[Keymap] Updating keymaps (#7170)
* Added WOW layer * Initial commit for this branch. Still a work in progress. * Added Rorschach keyboard layout. * Simplified keymap Removed the media layer to help simplify things. Also corrected some keymap mistakes in the Qwerty and Colemak layers. * Added ErgoTravel keymap. * reverted to previous layout. * Added Sol keyboard layout. * Minor changes to keymap. * more changes * Added sol graphic by Kagerufu and Cardiactuna * Added colemak layer because I can. * more changes to sol layout * Streamlined Sol layout * minor tweaks to sol layout * further revisions to sol keymap. * Removing deprecated #include statements from my keymaps * Standardizing keymap `include` lines. * Minor change to keymap. Swapped ESC with GRV on all alpha layers. * Tweaks to Atreus62 Keymap Added a layer for FPS RPG Loot Shooters. * Fixed readme.md for Atreus keymap. Replaced "Keymap" with "Layer" in illustrations for continuity's sake * More readme.md clean-up More clarification in the Atreus readme file. * Next verse, same as the first. * Changes to Sol layout Bringing my Sol layout more in line with my other Orthos. * Fixed keymap GUI. Replaced left-hand "RGUI" with "LGUI" on all layers as it should be. * Added ALPS64 keymap * Formatting corrections * fixes to config.h and keymap.c * Fixed errors This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h and removes an stupid comma at the end of each LAYOUT stanza in keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me. * Fixed orthodox keymap config.h file I hope this one fixes the problem. *sigh* * Making suggested changes for PR#6192 Thanks to noroadsleft, fauxpark, and drashna. Still have more work to do, but at least these suggestions have been applied. * Fixing build errors Travis has shown me the error of my ways... * More fixes and corrections Those pesky semicolons... * More Fixes. * Removing unneeded code snippet. * fixed omitted semicolons * Code updates to my keymaps Updating the code for my Iris, Atreus62, and Atreus keymaps. * Fixed Atreus62 Keymap I forgot to add in the aliases for LOWER, RAISE, and ADJUST. * Added userspace Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro * Fixing code that disables LEDs on ProMicros Also tidied up my ErgoTravel keymap. * Moving userspace to new branch Moving my userspace to a new branch for the sake of keeping things clean on the master branch. * Added F13-F15 to Atreus62 Layout. * Update readme.md. * Updated Phantom keymap to current keymap standards * Phantom keymap updates Further updates - tidying and removing cruft. Thank you zvecr on Discord for the help! * Standards Updates Bringing my Kinesis keymap up to current code standards * Adding a readme * Bring GH60 code to standard * Utilizing layouts for 60_ansi and tkl_ansi Moving my GH60 and Phantom keymaps into layouts/community/ * Alps64 layout removal Removing my Alps64 keymap now that I've setup my 60_ansi layout. * Moved Clueboard layout to community/66_ansi. * Additions to 66_ansi config.h * Bringing keymaps up to standard. * More updates to keymaps. * Syntax updates * Revert "Syntax updates" This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183. * Moved WIP keymaps Moved my WIP keymaps to my wip_keymaps branch to keep my master clean * Updates requested by noroadsleft * more changes per noroadsleft More fixes as requested by noroadsleft. Further tidy-up and standardization of my keymap code.encoder_matrix
parent
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commit
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@ -1,3 +0,0 @@ |
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#pragma once |
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#define TAPPING_TERM 600 // ms
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Build Options
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# change to "no" to disable the options, or define them in the makefile.mk in
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# the appropriate keymap folder that will get included automatically
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#
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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@ -1,84 +0,0 @@ |
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#include QMK_KEYBOARD_H |
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#include "action_layer.h" |
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#include "eeconfig.h" |
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extern keymap_config_t keymap_config; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BASE 0 |
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#define _FN1 1 |
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#define _FN2 2 |
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enum custom_keycodes { |
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QWERTY = SAFE_RANGE, |
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}; |
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#define KC_ KC_TRNS |
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#define KC_FN1 MO(_FN1) |
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#define KC_FN2 MO(_FN2) |
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#define KC_ESFN1 LT(_FN1, KC_ESC) |
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#define KC_SPFN1 LT(_FN1, KC_SPACE) |
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#define KC_SPFN2 LT(_FN2, KC_SPACE) |
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#define KC_BSFN1 LT(_FN1, KC_BSPC) |
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#define KC_BSFN2 LT(_FN2, KC_BSPC) |
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#define KC_RST RESET |
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#define KC_DBUG DEBUG |
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#define KC_RTOG RGB_TOG |
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#define KC_RMOD RGB_MOD |
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#define KC_RHUI RGB_HUI |
