Remove keymap_config extern from default keymaps (#7399)

* Remove keymap_config extern from default keymaps

* Revert unicode

Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(

Co-Authored-By: fauxpark <fauxpark@gmail.com>
refactor_process_record_kb_user
Drashna Jaelre 6 years ago committed by Joel Challis
parent 46606e1ea5
commit e6b9980bd4
  1. 1
      keyboards/adkb96/keymaps/default/keymap.c
  2. 1
      keyboards/cannonkeys/instant60/keymaps/default/keymap.c
  3. 1
      keyboards/cannonkeys/ortho48/keymaps/default/keymap.c
  4. 1
      keyboards/cannonkeys/ortho60/keymaps/default/keymap.c
  5. 1
      keyboards/cannonkeys/practice60/keymaps/default/keymap.c
  6. 1
      keyboards/cannonkeys/practice65/keymaps/default/keymap.c
  7. 1
      keyboards/christmas_tree/keymaps/default/keymap.c
  8. 1
      keyboards/ckeys/handwire_101/keymaps/default/keymap.c
  9. 1
      keyboards/ckeys/obelus/keymaps/default/keymap.c
  10. 1
      keyboards/claw44/keymaps/default/keymap.c
  11. 1
      keyboards/contra/keymaps/default/keymap.c
  12. 1
      keyboards/crkbd/keymaps/default/keymap.c
  13. 1
      keyboards/daisy/keymaps/default/keymap.c
  14. 1
      keyboards/deltasplit75/keymaps/default/keymap.c
  15. 1
      keyboards/diverge3/keymaps/default/keymap.c
  16. 1
      keyboards/divergetm2/keymaps/default/keymap.c
  17. 1
      keyboards/eco/keymaps/default/keymap.c
  18. 2
      keyboards/ergo42/keymaps/default/keymap.c
  19. 1
      keyboards/ergodash/mini/keymaps/default/keymap.c
  20. 1
      keyboards/ergodash/rev1/keymaps/default/keymap.c
  21. 1
      keyboards/ergotravel/keymaps/default/keymap.c
  22. 1
      keyboards/fortitude60/keymaps/default/keymap.c
  23. 1
      keyboards/hadron/ver2/keymaps/default/keymap.c
  24. 1
      keyboards/handwired/dactyl_manuform/4x5/keymaps/default/keymap.c
  25. 2
      keyboards/handwired/dactyl_manuform/4x6/keymaps/default/keymap.c
  26. 3
      keyboards/handwired/dactyl_manuform/5x6/keymaps/default/keymap.c
  27. 1
      keyboards/handwired/dactyl_manuform/5x7/keymaps/default/keymap.c
  28. 2
      keyboards/handwired/dactyl_manuform/6x6/keymaps/default/keymap.c
  29. 1
      keyboards/handwired/dactyl_manuform/dmote/62key/keymaps/default/keymap.c
  30. 1
      keyboards/handwired/dactyl_promicro/keymaps/default/keymap.c
  31. 2
      keyboards/handwired/jot50/keymaps/default/keymap.c
  32. 2
      keyboards/handwired/jotanck/keymaps/default/keymap.c
  33. 1
      keyboards/handwired/jotpad16/keymaps/default/keymap.c
  34. 1
      keyboards/handwired/minorca/keymaps/default/keymap.c
  35. 1
      keyboards/handwired/not_so_minidox/keymaps/default/keymap.c
  36. 1
      keyboards/handwired/promethium/keymaps/default/keymap.c
  37. 1
      keyboards/handwired/qc60/keymaps/default/keymap.c
  38. 1
      keyboards/handwired/terminus_mini/keymaps/default/keymap.c
