[Keymap] Contra - QWERTY US basic layout; MechWild Marcuio - EN update layout (#16787)
Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Stephon Parker <stephonparker@Stephons-MacBook-Pro.local>zvecr-patch-1
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// Copyright 2021 Stehpon Parker (@stephondoestech)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once |
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#include "config_common.h" |
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#ifdef AUDIO_ENABLE |
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#define STARTUP_SONG SONG(PLANCK_SOUND) |
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \ |
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SONG(DVORAK_SOUND) \
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} |
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#endif |
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#define MUSIC_MASK (keycode != KC_NO) |
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/*
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* MIDI options |
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*/ |
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on |
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*/ |
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#define MIDI_BASIC |
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap |
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- Octave shift and transpose |
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- Virtual sustain, portamento, and modulation wheel |
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- etc. |
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*/ |
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//#define MIDI_ADVANCED
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/* Copyright 2015-2017 Jack Humbert
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* Contributor 2022 Stephon Parker |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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enum planck_layers { |
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_QWERTY, |
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_LOWER, |
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_RAISE, |
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_ADJUST |
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}; |
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enum planck_keycodes { |
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QWERTY = SAFE_RANGE, |
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LOWER, |
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RAISE |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Qwerty
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* ,-----------------------------------------------------------------------------------. |
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* | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Tab | A | S | D | F | G | H | J | K | L | ; |Enter | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| Z | X | C | V | B | N | M | , | . | / | ' | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | CAPS | Ctrl | Alt | GUI |Lower | Space |Raise | Left |Right | Up |Down | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_QWERTY] = LAYOUT_planck_mit( |
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KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, |
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KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, |
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_QUOT, |
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KC_CAPSLOCK, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, RAISE, KC_LEFT, KC_RGHT, KC_UP, KC_DOWN |
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), |
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/* Lower
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* ,-----------------------------------------------------------------------------------. |
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* | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | ` | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | Shift| F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | Del | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT_planck_mit( |
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KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, |
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KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, |
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KC_DEL, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
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), |
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/* Raise
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* ,-----------------------------------------------------------------------------------. |
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* | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | Next | Vol- | Vol+ | Play | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT_planck_mit( |
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, |
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KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, |
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_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______, |
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_______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY |
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), |
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/* Adjust (Lower + Raise)
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* ,-----------------------------------------------------------------------------------. |
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* | | | | | | | | | | | | Del | |
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* |------+------+------+------+------+-------------+------+------+------+------+------| |
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* | | | | | |AGnorm|AGswap|Qwerty| | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------| |
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------| |
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* | | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT_planck_mit( |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL , |
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_______, _______, _______, _______, _______, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ |
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) |
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}; |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case QWERTY: |
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if (record->event.pressed) { |
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print("mode just switched to qwerty and this is a huge string\n"); |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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break; |
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case LOWER: |
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if (record->event.pressed) { |
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layer_on(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_LOWER); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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case RAISE: |
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if (record->event.pressed) { |
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layer_on(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} else { |
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layer_off(_RAISE); |
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update_tri_layer(_LOWER, _RAISE, _ADJUST); |
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} |
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return false; |
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break; |
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} |
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return true; |
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} |
@ -0,0 +1,64 @@ |
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# A Basic QWERTY Layout |
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The Contra layer was something that I didn't see widely utilized as a US standard so I tweaked the basic layout layout by Jack Humbert. It's closer to the standard layout you would get on a US keyboard. I also moved the rest of the special characters to the lower layer. |
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This is almost the same as my MechWild Marcuio keyboard. |
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# A Basic Contra Layout |
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The *default* layout currently (as of Mar 19, 2018) has a lot of components from Planck's default layout and is not very suitable for a basic Contra board. This basic layout is developed from Planck's default layout but has removed the parts that's irrelevant to a Contra board. |
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My other keyboard is a HHKB and I don't use `Tab` or `Esc` key that much and hence the unusual placements for those keys. |
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## QWERTY (Normal) Layer |
