[Keymap] Add userspace and personal keymaps (#7093)
* Add Planck keymap and custom keycodes to userspace * Add Preonic keymap and extract common ortho layers and keycodes * Add Leaf60 WKL keymap * Add M60-A keymap * Add Levinson keymap * Fix links in personal readmes * Use flash target * Remove duplicate definition Co-Authored-By: fauxpark <fauxpark@gmail.com> * Remove superfluous line endings * Planck and preonic encoder should have the same behavior * Use higher level API Co-Authored-By: fauxpark <fauxpark@gmail.com> * Use layouts to reduce planck/levinson duplication * Update flash instructions for levinsonbetter_chibios_wait
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/* Copyright 2019 Fox Lab
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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// place overrides here
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/* Copyright 2019 Fox Lab
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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#include "mguterl.h" |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_QWERTY] = LAYOUT_all( |
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, |
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, |
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, |
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(UTIL), |
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KC_LALT, KC_LALT, KC_LGUI, SPC_UTL, SPC_UTL, SPC_UTL, KC_RALT, MO(1), KC_RGUI, KC_RCTL), |
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[_GAMING] = LAYOUT_all( |
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______), |
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[_UTIL] = LAYOUT_all( |
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, |
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TG_GAME, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, |
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______) |
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}; |
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# Michael Guterl's Leaf60 WKL Layout |
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used |
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in keymap.c. |
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This is a pretty standard 60% WKL layout. I add a couple of layers to add |
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some conveniences and add vimkeys for navigation. |
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```sh |
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make foxlab/leaf60/universal:mguterl:flash |
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``` |
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#pragma once |
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#ifdef AUDIO_ENABLE |
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#define STARTUP_SONG SONG(PREONIC_SOUND) |
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ |
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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} |
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#endif |
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#define MUSIC_MASK (keycode != KC_NO) |
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/*
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* MIDI options |
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*/ |
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/* Prevent use of disabled MIDI features in the keymap */ |
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on |
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*/ |
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#define MIDI_BASIC |
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap |
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- Octave shift and transpose |
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- Virtual sustain, portamento, and modulation wheel |
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- etc. |
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*/ |
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ |
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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/* Copyright 2015-2017 Jack Humbert
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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#include "muse.h" |
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#include "mguterl.h" |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |EscCtl| A | S | D | F | G | H | J | K | L | ; | " | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, |
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, |
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KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
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), |
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/*
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* Gaming is very similar to Qwerty. Certain features from Qwerty are disable |
