[Keymap] Added userspace for d4mation. Included their keymap for the Atreus62 (#7483)
* Added userspace for d4mation. Included their keymap for the Atreus62 * Do not assign layer numbers manually * Remove some unneeded things per @drashna's recommendation * Fix some single line comments I missed * Update unicode macros to use send_unicode_hex_string() instead of process_unicode() * OBetter check for Unicode Enabled. Moved some checks into macros.c * Use eeconfig_init_user() to set default unicode input moderefactor_process_record_kb_user
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#include QMK_KEYBOARD_H |
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#include "d4mation.h" |
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enum layer_names { |
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_DVR, |
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_QWR, |
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_LOWER, |
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_RAISE, |
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_NUM, |
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_ADJUST |
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}; |
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enum keymap_custom_keycodes { |
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LOWER = NEW_SAFE_RANGE, |
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RAISE |
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}; |
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
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/* Default/Dvorak layer
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | / | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | ' | , | . | P | Y | | F | G | C | R | L | = | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | A | O | E | U | I |,------.,------.| D | H | T | N | S | - | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* |Shift | ; | Q | J | K | X ||Super ||Enter || B | M | W | V | Z | \ | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_DVR] = LAYOUT( |
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_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_SLSH, |
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KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_EQL, |
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KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, |
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TD(SHIFT_CAPS), KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSLS, |
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TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT |
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), |
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/* Qwerty layer, more "standard" for other people who may need to use my keyboard or for games where using Qwerty is just easier
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | Ctrl | A | S | D | F | G |,------.,------.| H | J | K | L | ; | ' | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* |Shift | Z | X | C | V | B ||Super ||Enter || N | M | , | . | / | = | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | NUM | Alt | Home | End |Lower | Bksp |`------'`------'|Space |Raise | Left | Down | Up |Right | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_QWR] = LAYOUT( |
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_GRAVE_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, |
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, |
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, |
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TD(SHIFT_CAPS), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_EQL, |
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TG(_NUM), KC_RALT, KC_HOME, KC_END, LOWER, KC_BSPC, KC_LGUI, KC_ENT, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT |
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), |
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/* "Lower" layer
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | |SLEEP | | | | | SCRGB| | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | | | | | |,------.,------.| | | | { | } | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | | | | | || || || | Mute | VolD | VolU | | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_LOWER] = LAYOUT( |
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, |
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_______, _______, _______, _______, SLEEP, _______, _______, _______, SCRGB, _______, _______, _______, |
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR, _______, |
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_______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, |
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_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______ |
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), |
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/* "Raise" layer
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | F11 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F12 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | |<?php>| ?> | | | |ZALGO | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | Shrug|Lenny |Magic |Disfac| |,------.,------.| | | | [ | ] | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | Ameno| Tflip| Tput | | || || || | Prev | Play | Next | | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | |PageUp|PgDown| | Del |`------'`------'| Ins | | | | | | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_RAISE] = LAYOUT( |
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KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12, |
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_______, _______, PHPOPEN, PHPCLSE, _______, _______, ZALGO, _______, _______, _______, _______, _______, |
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_______, SHRUG, LENNY, MAGIC, DISFACE, _______, _______, _______, _______, KC_LBRC, KC_RBRC,_______, |
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_______, AMENO, TFLIP, TPUT, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, |
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_______, _______, KC_PGUP, KC_PGDN, _______, KC_DEL, _______, _______, KC_INS, _______, _______, _______, _______, _______ |
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), |
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/* "Numpad" layer
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | | | / | * | - | | | | | / | * | - | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | 7 | 8 | 9 | + | | | | 7 | 8 | 9 | + | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | | 4 | 5 | 6 | + | |,------.,------.| | 4 | 5 | 6 | + | | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | 1 | 2 | 3 | Enter| || || || | 1 | 2 | 3 | Enter| | |
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* |------+------+------+------+------+------|| || ||------+------+------+------+------+------| |
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* | | 0 | 0 | . | Enter| |`------'`------'| | 0 | 0 | . | Enter| | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_NUM] = LAYOUT( |
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_______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, |
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_______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, _______, KC_KP_7, KC_KP_8, KC_KP_9, KC_PPLS, _______, |