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``` |
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,-----------------------------------------------------------------------------------. |
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| Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | |
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|------+------+------+------+------+-------------+------+------+------+------+------| |
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| Tab | A | S | D | F | G | H | J | K | L | ; | ' | |
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|------+------+------+------+------+------|------+------+------+------+------+------| |
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| Shift| Z | X | C | V | B | N | M | , | . | / |Enter | |
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|------+------+------+------+------+------+------+------+------+------+------+------| |
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| CAPS | Tab | Alt | GUI |Lower | Space |Raise | Left |Right | Up |Down | |
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`-----------------------------------------------------------------------------------' |
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``` |
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## Lower |
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``` |
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,-----------------------------------------------------------------------------------. |
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| ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | |
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|------+------+------+------+------+-------------+------+------+------+------+------| |
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| Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | | |
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|------+------+------+------+------+------|------+------+------+------+------+------| |
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| | F7 | F8 | F9 | F10 | F11 | F12 | - | = | [ | ] | \ | |
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|------+------+------+------+------+------+------+------+------+------+------+------| |
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| | | | | | | | Next | Vol- | Vol+ | Play | |
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`-----------------------------------------------------------------------------------' |
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``` |
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## Raise |
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``` |
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,-----------------------------------------------------------------------------------. |
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| ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | |
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|------+------+------+------+------+-------------+------+------+------+------+------| |
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| Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | |
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|------+------+------+------+------+------|------+------+------+------+------+------| |
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| | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | | |
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|------+------+------+------+------+------+------+------+------+------+------+------| |
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| | | | | | | | Next | Vol- | Vol+ | Play | |
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`-----------------------------------------------------------------------------------' |
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``` |
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## Adjust |
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`AGnorm` and `AGswap` switches `alt` and `os` key on the keyboard. |
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``` |
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,-----------------------------------------------------------------------------------. |
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| | | | | | | | | | | | Del | |
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|------+------+------+------+------+-------------+------+------+------+------+------| |
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| | | | | |AGnorm|AGswap|Qwerty| | | | | |
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|------+------+------+------+------+------|------+------+------+------+------+------| |
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| | | | | | | | | | | | | |
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|------+------+------+------+------+------+------+------+------+------+------+------| |
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| | | | | | | | | | | | |
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`-----------------------------------------------------------------------------------' |
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``` |
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/* Copyright 2022 Fearless Spiff
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#pragma once |
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#define TAPPING_TERM 180 |
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/* Copyright 2021 Kyle McCreery
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* Copyright 2021 Jonavin Eng |
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* Copyright 2022 Fearless Spiff |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include QMK_KEYBOARD_H |
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#include "keymap_german.h" |
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// OLED setup for bongocat
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#define IDLE_FRAMES 5 |
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#define IDLE_SPEED 30 |
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#define TAP_FRAMES 2 |
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#define TAP_SPEED 40 |
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#define ANIM_FRAME_DURATION 200 |
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#define ANIM_SIZE 512 |
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#define LABEL_LENGTH 8 |
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#define KC_CAD LALT(LCTL(KC_DEL)) |
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#define KC_TEAMS_CAM C(S(KC_O)) |
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#define KC_TEAMS_MUTE C(S(KC_M)) |
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enum layers { |
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QWERT, |
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FN_1, |
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FN_2 |
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}; |
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enum custom_user_keycodes { |
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KC_ENC = SAFE_RANGE |
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}; |
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static long int oled_timeout = 1800000; // 30 minutes
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bool gui_on = true; |
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char wpm_str[10]; |
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uint32_t anim_timer = 0; |
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uint32_t anim_sleep = 0; |
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uint8_t current_idle_frame = 0; |
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uint8_t current_tap_frame = 0; |
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// Tap Dance declarations
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enum { |
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TD_TAB_ESC, |
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}; |
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// Tap Dance definitions
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qk_tap_dance_action_t tap_dance_actions[] = { |
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// Tap once for Tab, twice for Esc
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[TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), |
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}; |
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typedef struct { |
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char label_top[LABEL_LENGTH]; |
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char label_mid[LABEL_LENGTH]; |
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char label_bottom[LABEL_LENGTH]; |
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uint16_t keycode; |
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} encoder_key; |
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static const encoder_key PROGMEM encoder_keys[] = { |
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// list of key codes that will be scrolled through by encoder and description
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// Be aware that it only works when using one char less than defined. In this case 7 max. No idea why?
