My local repo of qmk firmware.
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qmk_firmware/quantum/process_keycode/process_joystick.c

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4.5 KiB

#include "process_joystick.h"
#include <quantum/joystick.h>
#include <quantum/quantum_keycodes.h>
#ifdef __AVR__
# include <drivers/avr/analog.h>
#endif
#include <string.h>
bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record);
bool process_joystick(uint16_t keycode, keyrecord_t *record){
if (process_joystick_buttons(keycode, record)
&& (joystick_status.status & JS_UPDATED)>0){
send_joystick_packet(&joystick_status);
joystick_status.status &= ~JS_UPDATED;
}
return true;
}
__attribute__ ((weak))
void joystick_task(void){
if (process_joystick_analogread() && (joystick_status.status & JS_UPDATED)){
send_joystick_packet(&joystick_status);
joystick_status.status &= ~JS_UPDATED;
}
}
bool process_joystick_buttons(uint16_t keycode, keyrecord_t *record){
if (keycode < JS_BUTTON0 || keycode > JS_BUTTON_MAX){
return true;
} else {
if (record->event.pressed){
joystick_status.buttons[(keycode-JS_BUTTON0)/8] |= 1<<(keycode%8);
} else {
joystick_status.buttons[(keycode-JS_BUTTON0)/8] &= ~(1<<(keycode%8));
}
joystick_status.status |= JS_UPDATED;
}
return true;
}
uint8_t savePinState(uint8_t pin){
#ifdef __AVR__
uint8_t pinNumber = pin & 0xF;
return ((PIN_ADDRESS(pin, 2) >> pinNumber) & 0x1) << 1
| ((PIN_ADDRESS(pin, 1) >> pinNumber) & 0x1) ;
#else
return 0;
#endif
}
void restorePinState(uint8_t pin, uint8_t restoreState){
#ifdef __AVR__
uint8_t pinNumber = pin & 0xF;
PIN_ADDRESS(pin, 2) = (PIN_ADDRESS(pin, 2) & ~_BV(pinNumber)) | (((restoreState >> 1) & 0x1) << pinNumber);
PIN_ADDRESS(pin, 1) = (PIN_ADDRESS(pin, 1) & ~_BV(pinNumber)) | ((restoreState & 0x1) << pinNumber);
#else
return;
#endif
}
__attribute__ ((weak))
bool process_joystick_analogread(){
return process_joystick_analogread_quantum();
}
bool process_joystick_analogread_quantum(){
#if JOYSTICK_AXES_COUNT > 0
for (int axis_index=0 ; axis_index<JOYSTICK_AXES_COUNT ; ++axis_index){
if (joystick_axes[axis_index].input_pin==JS_VIRTUAL_AXIS){
continue;
}
//save previous input pin status as well
uint8_t inputSavedState = savePinState(joystick_axes[axis_index].input_pin);
//disable pull-up resistor
writePinLow(joystick_axes[axis_index].input_pin);
//if pin was a pull-up input, we need to uncharge it by turning it low
// before making it a low input
setPinOutput(joystick_axes[axis_index].input_pin);
wait_us(10);
//save and apply output pin status
uint8_t outputSavedState = 0;
if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
//save previous output pin status
outputSavedState = savePinState(joystick_axes[axis_index].output_pin);
setPinOutput(joystick_axes[axis_index].output_pin);
writePinHigh(joystick_axes[axis_index].output_pin);
}
uint8_t groundSavedState = 0;
if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
//save previous output pin status
groundSavedState = savePinState(joystick_axes[axis_index].ground_pin);
setPinOutput(joystick_axes[axis_index].ground_pin);
writePinLow(joystick_axes[axis_index].ground_pin);
}
wait_us(10);
setPinInput(joystick_axes[axis_index].input_pin);
wait_us(10);
#ifdef __AVR__
int16_t axis_val = analogReadPin(joystick_axes[axis_index].input_pin);
#else
//default to resting position
int16_t axis_val = joystick_axes[axis_index].mid_digit;
#endif
//test the converted value against the lower range
uint16_t ref = joystick_axes[axis_index].mid_digit;
uint16_t range = joystick_axes[axis_index].min_digit;
int16_t ranged_val = -127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
if (ranged_val > 0){
//the value is in the higher range
range = joystick_axes[axis_index].max_digit;
ranged_val = 127*fminf(1.f, (axis_val - (float)(ref)) /(range - (float)ref));
}
if (ranged_val!=joystick_status.axes[axis_index]){
joystick_status.axes[axis_index] = ranged_val;
joystick_status.status |= JS_UPDATED;
}
//restore output, ground and input status
if (joystick_axes[axis_index].output_pin!=JS_VIRTUAL_AXIS) {
restorePinState(joystick_axes[axis_index].output_pin, outputSavedState);
}
if (joystick_axes[axis_index].ground_pin!=JS_VIRTUAL_AXIS) {
restorePinState(joystick_axes[axis_index].ground_pin, groundSavedState);
}
restorePinState(joystick_axes[axis_index].input_pin, inputSavedState);
}
#endif
return true;
}