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* for better gaming experience. |
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*/ |
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[_GAMING] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______ |
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), |
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/*
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* Util is accessed by holding Space. The Util layer contains vimkeys and |
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* shortcuts that I find myself needing often. |
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*/ |
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[_UTIL] = LAYOUT_preonic_grid( \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______, |
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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), |
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/* Colemak
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | R | S | T | D | H | N | E | I | O | " | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_COLEMAK] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, |
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KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, |
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BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
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), |
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/* Dvorak
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Tab | " | , | . | P | Y | F | G | C | R | L | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Esc | A | O | E | U | I | D | H | T | N | S | / | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_DVORAK] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, |
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KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, |
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT, |
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BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
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), |
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/* Lower
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_preonic_grid( \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, |
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, |
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, |
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, |
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
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), |
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/* Raise
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* ,-----------------------------------------------------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_preonic_grid( \
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______, |
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
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), |
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------. |
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* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* |ToGame| Reset| | | | | | | | | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT_preonic_grid( \
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, |
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TG_GAME, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL, |
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_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, |
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_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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) |
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}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case COLEMAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_COLEMAK); |
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} |
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return false; |
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break; |
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case DVORAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_DVORAK); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case BACKLIT: |
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if (record->event.pressed) { |
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register_code(KC_RSFT); |
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#ifdef BACKLIGHT_ENABLE |
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backlight_step(); |
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#endif |
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#ifdef __AVR__ |
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writePinLow(E6); |
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#endif |
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} else { |
