reference in new issue