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#define KC_RHUD RGB_HUD |
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#define KC_RSAI RGB_SAI |
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#define KC_RSAD RGB_SAD |
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#define KC_RVAI RGB_VAI |
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#define KC_RVAD RGB_VAD |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_BASE] = LAYOUT_kc( |
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,SLSH,MINS, |
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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ESC , A , O , E , U , I , D , H , T , N , S , ENTER , |
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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LSFT ,SCLN, Q , J , K , X , B , M , W , V , Z , RSFT , |
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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LCTL ,LALT,LGUI ,FN2 , BSPC , SPC , FN1 ,RGUI ,RALT , RCTL |
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//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
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), |
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[_FN1] = LAYOUT_kc( |
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL , |
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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CAPS ,RHUI,RSAI,RVAI,VOLU,LBRC,RBRC, , , ,SCLN, , |
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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RMOD ,RHUD,RSAD,RVAD,VOLD,LCBR,RCBR, , , , UP , , |
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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RTOG , , , , DEL , INS , ,LEFT ,DOWN , RGHT |
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//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
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), |
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[_FN2] = LAYOUT_kc( |
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//,----+----+----+----+----+----|----+----+----+----+----+----+----.
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TILD,EXLM, AT ,HASH,DLR ,PERC,CIRC,AMPR,ASTR,LPRN,RPRN,UNDS,PLUS, |
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//|----`----`----`----`----`----|----`----`----`----`----`----`----|
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CAPS , , ,INS ,PGUP,HOME, F1 , F2 , F3 , F4 , F5 , F6 , |
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//|-----`----`----`----`----`----|----`----`----`----`----`--------|
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, , ,DEL ,PGDN,END , F7 , F8 , F9 ,F10 ,F11 , F12 , |
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//|-------`----`----`----`----`----|----`----`----`----`----`------|
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, , , , DEL , INS , , , , |
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//`-----+----+-----+----+--------|--------+-----+-----+-----+------'
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) |
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}; |
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void matrix_init_user(void) { |
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// This will disable the red LEDs on the ProMicros
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DDRD &= ~(1<<5); |
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PORTD &= ~(1<<5); |
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DDRB &= ~(1<<0); |
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PORTB &= ~(1<<0); |
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}; |
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#include QMK_KEYBOARD_H |
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#ifdef PROTOCOL_LUFA |
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#include "lufa.h" |
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#include "split_util.h" |
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#endif |
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#ifdef SSD1306OLED |
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#include "common/ssd1306.h" |
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#endif |
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extern keymap_config_t keymap_config; |
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#ifdef RGBLIGHT_ENABLE |
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config; |
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#endif |
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extern uint8_t is_master; |
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number { |
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_DVORAK = 0, |
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_DESTINY, |
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_QWERTY, |
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_COLEMAK, |
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_LOWER, |
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_RAISE, |
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_ADJUST |
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}; |
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enum custom_keycodes { |
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DVORAK = SAFE_RANGE, |
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DESTINY, |
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QWERTY, |
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COLEMAK, |
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LOWER, |
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RAISE, |
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ADJUST, |
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BACKLIT, |
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RGBRST |
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}; |