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unregister_code(KC_RSFT); |
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#ifdef __AVR__ |
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writePinHigh(E6); |
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#endif |
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} |
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return false; |
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break; |
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} |
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return true; |
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}; |
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bool muse_mode = false; |
||||
uint8_t last_muse_note = 0; |
||||
uint16_t muse_counter = 0; |
||||
uint8_t muse_offset = 70; |
||||
uint16_t muse_tempo = 50; |
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) { |
||||
if (muse_mode) { |
||||
if (IS_LAYER_ON(_RAISE)) { |
||||
if (clockwise) { |
||||
muse_offset++; |
||||
} else { |
||||
muse_offset--; |
||||
} |
||||
} else { |
||||
if (clockwise) { |
||||
muse_tempo+=1; |
||||
} else { |
||||
muse_tempo-=1; |
||||
} |
||||
} |
||||
} else { |
||||
if (clockwise) { |
||||
#ifdef MOUSEKEY_ENABLE |
||||
tap_code(KC_MS_WH_DOWN); |
||||
#else |
||||
tap_code(KC_PGDN); |
||||
#endif |
||||
} else { |
||||
#ifdef MOUSEKEY_ENABLE |
||||
tap_code(KC_MS_WH_UP); |
||||
#else |
||||
tap_code(KC_PGUP); |
||||
#endif |
||||
} |
||||
} |
||||
} |
||||
|
||||
void dip_switch_update_user(uint8_t index, bool active) { |
||||
switch (index) { |
||||
case 0: |
||||
if (active) { |
||||
layer_on(_ADJUST); |
||||
} else { |
||||
layer_off(_ADJUST); |
||||
} |
||||
break; |
||||
case 1: |
||||
if (active) { |
||||
muse_mode = true; |
||||
} else { |
||||
muse_mode = false; |
||||
} |
||||
} |
||||
} |
||||
|
||||
|
||||
void matrix_scan_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
if (muse_mode) { |
||||
if (muse_counter == 0) { |
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; |
||||
if (muse_note != last_muse_note) { |
||||
stop_note(compute_freq_for_midi_note(last_muse_note)); |
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF); |
||||
last_muse_note = muse_note; |
||||
} |
||||
} |
||||
muse_counter = (muse_counter + 1) % muse_tempo; |
||||
} else { |
||||
if (muse_counter) { |
||||
stop_all_notes(); |
||||
muse_counter = 0; |
||||
} |
||||
} |
||||
#endif |
||||
} |
||||
|
||||
bool music_mask_user(uint16_t keycode) { |
||||
switch (keycode) { |
||||
case RAISE: |
||||
case LOWER: |
||||
return false; |
||||
default: |
||||
return true; |
||||
} |
||||
} |
@ -0,0 +1,18 @@ |
||||
# Michael Guterl's Preonic Layout |
||||
|
||||
I have a very similar [keymap](/keyboards/planck/keymaps/mguterl) for my |
||||
Planck. |
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used |
||||
in keymap.c. |
||||
|
||||
At a very high level I use 4 layers: |
||||
|
||||
* Qwerty - Letters |
||||
* Util - Vimkeys for navigation and other convenient things |
||||
* Raise - Numbers and F keys |
||||
* Lower - Symbols |
||||
|
||||
```sh |
||||
make preonic/rev3:mguterl:flash |
||||
``` |
@ -0,0 +1 @@ |
||||
SRC += muse.c
|
@ -0,0 +1,82 @@ |
||||
#include QMK_KEYBOARD_H |
||||
|
||||
|
||||
#define QWER 0 |
||||
#define GAMING 1 |
||||
#define HHKB 2 |
||||
#define UTIL 3 |
||||
#define LIGHTING 4 |
||||
#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
|
||||
#define TG_GAME TG(GAMING) |
||||
|
||||
enum custom_keycodes { |
||||
FN_HHKB = SAFE_RANGE, |
||||
FN_UTIL |
||||
}; |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) |
||||
{ |
||||
switch(keycode) { |
||||
case FN_HHKB: |
||||
if (record->event.pressed) { |
||||
layer_on(2); |
||||
update_tri_layer(2, 3, 4); |
||||
} else { |
||||
layer_off(2); |
||||
update_tri_layer(2, 3, 4); |
||||
} |
||||
return false; |
||||
break; |
||||
case FN_UTIL: |
||||
if (record->event.pressed) { |
||||
layer_on(3); |
||||
update_tri_layer(2, 3, 4); |
||||
} else { |
||||
layer_off(3); |
||||
update_tri_layer(2, 3, 4); |
||||
} |
||||
return false; |
||||
break; |
||||
default: |
||||
return true; |
||||
} |
||||
} |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
|
||||
[QWER] = LAYOUT_60_hhkb( |
||||
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV, |
||||
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, |
||||
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, |
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HHKB, |
||||
KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, FN_UTIL), |
||||
|
||||
[GAMING] = LAYOUT_60_hhkb( |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, KC_SPC, _______, _______), |
||||
|
||||
[HHKB] = LAYOUT_60_hhkb( |
||||
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL, |
||||
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______, |
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______, |
||||
_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______, |
||||
_______, _______, _______, _______, _______), |
||||
|
||||
