commit
f8d289e669
@ -0,0 +1,108 @@ |
||||
#include <stdint.h> |
||||
#include "keyboard.h" |
||||
#include "layer_stack.h" |
||||
#include "debug.h" |
||||
|
||||
|
||||
static uint8_t top_layer = 0; |
||||
|
||||
/* [0] always works as sentinel and not used for store.*/ |
||||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; |
||||
|
||||
|
||||
void layer_stack_clear(void) |
||||
{ |
||||
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { |
||||
layer_stack[i] = (layer_item_t){ .layer = 0, |
||||
.next = 0, |
||||
.used = false }; |
||||
} |
||||
} |
||||
|
||||
bool layer_stack_push(uint8_t layer) |
||||
{ |
||||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { |
||||
if (!layer_stack[i].used) { |
||||
layer_stack[i] = (layer_item_t){ .layer = layer, |
||||
.next = top_layer, |
||||
.used = true }; |
||||
top_layer = i; |
||||
return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
bool layer_stack_pop(void) |
||||
{ |
||||
if (layer_stack[top_layer].used) { |
||||
uint8_t popped = top_layer; |
||||
top_layer = layer_stack[popped].next; |
||||
layer_stack[popped] = (layer_item_t){}; |
||||
return true; |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
bool layer_stack_remove(uint8_t layer) |
||||
{ |
||||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { |
||||
layer_stack_pop(); |
||||
debug("layer_stack_remove: top_layer\n"); |
||||
return true; |
||||
} |
||||
|
||||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { |
||||
debug("layer_stack_remove: ["); debug_dec(i); debug("]"); |
||||
debug_dec(layer_stack[i].layer); debug("\n"); |
||||
uint8_t removed = layer_stack[i].next; |
||||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) { |
||||
layer_stack[i].next = layer_stack[removed].next; |
||||
layer_stack[removed] = (layer_item_t){}; |
||||
debug("layer_stack_remove: removed.\n"); |
||||
return true; |
||||
} |
||||
} |
||||
return false; |
||||
} |
||||
|
||||
bool layer_stack_remove_then_push(uint8_t layer) |
||||
{ |
||||
layer_stack_remove(layer); |
||||
return layer_stack_push(layer); |
||||
} |
||||
|
||||
bool layer_stack_remove_or_push(uint8_t layer) |
||||
{ |
||||
return (layer_stack_remove(layer)) || layer_stack_push(layer); |
||||
} |
||||
|
||||
void layer_stack_debug(void) |
||||
{ |
||||
debug("layer_stack: "); |
||||
layer_item_t item = layer_stack[top_layer]; |
||||
while (item.used) { |
||||
debug_dec(item.layer); |
||||
debug("["); debug_dec(item.next); debug("] "); |
||||
item = layer_stack[item.next]; |
||||
} |
||||
debug("\n"); |
||||
} |
||||
|
||||
action_t layer_stack_get_action(key_t key) |
||||
{ |
||||
action_t action; |
||||
action.code = ACTION_TRANSPARENT; |
||||
|
||||
/* layer stack */ |
||||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { |
||||
action = action_for_key(i.layer, key); |
||||
if (action.code != ACTION_TRANSPARENT) { |
||||
layer_stack_debug(); |
||||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); |
||||
return action; |
||||
} |
||||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); |
||||
} |
||||
return action; |
||||
} |
@ -0,0 +1,45 @@ |
||||
/*
|
||||
Copyright 2013 Jun Wako <wakojun@gmail.com> |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 2 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/ |
||||
#ifndef LAYER_STACK_H |
||||
#define LAYER_STACK_H |
||||
|
||||
#include <stdint.h> |
||||
#include "action.h" |
||||
|
||||
|
||||
/*
|
||||
* Layer stack |
||||
*/ |
||||
#define LAYER_STACK_SIZE 8 |
||||
typedef struct { |
||||
uint8_t layer:4; |
||||
uint8_t next:3; |
||||
bool used; |
||||
} layer_item_t; |
||||
|
||||
|
||||
void layer_stack_clear(void); |
||||
bool layer_stack_push(uint8_t layer); |
||||
bool layer_stack_pop(void); |
||||
bool layer_stack_remove(uint8_t layer); |
||||
bool layer_stack_remove_then_push(uint8_t layer); |
||||
bool layer_stack_remove_or_push(uint8_t layer); |
||||
void layer_stack_debug(void); |
||||
action_t layer_stack_get_action(key_t key); |
||||
|
||||
#endif |
||||
|
@ -0,0 +1,77 @@ |
||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { |
||||
/*
|
||||
* Poker Layer |
||||
*/ |
||||
/* Layer x000: Poker Default Layer
|
||||
* ,-----------------------------------------------------------. |
||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |
||||
* |-----------------------------------------------------------| |
||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |
||||
* |-----------------------------------------------------------| |
||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |
||||
* |-----------------------------------------------------------| |
||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |
||||
* |-----------------------------------------------------------| |
||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| |
||||
* `-----------------------------------------------------------' |
||||
*/ |
||||
KEYMAP_ANSI( |
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
|
||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
||||
/* Layer 1: Poker with Arrow */ |
||||
KEYMAP_ANSI( |
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), |
||||
/* Layer 2: Poker with Esc */ |
||||
KEYMAP_ANSI( |
||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
|
||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), |
||||
/* Layer 3: Poker Fn'd */ |
||||
KEYMAP_ANSI( |
||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
|
||||
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
|
||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
|
||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
|
||||
TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS), |
||||
/* colemak */ |
||||
[4] = KEYMAP_ANSI( |
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
|
||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
||||
/* dvorak */ |
||||
KEYMAP_ANSI( |
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
|
||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
|
||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
|
||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
||||
/* workman */ |
||||
KEYMAP_ANSI( |
||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
|
||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
|
||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
|
||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
|
||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), |
||||
}; |
||||
|
||||
/*
|
||||
* Fn action definition |
||||
*/ |
||||
static const uint16_t PROGMEM fn_actions[] = { |
||||
/* Poker Layout */ |
||||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
|
||||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
|
||||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
|
||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
|
||||
}; |
Loading…
Reference in new issue