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enum macro_keycodes { |
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KC_SAMPLEMACRO, |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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[_DVORAK] = LAYOUT( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
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KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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), |
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[_DESTINY] = LAYOUT( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_END, KC_PGDN, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, \
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KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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), |
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[_QWERTY] = LAYOUT( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_END, KC_PGDN, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_SLSH, \
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KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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), |
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[_COLEMAK] = LAYOUT( \
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_HOME, KC_PGUP, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_END, KC_PGDN, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_SLSH, \
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KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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), |
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[_LOWER] = LAYOUT( \
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_DEL, _______, _______, KC_INS \
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), |
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[_RAISE] = LAYOUT( \
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_CAPS, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, XXXXXXX, XXXXXXX, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
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_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_DEL, _______, _______, KC_INS \
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), |
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/* ADJUST
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* ,------------------------------------------------. ,------------------------------------------------. |
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* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
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* | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
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* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
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* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
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* | | | | Home | End | | | | | | PgUp | PgDn | | | | |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
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* | Del | | | | Ins | |
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* `-------------' `-------------' |
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*/ |
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[_ADJUST] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
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KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
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_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_DEL, _______, _______, KC_INS \
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) |
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}; |
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// define variables for reactive RGB
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bool TOG_STATUS = false; |
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int RGB_current_mode; |
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { |
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { |
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#ifdef RGBLIGHT_ENABLE |
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//rgblight_mode(RGB_current_mode);
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#endif |
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layer_on(layer3); |
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} else { |
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layer_off(layer3); |
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} |
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} |
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layer_state_t layer_state_set_user(layer_state_t state) { |
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); |
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} |
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bool process_record_user(uint16_t keycode, keyrecord_t *record) { |
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switch (keycode) { |
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case DVORAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_DVORAK); |
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} |
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return false; |
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case COLEMAK: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_COLEMAK); |
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} |
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return false; |
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case QWERTY: |
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if (record->event.pressed) { |
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set_single_persistent_default_layer(_QWERTY); |
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} |
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return false; |