  39. 1
      keyboards/handwired/xealous/keymaps/default/keymap.c
  40. 1
      keyboards/helix/pico/keymaps/default/keymap.c
  41. 1
      keyboards/helix/rev1/keymaps/default/keymap.c
  42. 1
      keyboards/helix/rev2/keymaps/default/keymap.c
  43. 1
      keyboards/ivy/keymaps/default/keymap.c
  44. 1
      keyboards/keebio/dilly/keymaps/default/keymap.c
  45. 1
      keyboards/keebio/iris/keymaps/default/keymap.c
  46. 1
      keyboards/keebio/levinson/keymaps/default/keymap.c
  47. 1
      keyboards/keebio/nyquist/keymaps/default/keymap.c
  48. 1
      keyboards/keebio/quefrency/keymaps/default/keymap.c
  49. 1
      keyboards/keebio/rorschach/keymaps/default/keymap.c
  50. 1
      keyboards/keebio/viterbi/keymaps/default/keymap.c
  51. 1
      keyboards/keebio/wavelet/keymaps/default/keymap.c
  52. 1
      keyboards/launchpad/keymaps/default/keymap.c
  53. 1
      keyboards/lily58/keymaps/default/keymap.c
  54. 1
      keyboards/m10a/keymaps/default/keymap.c
  55. 1
      keyboards/minidox/keymaps/default/keymap.c
  56. 1
      keyboards/mint60/keymaps/default/keymap.c
  57. 2
      keyboards/naked48/keymaps/default/keymap.c
  58. 1
      keyboards/naked60/keymaps/default/keymap.c
  59. 3
      keyboards/newgame40/keymaps/default/keymap.c
  60. 1
      keyboards/plaid/keymaps/default/keymap.c
  61. 1
      keyboards/planck/keymaps/default/keymap.c
  62. 2
      keyboards/projectkb/alice/keymaps/default/keymap.c
  63. 1
      keyboards/qwertyydox/keymaps/default/keymap.c
  64. 1
      keyboards/rgbkb/zen/rev1/keymaps/default/keymap.c
  65. 1
      keyboards/rgbkb/zen/rev2/keymaps/default/keymap.c
  66. 1
      keyboards/runner3680/3x6/keymaps/default/keymap.c
  67. 1
      keyboards/runner3680/3x7/keymaps/default/keymap.c
  68. 1
      keyboards/runner3680/3x8/keymaps/default/keymap.c
  69. 1
      keyboards/runner3680/4x6/keymaps/default/keymap.c
  70. 1
      keyboards/runner3680/4x7/keymaps/default/keymap.c
  71. 1
      keyboards/runner3680/4x8/keymaps/default/keymap.c
  72. 1
      keyboards/runner3680/5x6/keymaps/default/keymap.c
  73. 1
      keyboards/runner3680/5x7/keymaps/default/keymap.c
  74. 1
      keyboards/runner3680/5x8/keymaps/default/keymap.c
  75. 1
      keyboards/the_ruler/keymaps/default/keymap.c
  76. 1
      keyboards/thevankeyboards/minivan/keymaps/default/keymap.c
  77. 1
      keyboards/thevankeyboards/roadkit/keymaps/default/keymap.c
  78. 1
      keyboards/treadstone32/keymaps/default/keymap.c
  79. 1
      keyboards/treadstone48/keymaps/default/keymap.c
  80. 1
      keyboards/uzu42/keymaps/default/keymap.c
  81. 1
      keyboards/vitamins_included/keymaps/default/keymap.c
  82. 1
      keyboards/waldo/keymaps/default/keymap.c
  83. 6
      keyboards/yosino58/keymaps/default/keymap.c
  84. 3
      keyboards/zinc/keymaps/default/keymap.c