[UTIL] = LAYOUT_60_hhkb( |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______, |
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______), |
||||
|
||||
[LIGHTING] = LAYOUT_60_hhkb( |
||||
RESET, EF_DEC, EF_INC, H1_DEC, H1_INC, H2_DEC, H2_INC, _______, _______, _______, _______, BR_DEC, BR_INC, _______, _______, |
||||
TG_GAME, _______, _______, S1_DEC, S1_INC, S2_DEC, S2_INC, _______, _______, _______, _______, ES_DEC, ES_INC, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______), |
||||
|
||||
}; |
@ -0,0 +1,15 @@ |
||||
# Michael Guterl's M60-A Layout |
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used |
||||
in keymap.c. |
||||
|
||||
This is a pretty standard HHKB layout. I add a couple of layers to add |
||||
some conveniences and add vimkeys for navigation. |
||||
|
||||
If you flash a layout without RESET then you can unplug the keyboard, hold |
||||
spacebar and escape, and then plug the keyboard back. This sequence of |
||||
actions will allow you to flash the keyboard. |
||||
|
||||
```sh |
||||
make wilba_tech/rama_works_m60a:mguterl:flash |
||||
``` |
@ -0,0 +1 @@ |
||||
DYNAMIC_KEYMAP_ENABLE = no
|
@ -0,0 +1,39 @@ |
||||
#pragma once |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
#define STARTUP_SONG SONG(PLANCK_SOUND) |
||||
// #define STARTUP_SONG SONG(NO_SOUND)
|
||||
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ |
||||
SONG(COLEMAK_SOUND), \
|
||||
SONG(DVORAK_SOUND) \
|
||||
} |
||||
#endif |
||||
|
||||
/*
|
||||
* MIDI options |
||||
*/ |
||||
|
||||
/* Prevent use of disabled MIDI features in the keymap */ |
||||
//#define MIDI_ENABLE_STRICT 1
|
||||
|
||||
/* enable basic MIDI features:
|
||||
- MIDI notes can be sent when in Music mode is on |
||||
*/ |
||||
|
||||
#define MIDI_BASIC |
||||
|
||||
/* enable advanced MIDI features:
|
||||
- MIDI notes can be added to the keymap |
||||
- Octave shift and transpose |
||||
- Virtual sustain, portamento, and modulation wheel |
||||
- etc. |
||||
*/ |
||||
//#define MIDI_ADVANCED
|
||||
|
||||
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */ |
||||
//#define MIDI_TONE_KEYCODE_OCTAVES 2
|
||||
|
||||
// Most tactile encoders have detents every 4 stages
|
||||
#define ENCODER_RESOLUTION 4 |
||||
|
@ -0,0 +1,352 @@ |
||||
/* Copyright 2015-2017 Jack Humbert
|
||||
* |
||||
* This program is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, either version 2 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* This program is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
|
||||
#include QMK_KEYBOARD_H |
||||
#include "muse.h" |
||||
#include "mguterl.h" |
||||
|
||||
extern keymap_config_t keymap_config; |
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
|
||||
/* Qwerty
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* |HypTab| Q | W | E | R | T | Y | U | I | O | P | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* |EscCtl| A | S | D | F | G | H | J | K | L | ; | " | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | GESC | Ctrl | Alt | GUI |Lower |SpcUtl|SpcUtl|Raise | Left | Down | Up |Right | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_QWERTY] = LAYOUT_ortho_4x12( |
||||
HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, |
||||
ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SFT_ENT, |
||||
KC_GESC, KC_LCTL, KC_LALT, KC_LGUI, LOWER, SPC_UTL, SPC_UTL, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
||||
), |
||||
|
||||
/*
|
||||
* Gaming is very similar to Qwerty. Certain features from Qwerty are disable |
||||
* for better gaming experience. |
||||
*/ |
||||
[_GAMING] = LAYOUT_ortho_4x12( |
||||
KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
||||
KC_ESC, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______ |
||||
), |
||||
|
||||
/*
|
||||
* Util is accessed by holding Space. The Util layer contains vimkeys and |
||||
* shortcuts that I find myself needing often. |
||||
*/ |
||||
[_UTIL] = LAYOUT_ortho_4x12( \
|
||||
_______, GUI_1, GUI_2, GUI_3, GUI_4, GUI_5, GUI_6, GUI_7, GUI_8, GUI_9, GUI_0, _______, |
||||
_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, GO_BACK, GO_FWD, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
||||
), |
||||
/* Colemak
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Esc | A | R | S | T | D | H | N | E | I | O | " | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_COLEMAK] = LAYOUT_ortho_4x12( |
||||
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, |
||||
KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, |
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , |
||||
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
||||
), |
||||
|
||||
/* Dvorak
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Esc | A | O | E | U | I | D | H | T | N | S | / | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Brite| Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_DVORAK] = LAYOUT_ortho_4x12( |
||||
KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, |
||||
KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, |
||||
KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , |
