Move LED/RGB Matrix code into their own directories (#13257)
parent
c03cb4edd7
commit
d61e5c0027
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// Add your new core led matrix effect here, order determines enum order |
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#include "solid_anim.h" |
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#include "alpha_mods_anim.h" |
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#include "breathing_anim.h" |
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#include "band_anim.h" |
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#include "band_pinwheel_anim.h" |
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#include "band_spiral_anim.h" |
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#include "cycle_left_right_anim.h" |
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#include "cycle_up_down_anim.h" |
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#include "cycle_out_in_anim.h" |
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#include "dual_beacon_anim.h" |
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#include "solid_reactive_simple_anim.h" |
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#include "solid_reactive_wide.h" |
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#include "solid_reactive_cross.h" |
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#include "solid_reactive_nexus.h" |
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#include "solid_splash_anim.h" |
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#include "wave_left_right_anim.h" |
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#include "wave_up_down_anim.h" |
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#include "effect_runner_dx_dy_dist.h" |
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#include "effect_runner_dx_dy.h" |
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#include "effect_runner_i.h" |
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#include "effect_runner_sin_cos_i.h" |
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#include "effect_runner_reactive.h" |
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#include "effect_runner_reactive_splash.h" |
@ -1,18 +0,0 @@ |
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// Add your new core led matrix effect here, order determins enum order, requires "led_matrix_animations/ directory |
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#include "led_matrix_animations/solid_anim.h" |
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#include "led_matrix_animations/alpha_mods_anim.h" |
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#include "led_matrix_animations/breathing_anim.h" |
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#include "led_matrix_animations/band_anim.h" |
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#include "led_matrix_animations/band_pinwheel_anim.h" |
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#include "led_matrix_animations/band_spiral_anim.h" |
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#include "led_matrix_animations/cycle_left_right_anim.h" |
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#include "led_matrix_animations/cycle_up_down_anim.h" |
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#include "led_matrix_animations/cycle_out_in_anim.h" |
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#include "led_matrix_animations/dual_beacon_anim.h" |
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#include "led_matrix_animations/solid_reactive_simple_anim.h" |
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#include "led_matrix_animations/solid_reactive_wide.h" |
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#include "led_matrix_animations/solid_reactive_cross.h" |
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#include "led_matrix_animations/solid_reactive_nexus.h" |
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#include "led_matrix_animations/solid_splash_anim.h" |
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#include "led_matrix_animations/wave_left_right_anim.h" |
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#include "led_matrix_animations/wave_up_down_anim.h" |
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// Add your new core rgb matrix effect here, order determines enum order |
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#include "solid_color_anim.h" |
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#include "alpha_mods_anim.h" |
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#include "gradient_up_down_anim.h" |
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#include "gradient_left_right_anim.h" |
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#include "breathing_anim.h" |
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#include "colorband_sat_anim.h" |
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#include "colorband_val_anim.h" |
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#include "colorband_pinwheel_sat_anim.h" |
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#include "colorband_pinwheel_val_anim.h" |
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#include "colorband_spiral_sat_anim.h" |
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#include "colorband_spiral_val_anim.h" |
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#include "cycle_all_anim.h" |
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#include "cycle_left_right_anim.h" |
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#include "cycle_up_down_anim.h" |
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#include "rainbow_moving_chevron_anim.h" |
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#include "cycle_out_in_anim.h" |
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#include "cycle_out_in_dual_anim.h" |
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#include "cycle_pinwheel_anim.h" |
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#include "cycle_spiral_anim.h" |
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#include "dual_beacon_anim.h" |
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#include "rainbow_beacon_anim.h" |
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#include "rainbow_pinwheels_anim.h" |
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#include "raindrops_anim.h" |
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#include "jellybean_raindrops_anim.h" |
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#include "hue_breathing_anim.h" |
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#include "hue_pendulum_anim.h" |
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#include "hue_wave_anim.h" |
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#include "typing_heatmap_anim.h" |
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#include "digital_rain_anim.h" |
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#include "solid_reactive_simple_anim.h" |
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#include "solid_reactive_anim.h" |
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#include "solid_reactive_wide.h" |
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#include "solid_reactive_cross.h" |
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#include "solid_reactive_nexus.h" |
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#include "splash_anim.h" |
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#include "solid_splash_anim.h" |
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#include "effect_runner_dx_dy_dist.h" |
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#include "effect_runner_dx_dy.h" |
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#include "effect_runner_i.h" |
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#include "effect_runner_sin_cos_i.h" |
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#include "effect_runner_reactive.h" |
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#include "effect_runner_reactive_splash.h" |
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// Add your new core rgb matrix effect here, order determins enum order, requires "rgb_matrix_animations/ directory |
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#include "rgb_matrix_animations/solid_color_anim.h" |
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#include "rgb_matrix_animations/alpha_mods_anim.h" |
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#include "rgb_matrix_animations/gradient_up_down_anim.h" |
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#include "rgb_matrix_animations/gradient_left_right_anim.h" |
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#include "rgb_matrix_animations/breathing_anim.h" |
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#include "rgb_matrix_animations/colorband_sat_anim.h" |
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#include "rgb_matrix_animations/colorband_val_anim.h" |
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#include "rgb_matrix_animations/colorband_pinwheel_sat_anim.h" |
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#include "rgb_matrix_animations/colorband_pinwheel_val_anim.h" |
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#include "rgb_matrix_animations/colorband_spiral_sat_anim.h" |
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#include "rgb_matrix_animations/colorband_spiral_val_anim.h" |
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#include "rgb_matrix_animations/cycle_all_anim.h" |
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#include "rgb_matrix_animations/cycle_left_right_anim.h" |
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#include "rgb_matrix_animations/cycle_up_down_anim.h" |
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#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h" |
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#include "rgb_matrix_animations/cycle_out_in_anim.h" |
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#include "rgb_matrix_animations/cycle_out_in_dual_anim.h" |
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#include "rgb_matrix_animations/cycle_pinwheel_anim.h" |
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#include "rgb_matrix_animations/cycle_spiral_anim.h" |
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#include "rgb_matrix_animations/dual_beacon_anim.h" |
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#include "rgb_matrix_animations/rainbow_beacon_anim.h" |
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#include "rgb_matrix_animations/rainbow_pinwheels_anim.h" |
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#include "rgb_matrix_animations/raindrops_anim.h" |
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#include "rgb_matrix_animations/jellybean_raindrops_anim.h" |
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#include "rgb_matrix_animations/hue_breathing_anim.h" |
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#include "rgb_matrix_animations/hue_pendulum_anim.h" |
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#include "rgb_matrix_animations/hue_wave_anim.h" |
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#include "rgb_matrix_animations/typing_heatmap_anim.h" |
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#include "rgb_matrix_animations/digital_rain_anim.h" |
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#include "rgb_matrix_animations/solid_reactive_simple_anim.h" |
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#include "rgb_matrix_animations/solid_reactive_anim.h" |
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#include "rgb_matrix_animations/solid_reactive_wide.h" |
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#include "rgb_matrix_animations/solid_reactive_cross.h" |
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#include "rgb_matrix_animations/solid_reactive_nexus.h" |
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#include "rgb_matrix_animations/splash_anim.h" |
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#include "rgb_matrix_animations/solid_splash_anim.h" |
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