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_______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, _______, KC_KP_4, KC_KP_5, KC_KP_6, KC_PPLS, _______, |
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_______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, _______, KC_KP_1, KC_KP_2, KC_KP_3, KC_PENT, _______, |
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_______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______, _______, _______, _______, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, _______ |
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), |
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/* "Adjust" layer, only active if both "Lower" and "Raise" are active at the same time
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* All unused keys are blanked out for this layer |
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* ,-----------------------------------------. ,-----------------------------------------. |
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* | NO | NO | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | NO |RESET | NO | NO | NO | NO | | NO | NO | NO | NO | NO | NO | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------| |
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* | NO | NO | NO |UC WIN|UC OSX| NO |,------.,------.| NO |Dvorak|Qwerty| NO | NO | NO | |
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* |------+------+------+------+------+------|| Swap || ||------+------+------+------+------+------| |
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* | NO | NO | NO | NO | NO | NO || to || Swap || NO | NO | NO | NO | NO | NO | |
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* |------+------+------+------+------+------|| Ctrl || Back ||------+------+------+------+------+------| |
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* | NO | NO | NO | NO | | NO |`------'`------'| NO | | NO | NO | NO | NO | |
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* `-----------------------------------------' `-----------------------------------------' |
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*/ |
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[_ADJUST] = LAYOUT( |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, UC_M_WI, UC_M_OS, XXXXXXX, XXXXXXX, DF(_DVR),DF(_QWR),XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, |
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, CG_SWAP, CG_NORM, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX |
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), |
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}; |
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/* Runs just one time when the keyboard initializes. */ |
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void eeconfig_init_keymap( void ) { |
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set_unicode_input_mode( UC_OSX ); |
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}; |
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) { |
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switch ( keycode ) { |
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case LOWER: |
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if ( record->event.pressed ) { |
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layer_on( _LOWER ); |
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update_tri_layer( _LOWER, _RAISE, _ADJUST ); |
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} |
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else { |
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layer_off( _LOWER ); |
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update_tri_layer( _LOWER, _RAISE, _ADJUST ); |
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} |
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return false; |
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break; |
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case RAISE : |
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if ( record->event.pressed ) { |
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layer_on( _RAISE ); |
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update_tri_layer( _LOWER, _RAISE, _ADJUST ); |
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} |
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else { |
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layer_off( _RAISE ); |
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update_tri_layer( _LOWER, _RAISE, _ADJUST ); |
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} |
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return false; |
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break; |
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} |
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return true; |
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}; |
@ -0,0 +1,40 @@ |
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# d4mation's keymap for the Atreus62 |
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This is a bit of a work in-progress, but for the most part I like what I have done here. |
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I switched to Dvorak some time ago and software-based support in most OS's for Dvorak isn't very great, so this keymap by default is set to Dvorak. |
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## Table of Contents |
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* [Layers](#layers) |
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- [Base layer](#base) |
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- [Num](#num) |
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- [Lower](#lower) |
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- [Raise](#raise) |
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- [Adjust](#adjust) |
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# Layers |
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## Base |
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* By default, this layer is Dvorak. But using the Adjust layer you can switch to Qwerty |
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* Double-tapping Shift enables and disables Caps Lock |
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* Quickly tapping the Grave accent key will output a Grave Accent, but holding it for 200ms will output the ESC key instead |
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## Num |
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This layer gets toggled off and on to place a numpad on both the left and right sides of the keyboard. |
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## Lower |
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This layer holds some handy shortcuts that I use often, like the screen grab shortcut and sleep shortcut in OS X. |
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It also has quick access to {} as they are inaccessible in the base layer |
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## Raise |
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Aside from quick access to [] and Play/Pause/Next/Previous, this layer is mostly just goofy things I decided to program into the keyboard because I could. There's a bunch of [kaomoji](https://en.wikipedia.org/wiki/Emoticon#Japanese_style_(kaomoji))/"unicode smileys" and I added a toggle switch to enable a [Zalgo Text](https://zalgo.org/) mode. |
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## Adjust |