||||
BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT |
||||
), |
||||
|
||||
/* Lower
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | | | | | | | Next | Vol- | Vol+ | Play | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_LOWER] = LAYOUT_ortho_4x12( |
||||
KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, |
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, |
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
||||
), |
||||
|
||||
/* Raise
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | | | | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | F7 | F8 | F9 | F10 | F11 | F12 | | |Pg Up |Pg Dn | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | | | | | | | Next | Vol- | Vol+ | Play | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_RAISE] = LAYOUT_ortho_4x12( |
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
||||
KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, _______, _______, _______, |
||||
_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_PGUP, KC_PGDN, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
||||
), |
||||
|
||||
/* Plover layer (http://opensteno.org)
|
||||
* ,-----------------------------------------------------------------------------------. |
||||
* | # | # | # | # | # | # | # | # | # | # | # | # | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | S | T | P | H | * | * | F | P | L | T | D | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | S | K | W | R | * | * | R | B | G | S | Z | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | Exit | | | A | O | | E | U | | | | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_PLOVER] = LAYOUT_ortho_4x12( |
||||
KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 , |
||||
XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, |
||||
XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
||||
EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX |
||||
), |
||||
|
||||
/* Adjust (Lower + Raise)
|
||||
* v------------------------RGB CONTROL--------------------v |
||||
* ,-----------------------------------------------------------------------------------. |
||||
* |ToGame| Reset|Debug | RGB |RGBMOD| HUE+ | HUE- | SAT+ | SAT- |BRGTH+|BRGTH-| Del | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | |MUSmod|Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|TermOn|TermOf| | | | |
||||
* |------+------+------+------+------+------+------+------+------+------+------+------| |
||||
* | | | | | | | | | | | | |
||||
* `-----------------------------------------------------------------------------------' |
||||
*/ |
||||
[_ADJUST] = LAYOUT_ortho_4x12( |
||||
TG_GAME, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL , |
||||
_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______, |
||||
_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, _______, |
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
||||
) |
||||
|
||||
}; |
||||
|
||||
#ifdef AUDIO_ENABLE |
||||
float plover_song[][2] = SONG(PLOVER_SOUND); |
||||
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND); |
||||
#endif |
||||
|
||||
layer_state_t layer_state_set_user(layer_state_t state) { |
||||
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); |
||||
} |
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
||||
switch (keycode) { |
||||
case QWERTY: |
||||
if (record->event.pressed) { |
||||
print("mode just switched to qwerty and this is a huge string\n"); |
||||
set_single_persistent_default_layer(_QWERTY); |
||||
} |
||||
return false; |
||||
break; |
||||
case COLEMAK: |
||||
if (record->event.pressed) { |
||||
set_single_persistent_default_layer(_COLEMAK); |
||||
} |
||||
return false; |
||||
break; |
||||
case DVORAK: |
||||
if (record->event.pressed) { |
||||
set_single_persistent_default_layer(_DVORAK); |
||||
} |
||||
return false; |
||||
break; |
||||
case BACKLIT: |
||||
if (record->event.pressed) { |
||||
register_code(KC_RSFT); |
||||
#ifdef BACKLIGHT_ENABLE |
||||
backlight_step(); |
||||
#endif |
||||
#ifdef KEYBOARD_planck_rev5 |
||||
writePinLow(E6); |
||||
#endif |
||||
} else { |
||||
unregister_code(KC_RSFT); |
||||
#ifdef KEYBOARD_planck_rev5 |
||||
writePinHigh(E6); |
||||
#endif |
||||
} |
||||
return false; |
||||
break; |
||||
case PLOVER: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
stop_all_notes(); |
||||
PLAY_SONG(plover_song); |
||||
#endif |
||||
layer_off(_RAISE); |
||||
layer_off(_LOWER); |
||||
layer_off(_ADJUST); |
||||
layer_on(_PLOVER); |
||||
if (!eeconfig_is_enabled()) { |
||||
eeconfig_init(); |
||||
} |
||||
keymap_config.raw = eeconfig_read_keymap(); |
||||
keymap_config.nkro = 1; |
||||
eeconfig_update_keymap(keymap_config.raw); |
||||
} |
||||
return false; |
||||
break; |
||||
case EXT_PLV: |
||||
if (record->event.pressed) { |
||||
#ifdef AUDIO_ENABLE |
||||
PLAY_SONG(plover_gb_song); |
||||
#endif |
||||
layer_off(_PLOVER); |
||||
} |
||||
return false; |
||||
break; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
bool muse_mode = false; |
||||
uint8_t last_muse_note = 0; |