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/*
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Commenting this out since I removed the layer, but I want this in here for reference. |
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case FN: |
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if (record->event.pressed) { |
||||
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
||||
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
||||
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
||||
} else { |
||||
TOG_STATUS = !TOG_STATUS; |
||||
#ifdef RGBLIGHT_ENABLE |
||||
//rgblight_mode(15);
|
||||
#endif |
||||
} |
||||
layer_on(_FN); |
||||
} else { |
||||
#ifdef RGBLIGHT_ENABLE |
||||
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
||||
#endif |
||||
layer_off(_FN); |
||||
TOG_STATUS = false; |
||||
} |
||||
return false; |
||||
break; |
||||
*/ |
||||
case ADJUST: |
||||
if (record->event.pressed) { |
||||
layer_on(_ADJUST); |
||||
} else { |
||||
layer_off(_ADJUST); |
||||
} |
||||
return false; |
||||
break; |
||||
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
||||
case RGBRST: |
||||
#ifdef RGBLIGHT_ENABLE |
||||
if (record->event.pressed) { |
||||
eeconfig_update_rgblight_default(); |
||||
rgblight_enable(); |
||||
RGB_current_mode = rgblight_config.mode; |
||||
} |
||||
#endif |
||||
break; |
||||
} |
||||
return true; |
||||
} |
||||
|
||||
void matrix_init_user(void) { |
||||
#ifdef RGBLIGHT_ENABLE |
||||
RGB_current_mode = rgblight_config.mode; |
||||
#endif |
||||
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED |
||||
iota_gfx_init(!has_usb()); // turns on the display
|
||||
#endif |
||||
} |
||||
|
||||
|
||||
//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
|
||||
#ifdef SSD1306OLED |
||||
|
||||
// hook point for 'led_test' keymap
|
||||
// 'default' keymap's led_test_init() is empty function, do nothing
|
||||
// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
|
||||
__attribute__ ((weak)) |
||||
void led_test_init(void) {} |
||||
|
||||
void matrix_scan_user(void) { |
||||
led_test_init(); |
||||
iota_gfx_task(); // this is what updates the display continuously
|
||||
} |
||||
|
||||
void matrix_update(struct CharacterMatrix *dest, |
||||
const struct CharacterMatrix *source) { |
||||
if (memcmp(dest->display, source->display, sizeof(dest->display))) { |
||||
memcpy(dest->display, source->display, sizeof(dest->display)); |
||||
dest->dirty = true; |
||||
} |
||||
} |
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0 |
||||
#define L_FN (1<<_FN) |
||||
#define L_ADJ (1<<_ADJ) |
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) { |
||||
|
||||
static char logo[]={ |
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, |
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, |
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, |
||||
0}; |
||||
matrix_write(matrix, logo); |
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
} |
||||
|
||||
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) { |
||||
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; |
||||
if(keymap_config.swap_lalt_lgui==false){ |
||||
matrix_write(matrix, logo[0][0]); |
||||
matrix_write_P(matrix, PSTR("\n")); |
||||
matrix_write(matrix, logo[0][1]); |
||||
}else{ |
||||
matrix_write(matrix, logo[1][0]); |
||||
matrix_write_P(matrix, PSTR("\n")); |
||||
matrix_write(matrix, logo[1][1]); |
||||
} |
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[40]; |
||||
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); |
||||
matrix_write_P(matrix, PSTR("\nLayer: ")); |
||||
switch (layer_state) { |
||||
case L_BASE: |
||||
matrix_write_P(matrix, PSTR("Default")); |
||||
break; |
||||
/* case L_FN:
|
||||
matrix_write_P(matrix, PSTR("FN")); |
||||
break; */ |
||||
case L_ADJ: |
||||
/* case L_ADJ_TRI: */ |
||||
matrix_write_P(matrix, PSTR("ADJ")); |
||||
break; |
||||
default: |
||||
matrix_write(matrix, buf); |
||||
} |
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40]; |
||||
snprintf(led, sizeof(led), "\n%s %s %s", |
||||
(IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", |
||||
(IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ", |
||||
(IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); |
||||
matrix_write(matrix, led); |
||||
} |
||||
|
||||
|
||||
void iota_gfx_task_user(void) { |
||||
struct CharacterMatrix matrix; |
||||
|
||||
#if DEBUG_TO_SCREEN |
||||
if (debug_enable) { |
||||
return; |
||||
} |
||||
#endif |
||||
|
||||
matrix_clear(&matrix); |
||||
if(is_master){ |
||||
render_status(&matrix); |
||||
}else{ |
||||
render_logo(&matrix); |
||||
} |
||||
matrix_update(&display, &matrix); |
||||
} |
||||
|
||||
#endif |
@ -0,0 +1,132 @@ |
||||
# Xyverz's Sol Layout |
||||
## Layout |
||||
|
||||
### Base modifier layout |
||||
``` |
||||
* ,------------------------------------------------. ,------------------------------------------------. |
||||
* | ESC | | | | | | - | | = | | | | | | \ | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | Tab | | | | | | [ | | ] | | | | | | / | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | Del | | | | | | | | | | | | | | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* |Shift | | | | | | | | | | | | | |Shift | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | Adj | Alt | ` | Left | Rght | Ctrl | Alt | | Alt | Ctrl | Up | Down | / | = | Adj | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
||||
* | BkSp | Win | | Enter| Space| |
||||
* `-------------' `-------------' |
||||
``` |
||||
|
||||
### Qwerty alphas |
||||
``` |
||||
* ,------------------------------------------------. ,------------------------------------------------. |
||||
* | | | | | | | | | | | | | | | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | Q | W | E | R | T | | | | Y | U | I | O | P | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | A | S | D | F | G | | | | H | J | K | L | ; | ' | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | Z | X | C | V | B | | | | N | M | , | . | / | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | | | | | | | | | | | | | | | |