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{"Teams", "Toggle", "Mic", KC_TEAMS_MUTE}, |
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{"Teams", "Toggle", "Cam", KC_TEAMS_CAM}, |
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{"Ctrl", "Alt", "Del", KC_CAD}, |
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{"Caps", "Lock", "", KC_CAPSLOCK}, |
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{"Pause", "", "", KC_PAUSE}, |
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{"PrtScr", "", "", KC_PSCR}, |
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{"Insert", "", "", KC_INS}, |
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{"Play", "", "", KC_MEDIA_PLAY_PAUSE} |
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}; |
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#define NUMBER_OF_ENCODER_KEYS sizeof(encoder_keys)/sizeof(encoder_keys[0]) |
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static uint8_t selected_encoder_key_id = 0; |
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static encoder_key selected_encoder_key; |
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static void set_selected_encoder_key(uint8_t idx) { |
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// make a copy from PROGMEM
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memcpy_P (&selected_encoder_key, &encoder_keys[idx], sizeof selected_encoder_key); |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case KC_ENC: |
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if (record->event.pressed) { |
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tap_code16(selected_encoder_key.keycode); |
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} |
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break; |
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} |
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return true; |
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} |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[QWERT] = LAYOUT_all( |
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KC_ENC, |
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TD(TD_TAB_ESC), KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, |
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LT(1,KC_CAPSLOCK), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_PLUS, KC_ENT, |
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KC_LSFT, KC_LABK, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_RSFT, |
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KC_LCTL, KC_LGUI, LT(2,KC_LALT), KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_RCTL ), |
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[FN_1] = LAYOUT_all( |
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KC_MUTE, |
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KC_GESC, _______, KC_UP, _______, KC_LCBR, KC_RCBR, _______, _______, KC_UP, _______, KC_QUES, KC_DEL, |
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, KC_LPRN, KC_RPRN, KC_QUES, KC_LEFT, KC_DOWN, KC_LABK, KC_RABK, _______, |
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_______, KC_BSLS, KC_SLSH, KC_PIPE, _______, KC_LBRC, KC_RBRC, KC_HOME, KC_END, KC_QUOT, KC_DQUO, KC_EQL, |
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_______, _______, _______, _______, _______, _______, KC_BSLS, KC_SLSH, KC_TILD ), |
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[FN_2] = LAYOUT_all( |
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_______, |
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, |
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_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_AMPR, KC_PERC, KC_ASTR, KC_LPRN, KC_RPRN, _______, _______, |
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_______, _______, KC_MINS, KC_PLUS, KC_BSLS, KC_SLSH, KC_SCLN, KC_COLN, KC_QUES, KC_LBRC, KC_RBRC, KC_DOT, |
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KC_DQUO, KC_QUOT, KC_DQUO, _______, _______, _______, _______, _______, KC_PIPE ) |
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}; |
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#ifdef ENCODER_ENABLE |
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bool encoder_update_user(uint8_t index, bool clockwise) { |
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if (clockwise) { |
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if (IS_LAYER_ON(QWERT) && selected_encoder_key_id < NUMBER_OF_ENCODER_KEYS-1) { |
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selected_encoder_key_id ++; |
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set_selected_encoder_key(selected_encoder_key_id); |
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} |
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if (IS_LAYER_ON(FN_1)) { |
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tap_code16(KC_PGDOWN); |
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} |
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if (IS_LAYER_ON(FN_2)) { |
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tap_code(KC_VOLU); |
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} |
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} else { |
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if (IS_LAYER_ON(QWERT) && selected_encoder_key_id > 0) { |
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selected_encoder_key_id --; |
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set_selected_encoder_key(selected_encoder_key_id); |
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} |
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if (IS_LAYER_ON(FN_1)) { |
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tap_code16(KC_PGUP); |
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} |
||||
if (IS_LAYER_ON(FN_2)) { |
||||
tap_code(KC_VOLD); |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
#endif |
||||
|
||||
#ifdef OLED_ENABLE |
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) { |
||||
set_selected_encoder_key(selected_encoder_key_id); |
||||
|
||||
return OLED_ROTATION_180; // flips the display 180 degrees
|
||||
} |
||||
|
||||
static void render_anim(void) { |
||||
|
||||
// Idle animation
|
||||