||||
uint16_t muse_counter = 0; |
||||
uint8_t muse_offset = 70; |
||||
uint16_t muse_tempo = 50; |
||||
|
||||
void encoder_update(bool clockwise) { |
||||
if (muse_mode) { |
||||
if (IS_LAYER_ON(_RAISE)) { |
||||
if (clockwise) { |
||||
muse_offset++; |
||||
} else { |
||||
muse_offset--; |
||||
} |
||||
} else { |
||||
if (clockwise) { |
||||
muse_tempo+=1; |
||||
} else { |
||||
muse_tempo-=1; |
||||
} |
||||
} |
||||
} else { |
||||
if (clockwise) { |
||||
#ifdef MOUSEKEY_ENABLE |
||||
tap_code(KC_MS_WH_DOWN); |
||||
#else |
||||
tap_code(KC_PGDN); |
||||
#endif |
||||
} else { |
||||
#ifdef MOUSEKEY_ENABLE |
||||
tap_code(KC_MS_WH_UP); |
||||
#else |
||||
tap_code(KC_PGUP); |
||||
#endif |
||||
} |
||||
} |
||||
} |
||||
|
||||
void dip_switch_update_user(uint8_t index, bool active) { |
||||
switch (index) { |
||||
case 0: { |
||||
#ifdef AUDIO_ENABLE |
||||
static bool play_sound = false; |
||||
#endif |
||||
if (active) { |
||||
#ifdef AUDIO_ENABLE |
||||
if (play_sound) { PLAY_SONG(plover_song); } |
||||
#endif |
||||
layer_on(_ADJUST); |
||||
} else { |
||||
#ifdef AUDIO_ENABLE |
||||
if (play_sound) { PLAY_SONG(plover_gb_song); } |
||||
#endif |
||||
layer_off(_ADJUST); |
||||
} |
||||
#ifdef AUDIO_ENABLE |
||||
play_sound = true; |
||||
#endif |
||||
break; |
||||
} |
||||
case 1: |
||||
if (active) { |
||||
muse_mode = true; |
||||
} else { |
||||
muse_mode = false; |
||||
} |
||||
} |
||||
} |
||||
|
||||
void matrix_scan_user(void) { |
||||
#ifdef AUDIO_ENABLE |
||||
if (muse_mode) { |
||||
if (muse_counter == 0) { |
||||
uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()]; |
||||
if (muse_note != last_muse_note) { |
||||
stop_note(compute_freq_for_midi_note(last_muse_note)); |
||||
play_note(compute_freq_for_midi_note(muse_note), 0xF); |
||||
last_muse_note = muse_note; |
||||
} |
||||
} |
||||
muse_counter = (muse_counter + 1) % muse_tempo; |
||||
} else { |
||||
if (muse_counter) { |
||||
stop_all_notes(); |
||||
muse_counter = 0; |
||||
} |
||||
} |
||||
#endif |
||||
} |
||||
|
||||
bool music_mask_user(uint16_t keycode) { |
||||
switch (keycode) { |
||||
case RAISE: |
||||
case LOWER: |
||||
return false; |
||||
default: |
||||
return true; |
||||
} |
||||
} |
@ -0,0 +1,20 @@ |
||||
# Michael Guterl's Ortho 4x12 Layout |
||||
|
||||
I use this layout for both my Planck and Levinson. I also have a very similar |
||||
[keymap](/keyboards/preonic/keymaps/mguterl) for my Preonic. |
||||
|
||||
Check out my [userspace](/users/mguterl) for the custom keycodes that are used |
||||
in keymap.c. |
||||
|
||||
At a very high level I use 4 layers: |
||||
|
||||
* Qwerty - Letters |
||||
* Util - Vimkeys for navigation and other convenient things |
||||
* Raise - Numbers and F keys |
||||
* Lower - Symbols |
||||
|
||||
```sh |
||||
make planck/rev5:mguterl:flash # For Planck rev5 or earlier and Planck Light |
||||
make planck/rev6:mguterl:flash # For Planck rev6 |
||||
make keebio/levinson/rev2:mguterl:dfu # For Levinson rev2 |
||||
``` |
@ -0,0 +1 @@ |
||||
SRC += muse.c
|
@ -0,0 +1 @@ |
||||
#include "mguterl.h" |
@ -0,0 +1,67 @@ |
||||
#pragma once |
||||
#include "quantum.h" |
||||
|
||||
#define LOWER MO(_LOWER) |
||||
#define RAISE MO(_RAISE) |
||||
|
||||
/* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */ |
||||
#define HPR_TAB ALL_T(KC_TAB) |
||||
|
||||
/* Shift when held, Enter when tapped */ |
||||
#define SFT_ENT MT(MOD_RSFT, KC_ENT) |
||||
|
||||
/* Activate util layer while holding space */ |
||||
#define SPC_UTL LT(_UTIL, KC_SPC) |
||||
|
||||
/* Control when held, Escape when tapped */ |
||||
#define ESC_CTL MT(MOD_LCTL, KC_ESC) |
||||
|
||||
/* Toggle gaming layer */ |
||||
#define TG_GAME TG(_GAMING) |
||||
|
||||
/*
|
||||
* Make it easy to navigate back and forward in Chrome. |
||||
*/ |
||||
#define GO_BACK LGUI(KC_LBRC) |
||||
#define GO_FWD LGUI(KC_RBRC) |
||||
|
||||
/*
|
||||
* When using a 40% layout, these keycodes make it easy to change tabs in apps |
||||
* like Chrome and VSCode. |
||||
*/ |
||||
#define GUI_1 LGUI(KC_1) |
||||
#define GUI_2 LGUI(KC_2) |
||||
#define GUI_3 LGUI(KC_3) |
||||
#define GUI_4 LGUI(KC_4) |
||||
#define GUI_5 LGUI(KC_5) |
||||
#define GUI_6 LGUI(KC_6) |
||||
#define GUI_7 LGUI(KC_7) |
||||
#define GUI_8 LGUI(KC_8) |
||||
#define GUI_9 LGUI(KC_9) |
||||
#define GUI_0 LGUI(KC_0) |
||||
|
||||
/*
|
||||
* Common layers and keycodes that are shared between Planck and Preonic |
||||
*/ |
||||
enum ortho_layers { |
||||
_QWERTY, |
||||
_GAMING, |
||||
_UTIL, |
||||
_COLEMAK, |
||||
_DVORAK, |
||||
_LOWER, |
||||
_RAISE, |
||||
_PLOVER, |
||||
_ADJUST |
||||
}; |
||||
|
||||
enum ortho_keycodes { |
||||
QWERTY = SAFE_RANGE, |
||||
GAMING, |
||||
UTIL, |
||||
COLEMAK, |
||||
DVORAK, |
||||
PLOVER, |
||||
BACKLIT, |
||||
EXT_PLV |
||||
}; |
@ -0,0 +1,14 @@ |
||||
Copyright 2019 Michael Guterl michael@diminishing.org @mguterl |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 2 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>. |
@ -0,0 +1 @@ |
||||
SRC += mguterl.c
|
Loading…
Reference in new issue