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
||||
* | | | | | | |
||||
* `-------------' `-------------' |
||||
``` |
||||
|
||||
### Dvorak alphas |
||||
``` |
||||
* ,------------------------------------------------. ,------------------------------------------------. |
||||
* | | | | | | | | | | | | | | | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | " | , | . | P | Y | | | | F | G | C | R | L | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | A | O | E | U | I | | | | D | H | T | N | S | - | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | ; | Q | J | K | X | | | | B | M | W | V | Z | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | | | | | | | | | | | | | | | |
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
||||
* | | | | | | |
||||
* `-------------' `--------=----' |
||||
``` |
||||
### Colemak alphas |
||||
``` |
||||
* ,------------------------------------------------. ,------------------------------------------------. |
||||
* | | | | | | | | | | | | | | | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | Q | W | F | P | B | | | | J | L | U | Y | ; | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | A | R | S | T | G | | | | K | N | E | I | O | ' | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | Z | X | C | D | V | | | | M | H | , | . | / | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | | | | | | | | | | | | | | | |
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
||||
* | | | | | | |
||||
* `-------------' `-------------' |
||||
``` |
||||
|
||||
### Adjust (ADJ) |
||||
``` |
||||
* ,------------------------------------------------. ,------------------------------------------------. |
||||
* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | |QWERTY|DVORAK|COLEMK| | | | | | PrSc | ScLk | NmLk | | | |
||||
* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| |
||||
* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | | |
||||
* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| |
||||
* | | | | Home | End | | | | | | PgUp | PgDn | | | | |
||||
* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------' |
||||
* | Del | | | | Ins | |
||||
* `-------------' `-------------' |
||||
``` |
||||
|
||||
## Customize |
||||
|
||||
see `qmk_firmware/keyboards/sol/rev1/keymaps/default/rules.mk` |
||||
|
||||
``` |
||||
|
||||
# Variables you can set for SOL |
||||
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration |
||||
MOUSEKEY_ENABLE = no # Mouse keys |
||||
EXTRAKEY_ENABLE = yes # Audio control and System control |
||||
CONSOLE_ENABLE = no # Console for debug |
||||
COMMAND_ENABLE = ne # Commands for debug and configuration |
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work |
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix |
||||
LED_ANIMATIONS = yes # LED animations |
||||
LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master) |
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight |
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy |
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port |
||||
UNICODE_ENABLE = no # Unicode |
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing |
||||
ENCODER_ENABLE_CUSTOM = yes # Enable rotary encoder |
||||
|
||||
OLED_ENABLE = yes # OLED_ENABLE |
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone) |
||||
|
||||
|
||||
``` |
||||
## Compile |
||||
|
||||
go to qmk top directory. |
||||
``` |
||||
$ cd qmk_firmware |
||||
``` |
||||
|
||||
build |
||||
``` |
||||
$ make sol:xyverz |
||||
``` |
||||
|
||||
After the initial flash with AVRdudess, you should be able to flash using this: |
||||
``` |
||||
$ make sol:xyverz:flash |
||||
``` |
@ -0,0 +1,51 @@ |
||||
# Build Options
|
||||
# change to "no" to disable the options, or define them in the Makefile in
|
||||
# the appropriate keymap folder that will get included automatically
|
||||
#
|
||||
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
|
||||
MOUSEKEY_ENABLE = no # Mouse keys
|
||||
|
||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
||||
CONSOLE_ENABLE = no # Console for debug
|
||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
||||
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
|
||||
RGBLIGHT_ENABLE = yes # Enable global lighting effects. Do not enable with RGB Matrix
|
||||
RGBLIGHT_ANIMATIONS = yes # LED animations
|
||||
LED_MIRRORED = yes # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
|
||||
RGB_MATRIX_ENABLE = no # Enable per-key coordinate based RGB effects. Do not enable with RGBlight
|
||||
RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy
|
||||
RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
|
||||
UNICODE_ENABLE = no # Unicode
|
||||
SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder
|
||||
AUDIO_ENABLE = no
|
||||
|
||||
OLED_ENABLE = yes # OLED_ENABLE
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
ifeq ($(strip $(OLED_ENABLE)), yes) |
||||
OPT_DEFS += -DOLED_ENABLE
|
||||
endif |
||||
|
||||
ifeq ($(strip $(ENCODER_ENABLE_CUSTOM)), yes) |
||||
OPT_DEFS += -DENCODER_ENABLE_CUSTOM
|
||||
SRC += common/knob_v2.c
|
||||
|
||||
endif |
||||
|
||||
ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes) |
||||
OPT_DEFS += -DIOS_DEVICE_ENABLE
|
||||
|
||||
else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes) |
||||
OPT_DEFS += -DRGBLIGHT_FULL_POWER
|
||||
endif |
||||
|
||||
ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes) |
||||
OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
|
||||
endif |
||||
|
||||
ifeq ($(strip $(LED_MIRRORED)), yes) |
||||
OPT_DEFS += -DLED_MIRRORED
|
||||
endif |
@ -0,0 +1,5 @@ |
||||
#pragma once |
||||
|
||||
#define TAPPING_TERM 600 // ms
|
||||
#undef RGBLIGHT_HUE_STEP |
||||
#define RGBLIGHT_HUE_STEP 8 |
@ -0,0 +1 @@ |
||||
RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
|
@ -0,0 +1 @@ |
||||
2019-10-16 Updated to bring keymap up to current. |
Loading…
Reference in new issue