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This layer is a "here be dragons" layer. It can only be accessed by holding down the keys for Lower and Raise at the same time. I added exclusively keys that drastically transformed the keyboard's layout or function on this layer. The ability to switch to Qwerty is on this layer, a way to switch CTRL and CMD back and forth is on this layer, and a hotkey to enter bootloader mode also exists. |
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UNICODE_ENABLE = yes
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TAP_DANCE_ENABLE = yes
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#define FORCE_NKRO |
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#include "d4mation.h" |
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__attribute__ ((weak)) |
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record ) { |
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/* If you want macros specific to your keymap, you need to define this function in your keymap */ |
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return true; |
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} |
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__attribute__ ((weak)) |
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void matrix_init_keymap() { |
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/* If you want a matrix init specific to your keymap, you need to define this function in your keymap */ |
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} |
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__attribute__ ((weak)) |
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void matrix_scan_keymap() { |
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/* If you want a matrix scan specific to your keymap, you need to define this function in your keymap */ |
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} |
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__attribute__((weak)) |
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void eeconfig_init_keymap( void ) {} |
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/* process_record_user() is called in macros.c */ |
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void matrix_init_user( void ) { |
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matrix_init_keymap(); |
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} |
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void matrix_scan_user( void ) { |
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matrix_scan_keymap(); |
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} |
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void eeconfig_init_user( void ) { |
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eeconfig_init_keymap(); |
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keyboard_init(); |
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} |
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#pragma once |
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#include "quantum.h" |
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#ifdef UNICODE_ENABLE |
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#include "macros.h" |
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#endif |
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#ifdef TAP_DANCE_ENABLE |
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#include "tap-dance.h" |
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#endif |
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bool process_record_keymap( uint16_t keycode, keyrecord_t *record ); |
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void matrix_init_keymap( void ); |
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void matrix_scan_keymap( void ); |
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#pragma once |
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#include "quantum.h" |
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#include "tap-hold.h" |
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#include "zalgo.h" |
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#define SCRGB LCTL( LSFT( LGUI( KC_4 ) ) ) /* Mac Screen Area Grab shortcut (Puts into Clipboard) */ |
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#define SLEEP LALT( LGUI( KC_SYSTEM_POWER ) ) /* Instant sleep on Mac, rather than having to hold down the button */ |
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enum custom_keycodes { |
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_GRAVE_ESC = SAFE_RANGE, /* Prefixed with underscore to prevent conflicts */ |
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PHPOPEN, /* <?php */ |
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PHPCLSE, /* ?> */ |
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AMENO,
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MAGIC, |
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LENNY, |
||||||
|
DISFACE, |
||||||
|
TFLIP, |
||||||
|
TPUT, |
||||||
|
SHRUG, |
||||||
|
ZALGO, |
||||||
|
NEW_SAFE_RANGE |
||||||
|
}; |
@ -0,0 +1,15 @@ |
|||||||
|
SRC += d4mation.c \
|
||||||
|
tap-hold.c \
|
||||||
|
macros.c
|
||||||
|
|
||||||
|
BOOTMAGIC_ENABLE = no
|
||||||
|
LTO_ENABLE = yes
|
||||||
|
MOUSEKEY_ENABLE = no
|
||||||
|
|
||||||
|
ifeq ($(strip $(UNICODE_ENABLE)), yes) |
||||||
|
SRC += zalgo.c
|
||||||
|
endif |
||||||
|
|
||||||
|
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes) |
||||||
|
SRC += tap-dance.c
|
||||||
|
endif |
@ -0,0 +1,6 @@ |
|||||||
|
#include "tap-dance.h" |
||||||
|
|
||||||
|
qk_tap_dance_action_t tap_dance_actions[] = { |
||||||
|
/* Tap once/hold for Shift, tap twice for Caps Lock */ |
||||||
|
[SHIFT_CAPS] = ACTION_TAP_DANCE_DOUBLE( KC_LSHIFT, KC_CAPS ) |
||||||
|
}; |
@ -0,0 +1,7 @@ |
|||||||
|
#pragma once |
||||||
|
|
||||||
|
#include "quantum.h" |
||||||
|
|
||||||
|
enum tap_dance { |
||||||
|
SHIFT_CAPS = 0 |
||||||
|
}; |
@ -0,0 +1,28 @@ |
|||||||
|
#include "tap-hold.h" |
||||||
|
|
||||||
|
#ifndef TAP_HOLD_TIME |
||||||
|
#define TAP_HOLD_TIME 200 |
||||||
|
#endif |
||||||
|
|
||||||
|
uint16_t tap_hold_timer; |
||||||
|
|
||||||
|
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ) { |
||||||
|
|
||||||
|
if ( record->event.pressed ) { |
||||||
|
tap_hold_timer = timer_read(); |
||||||
|
} else { |
||||||
|
|
||||||
|
if ( tap_hold_timer && |
||||||
|
timer_elapsed( tap_hold_timer ) > TAP_HOLD_TIME ) { |
||||||
|
/* Held down then released */ |
||||||
|
tap_code( hold ); |
||||||
|
} else { |
||||||
|
/* Quickly Tapped */ |
||||||
|
tap_code( tap ); |
||||||
|
} |
||||||
|
|
||||||
|
tap_hold_timer = 0; |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
} |
@ -0,0 +1,5 @@ |
|||||||
|
#pragma once |
||||||
|
|
||||||
|
#include "quantum.h" |
||||||
|
|
||||||
|
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ); |
@ -0,0 +1,21 @@ |
|||||||
|
#include "zalgo.h" |
||||||
|
|
||||||
|
void zalgo_text( uint16_t keycode ) { |
||||||
|
|
||||||
|
tap_code( keycode ); |
||||||
|
|
||||||
|
int number = ( rand() % ( 8 + 1 - 2 ) ) + 2; |
||||||
|
unsigned int index; |
||||||
|
|
||||||
|
unicode_input_start(); |
||||||
|
|
||||||
|
for ( index = 0; index < number; index++ ) { |
||||||
|
|
||||||
|
uint16_t hex = ( rand() % ( 0x036F + 1 - 0x0300 ) ) + 0x0300; |
||||||
|
register_hex( hex ); |
||||||
|
|
||||||
|
} |
||||||
|
|
||||||
|
unicode_input_finish(); |
||||||
|
|
||||||
|
} |
@ -0,0 +1,5 @@ |
|||||||
|
#pragma once |
||||||
|
|
||||||
|
#include "quantum.h" |
||||||
|
|
||||||
|
void zalgo_text( uint16_t keycode ); |
Loading…
Reference in new issue