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layers { enum layers {
_BASE, _BASE,

@ -18,7 +18,6 @@ enum custom_keycodes {
CKEYS_ABOUT, CKEYS_ABOUT,
}; };
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE (numpad) /* BASE (numpad)

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYERS /* LAYERS

@ -7,7 +7,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
extern uint8_t is_master; extern uint8_t is_master;

@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Layer shorthand // Layer shorthand
#define _BL 0 #define _BL 0

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -84,7 +84,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
}; };
// KEYMAP // KEYMAP
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -17,7 +17,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -4,7 +4,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define BASE 0 #define BASE 0
#define META 1 #define META 1
@ -64,4 +63,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
) )
}; };

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -5,7 +5,6 @@
#ifdef SSD1306OLED #ifdef SSD1306OLED
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config; extern rgblight_config_t rgblight_config;

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _RAISE 1 #define _RAISE 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _RAISE 1 #define _RAISE 1
@ -84,4 +83,3 @@ void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer); eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer); default_layer_set(default_layer);
} }

@ -2,7 +2,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
@ -48,5 +47,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______,_______, _______,_______ _______,_______, _______,_______
), ),
}; };

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1
@ -52,4 +51,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
), ),
}; };

@ -3,7 +3,6 @@
#include <keymap_colemak.h> #include <keymap_colemak.h>
#include <sendstring_colemak.h> #include <sendstring_colemak.h>
extern keymap_config_t keymap_config;
// Automatic Layer ID: // Automatic Layer ID:
enum layer_names { enum layer_names {

@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -81,4 +80,3 @@ uint32_t layer_state_set_user(uint32_t state) {
void matrix_init_user(void) { void matrix_init_user(void) {
} }

@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -119,4 +118,3 @@ void matrix_scan_user(void) {
reset_keyboard(); reset_keyboard();
} }
} }

@ -3,7 +3,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -84,7 +84,6 @@ enum glow_modes {
uint8_t glow_mode = GLOW_MIN; uint8_t glow_mode = GLOW_MIN;
void turn_off_capslock(void); void turn_off_capslock(void);
extern keymap_config_t keymap_config;
// layers, ordering is important! // layers, ordering is important!
enum layers { enum layers {

@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -15,7 +15,6 @@
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.

@ -11,7 +11,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -11,7 +11,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _BASE 0 #define _BASE 0
#define _FN1 1 #define _FN1 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#define _QWERTY 0 #define _QWERTY 0
#define _LOWER 1 #define _LOWER 1

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,7 +1,6 @@
// Below layout is based upon /u/That-Canadian's planck layout // Below layout is based upon /u/That-Canadian's planck layout
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -9,7 +9,6 @@
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -19,7 +19,6 @@
#include "split_util.h" #include "split_util.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -109,4 +108,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
void matrix_init_user(void) { void matrix_init_user(void) {
} }

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
extern uint8_t is_master; extern uint8_t is_master;

@ -16,8 +16,7 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layers { enum layers {
_QWERTY, _QWERTY,
_COLEMAK, _COLEMAK,

@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum plaid_layers { enum plaid_layers {
_QWERTY, _QWERTY,

@ -17,7 +17,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "muse.h" #include "muse.h"
extern keymap_config_t keymap_config;
enum planck_layers { enum planck_layers {
_QWERTY, _QWERTY,

@ -16,7 +16,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.
@ -42,4 +41,3 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______, RESET _______, _______, _______, _______, _______, _______, RESET
) )
}; };

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum layer_names { enum layer_names {
_QWERTY, _QWERTY,

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -1,7 +1,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
#include "keymap_jp.h" #include "keymap_jp.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -2,7 +2,6 @@
#include "keymap_jp.h" #include "keymap_jp.h"
#include "../common/oled_helper.h" #include "../common/oled_helper.h"
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings

@ -8,7 +8,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
#include <stdio.h> #include <stdio.h>

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below. // Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name. // The underscores don't mean anything - you can have a layer called STUFF or any other name.

@ -16,7 +16,6 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
enum waldo_layers { enum waldo_layers {
_BASE, _BASE,

@ -7,7 +7,6 @@
#include "ssd1306.h" #include "ssd1306.h"
#endif #endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -85,9 +84,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | F1 | F2 | F3 | F4 | F5 | F6 | | | <EFBFBD>ª | | | | | * | F1 | F2 | F3 | F4 | F5 | F6 | | | ª | | | | |
* |------+------+------+------+------+------| |------+------+------+------+------+------| * |------+------+------+------+------+------| |------+------+------+------+------+------|
* | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| <EFBFBD>© | <EFBFBD>« | <EFBFBD>¨ | | | | * | F7 | F8 | F9 | F10 | F11 | F12 |-------.-------. ,---------------| © | « | ¨ | | | |
* `-----------------------------------------/ / / \ \ \----------------------------------------' * `-----------------------------------------/ / / \ \ \----------------------------------------'
* | | | /-------/ Space / \ Enter \-------\ | | | * | | | /-------/ Space / \ Enter \-------\ | | |
* | | |/ / / \ \ RAISE \ | | | * | | |/ / / \ \ RAISE \ | | |
@ -334,4 +333,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
} }
return true; return true;
} }

@ -1,6 +1,5 @@
#include QMK_KEYBOARD_H #include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE #ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings //Following line allows macro to read current RGB settings
@ -302,5 +301,3 @@ void matrix_init_user(void) {
RGB_current_config = rgblight_config; RGB_current_config = rgblight_config;
#endif #endif
} }

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