static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, |
||||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7, |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
}, |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,16,8,8,4,4,4,8,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,24,100,130,2,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, |
||||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,192,56,4,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, |
||||
7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
}, |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,64,64,64,64,32,32,32,32,16,8,4,2,2,4,24,96,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,194,1,1,2,2,4,4,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,96,0,129,130,130,132,8,16,32,64,128,0,0,0,0,128,128,128,128,64,64,64,64,32, |
||||
32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,25,6,0,0,0,0,0,0,0,24,24,24,27,3,0,64,160,34,36,20,18,18,18,11,8,8,8,8,5,5,9,9,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0,0, |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
}, |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64, |
||||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8, |
||||
7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
}, |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,8,4,2,2,2,4,56,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,28,226,1,1,2,2,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,192,193,193,194,4,8,16,32,64,128,0,0,0,128,128,128,128,64,64,64,64, |
||||
32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,12,12,12,13,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,2,2,4,4,8,8,8,8,8,7,0,0, |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
} |
||||
|
||||
}; |
||||
|
||||
// Prep animation
|
||||
static const char PROGMEM prep[][ANIM_SIZE] = { |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64, |
||||
64,64,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,195,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0, |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
} |
||||
|
||||
}; |
||||
|
||||
// Typing animation
|
||||
static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,248,248,248,248,0,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,129,128,128,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,1,2,4,8,16,32,67,135,7,1,0,184,188,190,159, |
||||
95,95,79,76,32,32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,24,6,5,152,153,132,67,124,65,65,64,64,32,33,34,18,17,17,17,9,8,8,8,8,4,4,8,8,16,16,16,16,16,17,15,1,61,124,252,252,252,252,252,60,12,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,2,2,1,1,1, |
||||
1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
}, |
||||
|
||||
{ |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,0,0,0,0,0,128,64,64,32,32,32,32,16,16,16,16,8,4,2,1,1,2,12,48,64,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,30,225,0,0,1,1,2,2,1,0,0,0,0,128,128,0,0,0,0,0,0,0,0,0,128,0,48,48,0,0,1,225,26,6,9,49,53,1,138,124,0,0,128,128,128,128,64,64,64,64,32, |
||||
32,32,32,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,112,12,3,0,0,0,0,0,0,0,0,0,0,1,1,0,64,160,33,34,18,17,17,17,9,8,8,8,8,4,4,4,4,4,4,2,2,2,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,128,128,128,128,128,64,64,64,64,64,32,32,32,32,32,16,16,16,16,16,8,8,8,8,8,4,4,4,4,4,2,3,122,122,121,121,121,121,57,49,2,2,4,4,8,8,8,136,136,135,128, |
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 |
||||
} |
||||
|
||||
}; |
||||
|
||||
void animation_phase(void) { |
||||
if (get_current_wpm() <= IDLE_SPEED) { |
||||
current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; |
||||
oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); |
||||
} |
||||
|
||||
if (get_current_wpm() > IDLE_SPEED && get_current_wpm() < TAP_SPEED) { |
||||
oled_write_raw_P(prep[0], ANIM_SIZE); |
||||
} |
||||
|
||||
if (get_current_wpm() >= TAP_SPEED) { |
||||
current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; |
||||
oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); |
||||
} |
||||
} |
||||
|
||||
if (get_current_wpm() != 000) { |
||||
oled_on(); |
||||
|
||||
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { |
||||
anim_timer = timer_read32(); |
||||
animation_phase(); |
||||
} |
||||
|
||||
anim_sleep = timer_read32(); |
||||
} else { |
||||
if (timer_elapsed32(anim_sleep) > oled_timeout) { |
||||
oled_off(); |
||||
} else { |
||||
if (timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { |
||||
anim_timer = timer_read32(); |
||||
animation_phase(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
bool oled_task_user(void) { |
||||
|
||||
render_anim(); |
||||
|
||||
oled_set_cursor(0,0); |
||||
oled_write(selected_encoder_key.label_top, false); |
||||
|
||||
oled_set_cursor(0,1); |
||||
oled_write(selected_encoder_key.label_mid, false); |
||||
|
||||
oled_set_cursor(0,2); |
||||
oled_write(selected_encoder_key.label_bottom, false); |
||||
|
||||
/* hide wpm display for now
|
||||
oled_set_cursor(13,3); |
||||
oled_write_P(PSTR("WPM: "), false); |
||||
oled_write(get_u8_str(get_current_wpm(), ' '), false); |
||||
*/ |
||||
|
||||
return false; |
||||
} |
||||
|
||||
void suspend_power_down_user(void) { |
||||
oled_off(); |
||||
} |
||||
#endif |
@ -0,0 +1,22 @@ |
||||
Fearless Spiff's Custom Mercutio Keymap |
||||
- "Programmer"-centric and German layout based keymap |
||||
- Based on Bongocat and Jonavin keymap |
||||
|
||||
Features |
||||
- Fancy Bongocat! Yay! (borrowed from bongocat obviously) |
||||
- Encoder selectable key codes and displayed on OLED (borrowed and multi-line-enhanced from Jonavin) |
||||
- Change encoder_keys in keymap.c to assign your desired key selection |
||||
- Additional encoder functionality |
||||
- While holding FN_1, page up and down |
||||
- While holding FN_2, volume up and down |
||||
- Use my templates for your own layout overview at [Keyboard Layout Editor](http://www.keyboard-layout-editor.com) using my gist [here](https://gist.github.com/FearlessSpiff) |
||||
|
||||
QWERT Layer |
||||
 |
||||
|
||||
FN_1 Layer |
||||
 |
||||
|
||||
FN_2 layer |
||||
 |
||||
|
@ -0,0 +1,3 @@ |
||||
WPM_ENABLE = yes
|
||||
TAP_DANCE_ENABLE = yes
|
||||
MOUSEKEY_ENABLE = no
|
Loading…
Reference in new issue